• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:40
CEST 22:40
KST 05:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror4[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
5.0.17 Patch Notes - October 7, 20268Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)78Weekly Cups (Sept 21-27): herO and ByuN double2
StarCraft 2
General
5.0.17 Patch Notes - October 7, 2026 [Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups Results (Sep 28-Oct 4)
Tourneys
ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Fantasy returning? BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion GG Lan Fest Sofia, Bulgaria [this November] Sagi.gg Launcher Released
Tourneys
[ASL22] Semifinal B [ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Canadian Politics Mega-thread US Politics Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9140 users

Food for Thought: Robots vs Unicorns in RTS Games

Blogs > clickrush
Post a Reply
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
January 07 2015 21:41 GMT
#1
TLDR; The most successful and consistent players are actually robot unicorns.

There are two very distinct playstiles I observerd in RTS / ARTS games that warrant a bit of elaboration. Let me start by defining those.

In one camp which we can refer as robots, there are players who have planned all the decisions they will make in a game in advance so in training, they can focus on the execution of those plans and perfect that area to a high degree. More often than not this playstile pairs with a rather defensive early to midgame style which unravels during the later stages. But the core idea isn't directly bound to a macro or lategame oriented strategy. You can apply the same rigorous planning to a cheese or all-in strategy. Their success is often bound to the almost perfect execution of their strategy and they overwhelm their opponents just by having more or better stuff on the field. Their highest valued virtues are precision, efficiency and diligence.

The other camp, the unicorns, train in basic mechanics which they tactically apply to a given situation or build. The strategy part in their games often have a smaller impact on what they actually do while the tactical decision making is what defines most of their play. More often than not they will use unique strategies and timings during the earlier stages to create unusual situations. Their success is often bound to their ingame momentum and clutch decision making. Their highest valued virtues are skill, creativity and intuition.

Most players and teams often have properties of both camps. Superficially these styles appear to be contradictory and there are interesting problems that can occur if we observe some situations with them in mind:

1. In ARTS those can be conflicting ideas between team members when it comes to decision making. A robot will stubbornly stick to his rules and plans, while a unicorn will value his on the fly decision making and adaptability much more and perhaps overemphasize occuring differences from standard play. This conflict is a very common problem seasoned DotA and LoL players are facing and can lead to major communication issues.

2. In RTS games a lack of robotism often leads to mechanical mistakes which have a huge impact on the power a player has ingame. This is why most of the advice people give to new players boils down to "Improve your mechanics!" or "Grind out this build!". It is often overlooked how much tactical decision making is required even at the beginner level. On the pro level we see games where robots just completely overwhelm unicorns in one game and then unicorns being able to throw off the stubborn plans of robots. A unicorn who brings out an exciting new and powerful style can dissapointingly lose with it by making alot of small mistakes.

On a deeper or let us say higher level, there are players who can merge these concepts together. They plan out and practice their builds almost to perfection while still being able to take tactical opportunities which occur during the games.

So my question is: In which camp do you see yourself and other gamers / progamers? And which progamers do you think have the best of both worlds?

oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
January 07 2015 22:09 GMT
#2
--- Nuked ---
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
January 08 2015 01:25 GMT
#3
I think this would make a wonderful mod for the SC2 engine. I would imagine the Unicorn faction having like crystal / pearly buildings and the Robots having mechanical roboty buildings. The Unicorns can use magic and engage in melee attacks, whereas the Robots primarily shoot lasers and missiles. I've already thought of some ideas for unit design:

Unicorns

Mini-Unicorn: The basic Unicorn unit would be a small unicorn that has a melee attack, and with upgrades, has a ranged magic spell.

Mystic Unicorn: This would be our basic spellcaster, able to deal damage through spells and support the Mini-Unicorns.

Ice Unicorn: This is our Tier 1 ranged Unicorn, which fires an ice blast.

Fire Unicorn: The Fire Unicorn is a specialized Tier 2 unit with a short aoe attack.

Pegasus: Our first flying unit at is at Tier 2 and it can shoot lightning.

Invisible Unicorn: A sniper unicorn that has cloaking abilities.

Giant Unicorn: Our first Tier 3 unit is a large unicorn that can fire magical blasts from its horn.

The Pale Horse: A spellcaster designed to balance the late-game for Unicorns against Tier 3 Robots.

Rainbow Pegasus: You know what this is.


I'll come up with more Robot faction unit ideas a bit later, but I'm really hungry right now, so I'm probably going to eat cinnabuns for dinner or something equally nutritionally deficient.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
hazdur
Profile Joined July 2012
United States19 Posts
January 08 2015 15:19 GMT
#4
I was expecting a link to a kickstarter. I would support this mod.

But yeah clickrush, I think you're right.
Please log in or register to reply.
Live Events Refresh
Next event in 1h 35m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 549
ProTech143
RuFF_SC2 95
Nina 79
JuggernautJason67
StarCraft: Brood War
Britney 20525
Calm 2478
Mini 170
Dewaltoss 106
firebathero 94
soO 52
Bale 28
PianO 17
Sacsri 5
Dota 2
Gorgc7865
monkeys_forever119
canceldota32
League of Legends
Doublelift2360
Counter-Strike
Fnx 1600
fl0m1185
Heroes of the Storm
Liquid`Hasu839
Other Games
summit1g3968
FrodaN1831
Beastyqt537
shahzam478
mouzStarbuck325
B2W.Neo303
ToD211
C9.Mang0144
Trikslyr105
RotterdaM97
UpATreeSC77
Mew2King33
Liquid`TLO0
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 48
• mYiSmile16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 3
• niya90s 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1027
• Shiphtur705
• WagamamaTV221
Upcoming Events
OSC
1h 35m
Replay Cast
2h 20m
OSC
1d 2h
Big Brain Bouts
1d 13h
Rex vs INexorable
GgMaChine vs HeRoMaRinE
Reynor vs herO
AI Arena Tournament
1d 20h
BSL: Ladder Tournament
1d 22h
Sparkling Tuna Cup
2 days
Patches Events
2 days
BSL Open Qualifier
2 days
BSL Open Qualifier
2 days
[ Show More ]
WardiTV Weekly
4 days
PiGosaur Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
HCC Season 3
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.