• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:24
CET 17:24
KST 01:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[BSL23] RO16 Group Stage3Weekly Cups (Nov 2-8): herO back on top?1Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23
StarCraft 2
General
Serral's getting trashed by New Catsle's Mind No more SC2 streamers on team liquid? Weekly Cups (Nov 2-8): herO back on top? StarCraft open world shooter announced at BlizzCon [D] Hacker peak in sc2 ?
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament SC2 iNu's Battles #22 SC4ALL: II Venue Change Announcement!
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery screpdb: new Starcraft reporting tool [BSL23] RO16 Group Stage BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[$1250] International ShieldBattery League 2v2v2v2 Tournament Stage 1: Community Poll [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
Nintendo Switch Thread ZeroSpace Early Access is Now Live! Path of Exile General RTS Discussion Thread Stormgate/Frost Giant Megathread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread Dating: How's your luck? Things Aren’t Peaceful in Palestine
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12050 users

Food for Thought: Robots vs Unicorns in RTS Games

Blogs > clickrush
Post a Reply
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
January 07 2015 21:41 GMT
#1
TLDR; The most successful and consistent players are actually robot unicorns.

There are two very distinct playstiles I observerd in RTS / ARTS games that warrant a bit of elaboration. Let me start by defining those.

In one camp which we can refer as robots, there are players who have planned all the decisions they will make in a game in advance so in training, they can focus on the execution of those plans and perfect that area to a high degree. More often than not this playstile pairs with a rather defensive early to midgame style which unravels during the later stages. But the core idea isn't directly bound to a macro or lategame oriented strategy. You can apply the same rigorous planning to a cheese or all-in strategy. Their success is often bound to the almost perfect execution of their strategy and they overwhelm their opponents just by having more or better stuff on the field. Their highest valued virtues are precision, efficiency and diligence.

The other camp, the unicorns, train in basic mechanics which they tactically apply to a given situation or build. The strategy part in their games often have a smaller impact on what they actually do while the tactical decision making is what defines most of their play. More often than not they will use unique strategies and timings during the earlier stages to create unusual situations. Their success is often bound to their ingame momentum and clutch decision making. Their highest valued virtues are skill, creativity and intuition.

Most players and teams often have properties of both camps. Superficially these styles appear to be contradictory and there are interesting problems that can occur if we observe some situations with them in mind:

1. In ARTS those can be conflicting ideas between team members when it comes to decision making. A robot will stubbornly stick to his rules and plans, while a unicorn will value his on the fly decision making and adaptability much more and perhaps overemphasize occuring differences from standard play. This conflict is a very common problem seasoned DotA and LoL players are facing and can lead to major communication issues.

2. In RTS games a lack of robotism often leads to mechanical mistakes which have a huge impact on the power a player has ingame. This is why most of the advice people give to new players boils down to "Improve your mechanics!" or "Grind out this build!". It is often overlooked how much tactical decision making is required even at the beginner level. On the pro level we see games where robots just completely overwhelm unicorns in one game and then unicorns being able to throw off the stubborn plans of robots. A unicorn who brings out an exciting new and powerful style can dissapointingly lose with it by making alot of small mistakes.

On a deeper or let us say higher level, there are players who can merge these concepts together. They plan out and practice their builds almost to perfection while still being able to take tactical opportunities which occur during the games.

So my question is: In which camp do you see yourself and other gamers / progamers? And which progamers do you think have the best of both worlds?

oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
January 07 2015 22:09 GMT
#2
--- Nuked ---
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
January 08 2015 01:25 GMT
#3
I think this would make a wonderful mod for the SC2 engine. I would imagine the Unicorn faction having like crystal / pearly buildings and the Robots having mechanical roboty buildings. The Unicorns can use magic and engage in melee attacks, whereas the Robots primarily shoot lasers and missiles. I've already thought of some ideas for unit design:

Unicorns

Mini-Unicorn: The basic Unicorn unit would be a small unicorn that has a melee attack, and with upgrades, has a ranged magic spell.

Mystic Unicorn: This would be our basic spellcaster, able to deal damage through spells and support the Mini-Unicorns.

Ice Unicorn: This is our Tier 1 ranged Unicorn, which fires an ice blast.

Fire Unicorn: The Fire Unicorn is a specialized Tier 2 unit with a short aoe attack.

Pegasus: Our first flying unit at is at Tier 2 and it can shoot lightning.

Invisible Unicorn: A sniper unicorn that has cloaking abilities.

Giant Unicorn: Our first Tier 3 unit is a large unicorn that can fire magical blasts from its horn.

The Pale Horse: A spellcaster designed to balance the late-game for Unicorns against Tier 3 Robots.

Rainbow Pegasus: You know what this is.


I'll come up with more Robot faction unit ideas a bit later, but I'm really hungry right now, so I'm probably going to eat cinnabuns for dinner or something equally nutritionally deficient.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
hazdur
Profile Joined July 2012
United States19 Posts
January 08 2015 15:19 GMT
#4
I was expecting a link to a kickstarter. I would support this mod.

But yeah clickrush, I think you're right.
Please log in or register to reply.
Live Events Refresh
Next event in 6h 36m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 2041
EnDerr 10
StarCraft: Brood War
Britney 27617
Rain 1741
EffOrt 749
Stork 694
Sharp 160
Soulkey 149
Barracks 136
Mong 111
Snow 107
ProTech96
[ Show more ]
Zeus 88
Shinee 41
sSak 32
Terrorterran 29
JYJ 28
Aegong 27
ToSsGirL 23
Killer 22
Rock 21
sOs 18
Trap 18
scan(afreeca) 17
Movie 15
ajuk12(nOOB) 11
Hm[arnc] 9
sorry 9
Sacsri 8
Dota 2
qojqva1746
Dendi1297
420jenkins247
monkeys_forever188
Counter-Strike
zeus1025
jkaem99
x6flipin55
edward37
Heroes of the Storm
crisheroes376
Trikslyr41
Other Games
singsing2113
FrodaN875
hiko800
syndereN211
Liquid`VortiX206
ArmadaUGS133
QueenE90
NeuroSwarm37
Railgan30
Organizations
StarCraft: Brood War
lovetv 8
[ Show 15 non-featured ]
StarCraft 2
• LUISG 8
• Adnapsc2 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2361
League of Legends
• Nemesis3152
• Jankos1909
• TFBlade703
Other Games
• Shiphtur600
Upcoming Events
OSC
6h 36m
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
PiGosaur Cup
8h 36m
INu's Battles
19h 36m
ByuN vs Classic
3D!Clan Event
1d
The PondCast
1d 17h
KCM Race Survival
1d 17h
WardiTV Invitational
1d 19h
OSC
2 days
Ultimate Battle
2 days
CranKy Ducklings
3 days
[ Show More ]
IPSL
4 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
4 days
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
4 days
IPSL
5 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
5 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
5 days
Liquipedia Results

Completed

Proleague 2026-11-09
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.