• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:20
CEST 02:20
KST 09:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
[BSL22] RO32 Group Stage0Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51
StarCraft 2
General
Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2) Aligulac acquired by REPLAYMAN.com/Stego Research
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
[BSL22] RO32 Group Stage ASL21 General Discussion so ive been playing broodwar for a week straight. Gypsy to Korea Pros React To: JaeDong vs Queen
Tourneys
[ASL21] Ro24 Group F Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group E
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Broowar part 2
qwaykee
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10239 users

Food for Thought: Robots vs Unicorns in RTS Games

Blogs > clickrush
Post a Reply
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
January 07 2015 21:41 GMT
#1
TLDR; The most successful and consistent players are actually robot unicorns.

There are two very distinct playstiles I observerd in RTS / ARTS games that warrant a bit of elaboration. Let me start by defining those.

In one camp which we can refer as robots, there are players who have planned all the decisions they will make in a game in advance so in training, they can focus on the execution of those plans and perfect that area to a high degree. More often than not this playstile pairs with a rather defensive early to midgame style which unravels during the later stages. But the core idea isn't directly bound to a macro or lategame oriented strategy. You can apply the same rigorous planning to a cheese or all-in strategy. Their success is often bound to the almost perfect execution of their strategy and they overwhelm their opponents just by having more or better stuff on the field. Their highest valued virtues are precision, efficiency and diligence.

The other camp, the unicorns, train in basic mechanics which they tactically apply to a given situation or build. The strategy part in their games often have a smaller impact on what they actually do while the tactical decision making is what defines most of their play. More often than not they will use unique strategies and timings during the earlier stages to create unusual situations. Their success is often bound to their ingame momentum and clutch decision making. Their highest valued virtues are skill, creativity and intuition.

Most players and teams often have properties of both camps. Superficially these styles appear to be contradictory and there are interesting problems that can occur if we observe some situations with them in mind:

1. In ARTS those can be conflicting ideas between team members when it comes to decision making. A robot will stubbornly stick to his rules and plans, while a unicorn will value his on the fly decision making and adaptability much more and perhaps overemphasize occuring differences from standard play. This conflict is a very common problem seasoned DotA and LoL players are facing and can lead to major communication issues.

2. In RTS games a lack of robotism often leads to mechanical mistakes which have a huge impact on the power a player has ingame. This is why most of the advice people give to new players boils down to "Improve your mechanics!" or "Grind out this build!". It is often overlooked how much tactical decision making is required even at the beginner level. On the pro level we see games where robots just completely overwhelm unicorns in one game and then unicorns being able to throw off the stubborn plans of robots. A unicorn who brings out an exciting new and powerful style can dissapointingly lose with it by making alot of small mistakes.

On a deeper or let us say higher level, there are players who can merge these concepts together. They plan out and practice their builds almost to perfection while still being able to take tactical opportunities which occur during the games.

So my question is: In which camp do you see yourself and other gamers / progamers? And which progamers do you think have the best of both worlds?

oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
January 07 2015 22:09 GMT
#2
--- Nuked ---
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
January 08 2015 01:25 GMT
#3
I think this would make a wonderful mod for the SC2 engine. I would imagine the Unicorn faction having like crystal / pearly buildings and the Robots having mechanical roboty buildings. The Unicorns can use magic and engage in melee attacks, whereas the Robots primarily shoot lasers and missiles. I've already thought of some ideas for unit design:

Unicorns

Mini-Unicorn: The basic Unicorn unit would be a small unicorn that has a melee attack, and with upgrades, has a ranged magic spell.

Mystic Unicorn: This would be our basic spellcaster, able to deal damage through spells and support the Mini-Unicorns.

Ice Unicorn: This is our Tier 1 ranged Unicorn, which fires an ice blast.

Fire Unicorn: The Fire Unicorn is a specialized Tier 2 unit with a short aoe attack.

Pegasus: Our first flying unit at is at Tier 2 and it can shoot lightning.

Invisible Unicorn: A sniper unicorn that has cloaking abilities.

Giant Unicorn: Our first Tier 3 unit is a large unicorn that can fire magical blasts from its horn.

The Pale Horse: A spellcaster designed to balance the late-game for Unicorns against Tier 3 Robots.

Rainbow Pegasus: You know what this is.


I'll come up with more Robot faction unit ideas a bit later, but I'm really hungry right now, so I'm probably going to eat cinnabuns for dinner or something equally nutritionally deficient.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
hazdur
Profile Joined July 2012
United States19 Posts
January 08 2015 15:19 GMT
#4
I was expecting a link to a kickstarter. I would support this mod.

But yeah clickrush, I think you're right.
Please log in or register to reply.
Live Events Refresh
CranKy Ducklings
00:00
TLMC #22: Map Judging #1
CranKy Ducklings46
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 138
SpeCial 85
CosmosSc2 37
RuFF_SC2 23
StarCraft: Brood War
GuemChi 5042
Artosis 652
Sexy 42
Dota 2
monkeys_forever612
NeuroSwarm142
League of Legends
JimRising 387
Counter-Strike
taco 54
minikerr4
Super Smash Bros
C9.Mang0301
hungrybox250
PPMD44
Heroes of the Storm
Khaldor152
Other Games
summit1g12609
tarik_tv4494
Mew2King44
Organizations
Other Games
gamesdonequick807
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 97
• RyuSc2 56
• CranKy Ducklings SOOP2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 17
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1071
• Scarra720
Upcoming Events
Sparkling Tuna Cup
9h 40m
PiGosaur Cup
23h 40m
Replay Cast
1d 8h
Kung Fu Cup
1d 11h
Replay Cast
1d 23h
The PondCast
2 days
CranKy Ducklings
2 days
WardiTV Team League
3 days
Replay Cast
3 days
CranKy Ducklings
4 days
[ Show More ]
WardiTV Team League
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
Sparkling Tuna Cup
5 days
WardiTV Team League
5 days
BSL
5 days
Replay Cast
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
uThermal 2v2 Last Chance Qualifiers 2026
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.