• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:14
CEST 10:14
KST 17:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror4[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
5.0.17 Patch Notes - October 7, 202615Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)78Weekly Cups (Sept 21-27): herO and ByuN double2
StarCraft 2
General
5.0.17 Patch Notes - October 7, 2026 [Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups Results (Sep 28-Oct 4)
Tourneys
RSL 2026 Offline Finals LCQ Sign-Ups Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Sagi.gg Launcher Released Fantasy returning? BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion GG Lan Fest Sofia, Bulgaria [this November]
Tourneys
[ASL22] Semifinal B [ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Artificial Intelligence Thread US Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6924 users

A little game we started to work on

Blogs > 0x64
Post a Reply
0x64
Profile Blog Joined September 2002
Finland4647 Posts
December 20 2014 00:43 GMT
#1
Hear Hear!
The Circus has finally reopen after last weeks tragic "incident".
A practitioner of the fine art of surgery has saved the best parts for your eyes only.
Come witness the magnificent power of science over life and death!

[image loading]

Two weekends ago, an eternity... We participated in Ludum Dare game jam, making a game in 72 hours, with a small group of friends.
Saturday morning, we all go up early to discover the theme. "Entire game on one screen". We started to put ideas on paper, each of us producing one concept every 15 minutes.
After 3 rounds, we had 9 ideas and we picked our top 3 favorites and finally we selected Victorian Circus, a game where you combine different animals to create hybrid creatures for your Circus show, a simple pitch without any game mechanics.
Other ideas were more solid on the game mechanics but much less so on the opportunity to have fun with the art style and any random crazyness.
The close second idea was a game were you directed a news paper company and had to set the front page, balance between ads for revenue, news for the headline and the deadline for publishing.
The third idea in our favorite was a game idea called "Enemy of reason". You are the pastor of your neighborhood and you have to raise faith, convert that into money, invest in the community and you had fanatic special powers, like anti-gay, anti-abortion, anti-contraception, anti-vaccination etc, depending on your skills,
the population would evolve differently, like if you were anti-contraceptionist, you would have a higher birth rate... But of course the goal was ultimately personal benefit.

[image loading]
Anyway back to the idea we selected.
Victorian Circus, we decided to go for a frankenstein style of machine that would raise animals back to life, a treadmill (Dreadmill), on which they would perform their trick was selected after a long day of design panic. No design for simple Circus tricks seemed to make a game interesting enough. We didn't want to go into some weird fighting or RPG kind of mechanics so we settles to keep it simple.

Day 2 went into animating everything, we had 11 animal parts (5 rear, 6 front) which created 30 possible combinations. We settled for 2 animations for the jam, Run and Jump, this would be increased to Run, Jump, Dash, Fall, Idle...

Day 3 went to panic mode, we still hadn't started the game mechanics themselves.. Very bad but yeah, so we just put something, even more simple, reducing the type of obstacle... The game was clearly not going to be complete, but we wanted to provide a taste of combining those animals.
Our animation were not importing correctly and many other little things were starting to disturb our progress... In the end, we just put 2 ugly button and the simple control scheme known from Robot Unicorn Attack. Z to jump, X to dash. Writing the instruction into our credits panel.

[image loading]


Our version was way too hard, so testers got only to discover like 3-5 animal parts from all 11.
The updated version you can play on the other hand, is way too easy, no challenge, boring but at least you can try different animals and the animations are somewhat working but the music is not!!

Jam result after 72 hours (Music working, many other things not):
https://dl.dropboxusercontent.com/u/62277442/vcweb/Webplayer.html

We posted a version after 2 additional day of development and you can try it here:
https://dl.dropboxusercontent.com/u/62277442/VictorianCircus/VC_Monday/wp2/wp2.html

We are now at the second week after the Jam, we have progressed well enough that we think we will be able to release this before xmas as a Alpha/Beta whatever, for Windows 8/Windows Phone 8.

If it does somewhat well then we might go through the trouble and get an Apple dev account :D

TLDR = Team Liquid Don't Read

Available animals
+ Show Spoiler +

Rear part:
Rhino
Zebra
Giraffe
Gorilla
Tiger

Front Part:
Rhino
Zebra
Gorilla
Giraffe
Toucan
Clown (CREEEEPY^2)


[image loading]

[image loading]

[image loading]

*****
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
TelecoM
Profile Blog Joined January 2010
United States10872 Posts
Last Edited: 2014-12-20 07:23:31
December 20 2014 04:04 GMT
#2
Looks awesome dude! all of these TL'ers making games is so epic and exciting, hope to try it one day soon! 5/5 creative blog!!

EDIT : How much data would it be to load the game in browser?
AKA: TelecoM[WHITE] Protoss fighting
FFGenerations
Profile Blog Joined April 2011
7088 Posts
Last Edited: 2014-12-20 10:28:36
December 20 2014 10:28 GMT
#3
the art is really good t.t
maybe add a button to view instructions during gameplay
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
beg
Profile Blog Joined May 2010
991 Posts
December 21 2014 16:23 GMT
#4
Looks like an amazing art style and setting for a Point&Click Adventure.
Please log in or register to reply.
Live Events Refresh
Next event in 14h 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 3403
Rush 265
Soma 259
Killer 115
ToSsGirL 96
Mong 80
Shinee 29
Counter-Strike
ceh9564
byalli457
shoxiejesuss404
Super Smash Bros
Mew2King126
Other Games
summit1g7659
olofmeister664
WinterStarcraft574
Happy280
dupreeh231
Sick180
crisheroes121
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 47
• killerbeecast3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2287
League of Legends
• Jankos708
• Stunt452
Upcoming Events
OSC
14h 46m
Big Brain Bouts
1d 1h
Rex vs INexorable
GgMaChine vs HeRoMaRinE
Reynor vs herO
AI Arena Tournament
1d 8h
BSL: Ladder Tournament
1d 10h
Sparkling Tuna Cup
2 days
Patches Events
2 days
BSL Open Qualifier
2 days
BSL Open Qualifier
2 days
WardiTV Weekly
4 days
PiGosaur Cup
4 days
[ Show More ]
The PondCast
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
HCC Season 3
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.