• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:45
CET 18:45
KST 02:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC22[BSL23] RO16 Group Stage17Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Greetings.. Dark completes military service, returns to SC2 No more SC2 streamers on team liquid? Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery BW General Discussion [BSL23] RO16 Group Stage Starcraft player cRuZa Passed away. screpdb: new Starcraft reporting tool
Tourneys
KCM Race Survival 2026 Season 4 BWCL Season 65 Announcement [Megathread] Daily Proleagues [BSL23] Ro16 Group C - Sunday 21:00 CET
Strategy
Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
Nintendo Switch Thread List of Game Threads The PlayStation 5 Stormgate/Frost Giant Megathread Path of Exile
Dota 2
Can Game Data Analytics Help Players Improvements
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Trading/Investing Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Dating: How's your luck? US Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13645 users

Taking a Leap

Blogs > Riku
Post a Reply
Riku
Profile Blog Joined June 2009
United States1064 Posts
October 01 2014 00:13 GMT
#1
Some of you may remember me, I used to post a lot of blogs, but I haven't been active for a while. Life after college has been busy and fulfilling, so I do not often find myself at my computer with any free time. In fact, now really isn't free time, I would consider this "procrastination because the tool I am working with hates me" time.

Anyway, blah, blah, I got my degree in Mechanical Engineering, became an Industrial Design Engineer contractor, got a full time job as a System and Design Engineer, decided code was cooler and switched to the Software team as a Software Development Engineer.

At that point, I realized that I could make video games instead of play them, said "screw it" and set out to become a full time game developer (I've been working part time on some projects and lending a hand to a few local studios). In general, the fact I had an Engineering degree and not a CS degree made the super competitive game development scene a little difficult to edge in to as a programmer. After some self reflection, I realized two things: 1) I love programming, but I love doing so much more and 2) large game studios really love specialists, while I'm a generalist.

At first, my approach was to study C++ hardcore and start making smaller games using that. I had previously made numerous games using JavaScript and I was having a decent time with C++. I was considering building a game engine from the ground up to understand all of the little quirky things that game engines do, knowing that it would greatly enhance my understanding and worth as a game programmer. Then, after attending a few conferences, I realized that I don't WANT to be a low level super hardcore game programmer. It's cool stuff, it's cool stuff that I could do, but it's not really what I want to do.

In comes my crazy idea to make my own game.

So, that's what I'm doing, I'm working on making my own game.

And, boy, is it crazy. I decided to make it in Unity, an engine I have never used before that uses a language that I've never programmed with (I decided to go the full C# route instead of using JS scripts). I've been meeting amazing people, learning way more about businesses than I ever thought that I would and have smashed my face on my desk in frustration more than a few times. But I haven't ever felt so happy doing work.

So here, I am, hiding from recruiter phone calls offering me jobs that pay more money than I'd need so I can sit in front of my computer and work on a game that might not ever produce a cent for me... and I love it.

****
Creative Director, CEO at Stumbling Cat, Writer for Broken Joysticks - Twitter: @RikuKat
Yorkie
Profile Blog Joined December 2012
United States12612 Posts
October 01 2014 00:21 GMT
#2
Great read from a CS major who wants to work in game development! Keep following your passion!
Hwang Kang Hooooooooooo. Follow mah boy Shellshock @Shellshock1122
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
October 01 2014 00:40 GMT
#3
When can we start pre-ordering the game?
Sikian
Profile Blog Joined September 2011
Spain177 Posts
Last Edited: 2014-10-01 13:40:22
October 01 2014 13:37 GMT
#4
I feel somewhat similar at work -- like it's ok and I can handle it but it's not fulfilling. I'd gratefully take a year to start my own project, be it a videogame or whatever similar. I'd be smashing my hands in frustration like 20 times a day, but I'd LOVE it.

Good luck with the game!

Edit: Those are some nice cats you live with
Helping Starbow :: a.k.a. SoaH
dfs
Profile Blog Joined June 2010
Russian Federation4050 Posts
October 01 2014 15:45 GMT
#5
You are awesome.
Writerhttp://i.imgur.com/Q1jSb9X.jpg (c) Shiro; http://i.imgur.com/lSDLLKb.png (c) drav
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
October 01 2014 16:34 GMT
#6
no lichter shoutout 2/5
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
SCC-Just
Profile Joined August 2009
United States38 Posts
Last Edited: 2014-10-02 17:41:50
October 02 2014 17:33 GMT
#7
What kind of game are you making? What type of game utilizes the unity engine the best? Hopefully it won't suck and you aren't making a huge mistake that you'll regret for the rest of your life
DarkNetHunter
Profile Joined October 2012
1224 Posts
October 06 2014 12:28 GMT
#8
It sounds like you've found something to captivate your attention and that no matter if you're successful with your game creation or not you'll have learned a lot from it and still have steady work in any case.

Best of luck and I hope the engine doesn't frustrate you into oblivion!

Learn from the mistakes of others. You can't live long enough to make them all yourself.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
October 07 2014 14:59 GMT
#9
One tip is to focus on design before you start the actual coding. Figure out WHAT you want to make before just sitting down and ending up twiddling your thumbs after a while.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Riku
Profile Blog Joined June 2009
United States1064 Posts
Last Edited: 2014-10-16 02:50:31
October 16 2014 02:49 GMT
#10
On October 01 2014 09:40 Chairman Ray wrote:
When can we start pre-ordering the game?


Ahaha, whenever I start my Kickstarter. I'd give it a few months.

On October 03 2014 02:33 SCC-Just wrote:
What kind of game are you making? What type of game utilizes the unity engine the best? Hopefully it won't suck and you aren't making a huge mistake that you'll regret for the rest of your life


Ahaha, if it sucks and I'm making a huge mistake, I'll still be learning the Unity engine, which will help put me on track for developing more games. All it would show me is that I'm not meant to be a designer!

As for the game, here's the gist of it for now:

Potions is an adventure crafting game that emphasizes strategic decision making in when, how and whether to engage with enemies. You play as a small girl who wishes to become a potion master. In order to do this, she must learn to craft high level potions, made with rare ingredients.

There are two core sections of the gameplay, one is combining ingredients to craft potions, either by using recipes already learned or by experimenting with ingredients, and the other is the harvesting of the ingredients themselves. You can enter various procedurally generated biomes where you can cut down grass/shrubs to collect seeds, find rare flowers, and encounter and fight monsters! However, as a small girl, the only method you have to battle monsters is with your potions! Thus, fighting monsters you do not need ingredients from quickly depletes your resources and sends you back to farming lower level ingredients. This encourages more strategy behind engaging in combat, unlike many games where the way to be most successful is to clear all of the monsters in an area.

On October 07 2014 23:59 3FFA wrote:
One tip is to focus on design before you start the actual coding. Figure out WHAT you want to make before just sitting down and ending up twiddling your thumbs after a while.


Good advice. I've been doing it that way both for the gameplay and for the architecture. :D Luckily, I've had this game idea in my head for almost an entire year before I started working on it, so I've thought about it a ton!
Creative Director, CEO at Stumbling Cat, Writer for Broken Joysticks - Twitter: @RikuKat
moktira *
Profile Blog Joined October 2010
Ireland1548 Posts
October 16 2014 09:48 GMT
#11
That actually sounds like quite a compelling idea for a game. A criticism I often have with with games in the fantasy setting is there is too much killing or hack 'n slash.

Have you played "The Legend of Kyrandia 2: The Hand of Fate"? It's a humorous adventure game in which you collect ingredients for potions that you use to solve puzzles. It's also one of the few 90s adventure games with a female protagonist. Might be worth checking it out if you're not familiar with it anyway.
If in doubt, differentiate and set equal to zero
Please log in or register to reply.
Live Events Refresh
OSC
01:00
OSC 5000
EmpressLilyy55
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
EnDerr 27
MindelVK 27
StarCraft: Brood War
Britney 18671
Calm 2814
Rain 1492
Mini 338
Shuttle 309
Dewaltoss 94
firebathero 89
Zeus 65
hero 58
Hyun 36
[ Show more ]
Killer 24
Barracks 23
Hm[arnc] 19
scan(afreeca) 19
Trap 19
910 18
Aegong 16
Movie 12
soO 12
Sacsri 7
Dota 2
Gorgc8757
monkeys_forever408
420jenkins336
Counter-Strike
x6flipin320
jkaem145
gobbtv120
Heroes of the Storm
Trikslyr63
Other Games
Grubby2207
singsing1814
Liquid`RaSZi1349
FrodaN1181
Beastyqt580
KnowMe145
ArmadaUGS136
Liquid`VortiX124
QueenE103
Mew2King88
mouzStarbuck84
Railgan12
Organizations
StarCraft 2
angryscii 16
[ Show 15 non-featured ]
StarCraft 2
• LUISG 30
• Reevou 7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
• Shameless 0
StarCraft: Brood War
• Pr0nogo 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1620
League of Legends
• TFBlade1039
Other Games
• Shiphtur451
Upcoming Events
OSC
5h 15m
ArT vs MindelVK
MiniZergUA vs TBD
Shameless vs TBD
Ultimate Battle
18h 15m
OSC
20h 15m
OSC
1d 5h
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
1d 16h
WardiTV Invitational
1d 18h
IPSL
1d 23h
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
2 days
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
[ Show More ]
IPSL
2 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
3 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
3 days
PiGosaur Cup
5 days
The PondCast
5 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-11-11
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.