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Gem of Hindsight #1 - Pandamonium - Page 2

Blogs > jitte
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sickoota
Profile Blog Joined April 2010
Canada918 Posts
Last Edited: 2014-08-04 03:59:40
August 04 2014 03:56 GMT
#21
You say aghs is 100% core and cite games where a player gets it by 20 minutes and destroys the other team with it, which is what the item does, but often the game takes such a trajectory that a strength initiator hero like brew simply won't be allocated the farm priority to get out a 4200g item that quickly after blink (with good reason). My rule of thumb is that if I don't think I will get the aghs by 25 min I will skip it entirely. When 2-3 of the enemy cores have bkb aghs is almost completely useless, I would much rather be 3/4ths of the way to a sheep or have a couple stopgap smaller items (vlads, bkbs, forcestaff, eul's in some rare situations) than an aghs.

Anyways I greatly enjoyed the article and there REALLY needs to be some sort of comprehensive list of what the wind panda's q does and doesn't dispel I usually just press it on shit and see what happens.
Wish it dispelled ghostwalk...
I could spend a while with that smile
jitte
Profile Blog Joined August 2007
21 Posts
August 06 2014 16:14 GMT
#22
On August 04 2014 12:56 sickoota wrote:
You say aghs is 100% core and cite games where a player gets it by 20 minutes and destroys the other team with it, which is what the item does, but often the game takes such a trajectory that a strength initiator hero like brew simply won't be allocated the farm priority to get out a 4200g item that quickly after blink (with good reason). My rule of thumb is that if I don't think I will get the aghs by 25 min I will skip it entirely. When 2-3 of the enemy cores have bkb aghs is almost completely useless, I would much rather be 3/4ths of the way to a sheep or have a couple stopgap smaller items (vlads, bkbs, forcestaff, eul's in some rare situations) than an aghs.

I think once Panda is behind it is extremely hard to turn the game around. He relies heavily on his ultimate to snowball. Once he falls behind, especially if he doesn't get his key lvl 11 before the enemy supports bulk up, his ultimate's impact falls off so much.

As for the smaller items, Vlads and BKB are the more popular options. Referring to SingSing's games on Panda - he skips Aghs very often even when ahead. We see his Panda lose impact so quickly - Vlads doesn't provide the impact it needs especially in Panda ultimate.

On August 04 2014 12:56 sickoota wrote:
Anyways I greatly enjoyed the article and there REALLY needs to be some sort of comprehensive list of what the wind panda's q does and doesn't dispel I usually just press it on shit and see what happens.
Wish it dispelled ghostwalk...

dota2.gamepedia.com Dispel guide
It actually exists :D. Wind aspect's Dispel is considered a normal Dispel.
Which invis effects can get dispelled actually goes back to the DotA 1 WC3 mechanics - invis based on Windwalk (those that also give no collision) cannot get dispelled but invis based on Shadowmeld (possibly something else not entirely sure, and this maintains collision) can get dispelled.

The Dota2 dispel mechanics are not very consistent though. One big example is Eul's cyclone cannot be dispelled although the Wind aspect's one can. This makes Eul's a strong counter on those heroes with Blink such as Tinker.

On August 02 2014 02:26 xAdra wrote:
Liked the article. This hero is easily one of the most fun to play, and it's even relatively stress free if you are comfortable with micro since it's unlikely that your spirits will die most of the time. If you are facing an uncoordinated team (>90% of pub games) you also possess unreal counter-initiating abilities.

I really look forward to your Panda ultimate guide, since I rarely ever have the presence of mind to take note of what can and cannot be dispelled on the battlefield.

Been doing really badly on Panda now (I blame the Skywrath spam after TI4) so I'm stalling the guide for now. But soon(TM) :D
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