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DISCLAIMER: Despite this containing a build order, this is not meant for anyone to use. This will not do anything against anyone not in bronze league. If you want to rush with DTs, there are FAR better ways to do so.
So I was playing around with CarbonTwelve's awesome SCFusion build order tool, and I was wondering how early a DT could exist on the map. Half an hour later, it came up with this:
(0:35) 8 Pylon (1:03) 8 Gateway (1:13) (9) CB Nexus (1:34) 10 Gas (2:04) (11) Move one probe to gas (2:08) 11 Cyber Core, move two probes to gas (2:16) 11 Gas (2:46) (12) Move 3 probes to gas (2:58) 12 Twilight (3:08) 12 Warp Gate (I honestly was kind of surprised that it researched Warpgate), CB Cyber Core (3:48) 12 Dark Shrine, move 2 probes from each gas back to the mineral line (3:52) (13) CB Nexus (4:12) (14) CB Nexus (4:26) (15) CB Cyber Core (4:41) 17 Pylon (5:11) (18) CB Nexus (5:18) (19) Make your Gateway a Warp Gate (5:28) 19 DT
And the DT enters the field at 5:33. Despite the existence of Warp Gate, this is not a proxy DT. (At least, I don't think you can make it a proxy DT. You ARE left with 400 excess minerals when your DT finishes, so you MIGHT be able to make the 17 Pylon a proxy, but the DT wouldn't get on the field at 5:33. It would be FAR more threatening, though.) As it stands, if you tried to attack with this DT, it wouldn't get to your opponent's base until ~6:30, so it isn't really faster than any other DT rush. Not to mention, you'd have to plop the DT tech right in your main base, so anyone with a scout and an eye would see it coming from a mile away.
Tomorrow, I am going to see what I can do to turn this from simply the fastest DT possible to the fastest viable DT possible (as in, with Twilight/DT Shrine proxied, proxy pylon, and proxy DT). The Tasteless build in the GBoPB allows the first DT to exist at around 5:50. Whether the SCFusion tool will find a faster one or not is unknown at this time. (Of course, no matter what it finds, it will still be inferior to the Tasteless build, because the Tasteless build has the rather tremendous advantage of providing as many as four DTs, rather than just one.)
This concludes the ramblings of an everyday SC2 noob.
Update: I have posted a follow-up to this, regarding proxying your DT and hiding your tech. Look below to find it.
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1001 YEARS KESPAJAIL22272 Posts
Should add fastest possible DT Expand to your experiment as well
edit: nvm you did mention you had 400 minerals when the DTs are ready
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Some very interesting and insightful comments you have there User15937
I find I typically never got DT unless I am mixing up my play and going for things like storm/dt drops while having a mobile active army on the map just keeping things at bay and poking away.
Im not sure how viable a DT rush of any kind could be since all Terrans will have orbital by 6 every single game of their life no matter what, but depending on what zerg goes might be able to deny the nat if greedy play is going on and he doesn't just send 12 lings over for jokes.
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Italy12246 Posts
This will not do anything against anyone not in bronze league.
You'd be surprised at how well protoss bullshit builds do at every level
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On June 18 2014 17:38 BongChambers wrote: Some very interesting and insightful comments you have there User15937
I find I typically never got DT unless I am mixing up my play and going for things like storm/dt drops while having a mobile active army on the map just keeping things at bay and poking away.
Im not sure how viable a DT rush of any kind could be since all Terrans will have orbital by 6 every single game of their life no matter what, but depending on what zerg goes might be able to deny the nat if greedy play is going on and he doesn't just send 12 lings over for jokes.
An orbital doesn't mean infinite scans. Most Terrans around that time will be dropping MULEs, especially the lower leaguers because they have no idea what they're scouting
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On June 18 2014 20:51 Chaggi wrote:Show nested quote +On June 18 2014 17:38 BongChambers wrote: Some very interesting and insightful comments you have there User15937
I find I typically never got DT unless I am mixing up my play and going for things like storm/dt drops while having a mobile active army on the map just keeping things at bay and poking away.
Im not sure how viable a DT rush of any kind could be since all Terrans will have orbital by 6 every single game of their life no matter what, but depending on what zerg goes might be able to deny the nat if greedy play is going on and he doesn't just send 12 lings over for jokes. An orbital doesn't mean infinite scans. Most Terrans around that time will be dropping MULEs, especially the lower leaguers because they have no idea what they're scouting I lost so many times vs dt's in mid master becouse i muled 1 second to fast haha.
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Why would you have a problem making the 17 Pylon proxied and warp the DT at the same time? You are not spending ANY minerals since you built the dark shrine a minute ago so you can afford a probe (even more of them) running around and there is even no pressure to put it down at the exact time, because it has way enough time to finish before the DT is warped and you don't need the supply for anything but the DT (yes, you are buidling probes, but it doesn't matter at all, you are so allin that a probe won't save you).
The real question though is how are you gonna mine the 125/125 for the DT when all your probes have died to a single reaper.
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On June 18 2014 21:16 sabas123 wrote:Show nested quote +On June 18 2014 20:51 Chaggi wrote:On June 18 2014 17:38 BongChambers wrote: Some very interesting and insightful comments you have there User15937
I find I typically never got DT unless I am mixing up my play and going for things like storm/dt drops while having a mobile active army on the map just keeping things at bay and poking away.
Im not sure how viable a DT rush of any kind could be since all Terrans will have orbital by 6 every single game of their life no matter what, but depending on what zerg goes might be able to deny the nat if greedy play is going on and he doesn't just send 12 lings over for jokes. An orbital doesn't mean infinite scans. Most Terrans around that time will be dropping MULEs, especially the lower leaguers because they have no idea what they're scouting I lost so many times vs dt's in mid master becouse i muled 1 second to fast haha.
There's a hole in my desk because of a DT. It's the only time I've ever raged at any game. I hate them so much.
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DT at 5:33?? I'm dead in diamond
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On June 18 2014 20:39 Teoita wrote:You'd be surprised at how well protoss bullshit builds do at every level
true, but this is way too bullshit^^ any scout identifies this 100%.
the only way i could imagine this working is in pvp vs a non-detection build that doesnt scout, but then again, im not even so sure as you would have to kill a shitton with 1 dt to be ahead, you might die to a proxy robo + counterattack :D
this build doesnt contain a proxy pylon btw which is bad
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Here's the follow-up. Opisska was correct-it IS possible for the 5:33 DT to be a proxy DT. The build is slightly different: (0:35) 8 Pylon (1:03) 8 Gateway (1:13) (9) CB Nexus (1:34) 10 Gas (2:04) (10) Move two probes to gas (2:08) 10 Cyber Core, 10 Gas, move one probes to gas (2:38) (11) Move two probes to gas (2:58) 11 Twilight (3:08) 11 Warp Gate, move one probe to gas (3:48) 11 Dark Shrine, CB Cyber Core, move 2 probes from each gas back to the mineral line (3:56) (12) CB Nexus (4:00) (12) Send probe out (4:16) (13) CB Nexus (4:19) (14) CB Cyber Core (4:44) (16) CB Cyber Core (5:01) 17 Proxy Pylon (5:11) (18) CB Nexus (5:18) (18) Make your Gateway a Warp Gate, CB Nexus (5:28) 18 DT
but it allows your DT to be proxy. Assuming it takes 20 seconds for the DT to go from your proxy to your opponent's base, this means that the absolute fastest a DT can be in your base is at 5:53. Of course, the only way your opponent won't see it coming is if he never scouts you.
If you want to be more sneaky and hide ALL your tech at the proxy, here's the fastest DT from this: (0:44) 9 Pylon, CB Nexus (1:16) 10 Gate (1:28) (11) CB Nexus (1:30) Send out probe (1:50) 13 Gas (2:21) 13 Cyber Core, 13 Gas, move one probe to gas (2:32) 13 Proxy Pylon, move two probes to gas. (2:51) (14) Move three probes to gas (3:11) 14 Proxy Twilight (3:21) 14 Warpgate, CB Cyber Core (4:01) 15 Proxy DT Shrine, move all but one of your probes back to minerals, CB Cyber Core (you can bring your Probe back to your base from the proxy now) (4:07) (16) CB Nexus (4:27) (17) CB Nexus (4:55) (20) Move two of your Probes back to gas (5:11) (20) CB Cyber Core, move a probe to gas (5:31) (22) Make your Gateway a warpgate (5:41) 22 DT
And the DT appears at 5:46. This means that hiding your tech delays your DT by 13 seconds. However, this is only 5-10 seconds faster than the Tasteless build, which allows for multiple DTs. So I'd say, still use that build.
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From my 4v4 experience, I can say the pre-cost reduction you could warp in 3 dts at a proxy pylon roughly at 06:05. 11gate, 13gas, 14gas, cut probes at 15 for core, 16 or 17 pylon.. lots of chrono on warpgate tech.
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I think you could get a DT out even faster in BW lol
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If Hitman Is doing this build in rank 1 grandmasters then it definitely works. I've only played vs this once(proxy version) and lost due to confusion of it being a proxy stargate voidray build.
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Two days ago I dropped DT's at 3:45.
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