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How to explain sc to people

Blogs > WikidSik
Post a Reply
WikidSik
Profile Blog Joined November 2011
Canada382 Posts
Last Edited: 2014-03-16 15:02:40
March 16 2014 00:41 GMT
#1
Since im at home just breathing for most of the day, things just start running through my head, a lot of it pisses me off, but once in a while i get a cool idea. This time I got an idea for how to explain starcraft to people.

Lets take sports. Theres soccer, basketball, mma. All of these dont require a lot of equipment to play casually (lol mma with your friend takes no equipment, as long as you've got undies, or if you wanna play in ur bday suits XD), and are straight forward to pick up. But then theres ice hockey. Ice hockey is really popular, but its not the easiest to pick up. One you need a lot of equipment (padding, sticks) and you need good ice, which is hard to find, and finally you need to learn how to skate. Skating is a side thing, and is a sport in itself, but learning how to skate is the most important thing to learn in ice hockey. It takes practice, but once you get the hang of it, its not that bad, but if you fuck up it costs you the game most of the time.

How does this compare with starcraft? Well in starcraft you need to learn how to multitask. Multitasking takes some practice, but once you get used it (and also as you understand the game better) its not that bad, but if you fuck up, it can cost you the game. So in this way, multitasking = skating, and so starcraft is the ice hockey of video games. Popular, fun, but not the easiest to pick up. Except unlike ice hockey, you can play much easier to pick up games in the arcade section if you cant handle the multitask.

Can some one test this out on people to see if it works?

EDIT: I dont think people get what im trying to do (like usual). Lets say you want to get a friend into sc and he/she will be like wtf whats with all the multitask? and then you use the sc = ice hockey thing and then they're all like omg kewwl. I want to know if it will work?

can mods change the topic to sc = ice hockey? i think it will help get my point across more.

Iv been here for 5.5 years. My other accounts are named "Sonu" and "Dalroti" || I had some more but I cant find them XD || known in sc2 as "Sonu"
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
March 16 2014 00:49 GMT
#2
--- Nuked ---
WikidSik
Profile Blog Joined November 2011
Canada382 Posts
Last Edited: 2014-03-16 01:02:47
March 16 2014 00:54 GMT
#3
but how is it not? if you cant multitask then u cant get past 6 workers, or build anything. even at newbie levels, you have make 2 -3 kinds of buildings. If you cant multi task at all, then the games go on for hours lol. I see your point its not really a necessity but if you can multi task, even if you dont know much about build orders it really REALLY helps the enjoyment part of the game. So i guess its not a = its like more of a squigly equal sign.

EDIT: I mean when you explain things to the averge person you dont really need to be 100% accurate >.> I think its close enough to work. And by multitasking I mean purely the ability to spend money on w.e you want and do w.e you want without getting overwhelmed.
Iv been here for 5.5 years. My other accounts are named "Sonu" and "Dalroti" || I had some more but I cant find them XD || known in sc2 as "Sonu"
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
March 16 2014 01:37 GMT
#4
--- Nuked ---
WikidSik
Profile Blog Joined November 2011
Canada382 Posts
Last Edited: 2014-03-16 01:46:37
March 16 2014 01:46 GMT
#5
On March 16 2014 10:37 krndandaman wrote:
Show nested quote +
On March 16 2014 09:54 WikidSik wrote:
but how is it not? if you cant multitask then u cant get past 6 workers, or build anything. even at newbie levels, you have make 2 -3 kinds of buildings. If you cant multi task at all, then the games go on for hours lol. I see your point its not really a necessity but if you can multi task, even if you dont know much about build orders it really REALLY helps the enjoyment part of the game. So i guess its not a = its like more of a squigly equal sign.

EDIT: I mean when you explain things to the averge person you dont really need to be 100% accurate >.> I think its close enough to work. And by multitasking I mean purely the ability to spend money on w.e you want and do w.e you want without getting overwhelmed.


new players won't get overwhelmed.
at that point you are just wondering if you should build A or B and what is good or not.
multitasking comes into play when you actually are somewhat familiar with the game and realize you have various decisions to make at any given time. when you're a newbie to starcraft, you're just focusing on one thing at a time.

it took me a while until I realized I needed to actually multitask and use hotkeys to macromanage.


Hmm I see your point, but I was just trying to address the issue that starcraft is not a pick up and play style of game. rigght off the bat in lets say street fighter, you have a character, and you just know you have to punch and kick and throw fireballs. In starcraft, all ur givin r workers.... and a tech tree. Skill differences in starcraft are horrendously visible vs other games cuz thats just the nature of the sport. Ice hockey is the only example of a sport where skill dfferences are really that visible, in that you have to be a good skater. Half the time you trying to make sure you dont trip, so the better skater has a really good chance of winning.
Iv been here for 5.5 years. My other accounts are named "Sonu" and "Dalroti" || I had some more but I cant find them XD || known in sc2 as "Sonu"
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
March 16 2014 02:33 GMT
#6
--- Nuked ---
WikidSik
Profile Blog Joined November 2011
Canada382 Posts
March 16 2014 02:44 GMT
#7
On March 16 2014 11:33 krndandaman wrote:
Show nested quote +
On March 16 2014 10:46 WikidSik wrote:
On March 16 2014 10:37 krndandaman wrote:
On March 16 2014 09:54 WikidSik wrote:
but how is it not? if you cant multitask then u cant get past 6 workers, or build anything. even at newbie levels, you have make 2 -3 kinds of buildings. If you cant multi task at all, then the games go on for hours lol. I see your point its not really a necessity but if you can multi task, even if you dont know much about build orders it really REALLY helps the enjoyment part of the game. So i guess its not a = its like more of a squigly equal sign.

EDIT: I mean when you explain things to the averge person you dont really need to be 100% accurate >.> I think its close enough to work. And by multitasking I mean purely the ability to spend money on w.e you want and do w.e you want without getting overwhelmed.


new players won't get overwhelmed.
at that point you are just wondering if you should build A or B and what is good or not.
multitasking comes into play when you actually are somewhat familiar with the game and realize you have various decisions to make at any given time. when you're a newbie to starcraft, you're just focusing on one thing at a time.

it took me a while until I realized I needed to actually multitask and use hotkeys to macromanage.


Hmm I see your point, but I was just trying to address the issue that starcraft is not a pick up and play style of game. rigght off the bat in lets say street fighter, you have a character, and you just know you have to punch and kick and throw fireballs. In starcraft, all ur givin r workers.... and a tech tree. Skill differences in starcraft are horrendously visible vs other games cuz thats just the nature of the sport. Ice hockey is the only example of a sport where skill dfferences are really that visible, in that you have to be a good skater. Half the time you trying to make sure you dont trip, so the better skater has a really good chance of winning.


Are we talking skill differences in new players or skill in general?
Because new players in all sports/games are all pretty equal. Ofc there's the one guy who just has a feel for the game/sport over others but in general everyone's pretty much the same.

If you're talking skill in general I can see what you mean in that skill gaps are generally wider and more visible. But that's because skill is pretty much the only aspect in starcraft in comparing players pretty much.

In something like basketball, you don't necessarily have to be more skilled to be better.
If a 6'3 20 year old physically fit college student with maybe 1 year of junior varsity basketball experience in his life barring a few pickup games plays 1 on 1 against the #1 rated 8 year old in the nation, the 8 year old will still get stomped despite technically being more "skilled". One can just physically dominate the other. Because there are so many different aspects of these different sports, that is one reason "skill" differences in players aren't as apparent.

Another reason I can think of is in traditional sports, you are usually playing against a smaller pool of players with similar backgrounds. If you're on the highschool team, you're likely going to play against another team from the next town over.

On the otherhand in starcraft, you are literally put against anyone in the world which is a huge pool of players from different backgrounds and experiences. Thus, it is much easier to find someone more highly skilled than you.


ok yeah i was assuming people are playing within their age/physique groups, and with starcraft (and with other video games as well) its just the nature of the competition, but for someone to randomly start to pick up starcraft and ice hockey vs lets say another video game and sport, its a lot harder for the former.

R we still on topic lol im still dissorientated as my brain is still learning how to use my fucking eyes (and he said try to live a normal life as best as you can, and TL is pretty normal for me so yeah).

So is your opinion that the ice hockey analogy isnt good enough to use for the average person?
Iv been here for 5.5 years. My other accounts are named "Sonu" and "Dalroti" || I had some more but I cant find them XD || known in sc2 as "Sonu"
3FFA
Profile Blog Joined February 2010
United States3931 Posts
March 16 2014 03:00 GMT
#8
A simple explanation:

"Star Craft is a war game in which players have big battles with big booms as they each must destroy all the other player's buildings on the map before their own are destroyed to win. It's really fun."
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
March 16 2014 04:27 GMT
#9
--- Nuked ---
hp.Shell
Profile Blog Joined April 2010
United States2527 Posts
March 16 2014 05:16 GMT
#10
I think a lot of people get stressed out from the multitask, so it makes them enjoy sc less than a sport which is mostly about teamwork (a social aspect) and adrenaline, and looking good from the exercise. There's shared glory, but when you look at it from an animalistic perspective, sports is much closer to the original alpha male selection method than a mental battle like sc or chess. Lots of animals will fight each other to determine who is the strongest male, who then gets breeding rights. The others won't dare because they will lose their place in the pack (exile) or the alpha will probably kill them instead of allowing the fight to end.

Nice to see you posting more.
Please PM me with any songs you like that you think I haven't heard before!
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
March 16 2014 06:26 GMT
#11
On March 16 2014 12:00 3FFA wrote:
A simple explanation:

"Star Craft is a war game in which players have big battles with big booms as they each must destroy all the other player's buildings on the map before their own are destroyed to win. It's really fun."


Ahahaha, I love you.

I'll put on my five-year-old voice while I'm at it too.

Just tell your friends to do whatever interests them - whatever they think is fun. Tell them about the units. Let them latch onto one - and try to make as much of it as they can. Or do whatever the hell they want to do, really. If they want to make a tactical squad of reapers, then go with it. Just tell them to have fun. Don't give advice unless they ask you for it, really.

And if they ask you how to get better, then you can slowly, SLOWLY mind you, start helping them out. Figuring out what they want from you. Being light and proper, and all that shit.

Never flood people with information. Especially with SC, unless they're really passionate about what they've discovered - it will kill the interest faster than snuffing out a candle wick. Too many times I've scared away people with excessive information, albeit out of passion.

Now, having learned all that, even though I don't play myself anymore, except for the occasional game, I am adamant about just having fun. And for me, that's just letting my fingers go through the motions and being relaxed about it all.

"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
March 16 2014 10:55 GMT
#12
Simplest explanation ever:

"It's a game where you are the commander of an army slash space navy from one of three distinct factions: Terran, named for the latin for "Terra", Zerg, a race of lizard-bugs, and Protoss, a technological advanced race of douchebags. Do not pick Protoss. The game runs in 480x640 resolution and was released in 1998... that's almost 20 years ago, HAHAHA, everyone starts with four workers, EVERYONE starts with four workers, then you get minerals, later you get gas. Then you just slam out so much marine medic that there is just nothing they can do; psi storms, ultralisks, it don't even matter, but dark swarm is imbalanced so you gotta get science vessels and do drops if that happens but you can also go mech which basically means you go goliath tank and vulture and each vulture gets three mines, so if you have six vultures, that's eighteen mines. Write this down, okay? It's gonna come in handy if you're just playing some BGH or something, even blood bath because that map is 64 by 64 so it's basically a rush map so that can be fun if you need practice defending four pool or something else gay, but if you play on standard maps like fighting spirit which is the most standard and best map then you will be playing a lot of games verse protoss so you'll need to practice your macro which is basically where you manage your economy and production by carefully regulating your worker production, constructing factories or barracks, taking expansions in a timely manner, making sure your workers are continuously being produced until you reach an arbitrary goal based on your play style, and when they pop out of your command center that they mine the minerals or gas, but you need a refinery on the gas first, but that's pretty much basic logic and I know you're not a noob, Mom, oh and don't forget to only put three workers per gas, and macro is also when you make sure all your factories and barracks and starports are continuously producing units; basically gathering as much resources as possible in the shortest amount of time possible so you can build your infrastructure really quickly so you can slam out a shitfest of mass units as quickly as possible, so you want to make sure you have enough factories, which is gonna be like three per base, but only one mac shop per gas, unless you go two fact like a faggot, but as a rule of thumb, one per gas, so you're gonna have three bases, then three mac shops on like nine factories and make tanks out of the ones with the mac shops and vultures from the rest until you scan arbiter tech because believe me you don't want to get recalled when you're trying to do your thing so be sure to lay spider mines around your supply depots and factories so that if they recall then their units will recall onto mines and die instantly. It's really funny! But let's say the toss is being a faggot and going dee tee drop or something, then you don't want to skip ebay if you're a noob and don't know how to scout properly but if you see zealot first and then no expo then you're probably looking at some kind of tech build but it could also be reaver, so you obviously need the ebay for turrets because they provide detection for cloaked and burrowed units which pretty much makes them invisible to your units although you yourself can see a little blur on the screen if a cloaked unit is moving around but yeah missile turrets can also shoot at air so they are good against shuttles but you will need tanks in your main so that if there is a reaver drop the tanks will deal with the reaver and possible zealots so if you make like one tank for your main defense it's probably not enough so you gotta just make sure you just put like three tanks or something in your main and immediately pull your scvs if the scarab shots endanger your harvesters so you gotta use the f-keys to switch screens so be sure to practice that. Any questions so far?"
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
ETisME
Profile Blog Joined April 2011
12474 Posts
March 16 2014 12:03 GMT
#13
I put my achievement in SC2 on my CV and was asked to explain what is SC in the job interview.

It was actually harder to explain than I expected but I think I explained it quite well, probably not useful to explain to your friends though,

You can probably just say it is a very competitive RTS game where you have to react to different situations and things that the opponent can throw at you while making sure you can execute your overall game plan.

This requires fast and appropriate responds as well as getting rid of what is uncertain by finding ways to obtain information.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
WikidSik
Profile Blog Joined November 2011
Canada382 Posts
March 16 2014 15:01 GMT
#14
On March 16 2014 14:16 hp.Shell wrote:
I think a lot of people get stressed out from the multitask, so it makes them enjoy sc less than a sport which is mostly about teamwork (a social aspect) and adrenaline, and looking good from the exercise. There's shared glory, but when you look at it from an animalistic perspective, sports is much closer to the original alpha male selection method than a mental battle like sc or chess. Lots of animals will fight each other to determine who is the strongest male, who then gets breeding rights. The others won't dare because they will lose their place in the pack (exile) or the alpha will probably kill them instead of allowing the fight to end.

Nice to see you posting more.

hey hp.shell
oh yeah i already understood that. I was just using this analogy as a way to explain why multitask is essential to the game.

Look you can just make zealots and cannons and still win if you know how to multitask smoothly.

I dont think people get what im trying to do (like usual). Lets say you want to get a friend into sc and he/she will be like wtf whats with all the multitask? and then you use the sc = ice hockey thing and then they're all like omg kewwl. I want to know if it will work?
Iv been here for 5.5 years. My other accounts are named "Sonu" and "Dalroti" || I had some more but I cant find them XD || known in sc2 as "Sonu"
hp.Shell
Profile Blog Joined April 2010
United States2527 Posts
March 16 2014 21:14 GMT
#15
Well, yeah, you can work with gamers to try to get them into sc, sure. I like the ice hockey analogy there. But if it's someone who doesn't play games a lot it's going to be hard to convince them to spend time on something that isn't representative of the archetypal alpha male battle for dominance over the females.

On March 16 2014 19:55 ninazerg wrote:
Simplest explanation ever:

"It's a game where you are the commander of an army slash space navy from one of three distinct factions: Terran, named for the latin for "Terra", Zerg, a race of lizard-bugs, and Protoss, a technological advanced race of douchebags. Do not pick Protoss. The game runs in 480x640 resolution and was released in 1998... that's almost 20 years ago, HAHAHA, everyone starts with four workers, EVERYONE starts with four workers, then you get minerals, later you get gas. Then you just slam out so much marine medic that there is just nothing they can do; psi storms, ultralisks, it don't even matter, but dark swarm is imbalanced so you gotta get science vessels and do drops if that happens but you can also go mech which basically means you go goliath tank and vulture and each vulture gets three mines, so if you have six vultures, that's eighteen mines. Write this down, okay? It's gonna come in handy if you're just playing some BGH or something, even blood bath because that map is 64 by 64 so it's basically a rush map so that can be fun if you need practice defending four pool or something else gay, but if you play on standard maps like fighting spirit which is the most standard and best map then you will be playing a lot of games verse protoss so you'll need to practice your macro which is basically where you manage your economy and production by carefully regulating your worker production, constructing factories or barracks, taking expansions in a timely manner, making sure your workers are continuously being produced until you reach an arbitrary goal based on your play style, and when they pop out of your command center that they mine the minerals or gas, but you need a refinery on the gas first, but that's pretty much basic logic and I know you're not a noob, Mom, oh and don't forget to only put three workers per gas, and macro is also when you make sure all your factories and barracks and starports are continuously producing units; basically gathering as much resources as possible in the shortest amount of time possible so you can build your infrastructure really quickly so you can slam out a shitfest of mass units as quickly as possible, so you want to make sure you have enough factories, which is gonna be like three per base, but only one mac shop per gas, unless you go two fact like a faggot, but as a rule of thumb, one per gas, so you're gonna have three bases, then three mac shops on like nine factories and make tanks out of the ones with the mac shops and vultures from the rest until you scan arbiter tech because believe me you don't want to get recalled when you're trying to do your thing so be sure to lay spider mines around your supply depots and factories so that if they recall then their units will recall onto mines and die instantly. It's really funny! But let's say the toss is being a faggot and going dee tee drop or something, then you don't want to skip ebay if you're a noob and don't know how to scout properly but if you see zealot first and then no expo then you're probably looking at some kind of tech build but it could also be reaver, so you obviously need the ebay for turrets because they provide detection for cloaked and burrowed units which pretty much makes them invisible to your units although you yourself can see a little blur on the screen if a cloaked unit is moving around but yeah missile turrets can also shoot at air so they are good against shuttles but you will need tanks in your main so that if there is a reaver drop the tanks will deal with the reaver and possible zealots so if you make like one tank for your main defense it's probably not enough so you gotta just make sure you just put like three tanks or something in your main and immediately pull your scvs if the scarab shots endanger your harvesters so you gotta use the f-keys to switch screens so be sure to practice that. Any questions so far?"

This would make for a nice engraving on a bracelet.
Please PM me with any songs you like that you think I haven't heard before!
WikidSik
Profile Blog Joined November 2011
Canada382 Posts
March 16 2014 22:49 GMT
#16
On March 17 2014 06:14 hp.Shell wrote:
Well, yeah, you can work with gamers to try to get them into sc, sure. I like the ice hockey analogy there. But if it's someone who doesn't play games a lot it's going to be hard to convince them to spend time on something that isn't representative of the archetypal alpha male battle for dominance over the females.

Show nested quote +
On March 16 2014 19:55 ninazerg wrote:
Simplest explanation ever:

"It's a game where you are the commander of an army slash space navy from one of three distinct factions: Terran, named for the latin for "Terra", Zerg, a race of lizard-bugs, and Protoss, a technological advanced race of douchebags. Do not pick Protoss. The game runs in 480x640 resolution and was released in 1998... that's almost 20 years ago, HAHAHA, everyone starts with four workers, EVERYONE starts with four workers, then you get minerals, later you get gas. Then you just slam out so much marine medic that there is just nothing they can do; psi storms, ultralisks, it don't even matter, but dark swarm is imbalanced so you gotta get science vessels and do drops if that happens but you can also go mech which basically means you go goliath tank and vulture and each vulture gets three mines, so if you have six vultures, that's eighteen mines. Write this down, okay? It's gonna come in handy if you're just playing some BGH or something, even blood bath because that map is 64 by 64 so it's basically a rush map so that can be fun if you need practice defending four pool or something else gay, but if you play on standard maps like fighting spirit which is the most standard and best map then you will be playing a lot of games verse protoss so you'll need to practice your macro which is basically where you manage your economy and production by carefully regulating your worker production, constructing factories or barracks, taking expansions in a timely manner, making sure your workers are continuously being produced until you reach an arbitrary goal based on your play style, and when they pop out of your command center that they mine the minerals or gas, but you need a refinery on the gas first, but that's pretty much basic logic and I know you're not a noob, Mom, oh and don't forget to only put three workers per gas, and macro is also when you make sure all your factories and barracks and starports are continuously producing units; basically gathering as much resources as possible in the shortest amount of time possible so you can build your infrastructure really quickly so you can slam out a shitfest of mass units as quickly as possible, so you want to make sure you have enough factories, which is gonna be like three per base, but only one mac shop per gas, unless you go two fact like a faggot, but as a rule of thumb, one per gas, so you're gonna have three bases, then three mac shops on like nine factories and make tanks out of the ones with the mac shops and vultures from the rest until you scan arbiter tech because believe me you don't want to get recalled when you're trying to do your thing so be sure to lay spider mines around your supply depots and factories so that if they recall then their units will recall onto mines and die instantly. It's really funny! But let's say the toss is being a faggot and going dee tee drop or something, then you don't want to skip ebay if you're a noob and don't know how to scout properly but if you see zealot first and then no expo then you're probably looking at some kind of tech build but it could also be reaver, so you obviously need the ebay for turrets because they provide detection for cloaked and burrowed units which pretty much makes them invisible to your units although you yourself can see a little blur on the screen if a cloaked unit is moving around but yeah missile turrets can also shoot at air so they are good against shuttles but you will need tanks in your main so that if there is a reaver drop the tanks will deal with the reaver and possible zealots so if you make like one tank for your main defense it's probably not enough so you gotta just make sure you just put like three tanks or something in your main and immediately pull your scvs if the scarab shots endanger your harvesters so you gotta use the f-keys to switch screens so be sure to practice that. Any questions so far?"

This would make for a nice engraving on a bracelet.


a bracelet for a dinosaur maybe
Iv been here for 5.5 years. My other accounts are named "Sonu" and "Dalroti" || I had some more but I cant find them XD || known in sc2 as "Sonu"
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