• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:52
CET 06:52
KST 14:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!42$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
StarCraft, SC2, HotS, WC3, Returning to Blizzcon! Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
Where's CardinalAllin/Jukado the mapmaker? BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[BSL21] RO32 Group A - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1128 users

Devil's Advocate IV: Mules are excellent design

Blogs > SiskosGoatee
Post a Reply
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
February 07 2014 07:11 GMT
#1
The mule is the main Terran racial macro mechanic. Is brilliance is only triumphed by its simplicity. For 50 orbital command energy you gain a temporary super worker which harvests about 270 minerals over 90 seconds, thus giving you a 3 minerals per second boost in income, an orbital command generates the 50 energy required in about 90 seconds so an orbital itself effectively, provided it is constantly muling, provides income. An orbital is effectively constantly "mining", it is mining orbital command energy which can be converted to minerals at any time.

The mule shares its energy pool

The mule shares its energy pool with two other abilities, scan and calldown supply. Chrono does not share its pool and injects do share it but it's never worth it to save injects for inject or creep and it's better to just get an extra queen. This makes things like cloak rushes more a degree of success thing. DT rushes in PvP or PvZ are "No detection? I guess I win" or "detection? aww bummer, I lose". In PvT offers an interesting degree of success, Terran has emergency detection, but at the price of a mule. It's always better to just have a turret but you can still survive without it. This means that even though your dt gets killed you can be assured that it at the very least killed one worker, a fresh mule, if you will. I would've rather seen that photon overcharge shared its energy pool with chrono, forcing an overcharge then tells you "Well, Protoss 1-1 is going to be delayed now, protoss is going to have less upgrades.", these degrees of success rather than a binary relationship are essential for the functioning of a good RTS.

Likewise, supply drop, there are a few situations where it's a good idea but it's seldom a good idea. It costs you a mule but you don't get supply blocked and might die, the super depot might get sniped later, it's again degrees of success.

The sharing mechanic even means that good creep spread is very rewarded in ZvT, not only does it give you vision, you force Terran to pay money while you pay APM. In ZvP, Protoss just amoves over the creep with an observer.

The mechanic of Terran having readily available detection at the price of a mule while more stable mobile detection in the price of an expensive raven is a very good mechanic. I wouldn't mind at all if detection was moved away from the orbital but the nexus had an ability to for 50 energy target a single Protoss structure and give it 10 seconds of detection or even less.

Again, in PvT this shows, the "cloaked ghost" scenario, it is a top priority for Terran to snipe all observers with vikings, even bigger than killing the colossi once cloak is out because cloaked ghosts will then emp and kill everything. There is no degree of success, if a single observer remains this strategy isn't possible, if all are dead, cloaked ghosts can kill a behemoth Protoss army. In reverse though, dts don't do this, you can send them in one by one and you force a scan for each until the energy has ran out, Terran can elect to move back if he or she knows energy is about to run out, degrees of success are again possible.

Mules enable comebacks

It's often said that mules can enable "unfair" combacks, and maybe it is unfair, but this is not because the mule is broken, this is because not having the mule is broken. On paper a mule has the mining rate of about 3.5 scvs and an orbital costs 150 to morph so there is nothing very much imbalanced about its mining rate. However, mules are temporary units and energy is stored in the orbital. THis means that say a roach/ling attack can't kill the "stored" mules. If Terran has 3 orbitals, it is pretty much impossible for Zerg to kill every worker, Terran will always have about 11 workers remaining int hose 3 mules. Again, degrees of success. An all in can only truly kill Terran if you actually kill the entire army right there, if Terran holds "but at what cost" then Terran has this chance to still make something happen with those 3 orbitals and the stim and medivacs. This is good, you cannot ever totally kill Terran's income, you can only cripple it but never set it to zero. This is good, all races should have a recovery mechanic at a prize like that. Zerg should be able to say demorph structures into drones so you can have those drones in time of need. Protoss should maybe able to load 4 probes into the shields of a nexus which can only be damaged once the nexus' shields are down. This dire situation recovery mechanic is essential. It gives you that one shot to make that comeback happen and we all like to see comebacks. The only thing that makes these mule-based combacks sour is that only Terran has them. But that's not because mules are OP, that's because not having mules is UP.

Mules provide emergent gameplay

How much emergent gameplay have we seen of larvae or chrono? I guess the only thing of chrono was when people realized they could chrono upgrades and yolo double forge instead of only workers and units. Larvae? Nothing really, it has done the same thing since forever. But mules man. Terrans have been discovering so many creative uses of mules, dropping them in battle to repair a damaged thor or that low medivac with valuable payload or that factory that is floating and about to burn down. Dropping mules on enemy siege tanks to attrackt friendly fire. Insulting your opponent even. I've seen people use mules in base trade situations where people have no scvs left and were over supply but still had an orbital and just couldn't build anything any more. They used the useless mules to scout around the map because every unit mattered and mules were essentially free units that provided vision at that point. Mules provide for emergent gameplay, chrono and larvae do not.

**
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
9-BiT
Profile Blog Joined January 2012
United States1089 Posts
February 09 2014 05:59 GMT
#2
I agree, it's necessary and provides good games.
kwark_uk: @father_sc learn to play maybe?
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
PiGosaur Cup #55
Liquipedia
BSL 21
20:00
ProLeague - RO32 Group A
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
PianO 665
sorry 113
Dota 2
NeuroSwarm112
LuMiX1
League of Legends
JimRising 935
Counter-Strike
fl0m1155
Stewie2K487
Heroes of the Storm
Khaldor113
Other Games
tarik_tv14919
summit1g9921
WinterStarcraft400
ViBE100
goatrope44
Organizations
Other Games
gamesdonequick568
Counter-Strike
PGL102
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21334
League of Legends
• Jankos1360
• HappyZerGling88
Upcoming Events
Sparkling Tuna Cup
4h 8m
WardiTV Korean Royale
6h 8m
LAN Event
9h 8m
ByuN vs Zoun
TBD vs TriGGeR
Clem vs TBD
IPSL
12h 8m
JDConan vs WIZARD
WolFix vs Cross
BSL 21
14h 8m
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
1d 3h
Wardi Open
1d 6h
WardiTV Korean Royale
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
[ Show More ]
Tenacious Turtle Tussle
3 days
The PondCast
4 days
RSL Revival
4 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
RSL Revival
5 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
5 days
CranKy Ducklings
6 days
RSL Revival
6 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
6 days
BSL 21
6 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.