• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:17
CET 23:17
KST 07:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
The Grack before Christmas Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament
Tourneys
$5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Recommended FPV games (post-KeSPA) BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle soO on: FanTaSy's Potential Return to StarCraft
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] LB QuarterFinals - Sunday 21:00 CET [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI How Does UI/UX Design Influence User Trust? Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1381 users

Devil's Advocate IV: Mules are excellent design

Blogs > SiskosGoatee
Post a Reply
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
February 07 2014 07:11 GMT
#1
The mule is the main Terran racial macro mechanic. Is brilliance is only triumphed by its simplicity. For 50 orbital command energy you gain a temporary super worker which harvests about 270 minerals over 90 seconds, thus giving you a 3 minerals per second boost in income, an orbital command generates the 50 energy required in about 90 seconds so an orbital itself effectively, provided it is constantly muling, provides income. An orbital is effectively constantly "mining", it is mining orbital command energy which can be converted to minerals at any time.

The mule shares its energy pool

The mule shares its energy pool with two other abilities, scan and calldown supply. Chrono does not share its pool and injects do share it but it's never worth it to save injects for inject or creep and it's better to just get an extra queen. This makes things like cloak rushes more a degree of success thing. DT rushes in PvP or PvZ are "No detection? I guess I win" or "detection? aww bummer, I lose". In PvT offers an interesting degree of success, Terran has emergency detection, but at the price of a mule. It's always better to just have a turret but you can still survive without it. This means that even though your dt gets killed you can be assured that it at the very least killed one worker, a fresh mule, if you will. I would've rather seen that photon overcharge shared its energy pool with chrono, forcing an overcharge then tells you "Well, Protoss 1-1 is going to be delayed now, protoss is going to have less upgrades.", these degrees of success rather than a binary relationship are essential for the functioning of a good RTS.

Likewise, supply drop, there are a few situations where it's a good idea but it's seldom a good idea. It costs you a mule but you don't get supply blocked and might die, the super depot might get sniped later, it's again degrees of success.

The sharing mechanic even means that good creep spread is very rewarded in ZvT, not only does it give you vision, you force Terran to pay money while you pay APM. In ZvP, Protoss just amoves over the creep with an observer.

The mechanic of Terran having readily available detection at the price of a mule while more stable mobile detection in the price of an expensive raven is a very good mechanic. I wouldn't mind at all if detection was moved away from the orbital but the nexus had an ability to for 50 energy target a single Protoss structure and give it 10 seconds of detection or even less.

Again, in PvT this shows, the "cloaked ghost" scenario, it is a top priority for Terran to snipe all observers with vikings, even bigger than killing the colossi once cloak is out because cloaked ghosts will then emp and kill everything. There is no degree of success, if a single observer remains this strategy isn't possible, if all are dead, cloaked ghosts can kill a behemoth Protoss army. In reverse though, dts don't do this, you can send them in one by one and you force a scan for each until the energy has ran out, Terran can elect to move back if he or she knows energy is about to run out, degrees of success are again possible.

Mules enable comebacks

It's often said that mules can enable "unfair" combacks, and maybe it is unfair, but this is not because the mule is broken, this is because not having the mule is broken. On paper a mule has the mining rate of about 3.5 scvs and an orbital costs 150 to morph so there is nothing very much imbalanced about its mining rate. However, mules are temporary units and energy is stored in the orbital. THis means that say a roach/ling attack can't kill the "stored" mules. If Terran has 3 orbitals, it is pretty much impossible for Zerg to kill every worker, Terran will always have about 11 workers remaining int hose 3 mules. Again, degrees of success. An all in can only truly kill Terran if you actually kill the entire army right there, if Terran holds "but at what cost" then Terran has this chance to still make something happen with those 3 orbitals and the stim and medivacs. This is good, you cannot ever totally kill Terran's income, you can only cripple it but never set it to zero. This is good, all races should have a recovery mechanic at a prize like that. Zerg should be able to say demorph structures into drones so you can have those drones in time of need. Protoss should maybe able to load 4 probes into the shields of a nexus which can only be damaged once the nexus' shields are down. This dire situation recovery mechanic is essential. It gives you that one shot to make that comeback happen and we all like to see comebacks. The only thing that makes these mule-based combacks sour is that only Terran has them. But that's not because mules are OP, that's because not having mules is UP.

Mules provide emergent gameplay

How much emergent gameplay have we seen of larvae or chrono? I guess the only thing of chrono was when people realized they could chrono upgrades and yolo double forge instead of only workers and units. Larvae? Nothing really, it has done the same thing since forever. But mules man. Terrans have been discovering so many creative uses of mules, dropping them in battle to repair a damaged thor or that low medivac with valuable payload or that factory that is floating and about to burn down. Dropping mules on enemy siege tanks to attrackt friendly fire. Insulting your opponent even. I've seen people use mules in base trade situations where people have no scvs left and were over supply but still had an orbital and just couldn't build anything any more. They used the useless mules to scout around the map because every unit mattered and mules were essentially free units that provided vision at that point. Mules provide for emergent gameplay, chrono and larvae do not.

**
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
9-BiT
Profile Blog Joined January 2012
United States1089 Posts
February 09 2014 05:59 GMT
#2
I agree, it's necessary and provides good games.
kwark_uk: @father_sc learn to play maybe?
Please log in or register to reply.
Live Events Refresh
Next event in 18h 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech162
DisKSc2 67
mouzStarbuck 1
StarCraft: Brood War
Shuttle 558
Dewaltoss 155
Mini 121
firebathero 91
910 22
soO 11
HiyA 5
Dota 2
BananaSlamJamma448
LuMiX1
Counter-Strike
byalli974
Other Games
Grubby6198
tarik_tv2844
Liquid`Hasu307
RotterdaM258
ArmadaUGS232
Mew2King117
Organizations
Other Games
gamesdonequick711
BasetradeTV205
StarCraft 2
angryscii 83
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• HappyZerGling76
League of Legends
• Doublelift940
Other Games
• imaqtpie3305
Upcoming Events
Big Brain Bouts
18h 43m
Elazer vs Nicoract
Reynor vs Scarlett
Replay Cast
1d 1h
Sparkling Tuna Cup
2 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
3 days
Wardi Open
3 days
Liquipedia Results

Completed

KCM Race Survival 2025 Season 4
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.