• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:31
CEST 13:31
KST 20:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview4[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results MaNa leaves Team Liquid
Tourneys
GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
vespene.gg — BW replays in browser Pros React to: TvT Masterclass in FlaSh vs Light BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL21 General Discussion
Tourneys
[BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Semifinals B [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2191 users

What if no balance changes had ever been made? - Page 2

Blogs > CableSCES
Post a Reply
Prev 1 2 All
diehilde
Profile Joined September 2008
Germany1596 Posts
January 25 2014 01:32 GMT
#21
No changes would be cool. 1-Supply Roaches were epic ^^
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
Tortious_Tortoise
Profile Blog Joined November 2010
United States944 Posts
January 25 2014 05:34 GMT
#22
I mean, someone could conceivably make a map like this, right? This is something people could feasibly test.
Treating eSports as a social science since 2011; Credo: "The system is never wrong"-- Day9 Daily #400 Part 3
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
January 25 2014 07:09 GMT
#23
hmm I think Blizzard should've taken the map approach first. Leave the races as is and make bigger maps to see how things work out. I remember the crying that was plaguing the forums over the roach having range 3 and how they were being kited by stalkers etc... I think bigger maps might've meant less patches and nerfs however in the end, I think Blizzard would've had to balance(nerf or better to buff other races) some units.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Ahzz
Profile Joined May 2007
Finland780 Posts
January 25 2014 08:54 GMT
#24
On January 25 2014 16:09 BigFan wrote:
hmm I think Blizzard should've taken the map approach first. Leave the races as is and make bigger maps to see how things work out. I remember the crying that was plaguing the forums over the roach having range 3 and how they were being kited by stalkers etc... I think bigger maps might've meant less patches and nerfs however in the end, I think Blizzard would've had to balance(nerf or better to buff other races) some units.

Maps do not fix the inherent problem that the game had.
The average game length was like 9 minutes. NOBODY wants to stick to a game like this, regardless if its balanced or not.
The question about balance doesn't revolve around 'If both players took half of the map and then made the ideal unit combinations, would we have a balanced fight in the middle ??!?!!!11'... It's about never getting even close to that point because the game was rigged with broken mechanics that emphasize on rock-paper-scissors. It was essentially how this game was designed
KTP_TV
Profile Joined October 2013
France42 Posts
Last Edited: 2014-01-25 13:37:40
January 25 2014 13:37 GMT
#25
On January 25 2014 05:22 Kuni wrote:
Show nested quote +
On January 25 2014 05:09 vOdToasT wrote:
Yet, despite these changes, the balance still swings around unpredictably as new strategies are figured out


Racial distribution among tournament winners is more even now than it was in the past. So are the statistical win rates.


Not really. Koreans still win everything and once in a while a few Europeans earn prize money. Barely any Americans though :-(


Omg, in case your post was not a joke, he was talking about T/P/Z.
And FYI there's only once race, the human one. Making distinctions between so-called "races" is actually the definition of racism ^^
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2014-01-25 16:31:12
January 25 2014 16:24 GMT
#26
On January 25 2014 22:37 KTP_TV wrote:
Show nested quote +
On January 25 2014 05:22 Kuni wrote:
On January 25 2014 05:09 vOdToasT wrote:
Yet, despite these changes, the balance still swings around unpredictably as new strategies are figured out


Racial distribution among tournament winners is more even now than it was in the past. So are the statistical win rates.


Not really. Koreans still win everything and once in a while a few Europeans earn prize money. Barely any Americans though :-(


Omg, in case your post was not a joke, he was talking about T/P/Z.
And FYI there's only once race, the human one. Making distinctions between so-called "races" is actually the definition of racism ^^


Technically, no. Racism is when you think race is important - that a human can be better or worse because he belongs to a certain race.
You can admit to the factual differences between genders, without being a sexist, just as you can believe that races exist, and categorize humans in to different races, without being a racist. As long as you don't think one gender is always better than the other, or that gender is a big deal, you are not a sexist.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
vthree
Profile Joined November 2011
Hong Kong8039 Posts
January 25 2014 16:45 GMT
#27
I dunno, didn't 5 rax reapers just destroy Zerg? Or was that after the roach changes?

I am not sure that making no changes would have been the best route. Would BW still be BW if it was vanilla Sc1? One could argue that if we could balance everything via meta and maps, SC1 would have been fine without the BW expansion.
didsomeonesaydaeTL0
Profile Joined January 2014
2 Posts
January 25 2014 17:04 GMT
#28
Does this include balance changes from the alpha? Because 1 supply, 2 armor, 10 regen, 3 free speed, free burrow move, 20 regen while burrowed roaches would be hilariously broken, even disregarding the 3 range
DAE?
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2014-01-25 18:40:53
January 25 2014 18:40 GMT
#29
I take this as no changes after WOL release. I don't think OP includes Alpha and Beta changes.
KT best KT ~ 2014
Izerman
Profile Joined May 2013
Sweden99 Posts
January 25 2014 18:59 GMT
#30
On January 25 2014 09:44 NinjaBLT wrote:
Could someone please make a custom map reverting all the balance changes? That would be interesting to play on. I'm noob at map editor so I can't T_T


Iam already on it.. takes a while to read through all the 25pages of balance patches since 2010 :D

anybody wanna help?
CableSCES
Profile Blog Joined September 2011
United States367 Posts
January 25 2014 19:08 GMT
#31
On January 26 2014 02:04 didsomeonesaydaeTL0 wrote:
Does this include balance changes from the alpha? Because 1 supply, 2 armor, 10 regen, 3 free speed, free burrow move, 20 regen while burrowed roaches would be hilariously broken, even disregarding the 3 range

I am talking about post-release. So alpha and beta revisions are not included, for WoL or HoTS. IMO that's when balance should be most heavily analyzed and determined.

On January 26 2014 01:45 vthree wrote:
I dunno, didn't 5 rax reapers just destroy Zerg? Or was that after the roach changes?

I am not sure that making no changes would have been the best route. Would BW still be BW if it was vanilla Sc1? One could argue that if we could balance everything via meta and maps, SC1 would have been fine without the BW expansion.


I mentioned how I absolutely believe in expansions. Adding elements to the game is always great. It increases the options, choices, strategies, etc. If, during an expansion, an existing unit is adjusted, I would take this as an expansion change as well.

BW was the best thing to happen to video games, imo, ever. I think studying and analyzing what made it a success is the key.

On January 26 2014 03:59 Izerman wrote:
Show nested quote +
On January 25 2014 09:44 NinjaBLT wrote:
Could someone please make a custom map reverting all the balance changes? That would be interesting to play on. I'm noob at map editor so I can't T_T


Iam already on it.. takes a while to read through all the 25pages of balance patches since 2010 :D

anybody wanna help?


You, sir, are awesome. I wish I knew map editor to help you, but that is exactly what I hoped for. Now get TB on board with it, or build some kinda starbow hype, to get people to play it
Saving SoCal eSports one sponsor at a time: MSI, JINX, Tt eSPORTS, HyperX, Red Bull ¯\_(ツ)_/¯
Izerman
Profile Joined May 2013
Sweden99 Posts
Last Edited: 2014-01-25 19:32:06
January 25 2014 19:31 GMT
#32
On January 25 2014 07:44 Clbull wrote:
Let's look at this in-depth for a second. If no balance changes were ever made to the game since Wings, we'd probably see:

  • Viable Mech/Biomech vs Protoss - Siege Tanks would have done 60 damage instead of 50 to Armored and 35 to everything else. This would have made them viable versus Chargelots, Stalkers and Archons.
  • No Zerg dominance. The metagame would have likely developed around Blue Flame Hellions in TvZ and Zergs would have wised up to stopping effective Hellion drop harassment eventually instead of a blanket nerf occurring after SlayerS players dominate MLG Columbus 2011.
  • Zerg having very strong midgame timings through 1 supply Roaches. The "imba shit" like 60 damage Siege Tanks, Khaydarin Amulet, Immortals warped in from Warp Gates, Void Rays with 3 levels of attack and speed, Banshees with splash, etc. would have balanced this out.
  • A varied map pool. Blizzard maps wouldn't have been popular but community-made maps would have and the map pool would have been greatly varied.
  • Lower degree of deathballing. With much more powerful Siege Tanks, Khaydarin Amulet, constant threat of blue flame hellion runbys, constant threat of bunker aggression, etc. Positional play would have been amazing to watch unfold and would have become a necessity to defend from certain "imba shit" like pre-nerf blue flame hellion drops or Blink harassment.
  • The scene would have likely still declined since 2012 assuming we reach a period of racial dominance at that point but since it took just one nonsensical patch (raising Queen range from 3 to 5) to do that, I have a feeling the metagame would have developed beautifully and winrates would have been highly balanced until at least 2014 - 2015. There's still the issue that KeSPA were blocked from entering the SC2 scene by Blizzard.


Well.. i would really like to see how the koreans would exploit things like this.
having people like iloveoov who keep coming up with "imba" builds only to see them nerfed because "imba" is plain boring.

i remember how fun it was when maps where more open and the way zerg engaged terran/protoss was flanking and sending in cannonfodder to actually deal dmg to mech/colossus.
And things like the mines.. man seeing the mines detonate killing 25lings.. well, why nerf mines when you can just buff lings to even the marine/ling interactions?

And the infestor. man make it cost 250gas up to 300 gas but keep the ability as is..

And the more imba stuff.. snipe was a disaster, countering everything was stupid, but maybe remove armor tag from ultra/broodlords to make them specifically off the "sniping" counter..
would be more of a support midgame unit..

oh man the nostalgia..

EDIT: on a sidenote, the maps were different and all the stuff they do now may impact the game different
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
January 26 2014 14:36 GMT
#33
wouldnt work. in broodwar half of the units were "op" with control often beeing the limiting factor. this allowed for all that fancy stuff-.

in sc2 almost no units have that depth and scaling with skill like so many did in bw and "hardcounters" limit the strategic options anyway.



life of lively to live to life of full life thx to shield battery
Izerman
Profile Joined May 2013
Sweden99 Posts
Last Edited: 2014-01-27 21:23:54
January 27 2014 14:27 GMT
#34
bleh

Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
GSL
08:00
2026 Season 1: Playoffs
SHIN vs MaruLIVE!
herO vs TBD
IntoTheiNu 360
CranKy Ducklings SOOP89
GSL EN (SOOP)0
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 40
StarCraft: Brood War
Britney 32038
Sea 14641
Jaedong 642
EffOrt 357
Larva 317
Mini 244
Light 242
Mind 228
Soma 212
ggaemo 207
[ Show more ]
JYJ 175
Last 152
Pusan 144
scan(afreeca) 131
Hm[arnc] 95
hero 82
Sharp 50
sorry 41
Shinee 35
JulyZerg 29
Sacsri 26
Backho 20
Movie 13
zelot 12
Shine 11
Barracks 8
IntoTheRainbow 5
Liquid`Ret 3
Dota 2
Gorgc4666
XaKoH 526
monkeys_forever214
LuMiX0
Counter-Strike
olofmeister761
Other Games
gofns29726
singsing2066
B2W.Neo399
crisheroes252
Pyrionflax172
DeMusliM171
QueenE51
KnowMe48
XcaliburYe35
Organizations
Counter-Strike
PGL70188
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH343
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2041
• Jankos1332
Counter-Strike
• C_a_k_e 2355
Upcoming Events
IPSL
4h 30m
Bonyth vs Napoleon
G5 vs JDConan
BSL
7h 30m
OyAji vs JDConan
DragOn vs TBD
OSC
12h 30m
Replay Cast
21h 30m
Monday Night Weeklies
1d 4h
Replay Cast
1d 12h
The PondCast
1d 22h
Kung Fu Cup
1d 23h
GSL
2 days
Replay Cast
3 days
[ Show More ]
GSL
3 days
WardiTV Spring Champion…
3 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Spring Champion…
4 days
Replay Cast
5 days
RSL Revival
5 days
Classic vs SHIN
Rogue vs Bunny
BSL
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.