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Seriously, what happened to it?
IMO, Mothership Core (MsC) is a far superior unit because it is faster, provides better defensive capabilities (Planetary Nexus), and provides decent map control in the early game.
Mothership, on the other hand, is slower and offers no Planetary Nexus. It has anti-air capabilities, but mid to late game air is too strong for it to handle without support. Cloaking field is also of little use, unless the opponent has little to no detection and the army in cloak is significant. All of this does not justify the significant cost of the Mothership and has little place in the game. Also, I am not sure why Blizzard has removed Vortex from the unit, as this is the one ability that would make the Mothership worth investing.
   
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This does not really answer your question, but I see a lack of these chunkier units in general. For example less ghost and shit for terran, and toss never makes carriers either. I guess some units've become less viable in HotS, or maybe you'd simply not be bothered with making these.
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with regard to the removal of the vortex:
hit or miss game decider. Terrible Terrible mechanic. I think one could have tried to fix it somehow, but after the BL/infestor vs vortex/archon toilet area nobody wanted to see this anymore.
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A return of the old Recall on the MS would be cool, though, I think. Even if as a researchable upgrade.
But, at an energy cost of 150 while it also retains the current recall (at 100 energy).
It would enable greater mobility in the late game.
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On January 10 2014 04:58 tar wrote: with regard to the removal of the vortex:
hit or miss game decider. Terrible Terrible mechanic. I think one could have tried to fix it somehow, but after the BL/infestor vs vortex/archon toilet area nobody wanted to see this anymore.
Well, if it has the potential to turn the tide of the game, then I think it's worth the investment. I agree that the mechanic is unfavorable, but that is not to say it cannot be changed and make it better to use.
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Also the build time is like building a Nexus. I don't want Vortex back but the mothership cannot fulfill a role (like carriers) in an army.
I don't really know how to fix that as i only have BW exemples. Maybe adding 2interceptors to the carriers ? The problems with the spell of a unique unit is that you can't spam it (as statis field when you had multiple arbiters). Also Protoss have all they need for aoe damage. Would like maybe a warping ability ? that would be quite powerfull though. Or a bigger time warp ? (not much but bigger ?)
Or maybe since they nerf photon overcharge to 40 seconds, mothership could have the 60 second one ?
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On January 10 2014 05:08 aZealot wrote: A return of the old Recall on the MS would be cool, though, I think. Even if as a researchable upgrade.
But, at an energy cost of 150 while it also retains the current recall (at 100 energy).
It would enable greater mobility in the late game.
I like that idea, but my concern is that it might make Protoss OP unless the deathball is toned down a bit.
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On January 10 2014 05:34 FFW_Rude wrote: Also the build time is like building a Nexus. I don't want Vortex back but the mothership cannot fulfill a role (like carriers) in an army.
I don't really know how to fix that as i only have BW exemples. Maybe adding 2interceptors to the carriers ? The problems with the spell of a unique unit is that you can't spam it (as statis field when you had multiple arbiters). Also Protoss have all they need for aoe damage. Would like maybe a warping ability ? that would be quite powerfull though. Or a bigger time warp ? (not much but bigger ?)
Or maybe since they nerf photon overcharge to 40 seconds, mothership could have the 60 second one ?
I don't how to fix the mothership either, but it definitely needs something more to justify the cost and time.
I was thinking of allowing the Mothership to cast photon overcharge on itself for better offensive capabilities, but I'm not sure how this would play out.
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On January 10 2014 06:10 midnight999 wrote:Show nested quote +On January 10 2014 05:08 aZealot wrote: A return of the old Recall on the MS would be cool, though, I think. Even if as a researchable upgrade.
But, at an energy cost of 150 while it also retains the current recall (at 100 energy).
It would enable greater mobility in the late game. I like that idea, but my concern is that it might make Protoss OP unless the deathball is toned down a bit.
Well, it is a late game unit costing 400/400. All races have a deathball of some kind at that stage of the game.
And I don't think Recall to MS would be OP. It was not in WOL.
It offers a scaling from the MSC where currently, as you say, the only significant difference is cloaking. I'm just remembering Kiwikaki vs Stephano on Lost Temple (was it?) and the ability to attack two points one after the other.
It would add a significant string to the Protoss late game.
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On January 10 2014 05:08 aZealot wrote: A return of the old Recall on the MS would be cool, though, I think. Even if as a researchable upgrade.
But, at an energy cost of 150 while it also retains the current recall (at 100 energy).
It would enable greater mobility in the late game.
This would be a good idea, at least something worth testing and seeing the balance of it. Obviously it's a big investment (and a huge target when it's out) so it needs an equally big impact. I think there are a lot of abilities that could be good on the mothership - even maybe just a larger and more effective guardian shield - where the mothership cannot move so there's some micro involved on when to activate it.
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If the Mothership Core was weaker, and had smaller radii on its abilities, but soft-capped at 1 per nexus, rather than only one in your entire army... oh well. It would definitely open up a roomier niche for the Mothership itself, but I'm sure that it would be damn near impossible to balance with multiple M'Cores running around. I still wish they'd try though.
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Mothership is not worth the heavy extra cost or supply. Sure it has more hp and cloaking field gimmick - which is less than useless.
Potential fixes: - lower resource and supply cost - immune to feedback, mindcontrol, emp - faster energy regen or max energy increase - new abilities
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