• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:24
CEST 21:24
KST 04:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting9[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
BSL Team A vs Koreans - Sat-Sun 16:00 CET4Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition32
StarCraft 2
General
Stellar Fest: StarCraft II returns to Canada The New Patch Killed Mech! herO Talks: Poor Performance at EWC and more... TL.net Map Contest #21: Voting Revisiting the game after10 years and wow it's bad
Tourneys
SC2's Safe House 2 - October 18 & 19 $1,200 WardiTV October (Oct 21st-31st) WardiTV Mondays RSL Offline Finals Dates + Ticket Sales! SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
BW General Discussion BSL Team A vs Koreans - Sat-Sun 16:00 CET Question regarding recent ASL Bisu vs Larva game [Interview] Grrrr... 2024 Pros React To: BarrackS + FlaSh Coaching vs SnOw
Tourneys
[ASL20] Semifinal B SC4ALL $1,500 Open Bracket LAN [Megathread] Daily Proleagues [ASL20] Semifinal A
Strategy
BW - ajfirecracker Strategy & Training Relatively freeroll strategies Current Meta Siegecraft - a new perspective
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Path of Exile Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Series you have seen recently... Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1706 users

What happened to the Mothership?

Blogs > midnight999
Post a Reply
midnight999
Profile Blog Joined December 2012
United States257 Posts
January 09 2014 19:31 GMT
#1
Seriously, what happened to it?

IMO, Mothership Core (MsC) is a far superior unit because it is faster, provides better defensive capabilities (Planetary Nexus), and provides decent map control in the early game.

Mothership, on the other hand, is slower and offers no Planetary Nexus. It has anti-air capabilities, but mid to late game air is too strong for it to handle without support. Cloaking field is also of little use, unless the opponent has little to no detection and the army in cloak is significant. All of this does not justify the significant cost of the Mothership and has little place in the game. Also, I am not sure why Blizzard has removed Vortex from the unit, as this is the one ability that would make the Mothership worth investing.



*
Muffloe
Profile Joined December 2012
Sweden6061 Posts
January 09 2014 19:39 GMT
#2
This does not really answer your question, but I see a lack of these chunkier units in general. For example less ghost and shit for terran, and toss never makes carriers either. I guess some units've become less viable in HotS, or maybe you'd simply not be bothered with making these.
tar
Profile Joined October 2010
Germany991 Posts
January 09 2014 19:58 GMT
#3
with regard to the removal of the vortex:

hit or miss game decider. Terrible Terrible mechanic. I think one could have tried to fix it somehow, but after the BL/infestor vs vortex/archon toilet area nobody wanted to see this anymore.
whoever I pick for my anti team turns gosu
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2014-01-09 20:09:04
January 09 2014 20:08 GMT
#4
A return of the old Recall on the MS would be cool, though, I think. Even if as a researchable upgrade.

But, at an energy cost of 150 while it also retains the current recall (at 100 energy).

It would enable greater mobility in the late game.
KT best KT ~ 2014
midnight999
Profile Blog Joined December 2012
United States257 Posts
January 09 2014 20:10 GMT
#5
On January 10 2014 04:58 tar wrote:
with regard to the removal of the vortex:

hit or miss game decider. Terrible Terrible mechanic. I think one could have tried to fix it somehow, but after the BL/infestor vs vortex/archon toilet area nobody wanted to see this anymore.


Well, if it has the potential to turn the tide of the game, then I think it's worth the investment. I agree that the mechanic is unfavorable, but that is not to say it cannot be changed and make it better to use.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2014-01-09 20:35:17
January 09 2014 20:34 GMT
#6
Also the build time is like building a Nexus. I don't want Vortex back but the mothership cannot fulfill a role (like carriers) in an army.

I don't really know how to fix that as i only have BW exemples. Maybe adding 2interceptors to the carriers ? The problems with the spell of a unique unit is that you can't spam it (as statis field when you had multiple arbiters). Also Protoss have all they need for aoe damage. Would like maybe a warping ability ? that would be quite powerfull though. Or a bigger time warp ? (not much but bigger ?)

Or maybe since they nerf photon overcharge to 40 seconds, mothership could have the 60 second one ?
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
midnight999
Profile Blog Joined December 2012
United States257 Posts
January 09 2014 21:10 GMT
#7
On January 10 2014 05:08 aZealot wrote:
A return of the old Recall on the MS would be cool, though, I think. Even if as a researchable upgrade.

But, at an energy cost of 150 while it also retains the current recall (at 100 energy).

It would enable greater mobility in the late game.


I like that idea, but my concern is that it might make Protoss OP unless the deathball is toned down a bit.
midnight999
Profile Blog Joined December 2012
United States257 Posts
January 09 2014 21:24 GMT
#8
On January 10 2014 05:34 FFW_Rude wrote:
Also the build time is like building a Nexus. I don't want Vortex back but the mothership cannot fulfill a role (like carriers) in an army.

I don't really know how to fix that as i only have BW exemples. Maybe adding 2interceptors to the carriers ? The problems with the spell of a unique unit is that you can't spam it (as statis field when you had multiple arbiters). Also Protoss have all they need for aoe damage. Would like maybe a warping ability ? that would be quite powerfull though. Or a bigger time warp ? (not much but bigger ?)

Or maybe since they nerf photon overcharge to 40 seconds, mothership could have the 60 second one ?


I don't how to fix the mothership either, but it definitely needs something more to justify the cost and time.

I was thinking of allowing the Mothership to cast photon overcharge on itself for better offensive capabilities, but I'm not sure how this would play out.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2014-01-09 21:47:49
January 09 2014 21:28 GMT
#9
On January 10 2014 06:10 midnight999 wrote:
Show nested quote +
On January 10 2014 05:08 aZealot wrote:
A return of the old Recall on the MS would be cool, though, I think. Even if as a researchable upgrade.

But, at an energy cost of 150 while it also retains the current recall (at 100 energy).

It would enable greater mobility in the late game.


I like that idea, but my concern is that it might make Protoss OP unless the deathball is toned down a bit.


Well, it is a late game unit costing 400/400. All races have a deathball of some kind at that stage of the game.

And I don't think Recall to MS would be OP. It was not in WOL.

It offers a scaling from the MSC where currently, as you say, the only significant difference is cloaking. I'm just remembering Kiwikaki vs Stephano on Lost Temple (was it?) and the ability to attack two points one after the other.

It would add a significant string to the Protoss late game.

KT best KT ~ 2014
Salv
Profile Blog Joined December 2007
Canada3083 Posts
January 09 2014 21:34 GMT
#10
On January 10 2014 05:08 aZealot wrote:
A return of the old Recall on the MS would be cool, though, I think. Even if as a researchable upgrade.

But, at an energy cost of 150 while it also retains the current recall (at 100 energy).

It would enable greater mobility in the late game.


This would be a good idea, at least something worth testing and seeing the balance of it. Obviously it's a big investment (and a huge target when it's out) so it needs an equally big impact. I think there are a lot of abilities that could be good on the mothership - even maybe just a larger and more effective guardian shield - where the mothership cannot move so there's some micro involved on when to activate it.
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
January 10 2014 21:34 GMT
#11
If the Mothership Core was weaker, and had smaller radii on its abilities, but soft-capped at 1 per nexus, rather than only one in your entire army... oh well. It would definitely open up a roomier niche for the Mothership itself, but I'm sure that it would be damn near impossible to balance with multiple M'Cores running around. I still wish they'd try though.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
LastWish
Profile Blog Joined September 2004
2015 Posts
Last Edited: 2014-01-13 16:37:54
January 13 2014 16:37 GMT
#12
Mothership is not worth the heavy extra cost or supply.
Sure it has more hp and cloaking field gimmick - which is less than useless.

Potential fixes:
- lower resource and supply cost
- immune to feedback, mindcontrol, emp
- faster energy regen or max energy increase
- new abilities
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
Please log in or register to reply.
Live Events Refresh
Safe House 2
17:00
Round Robin
ZombieGrub535
TKL 226
CranKy Ducklings171
3DClanTV 80
EnkiAlexander 55
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ZombieGrub535
TKL 226
CosmosSc2 71
Codebar 20
JuggernautJason10
Nathanias 4
StarCraft: Brood War
Britney 37143
Calm 2939
Shuttle 301
Hyun 128
Dewaltoss 114
firebathero 114
Backho 80
ZZZero.O 73
Dota 2
qojqva2178
LuMiX1
Heroes of the Storm
Khaldor330
Other Games
Beastyqt613
Skadoodle463
Liquid`VortiX195
ToD176
KnowMe153
Pyrionflax127
Mew2King102
Trikslyr49
rGuardiaN29
fpsfer 1
Grubby0
Organizations
Other Games
gamesdonequick2165
BasetradeTV32
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• printf 63
• HeavenSC 14
• Adnapsc2 14
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Airneanach32
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler90
League of Legends
• Nemesis5706
Other Games
• imaqtpie1828
• Shiphtur302
• tFFMrPink 5
Upcoming Events
Sparkling Tuna Cup
14h 37m
Safe House 2
21h 37m
Monday Night Weeklies
1d 20h
WardiTV Invitational
2 days
WardiTV Invitational
2 days
Tenacious Turtle Tussle
4 days
The PondCast
4 days
WardiTV Invitational
5 days
Online Event
5 days
RSL Revival
6 days
[ Show More ]
RSL Revival
6 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.