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20 yrs of Strategy: a retrospective

Blogs > TheFish7
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TheFish7
Profile Blog Joined February 2012
United States2824 Posts
January 05 2014 02:03 GMT
#1
20 years of Strategy games: a Retrospective

Perhaps it is nostalgia taking over, but I find myself gravitating more and more towards re-playing older games that I already own rather than immersing myself in the new ones. Very few games in recent years have become full blown love affairs; most have been short lived flings, the gamer equivalent of a late night rendez-vous.

I just completed a re-playthrough of the Broodwar campaign. I remembered it being easier as a kid but the fun factor has not left it. With that experience fresh in mind I sat down and tried to remember my favorite Strategy games amongst those I've played to see what I should revisit. The list became too long, (also my work has been blowing up lately – too many late hours, where did the time go?) and so for now I will have to sate myself with some reflection on the past 20+ years of Strategy. It's fuzzy now but I believe I played my first one at about 4 or 5 years old on my mom's work computer, which means I've been at this for over 20 years now. A game called Stunts, a car driving / racing game that ran on MS-DOS. I quickly discovered other games for DOS and discovered my love for Strategy games. I've always been a fan of FPS, Racing, RPG, and Adventure games but Strategy was the genre that could always keep me up until 4 in the morning on a school night.

Below is a list of my favorite 20 strategy games of all time. It is not meant as a list of the objectively best games, but rather the ones I got the most enjoyment out of or created a new and memorable experience for me. If you feel I missed anything, it's probably because I haven't played that game – so let me know about it so I can pick it up! This blog will be part reflection and part review; my primary goal is to inspire some of you to play one of these games.

20.

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Urban Assault (Microsoft) (Windows/PC) (1998)

Joystick & Keyboard

Urban Assault is a game that came for free along with my Microsoft Sidewinder joystick for PC, which my Father bought for me probably because he worked in Airports his whole life and fancied having a son who was a pilot (sorry, Dad). You can tell it was designed primarily as a way to show off the awesomeness of that joystick, which incorporated force-feedback - meaning that when your helicopter fired a missile in game, you felt the recoil.

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The background of the game is a dystopian future where a collapse of the food chain has left humanity in ruins, and space aliens have come to conquer our charred remains. As a cyborg implanted into a flying battlestation, you are the last hope to save humankind from being destroyed by invading aliens and bands of cults and terrorists. You know, standard stuff.

The game is unique in that it is entirely first-person, and you directly control only one of your units at a time (starting with the primary battlestation which has menus to build new units, order squadrons around, etc.), with squadrons that follow you around as you use your joystick to maneuver around the battlefield. The end result is a game that is part flight-simulator, part starcraft. Both the strategy elements and becoming a better combat pilot are key to mastering the game.

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The game is not without faults, for one it is unpolished as it was seemingly developed primarily as a side project to demonstrate the capabilities of a cool new joystick. The lack of multiplayer means there is close to no replay value once you've beaten the campaign and learned to trick the AI, which is on the stupid side; Your units often end up flying into things, suiciding themselves into enemy fire, or getting stuck on the terrain.

Ignoring those flaws, the blend of combat and strategy is brilliantly done, and that alone adds a whole new dimension of fun factor to an otherwise bland strategy game. This is a must-play for anyone who has a joystick or likes flight simulators and doesn’t mind dated graphics. There is a freeware version of the game floating around cyberspace so go try it out!


19.

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Ground Control (Massive Entertainment / Sierra) (Windows/PC) (2000)

Where other games had focused on resource gathering, base construction, and training the largest army possible, Ground Control shifted the focus for the player to quality over quantity. The campaign required the player to choose and equip squads of units of varying types. Your squadrons could be equipped from a plethora of options; light, medium or heavy? Sniper rifles or Assault weapons? I admit that coming from the Blizzard and Westwood titles, I found the lack of resource management to be unfamiliar at first, but I quickly came around once I realized how engaging the tactical combat could be.

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The game also used mechanics like flanking, suppressive fire, and friendly fire. The result was a focus on micro and employing the proper squadron for the situation to get the job done. If a mission was failed, the way to try again was by altering your squadron's loadouts to try and make them more effective. Micro is king in Ground Control.

The campaign and storyline were very engaging, the graphics and controls were very well done. The only downside to this impressive game was the lack of really good multiplayer. I hope future designers will take some notes from Ground Control when designing the tactical combat portion of their games, because Ground Control was a game that simply did it better than the rest.


18.

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Natural Selection (Unknown Worlds) (Half-Life Mod/Windows/PC) (2002)

See also: Natural Selection 2 (Unknown Worlds) (Half-Life 2 Mod/Windows/PC) (2012)

FPS-RTS Hybrid

By most people's definitions, Natural Selection is actually a first-person shooter. The game mixes the RTS and FPS genres in a brilliant fashion; its Aliens v. Space Marines (Kharaa v Marines) facing off on the inside of typically a space ship or installation. One marine is the commander, and sees the game from a bird's eye view. He instructs the other marines where to go, what structures to build, and can drop ammo, weapons and healthpacks for his troops. The Kharaa have a modified HUD which allows them to see the location of their allies through the walls, they also have a simulated amplified sense of smell and hearing which can betray the location of the marines.

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The game's maps have a dark atmosphere and feature many close-quarters arenas, good for the Kharaa who can morph into powerful melee units but lack bullet weapons or technology. The Kharaa also can morph into a unit that can produce zerg-like buildings and they have their own version of creep. Players battle for vespene-geyser-like resource nodes, and the resources can be spent on new structures, as well as individual and team weapons and upgrades.

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Natural Selection is amongst the best of the many Half-Life mods to come out over the years, in my opinion eclipsed only by Counter-Strike. NS would make for one of the most engaging and strategically deep E-sports if it were followed by a larger group of people. Having watched several competitive matches, I can say it is very fun to watch, but also nearly impossible to follow for those who have little knowledge of the game. That point brings me to the chief problem with the game; it's learning curve is very steep, and that turns off many players. Even an RTS and FPS veteran such as myself had a hard time learning the ins and outs. The first time I sat in the marine commander's chair was one of the biggest fails of my gaming career. Still, for those who give NS a chance, it is incredibly fun and rewarding.


17.

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SimAnt: The Electronic Ant Colony (Maxis) (MSDOS/PC) (1991)

This game is the one that started my addiction to strategy games. It was half war campaign against the evil red ants, and half experimental fun mode sandbox a-la The Sims.

While it was fun experimenting with a fake ant farm, (I later got a real ant farm one birthday and had a minor ant obsession as a kid, I was a strange child) the real fun to me was the “campaign” where you controlled the black ants in a war to not only defeat the red ants (those bastards) but also to fight the humans and eventually take over their house, forcing the humans to move out.

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You'd start as a lone queen and begin by digging a nest and laying some eggs. After this, you could take control of any single ant in your colony. You can lay chemical trails to lead your fellow ants to food, or lead them into battle. Warrior ants could fight better than workers, but burned through food more quickly. Throughout your battles with the red ants, you'd also run into spiders, centipedes, the evil lawn-mower, and humans that would step on you.

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The yard of the house was divided into a grid, each square was a randomly generated map. As your population ballooned from 1 to thousands, you'd send males and females to mate and fly to new squares and establish new colonies. Since the war would take place over many areas and many battles and many colonies, it had an epic feel to it. Thousands of casualties and hundreds of battles later, you'd succeeded in finally committing genocide against the red ants (they deserved it) and forced the humans out. You'd be king of the ants, if male ants could live after their first mating session.


16.

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Heroes of Might & Magic III (New World Computing/3DO) (Windows/PC) (1999)

See also: All the other Might & Magic games (there's seriously a lot of them)

Heroes 3 occupied a good portion of the summer before my first year of high-school. I had a solid group of friends that would get together for a hotseat game every day that it rained that summer. Hotseat along with computer opponents made the game especially interesting, as you could see what your friends were up to. We'd team up on the computer and then start backstabbing each other, although we rarely finished a game. I also played through the campaign and fooled with the map editor quite a bit.

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With 8 completely unique factions, a complex resource and upgrade system, a hero upgrade system, unique items, and better than average turn-based battles, games were never even close to the same and could last for hours upon hours. My favorite factions were Fortress and Inferno. (Angels suck!! Demons 4 lyfe)

This game is a fantastic way to kill a few hours. Having multiple heroes lead your armies around to capture resources, and new towns, all while leveling up with spells and hunting for artifacts was a unique way to introduce some RPG elements into turn-based strategy focused on army building. I've been thinking of picking up one of the other Heroes games in the series that I missed, but I'm not sure which one is the best. Suggestions?


15.

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Command & Conquer (Westwood Studios) (Windows/PC) (1995)

See Also: C&C: Tiberian Sun (Westwood Studios/EA) (Windows/PC) (1999)

New construction options

In the 3rd grade, my teacher had no idea how to use a computer (remember 1995, kids?). This was good for me, as the board of Education had approved an idea for two computers to be placed in every classroom at my school. Since my teacher couldn't use them, this made me, as a 9 year old, the sole caretaker of classroom 302's computing devices.

Naturally, I took the opportunity to install Command & Conquer on both machines and play it during our free-play time. One day, our principal walked in on me teaching a fellow classmate how to effectively kill enemy soldiers using humvees, and that was the end of playtime with Command & Conquer.

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Aside from getting video games banned forever from P.S.81 (sorry, classmates) C&C was a game that got me sucked into RTS as a genre and medium for storytelling. The cut-scenes were live acted and the ambiance gave off a modern warfare feeling. The game introduced some concepts that are still in use, like units hard and soft countering other units. Alongside Warcraft, and Dune 2, C&C defined the RTS genre and made it immensely popular. If you haven't ever played it, you should, as it offers a window into the origins of a genre.


14.

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Commandos: Behind Enemy Lines (Pyro Studios / Eidos) (Windows/PC) (1998)

Commandos is actually a real-time-tactics game in a similar vain as the Metal Gear Solid franchise, but I consider it a strategy game for the purposes of my reflections. Most of the game involves sneaking around enemy patrols, and accomplishing objectives. You might have to get across a river to blow up a fuel depot, but watch out for that gunboat! Sneak up behind a guard, and shank them, but be sure to hide the body afterwards.

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This is another game that was introduced to me by someone else, as it was my friend who showed me the game one day at his house. We took turns trying to beat the challenging levels, offering ideas on the best way to do so. We were quoting the funny British and German accents for weeks afterward. There are multiple ways to approach each mission so it's a game that lends itself to taking turns on trying your best idea for accomplishing the mission. It's also very challenging, so be prepared to save and load very often. You'll need to have a well thought out plan going into each engagement, and many players will have to resort to cheat codes to finish the campaign. Commandos is a game that draws inspiration from history, each of your main characters were actual British commandos during WW2.


13.

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Dune 2: The Building of a Dynasty (Westwood Studios) (MSDOS/PC) (1992)
Based on the books (you should totally read the books)

House Atreides, House Harkonnen, and House Ordos seek to wrest control of the invaluable Spice on planet Arrakis. The Emperor will award control of the planet to the House that gathers the most. War breaks out, pick a side and fight.

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I only ever got to play this game as a kid at my cousin's place, but I remember being enthralled by it. The sandworms would scare the crap out of me. I wanted to be the ultimate turtle player and stay in my base the entire time, except that I would need to venture out of my base to gather spice for resources.

Dune 2 is notable because it set the standard for an entire genre of RTS games to come. The Command & Conquer series would not exist without it. Many other games borrowed elements from Dune 2. For example, resource gathering and a technology tree were new ideas at the time. Separate factions with distinct unit types were a new thing introduced by Dune 2. A list of great strategy games is incomplete without Dune 2 for this reason; it is the game that helped to spawn almost every other RTS game after it.

See also:
Emperor: Battle for Dune (Windows/PC) (2001)

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Similar to Dune 2, Emperor has 3D graphics and gameplay more up to “modern” standards. Easily the best part about this game are the neutral factions which can potentially join your side or fight against you. Like I said earlier, the sandworms scare the crap out of me, so naturally my favorite faction was the Fremen, who were cloaked and would not attract the worms.


12.

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Command & Conquer: Generals (EA) (Windows/PC) (2003)

One of the many installments in the Command & Conquer series, Generals stood out to me for it's return of the series towards modern warfare and an entirely new plotline. The game features a campaign for each of it's 3 factions; USA, China, and the GLA or Global Liberation Army. One of the striking features of Generals is how differently each faction plays, in a way similar to that of Starcraft; with the USA being the Protoss, China being Terran, and GLA being Zerg. Generals came out at a key time for EA in it's attempts to revive the series. They were successful, but later C&C games by the company would not hold up as well. With it's spiritual successor now canceled, it likely represents one of the last greats in this storied franchise.

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The way Generals handles modern warfare is extremely enticing, with everything from house to house urban streetfighting with snipers firing from tall windows (the flashbangs upgrades grants an advantage to US Marines when raiding buildings) to nuclear missiles that can level entire areas. Generals featured a veterancy system for units which could upgrade their dps or grant them medic abilities. The player also gains experience points which can unlock unique units, unit upgrades, or the ability to air-drop in squads of troops.

Generals made for an excellent continuation in the series. My one disappointment with the game was the bland multiplayer, which featured some very unusual strategies and had an unfriendly match making system. Still, Generals reminds us why C&C was such a great series.


11.

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Transport Tycoon Deluxe (Chris Sawyer/MicroProse) (MSDOS/PC) (1995)

Even if you're familiar with the Tycoon games, you might have missed this one. Before Chris Sawyer designed the ever popular Rollercoaster Tycoon, he created this transportation corporation simulator. It plays like you are the CEO of a new shipping company in 1950; you build trains, planes, automobiles, and ships to move goods or people for a fee. It sounds straightforward but as with other Tycoon games there are many nuances. For example, one must master the skill of placing stop/go signals in proper spots and directions on your train tracks to avoid your trains crashing into each other. One must also master how to read a balance sheet to fully understand how your company's income is doing, and how to balance paying off debt with constructing new assets.

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As with many older games, it does have some faults – for example, the AI is somewhat dumb and can sometimes be tricked into self-sabotage. Despite this, the difficulty does scale well as this is not always possible and increased difficulty primarily increases your own operating costs. Therefore, the game almost never gets old as the later difficulties are truly challenging. A game lasts 100 years and features increases in technology as time goes on. There are also several tilesets all with different industries and supply chains to deliver goods for. The game featured a map-editor (one of my favorite features in any game) and some exceptional MIDI jazz music.

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Transport Tycoon was perhaps my first introduction to a “sandbox” style game. You make your own objectives and tactics in the quest to monopolize the transportation industry. You can create custom maps to play on which allows you to pick everything from population density to how hilly the terrain is to how many industries exist to generate business for you. Because of the never-endingness of this game I spent many hours learning to be a Transportation executive as a kid (who woulda thought that'd make a great game?)


*****
~ ~ <°)))><~ ~ ~
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
January 05 2014 02:03 GMT
#2
10.

+ Show Spoiler +
Sim City (Will Wright / Maxis / Nintendo EAD) (Super Nintendo) (1991)

The only game on my list where I recommend the console version over the original PC version, the SNES version of Sim City added features like changing seasons, reward buildings, a helpful and comical cartoon mayor, and a natural disaster involving Bowser attacking your city. Originally developed for the Commodore 64, when the game was originally published, the home PC market was so fragmented that many versions of the game had to be created, some with varying features due sometimes to different quality hardware.

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A friend of mine and I both got this game for Christmas one year, so we spent a lot of time talking back and forth about strategies. We eventually came up with some fool-proof city planning methodologies (Bill DeBlasio, call me). Our favorite thing to do was create a huge city, and then wreck it by spawning natural disasters, kind of like a kid knocking down his own sand castle before leaving the beach for the day.

Sim City spawned an entire legacy of not only Sims games, buts also sandbox oriented strategy games. Without a specific set of instructions to accomplish, players could create and run whatever kind of city they saw fit, free to try new ideas. Speaking of free and new ideas, Sim City is now available as open source software.


9.

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Populous: The Beginning (Bullfrog / EA) (Windows/PC) (1998)

Populous: The Beginning was a prequel to the infamous god-game Populous for MSDOS. Since the original Populous focused on influencing your followers as a god, The Beginning puts the player in the shoes of the Shaman, who must convert followers and gain spells to defeat 3 other tribes with their own Shamans. If the Shaman is successful, she will ascend and become a god herself.

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The Shaman's braves cut down trees to build huts and barracks which can train new braves or turn braves into warriors, preachers, spies, or firewarriors. As the campaign goes on the Shaman learns new spells by capturing vaults of knowledge. The Shaman's spells range from a fireball or lightningbolt, to creating a swarm of wasps, to casting a shield or invisibility on followers, to bloodlust, to volcanoes, to angel of death, to armageddon, to … OK, you get the idea. Not only that, but the shaman can raise or lower terrain, creating landbridges across impassable terrain or sinking an enemy's base into the sea. Spells are funded by mana which is generated by braves. An awesome video of all the spells in the game can be seen below;



I liked Populous so much that I'm currently working on re-creating it in the SC2 map editor. Progress is slow but I have most of the units and spells working already
Populous has been 'reincarnated' as an open source game, and can be found online.


8.

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Supreme Commander (Gas Powered Games / THQ) (Windows/PC) (2007)

The spiritual successor to Total Annihilation, the first 3D strategy game, Supreme Commander kept up it's predecessor's spirit by creating vast environments featuring thousands of combatants, and generally requiring, due to its exceptional graphics, everyone who wanted to buy the game to upgrade their PC in some way.

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It's hard to say whether Supreme Commander was the most generic RTS or the quintessential RTS. It had mostly generic units and factions, and the most generic of resources; Mass and Energy, but somehow retained a level of charm that lead me to see it for something more. What stuck out to me was how players could generate their own resources over time, taking resource management to greater depths than most games before it. The ability to zoom all the way in or out and spawn hundreds of robotic units gave the game an almost god-game feel to it. I'll end by admitting I never finished the campaign or bought the expansion, always intending to revisit it one day. But that begs the question – should I replay Supreme Commander, or buy Supreme Commander 2?


7.

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Roller Coaster Tycoon (Chris Sawyer / MicroProse) (Windows/PC) (1999)

Chris Sawyer's next work after Transport Tycoon was the more popular Roller Coaster Tycoon. With 3D graphics and extremely engaging gameplay, I was hooked on this one for quite a long time! Roller Coaster Tycoon features many of the same gameplay elements as Transport Tycoon; making sure your vehicles do not crash, borrowing cash and having a balance sheet, and manipulating the landscape to create a favorable area to work with. Create your own rollercoasters? What kid wouldn't want this game? If you were a destructive child you could always spend time crashing your rides and killing your patrons (not that I ever did that ) But, it was fun for adults as well since it took a ton of strategic thinking to master.

[image loading]

The game's scenarios got more challenging as they went on, meaning there was a campaign to complete and not just a sandbox to play in like other simulation games. In fact, some players lamented the lack of a sandbox mode to the game. I personally do well when taking directions so it wasn't an issue for me. The rollercoasters themselves featured very accurate physics, and the game was praised by industry experts. If you fancy building your own personal amusement park, look no further than Roller Coaster Tycoon or one of it's many sequels and expansions.


6.

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Starcraft II: Wings of Libery (Blizzard) (Windows/PC) (2010)
Starcraft II: Heart of the Swarm (Blizzard) (Windows/PC) (2013)

What separates Starcraft 2 from so many other strategy games is how polished and well done the multiplayer gameplay is, regardless of what Broodwar purists think. It is one of the best and certainly fastest selling strategy games ever made, not to mention what it has done for 'E-sports'. Seeing as how this website is dedicated to the game and it's prequels, I don't think much really needs to be said for it.

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5.

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Age of Empires II: The Age of Kings (Ensemble Studios / Microsoft) (Windows/PC) (1999)

With 13 different playable empires, 4 different resources, and 4 different levels of tech tree to advance through, AoE2 offers Marianas Trench levels of depth to it's gameplay.

This game came out around the time when myself and my friends first had reliable modems and internet connections, so we were able to play a ton of games against each other. Whereas before AoE2, we had little in the way of really competitive online games, we turned against one another in all out warfare when playing this game. I remember a few particularly epic moment's of hunting down an enemy's King, only to have him duck into a castle at the last second.

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I believe AoE2 to be the superior game to it's predecessor, mostly due to the additional features which only serve to add to the gameplay.

It's worth noting that AoE2 featured 2D graphics, which is something rarely seen in games the game out in the next decade. 2D graphics have a certain charm that many 3D games lack, and AoE2's charm was unique. The other advantage of 2D sprites is that that are easy to read, colorblind mode is built in already. (Although AoE2 was notorious for units that looked too similar) The units unique to each empire made the player want to keep coming back to try new strategies. Finally, I'd also like to mention how much I learned about history from this game (how else could I have learned about the Byzantine Empire? Certainly not from NYC public schools.)


4.

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Command & Conquer: Red Alert (Westwood Studios) (Windows/PC) (1997)

Story wise, Red Alert is the prequel to the original Command & Conquer, featuring the Allied Forces battling against the Soviet Union for control of Europe. The game features the now notorious live action cinematics of it's predecessor, and features historical figures like Einstein and Tesla (Einstein inadvertently created this alternative timeline by trying to prevent the events of WW2). Exploring the dystopian alternate reality of world war 3 through the use of B quality cinematics and 2D graphics has never been so much fun!

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If you haven't seen it before, and need proof of just how fucking awesome this game is, just take a look at it's opening cinematic;



Just listen to that music! GETS ME PUMPED UGGHHH!!!

One of my high school buddies played competitive Red Alert, and was one of the best in the world. Red Alert was an early adopter of competitive online play. Playing Allies v Soviets was different in scope from playing, say, Terran v Zerg, where you tried to outmacro your opponent and have the superior unit compositon. In Red Alert you had many similar units to fight with, but each side had some weaknesses that needed to be overcome through clever tactics. For example, Soviet tanks were more powerful but the allies could out maneuver them. The Allies had better infantry but the Soviets could employ dogs to hunt them down. Many different strategies are viable, again because C&C games feature resources scattered about the map, players will need to get out on the map to macro up, so turtle strategies are only viable when you factor in your low income. There is a diversity of units; there are air and sea units, and the game is fast paced, and features one of the sickest campaigns I've ever played.

C&C Red Alert is available as Freeware. What are you doing still here? Go and play it.


3.

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Warcraft 2: Tides of Darkness (Blizzard) (MSDOS/PC) (1995)
Warcraft 2: Beyond the Dark Portal (Blizzard) (MSDOS/PC) (1996)

“Zug zug”

Warcraft 2 was the reason I begged my mother to buy a CD-drive for our old Acer computer. “But when will we ever need a CD drive?” She asked. “Floppy disks work just fine and I have all my work files on Floppy.” (“But CDs are the future, mom!” “One day you’ll need to store more than 3 megabytes at a time!” - I might have said if I had any idea what I was talking about) I eventually worked out some deal with her where I did the dishes once a week or something and got my hands on a brand new CD drive and copy of Warcraft 2.

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Looking back, I remind myself that in some ways Warcraft 2 was way ahead of its time. “Battle on land, sea, and air!” proclaims the box cover. Warcraft 2 had 3 resources to manage (Warcraft 3 was originally planned to also have 3 resources, but that was scrapped). Because the game had only 2 nearly identical factions, it was near perfect balance (death knights OP! free skeletons IMBA!) With the ability to select up to 9, that’s right 9! Units at a time, and both mouse buttons and keyboard shortcuts for every command, it offered huge improvements over its predecessor.
Warcraft 2 put Blizzard on the map. It’s battle with Westwood studios and the C&C series was responsible for the greatness of the RTS genre; in fact, its a shame to see how both series have evolved, with C&C going FTP (or falling into obscurity?) and Warcraft turning into an MMO (Warcraft 4 release date confirmed: February 29, 2033) We really haven’t seen many strides made in the genre overall ever since these two franchises duked it out.

[image loading]

I played my first “link game” (read: linking two computers over dial-up) in Warcraft 2. This made me realize the incredible possibilities of the genre with the rise of the internet. (side rant – this is one of the reasons I am disappointed with Bnet 2.0; the possibilities I imagined as a kid have yet to come to fruition.) Warcraft 2 shined in so many ways. The ambiance and voice acting was the most badass of any game I had played up to that point. The campaign was fun and challenging. The multiplayer was an entirely new experience for me. Warcraft 2 will always be the game that kicked it up a notch for me, it will also always be the game that turned me on to Blizzard Entertainment; only a few months later, I'd be hacking up skeletons in the world of Diablo, which is a story for another blog.

Honorable Mention: Warcraft 3

It's not that I didn't want Warcraft 3 on this list, but rather that I wanted to spend the time talking about other games besides Blizzard titles. I had a lot of fun playing through both the campaign and on B.net, but honestly was not the biggest fan of the upkeep system nor the heroes themselves. Regardless, I dumped countless hours into that game and even watched some competitions. Race of choice: Orc. (Go Grubby!)


2.

+ Show Spoiler +
Civilization 2 (MicroProse) (MSDOS/PC) (1996)
Civilization 2: Fantastic Worlds (MicroProse) (MSDOS/PC) (1997)

See also: Civilization, Civilization 3, Civilization 4, Civilization 5

The year is 1996. I had just turned 10. My mother took me and two friends to the mall to shop for Chrismas gifts. She needed to buy some toys, so took us into a store which had a computer set up with a couple of game demos and left us to play with it while she bought what she had come for. We ended up sitting there for an hour playing the Civ 2 demo, and I was instantly hooked. Here is a game that allows you to build an entire empire up from the ground starting as a group of cavemen. It featured scenarios like the one that later lead to the creation of Alpha Centauri where you're sent to colonize a new planet. There was a WW2 scenario where you could play as any of the belligerent countries (winning as Germany involves leaving the invasion of Russia until after you've pushed back the D-day forces and reclaimed North Africa). There was an X-COM scenario and a scenario that allowed you to play as the Greek gods. Did I mention there was a powerful map editor that allowed you to design everything including your own unit sprites and terrain sets?

[image loading]

Civilization 2 is a game that has it all. Some will complain about it being turn-based, but for this type of game it is the only way to do it (and it does it really well). If you only play one turn based game in your life make it one of the Civilization games (I recommend starting with 2 or one of the later games and the original is simply lacking many features of the later games) Of course, Civilization 2 is the best in the series for one reason and one reason alone; the comical advisors you can consult for advice, that get into badly scripted arguments about what you should do;



Civ 2 has spawned some interesting sub cultures of modders, etc. Most infamously, there was the Reddit thread about the 10 year long never ending game of civilization 2 that had featured a 1,700 year war where the planet was reduced to nothing but swamp and small towns and nuclear fallout by the year 3991.

Reddit: /r/theeternalwar

The game itself is beyond addicting, but then all of the other additions like the scenarios and mods make it an unbelievably deep game. As far as the other Civ games, Civ 2 is my favorite, but I think Civ 3 is the best in the series. Civ 4 features the best empire building, while civ 5 has the most strategic warfare. Also worth checking out are Alpha Centauri and Endless Space, both games have their roots in Civilization.

[image loading]


1.

+ Show Spoiler +
Starcraft (Blizzard) (Windows/PC) (1998)
Starcraft: Brood War (Blizzard) (Windows/PC) (1999)

[image loading]

Big surprise! My favorite game of all time is the original. From the amazing campaign to playing ladder on Bnet to screwing around with friends in BGH, Starcraft is the game that I will remember most fondly. The one thing I miss most about Blizzard's direction lately is the dark atmosphere in their games. I leave you with the opening cinematic to Brood War to give you an idea of what I mean. (Take note of the well placed camera cuts and dramatic angles, and the Apocalypse Now reference) If you haven't played this game, well then.... I don't know what you're doing with your life but it's nothing good.




Thanks for reading. I'm home sick this weekend and I need help deciding what I should play next. I'm thinking Supreme Commander 2, one of the HoMM's I haven't played, or maybe Red Alert 2 or 3? Please leave suggestions!
~ ~ <°)))><~ ~ ~
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
January 05 2014 02:33 GMT
#3
SupCom, to me, just looks really cool, so it's a pleasure to look at, but I feel like it gets bland really quickly. I feel like games like StarCraft, C&C, WarCraft, Age of Empire, and so on, are so well-remembered is because the games have personality. The units have personalities. In Supreme Commander, GPG made a good attempt to inject a human side into the incredibly lifeless storyline present in Total Annihilation to create a game with more flair to it. Please don't misunderstand me, because I love TA and SupCom, but robots are boring after awhile.

Also, I really love your list of games, I've played almost all of these and this is awesome! ^_^
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Mothra
Profile Blog Joined November 2009
United States1448 Posts
January 05 2014 02:33 GMT
#4
Very nice post thanks... going to check some of these out.
Pangpootata
Profile Blog Joined January 2011
1838 Posts
Last Edited: 2014-01-05 06:39:12
January 05 2014 06:38 GMT
#5
Very nice list. Wondered if you've played Red Alert 2 since you've played the original. I've played all 3 Red Alerts and really enjoyed them, although I found the third a little strange (psychic japanese schoolgirl, seriously?)

I'm a massive HoMM fan and I've played HoMM 2 to 5. Here are my suggestions since you've asked. HoMM 3 is sort of an improvement of 2 with few major changes, so there should be no need for you to play 2.

HoMM 4 is one of the most hated/loved games of the serires. It is argued that HoMM4 followed by Crusaders of Might and Magic was what made 3DO go bust. Anyhow, HoMM4 is actually very strategically deep, but a lot of players are irked by some of the quirks of the game. Just to list a few, a fully built town does not have enough income to support all your troops every week, you need to find extra resources or mines. Also, you only get 5 troop training structures (6 for preserve). For the 3rd 4th and 5th tiers, you have to choose between 2. E.g. For castle, you can choose between 5 champions or 2 angels a week for 5th tier. Your troops are available for recruitment on a daily basis instead of a weekly one. In addition, the battle ground does not have a clear grid; I think they count movement by pixels, and Heroes actually take part in combat directly as a unit. I personally quite enjoyed HoMM 4. It is a deviation from the previous versions, but in its own right is a game that offers a lot of depth in terms of gameplay and replay value.

HoMM 5 is more faithful to 3 in terms of gameplay, although it is slightly inferior. It has 3D graphics, and the hex grid is changed to a square grid. It is a good TBS game, but nothing exceptional. In the expansions you get a choice between 2 upgrades for every unit (a toned down version of the HoMM 4 troop choice, intended to offer more strategical options.) But it's usually only a small difference in stats and special abilities and doesn't matter that much. Also, Ubisoft decided to scrap the old storyline and start a new one from 5 onwards.

I have not played HoMM 6, but heard it is not as good as the rest. Overall, I think 3 is the best, followed by 4, then 5 (not counting 2, since it is so similar to 3). There are in fact still competitive leagues going on for HoMM 3, although there are no prizes besides bragging rights. If you want more HoMM 3-esque gameplay with modern graphics, pick up 5. If you want a change, pick up 4.
Falling
Profile Blog Joined June 2009
Canada11349 Posts
Last Edited: 2014-01-05 07:14:17
January 05 2014 07:13 GMT
#6
I like your Top 5 although I played C&C rather than Red Alert. Such good strategy games.
Haha. I remember simant, but the mac version at school we played had no colour- or maybe it was just the desktops that were colourless?

I played a little less Westwood and a little more turn-based strategy games, but I definitely played my share of Simcity. We had to use a floppy bootdisk to get it running properly because windows always fought with DOS. The version we had had a bunch of really pixilated videos (we didn't know better at the time) that played randomly and changed depending on whether you did well or not.

The traffic guy was annoying because traffic was ALWAYS a problem.

I would not reccomend buying Supcom 2 unless you can get it really cheap. Did not enjoy that game. At all.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
Last Edited: 2014-01-05 08:55:37
January 05 2014 08:53 GMT
#7
Interesting list you have there. I've probably played around half of them and agree. Blizzard games were always the top games in my list. I spent countless hours playing BW or just playing around with its map editors. I got Warcraft II at Computer City(some company that eventually closed down) and played it a lot. I'm not sure what was enticing about it but maybe it was the simple graphics and the fact that mages and death knights had such OP spells. Turning units into sheep, attacking with fireballs, casting slow are some of the spells I remember. Death knight spells like Tornado(w/e it was called), raising the dead etc... also added to it. When submarines were added into it, it made even better XD

C&C Tiberian Sun was also another game that I loved. I think what I liked about it was that there was no supply limit. You can have 1000 soldiers or whatever the guys were that threw the grenades etc... and you can keep building more. The graphics were just fine, it wasn't trying to be a graphics masterpiece. It focused on having you make an army and achieve an objective and did a damn good job of keeping you interested in the game. I can't remember if I finished the campaign or not but I enjoyed the game a lot.

SupCom is one I'm iffy about. I never got to play Total Annihilation, only tried the demo after I got SupCom. I think the idea behind it is great. Being able to zoom out, have multiple engagements etc... was all good but it never felt personal. To me, it felt like once you established enough supply and built your base, you can queue up units and just focus on your commander and where to attack. The lack of control over the units(not much micro) and that macro can become automated took out the fun aspects of the game. The giant robots(research units) were some of the things that originally got me to try the game out. Also, games were fricking long and it was brutal to finish a mission. I remember in the campaign, in this one game playing as UEF I believe, I used 200 bomber jets(tier 1) to destroy an aeon field generator or something. Within several minutes, it's as if the generator was never destroyed. It was almost impossible to approach the base from the front because turrets were crazy powerful and had an insane range as well >.> Another mission took 6-7 hours to finish on the hardest difficulty. I think after almost finishing the first faction's campaign at something like 30+ hours in, I threw in the towel lol. To be fair though, I never played FA and I heard the changes made SupCom a totally different game.

Loved that you included Simcity but I think you included the wrong version This is the one I played and loved when I was younger: http://www.myabandonware.com/game/simcity-ri Maybe I should check the other versions out when I have the time Sim ant was cool too although it was easy in some cases to just walk over to the red ant's base and fight the workers or the army then fight and kill the queen for the win XD
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
tar
Profile Joined October 2010
Germany991 Posts
Last Edited: 2014-01-05 11:32:29
January 05 2014 11:02 GMT
#8
wonderful list. reading through it brought back some really nice memories!
used to play civ 2 with a friend in front of 1 monitor even before there was a hot seat feature in it: Since income and units were bound to the city they came from one could easily devide the entire empire between two players. so much fun.

Red Alert brought multiplayer to a whole new lvl for us: we had a cyber cafe in town featuring 8 PCs in a network! we sunk a whole lot of our pocket money there :D

good times.

On my list, there would also be Settlers 2: two player split screen with 2 mice! how awesome is that?!
click me
whoever I pick for my anti team turns gosu
MarlieChurphy
Profile Blog Joined January 2013
United States2063 Posts
Last Edited: 2014-01-05 11:47:48
January 05 2014 11:41 GMT
#9
This thread needs more Dark Colony.
[image loading]
[image loading]

The game came out around the same time as SC1 but it was totally overshadowed by it obviously. It was a pretty good game, the GUI was similar to C&C but slightly different. The storyline was pretty cool. You had the Greys vs Humans. The missions were cool. The multiplayer or vs CPU skirmishes were lots of fun.

The units and sounds were amazing. The controls were responsive. The game had clear strategy options; teching, rushing, massing, eco-defending, etc. The game was a lot of fun.



also, the cinematics were almost as good as the SC ones and much more gory:
RIP SPOR 11/24/11 NEVAR FORGET
Monsen
Profile Joined December 2002
Germany2548 Posts
Last Edited: 2014-01-05 14:04:15
January 05 2014 13:31 GMT
#10
Certainly a good ranking. Sc2 would be lower for me, and the several Civilisation titles in there and higher. Also no master of orion- that's like missing Civ, Dune or AOE.
11 years and counting- TL #680
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2014-01-05 19:45:07
January 05 2014 16:53 GMT
#11
My favourite factions in Heroes of Might & Magic 3 were Dungeon and Castle. Hehe.

Edit: But I have to say that I think Dune 2 is a bad game. I played it, and it's just not any good. Command & Conquer is, though.

What separates Starcraft 2 from so many other strategy games is how polished and well done the multiplayer gameplay is, regardless of what Broodwar purists think


I'm not a Brood War purist, as I play other games as well, but I have to say that I agree with Brood War purists on this issue. To me, StarCraft 2 is not enjoyable at all. It is simply annoying and frustrating when I lose, making me feel helpless. And when I win, I simply don't care, because I felt like my opponent was as helpless as I am when I lose. It also doesn't make me solve problems that I find interesting, or let me be creative enough.
+ Show Spoiler +

I played for like 2 years, got grand master (and top 200 before GM league existed), and beat pro gamers in ladder and online tournaments, some of which I won. So don't tell me I didn't give it a chance. It's just not for me.


For example, Soviet tanks were more powerful but the allies could out maneuver them. The Allies had better infantry but the Soviets could employ dogs to hunt them down. Many different strategies are viable


This really isn't true. I played a bunch of Red Alert online, and while the classical idea that infantry is useless because tanks can run them over isn't entirely true, the game has many useless units, and it does not have many viable unit compositions. One reason for this is that you can neither queue up units, nor scroll the sidebar in any way other than clicking on the tiny buttons repeatedly. So if you want to make, for example, Medium Tanks and Tesla Troopers at the same time, you have to click on the medium tank icon, move your mouse to the downward arrow, click on it about 7 times, click tesla trooper icon, click on the upward arrow 7 times, click on the medium tank icon, and so on. While making Tesla Troopers nonstop at the same time as heavy tanks while microing is just barely humanly possible (as long as you don't get a high enough economy to have more barracks / factories, which makes the one unit you build at a time complete faster), there are other unit compositions that are not humanly possible to go for, while also microing. And micro is vital. But like I said, in many cases, you wouldn't want to make those units even if you could, because there are a lot of useless units. The attack dog, for example.

The game is not without merit, though. The tank micro in tank vs tank battles is quite fierce, and has a high skill ceiling. It's also fast paced and takes multitasking. I might prefer to play it over StarCraft 2, because at least it's fun.

I COMPLETELY agree with WarCraft II being so high on the list. That game is sick. It has a great single player campaign, and the multi player is still great (for me) today. While it lacks many of Brood War's nuances, it also actually has a few things that Brood War does not have. It's kind of like the Super Turbo of RTS games, if Super Turbo had something unique, and didn't suck. + Show Spoiler +
Yeah I said Super Turbo sucks, deal with it.


However...

Because the game had only 2 nearly identical factions, it was near perfect balance


Sorry, but you are wrong again. Most people believe Orc is the stronger race, because Ogres with bloodlust are simply so much better than Paladins. And while you can make a legitimate argument for Human not being underpowered, it is not because the races are similar. Human stands a chance (or is balanced, depending on what you believe) because Blizzard does more damage to units (and less importantly, some building sizes) than death and decay. Other than that, the spells are the same. So human gets the better area of effect damage spell, but Orc gets the better main fighting unit.

At extremely high level (I'm talking Flash and Jaedong level, not even all experts can do this) Human can also use exorcism vs death knights, which will instantly kill them from range, given that the Paladin has enough mana. This further establishes Human's spell casting advantage, as Humans can place Paladins around the map and snipe death knights, while Orc can't defend vs harassing Mages so easily. Another situational late game thing that humans can do, is invisible mages. This literally makes it impossible to defend peon lines vs Blizzard.

So the Human race has better mages (generally, that is. Orc can use Haste on death knights, and even unholy armour, but that's more of an Orc vs Orc thing, or as a finishing blow vs Human. And generally, Mages are better than Death Knights. Especially at killing fighting units.) but the Orc race has the better straight up fighter - Ogres with bloodlust simply own Paladins.

Playing Human is all about using Mages to beat Ogres with bloodlust. You sneak an expansion up, put up a wall in front of it, and stick a Mage behind it. You build proxy Mage Towers everywhere to blizzard peon lines. You start cooking up a large Blizzard in one area, then you put a Blizzard on top of enemy Ogres to make them either run in to your mage, or to keep that Mage safe.

You run in with Knights, making him cast bloodlust, then run back and wait for bloodlust to end. Then you throw up a blizzard on his side of the battle, minimizing aoe damage to your army while causing some to his and making it impossible for him to retreat.

While you can play a death knight based strategy as Orc, they are not as effective as Mages at killing units, and you'll still want to use Bloodlust. When you play Human, since Ogres are so much stronger than Knights, you have to play a completely different (Mage based) style. You simply can't send knights to fight vs Ogres on even terms and expect to win.

One last interesting thing: In the past, Orc vs Human was believed to be more imbalanced than it is believed to be now. Humans played Mage based strategies out of necessity, because Human had nothing else. Human simply seemed like an inferior race, since Orc also had the same spell and bloodlust. But then it was discovered that Blizzard actually does more damage to units than Death and Decay.

So, you are possibly wrong about the game being perfectly balanced, and you are definitely wrong about the game being balanced because the races are similar.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Gowerly
Profile Blog Joined July 2011
United Kingdom916 Posts
January 05 2014 17:22 GMT
#12
Don't get Supcom 2 it's terrible.
Supreme Commander (you can use the Sup com code on steam now to get FA for free) + the Forged Alliance Forever (www.faforever.com) custom lobby should do all your supcom needs.

Now that PCs are capable of playing it, it's a joy to play. For me, the best (maybe only) really good RTS for team games.
I will reduce you to a series of numbers.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2014-01-05 21:56:30
January 05 2014 21:52 GMT
#13
I actually just plugged my SupCom 1 code into Steam and it gave me Forged Alliance for free. So I am starting to play through it again. I already failed on like the 3rd level, seems I am not so good at this game haha.

On January 05 2014 15:38 Pangpootata wrote:
Very nice list. Wondered if you've played Red Alert 2 since you've played the original. I've played all 3 Red Alerts and really enjoyed them, although I found the third a little strange (psychic japanese schoolgirl, seriously?)

I'm a massive HoMM fan and I've played HoMM 2 to 5. Here are my suggestions since you've asked. HoMM 3 is sort of an improvement of 2 with few major changes, so there should be no need for you to play 2.


I never played Red Alert 2, but I might pick it up one day. The strange art style is actually what turned me off about them when they first came out. and HoMM 4 and 5 both sound fun. I will probably just flip a coin or something.

On January 05 2014 17:53 BigFan wrote:
C&C Tiberian Sun was also another game that I loved.


Tiberian sun was probably my 4th favorite command & conquer game, after the original, red alert, and generals. I was a huge C&C fan back in the day, I have expansion packs that aren't even listed on wikipedia lol.

On January 05 2014 20:41 MarlieChurphy wrote:
This thread needs more Dark Colony.


I've never played this. Looks cool, thanks for the recommendation.

On January 05 2014 22:31 Monsen wrote:
Certainly a good ranking. Sc2 would be lower for me, and the several Civilisation titles in there and higher. Also no master of orion- that's like missing Civ, Dune or AOE.


I know of master of orion but haven't played it. It seems very similar in idea to Endless Space, which was pretty good but in a way had almost too much depth to it.

On January 06 2014 01:53 vOdToasT wrote:
Sorry, but you are wrong again. Most people believe Orc is the stronger race, because Ogres with bloodlust are simply so much better than Paladins. And while you can make a legitimate argument for Human not being underpowered, it is not because the races are similar. Human stands a chance (or is balanced, depending on what you believe) because Blizzard does more damage to units (and less importantly, some building sizes) than death and decay. Other than that, the spells are the same. So human gets the better area of effect damage spell, but Orc gets the better main fighting unit.


You definitely know more about it than me, I never really played online all that competitively (lack of good practice partners and I was very young at the time of playing it) So I'll take your word for it! (plus I pretty much just only played Orcs exclusively)
Also, same situation for Red Alert, I mostly only knew what worked well against the AI, and not so much about what worked against actual humans.
~ ~ <°)))><~ ~ ~
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
January 05 2014 23:19 GMT
#14
The best strategy game

[image loading]

Oh activision, how far you've fallen.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
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