On November 27 2013 00:01 SupplyBlockedTV wrote:
Many of those old games are still by far better then this crap that is being released recently. I know i can still enjoy a game of neverwinter or even baldurs gate these days (they might not be muds, but they are still very old), and the story telling in those games is a world apart from the crap gaming companies are trying to sell us now.
People are becoming lazy, they just want everything presented on a plate, they dont want to take the effort to explore a story anymore, they want the story handed out to them.
I honestly dont understand why games that have alot more money involved in it are worse then 10 years ago. I guess it just says something about the market these companies are targeting.
Many of those old games are still by far better then this crap that is being released recently. I know i can still enjoy a game of neverwinter or even baldurs gate these days (they might not be muds, but they are still very old), and the story telling in those games is a world apart from the crap gaming companies are trying to sell us now.
People are becoming lazy, they just want everything presented on a plate, they dont want to take the effort to explore a story anymore, they want the story handed out to them.
I honestly dont understand why games that have alot more money involved in it are worse then 10 years ago. I guess it just says something about the market these companies are targeting.
That's exactly the reason why games are generally worse than the late 90's/early 00's era - they're targeted at an almost completely different market in an age of hyperconsumption and social media. Everything made by the largest studios is made with the mindset that it has to keep you fully engaged 100% of the time. There's very little place for slow-burning gameplay, solving in-depth puzzles or engaging with complex storytelling anymore.
Seen Idiocracy? It's half-satire and (tongue-in-cheek) half-documentary, and we're sadly halfway there already.
Thankfully there are still some bastions of good game design and storytelling out there, but they're too few and far between for my liking.