• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:21
CEST 20:21
KST 03:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt2: Take-Off6[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18
Community News
Weekly Cups (Aug 18-24): herO dethrones MaxPax5Maestros of The Game—$20k event w/ live finals in Paris30Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195
StarCraft 2
General
Weekly Cups (Aug 18-24): herO dethrones MaxPax What mix of new and old maps do you want in the next 1v1 ladder pool? (SC2) : A Eulogy for the Six Pool Geoff 'iNcontroL' Robinson has passed away 2v2 & SC: Evo Complete: Weekend Double Feature
Tourneys
WardiTV Mondays Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies
Strategy
Custom Maps
External Content
Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below
Brood War
General
BW General Discussion Flash On His 2010 "God" Form, Mind Games, vs JD BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ro24 Preview Pt2: Take-Off No Rain in ASL20?
Tourneys
[ASL20] Ro24 Group E [Megathread] Daily Proleagues [ASL20] Ro24 Group D [ASL20] Ro24 Group B
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
HOW TO RECOVER STOLEN BITCOIN/ BYTEPHANTOM CYBER R
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The year 2050 European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
High temperatures on bridge(s) Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment"
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Evil Gacha Games and the…
ffswowsucks
Breaking the Meta: Non-Stand…
TrAiDoS
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3165 users

WCS Based on Ladder Ranking - A Proposition

Blogs > Daswollvieh
Post a Reply
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
November 20 2013 11:19 GMT
#1
Proposition for a ladder-based WCS system:


1) Seeding for WCS is determined by ladder ranking

2) A player can register for WCS for one region per season with one account only (containing current ID and team).

3) Only registered accounts are relevant for seeding.

4) Special seeds for successful players of the previous season are highly limited (e.g. top 4)

5) All other spots in WCS are determined through ladder.

6) WCS ranking is public and constantly updated.




Consequences:

- Competition and thus the level of play on ladder is increased.
- Barcode accounts become less attractive and ladder more transparent. More opportunity for rivalries and storylines.
- Streams become more interesting for viewers because the matches become more relatable and more relevant.
- Streaming could become more or less attractive, because of its higher relevance and forced identifiability.
- Stream cheating and hacking would become extremely potent and would have to be adressed effectively. Though that should be the case already with online tournaments.
- WCS and thus the prize pool becomes a lot more accessible, by essentially everybody having a chance to win each season.
- Taking away seeds makes sure that the currently best players compete.
- Better accessibilty functions as an incentive to compete.
- This also makes the KR region more attractive to Korean players who can qualify more freely.
- Players have to commit to a region they want to play on, contributing to the level of play there.
- The Premier and Challenger League format becomes irrelevant, as there are no more seeds to win. One unified league, with more participants would seem right.

Variants:

- Grant ladder points as reward for WCS victories, so successful players can still prepare specifically for their opponents
- Limit the amount of ladder points one can gain per day to accomodate good players with busy schedules.
- Have qualification through ladder take place only in between WCS seasons, so everybody has equal chances to qualify. That would take away a lot of the regional aspect though, as intense ladder runs would suffice.
- If the incentive of making Premier League immediately proves to bring an unwanted Korean dominance to other servers, one could still consider some sort of a regional lock.
- Major and minor league seeds are awarded by ladder ranking, with the minor league being played online and receiving significantly less prize money. Would be another opportunity for players.


Please, feel free to discuss and offer ideas of your own. I will modify and add new ideas or completely different concepts from the discussion. Ideally, think about problems of the current system and offer solutions or use constructive criticism to improve on points already made. I certainly wouldn´t mind some deeper knowledge of how the ladder works and how a qualification process through ladder could be abused.

*
DusTerr
Profile Blog Joined January 2011
2520 Posts
November 20 2013 11:31 GMT
#2
I like it..but.

How do you prevent cheating? (And I don't mean hacking - point trading, ensuring the correct player is indeed playing etc etc).
Paljas
Profile Joined October 2011
Germany6926 Posts
November 20 2013 11:56 GMT
#3
meh, seeds should go to the best players, not to the ones who ladder the most.
people shouldnt be punished if they prefer custom games for practicing/dont ladder much.
TL+ Member
Dingodile
Profile Joined December 2011
4134 Posts
Last Edited: 2013-11-20 12:43:19
November 20 2013 12:35 GMT
#4
I dislike.

What if a player is 1st GM with his real account and 2nd GM with smurf account? I am sure, many players need an smurf-account because the same opponent will play differently against you.

I have heard that people dont like very high MMR because the waiting time (for searching an opponent) is super annoying/long, because of it they just quit the league. Demuslim got an offer by Blizzard to reduce his MMR, I dont know what Demuslim decided.

Many people play like a monster at ladder but terrible terrible at tournaments.

edit: even players needs holidays.

People like Hyun are travelling every weekend, so he has a much worse chance than people who are just laddering.
Grubby | ToD | Moon | Lyn | Sky
Desertfaux
Profile Joined June 2012
Netherlands276 Posts
November 20 2013 13:18 GMT
#5
Too many hackers, too easy to have 1 worldclass teammate bump your account a few spots, intentional throws. Can't have one teammate beat another just before deadlines/cutoff criteria (by which I mean random Acer player won't beat MMA if that means MMA drops crucial points at a crucial time).

Having longeviated leagues with 10+ player groups (NASL?), simulating something of a ladder would probably come closest.
Rogue Deck
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
November 20 2013 14:16 GMT
#6
I always wondered how cheating in general is prevented in online games, because there are plenty, and some with plenty of prize money. Is it all merely played out in good faith or are there methods to check with or without an observer?

Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
November 20 2013 14:44 GMT
#7
You can't know, there is only good faith and the knowledge that if you're caught you're fucked.
11/5/14 CATACLYSM | The South West's worst Falco main
itsjustatank
Profile Blog Joined November 2010
Hong Kong9154 Posts
November 20 2013 14:57 GMT
#8
there is a different dynamic between the demands of play online and the demands of play in an offline tournament that make offline tournaments the best space to determine who is the best. couple that in with a lack of verifiability and the incentive each player would have to cheat in order to build their rankings, and it isn't a viable option to do what you propose.
Photographer"nosotros estamos backamos" - setsuko
Eggi
Profile Blog Joined December 2012
478 Posts
November 20 2013 15:29 GMT
#9
sadly hackers will rule WCS in that case.

Wouldnt work.
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
November 20 2013 15:43 GMT
#10
It gives value to the ladder sure. But it wouldn't work because of hackers. The ladder is fine, players have motivation to ladder and that is to get better. The real issue is Koreans practice in Korea, play NA and win, go back to Korea to practice. This doesn't help the NA scene at all. Now if they made it based on where you live, Jaedong has to come live in EG house play NA. All of sudden you see Jaedong on the ladder you are getting exposure to higher level of play, and that will elevate your play.
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
Last Edited: 2013-11-20 16:16:47
November 20 2013 16:15 GMT
#11
I dislike it,

It forces pros to ladder, which is an inferior practice method compared to custom games against practice partners.

Can't hide builds on ladder, can't practice a specific matchup/specific build/against a specific build.
Romanes eunt domus
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
November 20 2013 16:33 GMT
#12
People underestimate how much pros ladder. Customs and in-team scrims are for refining specific builds (for a BoX or a PL style team match), but pros ladder to practice mechanics, game sense, and general play.

Pros should ladder on the WCS region they intend on joining.

I'm sure we'll get an announcement about 2014 soon and I'm sure Blizz will change things for the better
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Whatson
Profile Blog Joined January 2012
United States5356 Posts
November 20 2013 18:25 GMT
#13
If this happens then the whole "show build order" thing needs to be removed
¯\_(シ)_/¯
sertman
Profile Blog Joined February 2011
United States540 Posts
November 20 2013 19:33 GMT
#14
On November 21 2013 00:29 Eggi wrote:
sadly hackers will rule WCS in that case.

Wouldnt work.


implying that if this idea was successfully implemented, there wouldn't be much more blizzard scrutiny on players who are high enough on the ladder that they could qualify... come on now
Danglars
Profile Blog Joined August 2010
United States12133 Posts
November 20 2013 23:23 GMT
#15
So,

1. You force pro's to ladder. Their opponents have opposition research with which to prepare their games, up to the very moment that the tournament begins.
2. Grandmaster league is the crowning league, but is influenced by who plays the most during the week it is released. If a player plays an offline tournament during the league season interchange, you're forcing him to disqualify for WCS. That is not a good policy. Secondly, if high masters is included in the cutoff, how are you even determining who goes?
3. Under your proposed system, barcodes could just register with their ID & Number and the ladder is still filled with hidden accounts. Only when Blizzard inspects which barcode is who in their private registration would they do their seeding ... no benefit to using their real names because registration is Blizzard's. They're unique in Blizzard's eyes but not ours.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
November 21 2013 08:29 GMT
#16
So they did put in ladder wildcard spots, though I´m not quite sure how they work yet. Well, it means laddering in the target region, so that´s a good direction, but I assume it´s within a relatively limited time frame. Hacking could be an issue, unadressed as of yet.

As for ladder practice: Whenever a pro gets asked about training, whether foreigner, esF, kespa, they always say the same: I ladder a ton. "Forced" laddering would be a non-issue in any case, though I agree that build orders should not be shown, to get a little more privacy.
chairmobile
Profile Joined July 2013
United States111 Posts
November 21 2013 10:11 GMT
#17
The ladder system is way too non-transparent to base the results off of it, especially when so much is just a factor of how much you play (62-22 being higher than 30-2 or something, for example).
Straight up elim tournaments are much clearer and much less subjective/debatable/influenced by things other than skill.
The game is balanced. We just suck.
chairmobile
Profile Joined July 2013
United States111 Posts
November 21 2013 10:12 GMT
#18
Moreover, the ladders are definitely at different skill levels overall, which is hardly fair (though I recognize the same is true of different regionals in WCS, it's not nearly to the same degree).
The game is balanced. We just suck.
Please log in or register to reply.
Live Events Refresh
Next event in 5h 39m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 529
UpATreeSC 108
BRAT_OK 91
ProTech46
MindelVK 39
IndyStarCraft 37
JuggernautJason30
StarCraft: Brood War
Calm 3784
Mini 608
actioN 565
Larva 384
ToSsGirL 65
Hyun 63
Shine 45
TY 45
sas.Sziky 31
scan(afreeca) 12
Dota 2
Gorgc8122
qojqva3086
capcasts6
Counter-Strike
fl0m1459
flusha223
pashabiceps214
Stewie2K122
Heroes of the Storm
Liquid`Hasu62
Other Games
FrodaN1496
ceh9648
Lowko385
B2W.Neo350
Sick291
Grubby210
ArmadaUGS118
KnowMe118
C9.Mang0104
QueenE62
Dewaltoss4
trigger1
fpsfer 1
Organizations
StarCraft 2
angryscii 31
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• davetesta16
• Reevou 4
• IndyKCrew
• sooper7s
• Migwel
• AfreecaTV YouTube
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Pr0nogo 6
• Michael_bg 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV473
• masondota2268
League of Legends
• Nemesis4110
• Jankos1321
• TFBlade772
Counter-Strike
• imaqtpie745
• Shiphtur180
Upcoming Events
PiGosaur Monday
5h 39m
Afreeca Starleague
15h 39m
hero vs Alone
Royal vs Barracks
Replay Cast
1d 5h
The PondCast
1d 15h
WardiTV Summer Champion…
1d 16h
Replay Cast
2 days
LiuLi Cup
2 days
MaxPax vs TriGGeR
ByuN vs herO
Cure vs Rogue
Classic vs HeRoMaRinE
Cosmonarchy
2 days
OyAji vs Sziky
Sziky vs WolFix
WolFix vs OyAji
BSL Team Wars
3 days
Team Hawk vs Team Dewalt
BSL Team Wars
3 days
Team Hawk vs Team Bonyth
[ Show More ]
SC Evo League
3 days
TaeJa vs Cure
Rogue vs threepoint
ByuN vs Creator
MaNa vs Classic
Maestros of the Game
3 days
ShoWTimE vs Cham
GuMiho vs Ryung
Zoun vs Spirit
Rogue vs MaNa
[BSL 2025] Weekly
3 days
SC Evo League
4 days
Maestros of the Game
4 days
SHIN vs Creator
Astrea vs Lambo
Bunny vs SKillous
HeRoMaRinE vs TriGGeR
BSL Team Wars
5 days
Team Bonyth vs Team Sziky
BSL Team Wars
5 days
Team Dewalt vs Team Sziky
Monday Night Weeklies
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSLAN 3
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 1
Acropolis #4 - TS1
SEL Season 2 Championship
WardiTV Summer 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL Season 18: Qualifier 2
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
Sisters' Call Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.