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MOBA & SC2 Mindset crossover, "imaginary player"

Blogs > Surili
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Surili
Profile Blog Joined March 2011
United Kingdom1141 Posts
November 15 2013 10:51 GMT
#1
So i wrote a piece that tried to incorporate the ideas of "the imaginary player" for both MOBA and SC2 players, in order to show low level players HOW TO THINK about strategies, and i didn't know where to get feedback from good players about it, so i thought i'd post it here.

My thoughts on SC2John's excellent post (look in the spoiler), so that MOBA players can see that it is relevant to them too. I will use an SC2 example at the bottom to help those who play both games:

+ Show Spoiler +
http://www.teamliquid.net/forum/viewmessage.php?topic_id=435534


The art of the imaginary player, and knowing WHEN and HOW you plan to win:

This is where due to unknown information you have to make wide decisions that incorporate all potentials.

The first thing this requires is a large amount of understanding and experience of the game itself.

Then how does this apply? Think about team drafting.

The important skill for the player(s) picking is to be able to work out any potential builds (strategies/game plans) the other team is trying to do as they pick their hero. To give an example from dota (and i'd appreciate a good lol player giving a lol example, as i'm sure it applies):
After the 3rd pick, the other team has chosen venge, luna and dazzle.

There are lots of possibilities from here.
One of those possibilities might be that they plan on running an aura team. However, due to the dazzle pick this might not be that obvious. There is still a lot of information that is unavailable.

They might just like venge and luna, and are going to go ahead and try to play what i like to call pub-standard, 2-1-2, where people pick heroes that work well as a combo for laning and don't think about the wider plan.

What is important here in the context of the imaginary player is not to think about what they are ACTUALLY thinking. Only what they COULD be thinking, no matter how likely. Sure, near the bottom of the ladder they might just be picking heroes/champions based on what they feel like doing, but that doesn't matter, because at BEST they will do a shitty version of what you are thinking about. React based on their best possible decision, while leaving yourself open to a wider set of choices.

The key here is to RULE OUT STRATEGIES. In this example, we KNOW they aren't doing a mass aoe team fight winning team. So you don't need to pick warlock to fuck up a potential enigma pick. Sure, they MIGHT pick enigma, but in this team enigma would be BAD, so don't prepare for it, a normal, well rounded team will crush this hard regardless. A good idea might be to pick a caster heavy team and try to dominate the early mid game will high burst spells vs his low hp, low burst team. The key here would be to win in the mid game.

This is why the logic that less good starcraft players use when they say: "Ah, but scouting in gold league doesn't matter because they might just be doing stupid things" is bad logic.

To give another concrete example: I scout a Terran who has taken double gas before expanding and put 3 in each geyser. I immediately rule out a bio push with early stim but no medivacs. I have had players say to me, but he MIGHT still push and just not use his gas. Yes that is true. And if he does it will be 3 minutes late and with almost no units. In the mean time, your preparation for a 1-1-1 or helbat/mine drop was much more effective, and the units you built to deal with that are enough to hold off his much delayed push.


I hope this hasn't been too all over the place and it has been helpful in clarifying thoughts you probably have already had but not been able to put into words.

The world is ending what should we do about it?
mizU
Profile Blog Joined April 2010
United States12125 Posts
November 15 2013 20:39 GMT
#2
why would an enigma pick be bad?
they could just be doing a 5 man push strat
in that case you need good early counter push, not early "burst"
if happy ever afters did exist <3 @watamizu_
Surili
Profile Blog Joined March 2011
United Kingdom1141 Posts
November 16 2013 00:58 GMT
#3
On November 16 2013 05:39 mizU wrote:
why would an enigma pick be bad?
they could just be doing a 5 man push strat
in that case you need good early counter push, not early "burst"


A burst damage strategy is actually really strong against that as well. Especially against the heroes i suggested, especially if they were teamed with a high hp decent initiator str hero like clockwerk or axe for instance, especially if built for high physical defence, as no hero will die fast on the defending team, and the enigma team would simply fail to kill anything except maybe the initiator, and the rest of the initiator's team would insta gib each of the low hp high physical damage pushing team.

I also quite dislike Enigma in pushing teams, as his minions feed a lot of gold, as well has having an ultimate that is designed for AOE team fights not individual physical damage dealing, while i like pushing teams that are either mass healer or mass minions. My personal favourite pushing team is probably Chen, Dazzle, LoA, Warlock, and then the last is flexible, krobelus is a good pick.
The world is ending what should we do about it?
HolyExlxF
Profile Joined March 2011
United States256 Posts
November 16 2013 06:39 GMT
#4
I agree. Thinking the former panders to the ideal of the worst of your opponents, and I don't think it's smart to play assuming your opposition's poor play.
ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ ᕕ( ᐛ )ᕗ
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