• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:46
CET 02:46
KST 10:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets0$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)15Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1823
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list? Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) $25,000 Streamerzone StarCraft Pro Series announced WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
[ASL21] Potential Map Candidates Potential ASL qualifier breakthroughs? A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Awesome Games Done Quick 2026! Mechabellum Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2016 users

Sentry-first PvP

Blogs > SC2John
Post a Reply
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
August 14 2013 17:02 GMT
#1
Going Sentry First in PvP:
(Is FE the new PvP meta??)


Some PvP Threats:
+ Show Spoiler +
1) Warpgate attacks
-10-gate 3-gate: ~5:20
-4-gate: ~5:45
-3-4 gate pressure: ~6:00-6:30

2) tech attacks
-blink: ~7:00
-DTs: ~6:40
-Proxy oracle: ~5:15-5:45

3) Later attacks/all-ins (~7:30+)
phoenix all-ins
immortal all-ins
void ray all-ins
4-gate DT all-ins
colossus all-ins
warp prism all-ins
3-4 gate pressure
blink stalkers, &tc.


Some Timings:
+ Show Spoiler +
(possible core scout with probe)
@~3:50 -> warpgate/MsC/sentry
First sentry out @4:30
Hallucination scout @6:00
*(suggested probe scout @6:30)*
Followup hallucination scout @~7:15

1) Spotting front w/ MsC/probe
@5:20: 80 energy, MsC @90 energy
@5:45: 95 energy, MsC @100 energy

2) Hallucination scout
3-5 gateway units (stalker/sentry)
Photon Overcharge available
Warp gate finishes ~6:30 (at the latest)
Robo down by 6:00 (at the latest)
@7:00 -> observer OR immortal
Approximately 3 FF for DTs
Followup scout available ~7:00-7:30

3) Scouted via hallucination
3-5 FF available, 150-200 MsC energy
Counter-tech available



Looking at these timings, I feel it's very possible to open with MsC/sentry and, using minimal scouting, be safe to pretty much all threats coming your way. The only key information missing here is knowing whether your opponent is going for a late expansion or an all-in, which can easily be scouted with a probe ~6:30.

Knowing this, though, it's safe to assume that a fast expansion (1 or 2-gate expansion) is completely viable in this matchup if you open with a sentry first. I think it's also possible to substitute a stargate in place of the robo; while this playstyle might be a little more unstable comparatively, it might be an interesting way to mix up your play on the same sentry-first FE principle.




_

*
StrategyAllyssa Grey <3<3
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
August 14 2013 17:20 GMT
#2
You haven't actually made an argument.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2013-08-14 17:26:56
August 14 2013 17:24 GMT
#3
I usually 1Gate FE into Blink Stalker, but this sounds great.

One question though, how do you deal with proxy 2Gate? Even with the MSC the Zealots will still do damage. Or does the Sentry pop early enough and stall enough time with FF?
Paljas
Profile Joined October 2011
Germany6926 Posts
August 14 2013 17:46 GMT
#4
You have zero map presence and potential to be agressive with sentry first.
it dont like it really because of this.

however, players like rain used sentry first robo builds, so it is surely a viable build to go sentry first
TL+ Member
Poo
Profile Blog Joined August 2010
Canada536 Posts
Last Edited: 2013-08-15 00:23:59
August 15 2013 00:17 GMT
#5
Yeah you're right about moco being good vs timings. Tbh the sentry isn't even that necessary 1b v 1b since you can turtle behind a nexus cannon anyways. If you rush a fast mothership core before you spend gas on other things, faster 1b all-ins shouldn't really work since they're so delayed by nexus cannon & after you'll have better tech if you're playing a build optimally.


edit:

also. that doesn't make FE the new meta.. it just makes it so cheesy 1b all-ins are less frequent and effective. There are other ways to punish FE builds.
Try hard or don't try at all.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
Last Edited: 2013-08-15 01:08:23
August 15 2013 01:06 GMT
#6
On August 15 2013 02:20 CosmicSpiral wrote:
You haven't actually made an argument.


This isn't an argument, it's a blog post of my notes. But if you want an thesis, it was simply: A fast expansion in PvP is made viable and safe with minimal scouting by the combination of a sentry first and MsC.

On August 15 2013 02:24 Antylamon wrote:
I usually 1Gate FE into Blink Stalker, but this sounds great.

One question though, how do you deal with proxy 2Gate? Even with the MSC the Zealots will still do damage. Or does the Sentry pop early enough and stall enough time with FF?


Hmm, interesting. In my experience, the problem with going for something like blink stalkers or DTs after fast expanding is that you open yourself to instant death if your opponent opens DTs (or if you're a robo for ONLY 2 observers, you're wasting that facility).

As for dealing with cheese such as proxy 2-gate and cannon rushes, etc., I did not include them in this because that comes before making MsC/sentry. If you scout a proxy gate(s), you should definitely do the normal response of building a second gateway and chronoboosting out zealots or just defending with MsC/stalker and skipping over the whole "sentry first" idea completely.

On August 15 2013 02:46 Paljas wrote:
You have zero map presence and potential to be agressive with sentry first.
it dont like it really because of this.

however, players like rain used sentry first robo builds, so it is surely a viable build to go sentry first


This is true, but that's why it makes sense to fast expand behind a sentry first. By going for a fast 1- or 2-gate expansion, you're already surrendering your map control until later. BTW, if you want to see a really great example of this sentry-first concept, look at Rain vs. Dear in the PL playoffs...Rain does an amazingly strong 2-gate FE that has strong counterattack potential (~7:30).

On August 15 2013 09:17 Poo wrote:
Yeah you're right about moco being good vs timings. Tbh the sentry isn't even that necessary 1b v 1b since you can turtle behind a nexus cannon anyways. If you rush a fast mothership core before you spend gas on other things, faster 1b all-ins shouldn't really work since they're so delayed by nexus cannon & after you'll have better tech if you're playing a build optimally.


edit:

also. that doesn't make FE the new meta.. it just makes it so cheesy 1b all-ins are less frequent and effective. There are other ways to punish FE builds.


The key of going sentry first in this case is that you get a free scout at 6:00 as well as being literally 100% safe against all other timings (except maybe something like super-cheesy proxy stargate void rays or something). The key to going for these super fast expansions is that you can actually hold off 1-base attacks AT YOUR NATURAL, so it's 2-base vs. 1-base and you have the better tech. At worst, you can cancel your nexus for a 100-mineral deficit and still take your expansion at the same time as your opponent. The point is that it's SAFE.

To your endnote: if you look at the lists I put down, you see that I mentioned most of the deadly pressure (and not just cheeses) your opponent can put on you. With proper scouting and reactions you SHOULD be able to deflect those pressures, but like all things in PvP, it all comes down to decision-making and micro whether or not you actually hold. That being said, WHAT OTHER WAYS CAN YOU PUNISH A FE? If most pressure can be deflected with a fast expansion, why wouldn't FE become the new meta? I'm speaking from experience in watching (and cataloging) several PvProleague games as well as from watching the general trends in WCS: I'm seeing fast expands more and more often in PvP, indicating a definite shift in the meta.

____


Thank you all for your posts and considerations! If there's anything further you'd like to discuss or disagree with me about, by all means, go ahead. These are my SC2 notes and thoughts I have about the game; without any kind of opposition, I would never understand things fully.
StrategyAllyssa Grey <3<3
tar
Profile Joined October 2010
Germany991 Posts
August 15 2013 12:20 GMT
#7
I just wonder how this fares against a zealot stalker (stalker) poke? wouldn't this force out FFs that you then lack when a follow up gateway attack hits?

I encounter a lot of those pokes from players who want to do 3gate pressure and obviously ppl who plan on 4 gating.
whoever I pick for my anti team turns gosu
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
August 15 2013 14:56 GMT
#8
On August 15 2013 21:20 tar wrote:
I just wonder how this fares against a zealot stalker (stalker) poke? wouldn't this force out FFs that you then lack when a follow up gateway attack hits?

I encounter a lot of those pokes from players who want to do 3gate pressure and obviously ppl who plan on 4 gating.


Assuming a normal gateway timing (no proxies or anything), you might be looking at a zealot/stalker poke ~5:00-5:30. During this time, you should have at least one forcefield available and a time warp (nexus cannon shortly). If you're going 1-gate, you'll have approximately 3 units out; a 2-gate expansion should definitely have 3 units out. You may have to cut the zealot off with a FF and focus it down, but overall, you should be fine. In the Rain build I've been looking at, you will have a MsC, a sentry, and 2 stalkers by the time a normal poke hits, which is more than enough to deflect it.

Proxies or 10-gates might be a different story. I think in those types of situations just need to be identified early so you know exactly what you're up against. ...10-gate into 3-gate pressure might be a hard counter to sentry-first PvP. It's possible. Assuming you DO manage to keep the stalker/zealot poke away, though, you're 100% safe against any kind of gateway pressure like 4-gate or 3-gate pressure between FF and nexus cannon.

Sidenote: I don't know if I was clear or not, but you should be able to hold gateway aggression because your initial sentry SHOULD survive, and because you should be making more than 1 sentry (as it's a fast expand build). This means that you should have a healthy 3-5 forcefields (45-75sec) at the time an attack comes, plus a nexus cannon (additional 60 seconds) if you should ever somehow run out of forcefields. That means that a normal 4-gate, at worst, could be delayed by nearly 2 minutes (~7:45), lolololol.
StrategyAllyssa Grey <3<3
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
01:00
#64
PiGStarcraft518
SteadfastSC64
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft518
SteadfastSC 64
CosmosSc2 62
RuFF_SC2 0
StarCraft: Brood War
Artosis 738
Shuttle 120
Sexy 28
NaDa 27
ggaemo 16
Dota 2
capcasts171
League of Legends
C9.Mang0341
Counter-Strike
summit1g7283
shahzam605
minikerr40
Super Smash Bros
hungrybox1180
Mew2King60
PPMD32
Other Games
taco 286
Sick201
XaKoH 183
ViBE144
Maynarde120
ToD55
Liquid`Ken5
Organizations
Other Games
gamesdonequick2702
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 86
• Mapu22
• HeavenSC 8
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• IndyKCrew
StarCraft: Brood War
• HerbMon 35
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22108
League of Legends
• Doublelift4972
Other Games
• Scarra2829
• imaqtpie2321
Upcoming Events
WardiTV Invitational
10h 14m
The PondCast
1d 8h
OSC
1d 10h
OSC
2 days
All Star Teams
3 days
INnoVation vs soO
sOs vs Scarlett
uThermal 2v2 Circuit
3 days
All Star Teams
4 days
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
4 days
OSC
4 days
Replay Cast
5 days
[ Show More ]
Wardi Open
5 days
Liquipedia Results

Completed

Proleague 2026-01-13
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.