• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:51
CEST 05:51
KST 12:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (Aug 3-9): Protoss get shut out4RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64
StarCraft 2
General
SC4ALL: II Talent Announcement! Weekly Cups (Aug 3-9): Protoss get shut out SC4ALL II: StarCraft 2 Player Announcement 5/8 Protoss AoE skill expression August World Ranking: Clem climbs to #2
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
Michaelbg appreciation thread BW General Discussion How FlaSh Nearly Forfeited MSL Finals being late ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament KCM Race Survival 2026 Season 3 Escore Tournament - Season 3
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation General RTS Discussion Thread Diablo 2 thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread The Letting Off Steam Thread Iain M Banks Says He Has Cancer And Months To Live Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Are High-Level Gamers more A…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8806 users

Sentry-first PvP

Blogs > SC2John
Post a Reply
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
August 14 2013 17:02 GMT
#1
Going Sentry First in PvP:
(Is FE the new PvP meta??)


Some PvP Threats:
+ Show Spoiler +
1) Warpgate attacks
-10-gate 3-gate: ~5:20
-4-gate: ~5:45
-3-4 gate pressure: ~6:00-6:30

2) tech attacks
-blink: ~7:00
-DTs: ~6:40
-Proxy oracle: ~5:15-5:45

3) Later attacks/all-ins (~7:30+)
phoenix all-ins
immortal all-ins
void ray all-ins
4-gate DT all-ins
colossus all-ins
warp prism all-ins
3-4 gate pressure
blink stalkers, &tc.


Some Timings:
+ Show Spoiler +
(possible core scout with probe)
@~3:50 -> warpgate/MsC/sentry
First sentry out @4:30
Hallucination scout @6:00
*(suggested probe scout @6:30)*
Followup hallucination scout @~7:15

1) Spotting front w/ MsC/probe
@5:20: 80 energy, MsC @90 energy
@5:45: 95 energy, MsC @100 energy

2) Hallucination scout
3-5 gateway units (stalker/sentry)
Photon Overcharge available
Warp gate finishes ~6:30 (at the latest)
Robo down by 6:00 (at the latest)
@7:00 -> observer OR immortal
Approximately 3 FF for DTs
Followup scout available ~7:00-7:30

3) Scouted via hallucination
3-5 FF available, 150-200 MsC energy
Counter-tech available



Looking at these timings, I feel it's very possible to open with MsC/sentry and, using minimal scouting, be safe to pretty much all threats coming your way. The only key information missing here is knowing whether your opponent is going for a late expansion or an all-in, which can easily be scouted with a probe ~6:30.

Knowing this, though, it's safe to assume that a fast expansion (1 or 2-gate expansion) is completely viable in this matchup if you open with a sentry first. I think it's also possible to substitute a stargate in place of the robo; while this playstyle might be a little more unstable comparatively, it might be an interesting way to mix up your play on the same sentry-first FE principle.




_

*
StrategyAllyssa Grey <3<3
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
August 14 2013 17:20 GMT
#2
You haven't actually made an argument.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2013-08-14 17:26:56
August 14 2013 17:24 GMT
#3
I usually 1Gate FE into Blink Stalker, but this sounds great.

One question though, how do you deal with proxy 2Gate? Even with the MSC the Zealots will still do damage. Or does the Sentry pop early enough and stall enough time with FF?
Paljas
Profile Joined October 2011
Germany6926 Posts
August 14 2013 17:46 GMT
#4
You have zero map presence and potential to be agressive with sentry first.
it dont like it really because of this.

however, players like rain used sentry first robo builds, so it is surely a viable build to go sentry first
TL+ Member
Poo
Profile Blog Joined August 2010
Canada536 Posts
Last Edited: 2013-08-15 00:23:59
August 15 2013 00:17 GMT
#5
Yeah you're right about moco being good vs timings. Tbh the sentry isn't even that necessary 1b v 1b since you can turtle behind a nexus cannon anyways. If you rush a fast mothership core before you spend gas on other things, faster 1b all-ins shouldn't really work since they're so delayed by nexus cannon & after you'll have better tech if you're playing a build optimally.


edit:

also. that doesn't make FE the new meta.. it just makes it so cheesy 1b all-ins are less frequent and effective. There are other ways to punish FE builds.
Try hard or don't try at all.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
Last Edited: 2013-08-15 01:08:23
August 15 2013 01:06 GMT
#6
On August 15 2013 02:20 CosmicSpiral wrote:
You haven't actually made an argument.


This isn't an argument, it's a blog post of my notes. But if you want an thesis, it was simply: A fast expansion in PvP is made viable and safe with minimal scouting by the combination of a sentry first and MsC.

On August 15 2013 02:24 Antylamon wrote:
I usually 1Gate FE into Blink Stalker, but this sounds great.

One question though, how do you deal with proxy 2Gate? Even with the MSC the Zealots will still do damage. Or does the Sentry pop early enough and stall enough time with FF?


Hmm, interesting. In my experience, the problem with going for something like blink stalkers or DTs after fast expanding is that you open yourself to instant death if your opponent opens DTs (or if you're a robo for ONLY 2 observers, you're wasting that facility).

As for dealing with cheese such as proxy 2-gate and cannon rushes, etc., I did not include them in this because that comes before making MsC/sentry. If you scout a proxy gate(s), you should definitely do the normal response of building a second gateway and chronoboosting out zealots or just defending with MsC/stalker and skipping over the whole "sentry first" idea completely.

On August 15 2013 02:46 Paljas wrote:
You have zero map presence and potential to be agressive with sentry first.
it dont like it really because of this.

however, players like rain used sentry first robo builds, so it is surely a viable build to go sentry first


This is true, but that's why it makes sense to fast expand behind a sentry first. By going for a fast 1- or 2-gate expansion, you're already surrendering your map control until later. BTW, if you want to see a really great example of this sentry-first concept, look at Rain vs. Dear in the PL playoffs...Rain does an amazingly strong 2-gate FE that has strong counterattack potential (~7:30).

On August 15 2013 09:17 Poo wrote:
Yeah you're right about moco being good vs timings. Tbh the sentry isn't even that necessary 1b v 1b since you can turtle behind a nexus cannon anyways. If you rush a fast mothership core before you spend gas on other things, faster 1b all-ins shouldn't really work since they're so delayed by nexus cannon & after you'll have better tech if you're playing a build optimally.


edit:

also. that doesn't make FE the new meta.. it just makes it so cheesy 1b all-ins are less frequent and effective. There are other ways to punish FE builds.


The key of going sentry first in this case is that you get a free scout at 6:00 as well as being literally 100% safe against all other timings (except maybe something like super-cheesy proxy stargate void rays or something). The key to going for these super fast expansions is that you can actually hold off 1-base attacks AT YOUR NATURAL, so it's 2-base vs. 1-base and you have the better tech. At worst, you can cancel your nexus for a 100-mineral deficit and still take your expansion at the same time as your opponent. The point is that it's SAFE.

To your endnote: if you look at the lists I put down, you see that I mentioned most of the deadly pressure (and not just cheeses) your opponent can put on you. With proper scouting and reactions you SHOULD be able to deflect those pressures, but like all things in PvP, it all comes down to decision-making and micro whether or not you actually hold. That being said, WHAT OTHER WAYS CAN YOU PUNISH A FE? If most pressure can be deflected with a fast expansion, why wouldn't FE become the new meta? I'm speaking from experience in watching (and cataloging) several PvProleague games as well as from watching the general trends in WCS: I'm seeing fast expands more and more often in PvP, indicating a definite shift in the meta.

____


Thank you all for your posts and considerations! If there's anything further you'd like to discuss or disagree with me about, by all means, go ahead. These are my SC2 notes and thoughts I have about the game; without any kind of opposition, I would never understand things fully.
StrategyAllyssa Grey <3<3
tar
Profile Joined October 2010
Germany991 Posts
August 15 2013 12:20 GMT
#7
I just wonder how this fares against a zealot stalker (stalker) poke? wouldn't this force out FFs that you then lack when a follow up gateway attack hits?

I encounter a lot of those pokes from players who want to do 3gate pressure and obviously ppl who plan on 4 gating.
whoever I pick for my anti team turns gosu
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
August 15 2013 14:56 GMT
#8
On August 15 2013 21:20 tar wrote:
I just wonder how this fares against a zealot stalker (stalker) poke? wouldn't this force out FFs that you then lack when a follow up gateway attack hits?

I encounter a lot of those pokes from players who want to do 3gate pressure and obviously ppl who plan on 4 gating.


Assuming a normal gateway timing (no proxies or anything), you might be looking at a zealot/stalker poke ~5:00-5:30. During this time, you should have at least one forcefield available and a time warp (nexus cannon shortly). If you're going 1-gate, you'll have approximately 3 units out; a 2-gate expansion should definitely have 3 units out. You may have to cut the zealot off with a FF and focus it down, but overall, you should be fine. In the Rain build I've been looking at, you will have a MsC, a sentry, and 2 stalkers by the time a normal poke hits, which is more than enough to deflect it.

Proxies or 10-gates might be a different story. I think in those types of situations just need to be identified early so you know exactly what you're up against. ...10-gate into 3-gate pressure might be a hard counter to sentry-first PvP. It's possible. Assuming you DO manage to keep the stalker/zealot poke away, though, you're 100% safe against any kind of gateway pressure like 4-gate or 3-gate pressure between FF and nexus cannon.

Sidenote: I don't know if I was clear or not, but you should be able to hold gateway aggression because your initial sentry SHOULD survive, and because you should be making more than 1 sentry (as it's a fast expand build). This means that you should have a healthy 3-5 forcefields (45-75sec) at the time an attack comes, plus a nexus cannon (additional 60 seconds) if you should ever somehow run out of forcefields. That means that a normal 4-gate, at worst, could be delayed by nearly 2 minutes (~7:45), lolololol.
StrategyAllyssa Grey <3<3
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#94
PiGStarcraft504
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft504
WinterStarcraft427
RuFF_SC2 199
ProTech72
FoxeR 14
StarCraft: Brood War
Rain 3878
GuemChi 2296
Dota 2
febbydoto38
League of Legends
JimRising 596
Counter-Strike
summit1g9186
taco 410
minikerr59
Super Smash Bros
hungrybox1806
Mew2King213
Other Games
C9.Mang0480
Maynarde117
ViBE103
Organizations
Other Games
gamesdonequick879
BasetradeTV60
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH290
• Hupsaiya 64
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• RayReign 120
• Azhi_Dahaki8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota271
League of Legends
• Scarra1934
Upcoming Events
Replay Cast
5h 9m
Kung Fu Cup
7h 9m
Replay Cast
20h 9m
The PondCast
1d 6h
OSC
1d 9h
Replay Cast
1d 20h
Escore
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
OSC
4 days
[ Show More ]
Afreeca Starleague
5 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
5 days
The Patches Monday
5 days
Afreeca Starleague
6 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-08-10
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.