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Hi all! I've been wanting to write a blog for a long time now, so I thought I'd go ahead and finally make one
First of all, I'll start with a quick introduction of myself. I am just turning 22 and am a hardcore SC2 fan. I reached high masters in WoL when I was practicing a lot, but have since cut down a lot of my practice time as real life took over . I have made a few guides for SC2- such as my TvZ guide on the SC2 Strategy section, and also a marine splitting video guide which became fairly popular- it's the first result on youtube if you search for "marine splitting guide".
But over the last few years my passion has been something else - Music Production. It's been my hobby for the last 4 or so years, and even though I currently work a full time job I spend my evenings and weekends making electronic music.
Getting into the music industry is a bit daunting though. For example, If you want to become a professional gamer, you have hundreds of guides to follow and replays to watch and learn from, but in the music industry everything is kinda kept a secret and hardly any pros make guides on it. If anyone has some tips to share on it then please say
I haven't really shown anyone my music for a long time since I have been focusing so hard on improving my production skills - Also, I don't have many real life friends that I can show my music to (I spend most of my time making music or gaming). I would really like some help from you guys. Please check out http://soundcloud.com/mongoose-sounds/ if you have the time and see if you like it - My latest tune even includes some samples from SC2 casters ! Thanks
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I like it. I would play up the funky melodic side and actual progressions as much as you can if you want to differentiate from the 5million bedroom dubstep producers doing brostep electrostep kind of stuff right now. You do have a bit of an interesting twist so I would accentuate that stuff as much as you can and maybe dial back on the prominence of the fat bass which used to be cool but now everyone and their brother can do it. Try to find or make some interesting synth sounds that specifically you haven't heard used all over the place. You have to be memorable, not just as good as everyone else. The chiptune influence is also a bit overplayed at the moment. I mean if you really are attached to it then go for it, but its gonna me hard to stand out from the crowd.
You're pretty solid, I think you could totally get a release on a small label if you finished some interesting tracks.
For an unsigned and I presume self mastered artist your production skills are good, definitely good enough to approach a label. I doubt they will improve much unless you get signed and actually get professionally mastered and can learn from that process, or go to music tech school. Your technical skill is not what's holding you back in my opinion.
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I like the first song quite a bit dude! The only advice I could imagine being of any worth is to study all the genres of music you can possibly put time into. All the great composers I know of had very strong grounding in traditional and classical music composition, and could play many instruments at a high skill level.
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On August 10 2013 06:19 CecilSunkure wrote: I like the first song quite a bit dude! The only advice I could imagine being of any worth is to study all the genres of music you can possibly put time into. All the great composers I know of had very strong grounding in traditional and classical music composition, and could play many instruments at a high skill level.
There are tons of amazing musicians who can't play any traditional instruments proficiently. Sure its definitely nice to be able to, allows you to jam out and throw idea out there faster. But the computer is an instrument in itself nowadays.
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Ya bro, I am enjoing your stuffs right now. I do agree a lot with sob3k. You have some skills, and I feel the more stuff you make, the more you will find your own style.... or whatever you wanna call it. I wish you the best of luck. I am way jealous and have wanted to do this for the longest time, but still haven't made the time commitment.
Edit: You ever make any trap music? I am kinda obsessed with that right now.
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Nice man. Just keep having fun and keep putting stuff out there, making yourself heard. I have no idea how musicians are making it these days, but putting your stuff on a monetised YouTube channel seems as good a way as any.
Have you thought about finding a singer to work with? Having a vocal track can really turn a tune into something on another level.
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I really like your stuff. You have your EQs and Compression down pretty good, your sound space design isn't too bad and your reverbs help fill the space without overpowering or mudding up your mix. Just make sure you're making your individual parts flow well as a song and I think you're well on your way to finding some success. Keep writing and keep up the good work, one day I'm hoping to get to the point you're at.
I gave you a follow, hoping to see more stuff from you soon.
On August 10 2013 06:19 CecilSunkure wrote: I like the first song quite a bit dude! The only advice I could imagine being of any worth is to study all the genres of music you can possibly put time into. All the great composers I know of had very strong grounding in traditional and classical music composition, and could play many instruments at a high skill level. deadmau5 couldn't tell you the notes in the G major scale and Zedd was a child prodigy. There are all sorts of people who have succeeded in the electronic music business and the only thing they have in common is the hard work they put into getting there.
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Thanks for the nice comments guys! This is just the kind of confidence boost will help me to keep believing in myself.
@sob3k I agree, the only way to stand out is to have a unique style, and that is something I'll try to bring out more. The brostep stuff is kinda getting old now.
@deathly Yea I would really like to get some vocals but I don't know anyone willing to do this. I'd be interesting in any kind of vocals really, whether it is male or female, singing or rapping.
As for the classical music training etc, I do actually have a background as a musician - I play the piano at quite a high level and used to be a drummer in a band. This helps a little but what actually matters most in producing is the mixing and sound space design (or whatever you want to call it) and that can only be learned from experience.
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