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Game development diary, entry # 2

Blogs > Avaroth
Post a Reply
Avaroth
Profile Blog Joined April 2012
Finland44 Posts
August 07 2013 17:04 GMT
#1
Howdy!

I started a game development diary on my hobby/learning project last week with some design talk: http://www.teamliquid.net/blogs/viewblog.php?id=423402. In brief it is an arcade single player FPS made with Unity3D.

First version is playable directly on your browser here:
PLAY Glass 0.0.2 (working title)

you need the Unity Webplayer installed (it's like 5mb). If you don't have it it should prompt you to download it. Please keep in mind this is only the first playable prototype build and I aim to release a new one here on Wednesday each week.

If you encounter problems you can download the .unity3d file itself here. Open that on a browser and it should work.

If you try it out please post your comments (and highscore!) here.

I ended up changing and simplifying the reload mechanic because I realized you just don't want the player to change hand position from WASD+Mouse during action. It would be way too clunky and breaks the flow of the action. This current one is definitely not the final implementation and it still needs a lot of work but it's a start.

There are plenty of bugs to go around and most of the stuff in it are still placeholders. You might recognize the gun and hand from somewhere... If the game starts to shape up into something I will of course get proper assets done. As planned, I did not spend much effort on making a fun test map, and it shows. Try to ignore the glaring problems as best you can and focus on testing the concept itself.

Some known issues and stuff
- Reloading is instantaneous and you can keep shooting while reloading
- The reload sound does not match the animation, there are some bugs with the bullet display as I first had only 5 bullets per reload but changed it to 15 last minute
- It might not display correctly depending on your resolution (if this happens download the .unity3d file and open that on a browser and it should work) / specs / OS / God knows what else
- It works on Chrome and Firefox but not IE at the moment, at least for me

I delivered on the points I promised last week but - as mentioned - simplified the reload/bullet mechanics a lot. There will be a new and improved version next week where I will focus on improving the core gameplay, namely the feeling of movement and shooting:

- Shooting effects (muzzle flash, sounds, etc) improved
- Reloading improved
- Bunny hopping added
- Double jumping added
- General controls and feeling improved

Thank you for reading and an even bigger thanks to everyone who dares to test the game and give their feedback and comments!

PS. just as I'm posting this I realized the Quit Button doesn't do jack shit because you're in browser instead of running a client. Herp derp.

****
My garden is well. How is yours?
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