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Active: 1518 users

Oculus Rift: First impressions - Page 2

Blogs > shindigs
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Prev 1 2 3 Next All
Ichabod
Profile Joined May 2010
United States1659 Posts
August 04 2013 21:29 GMT
#21
Thanks for sharing your experience, the native-supported games sound pretty awesome (hopefully it's not too difficult to build-in and there will be widespread support in the coming years.)

I wonder how long it will take for a low-latency wireless version, but I would presume that battery and the connection are large technical hurdles.

I hope they can implement augmented reality into one of the future versions, there's so much that can be done with even just a Kinect attached to a head-mounted screen.
Vaelone
Profile Blog Joined February 2011
Finland4400 Posts
August 04 2013 21:39 GMT
#22
This is one of those things that would be cool to try out once, but I wouldn't actually want to own one and play with it frequently.
snively
Profile Blog Joined August 2011
United States1159 Posts
August 04 2013 21:56 GMT
#23
SWORD ART ONLINE
MY BODY IS READY
My religion is Starcraft
shindigs
Profile Blog Joined May 2009
United States4795 Posts
Last Edited: 2013-08-04 22:00:50
August 04 2013 21:57 GMT
#24
On August 05 2013 00:00 BisuDagger wrote:
Show nested quote +
On August 04 2013 22:30 beg wrote:
i dare you to play amnesia!

I had that thought too. Major motion sickness there!

As a game developer I felt like you named most of the pitfalls I anticipate this hardware to have. I'm still question if there is a market for the oculus rift or is it just something to have cause its cool.


As more games begin shipping with native support along with the consumer having a much higher resolution, I really believe this will be a game changer.

I also found a javascript library called vr.js that renders WebGL graphics so you can view it with the oculus. I tried it out yesterday and it works amazingly. I think you need a rift to try the demos but the tech is all there: https://github.com/benvanik/vr.js

I think I'll make my next post about cool applications on the web with the Rift. Already found an awesome Google Street View app - http://steeve.github.io/oculusstreetview/?lat=48.858724&lng=2.301134999999931&q=3&s=true&heading=102.34297347739098
Photographer@shindags || twitch.tv/shindigs
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
August 04 2013 22:49 GMT
#25
Time to play Amnesia.
Spec
Profile Blog Joined July 2009
Taiwan931 Posts
August 04 2013 23:08 GMT
#26
You should marry your girlfriend.
Eye for an eye make the world go blind - Gandhi
Ludomancer
Profile Joined August 2013
2 Posts
Last Edited: 2013-08-05 03:47:48
August 05 2013 03:22 GMT
#27
I was just playing sc2 with my dev kit.. I just wish I could figure out a way to bind the motion tracking to camera movement so I could look around the map with my head. ie look up to the right and you'd see the top right corner of the map.
Anyone have any ideas?
This would be really nice with Dota 2 also as you can design custom UIs that might work better with the rift.
btw the units were really popping off the screen :p
shindigs
Profile Blog Joined May 2009
United States4795 Posts
August 05 2013 04:11 GMT
#28
How'd you get SC2 working with the dev kit? :O
Photographer@shindags || twitch.tv/shindigs
Ludomancer
Profile Joined August 2013
2 Posts
Last Edited: 2013-08-05 04:45:18
August 05 2013 04:27 GMT
#29
I was using a program called deskope.. cuz when you leave rift apps you have to take the rift off to be able to do anything.
This program creates a virtual desktop and lets you look around it.. Then I ran sc2 / dota in windowed mode full screen which I'm sure you do already if you're using xsplit to stream on twitch. Also helps if you bind a short cut to deskope so you can run it from anywhere with the rift still on. Tip: rift needs to be in extended desktop mode not duplicate.
Found it worked best when zoomed far out between 30-50%... kinda rediculous atm but it's cool seeing stuff in 3D
props to the creator Angel Avila
YT /watch?v=QhjTNwa-6f8

I was lmao which was making the screen shake all over the place lol
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
August 05 2013 09:13 GMT
#30
Well done sir, thanks for the write up
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Sermokala
Profile Blog Joined November 2010
United States14047 Posts
August 05 2013 18:11 GMT
#31


ccp is planning on making an occulus rift space dog fighting game. should be pretty cool.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
TheMooseHeed
Profile Joined July 2010
United Kingdom535 Posts
August 05 2013 18:41 GMT
#32
Maybe oasis is closer than I thought
''Swarm hosts are the worst thing in the world, I mean terrorism is pretty bad but swarmhosts are worse'' IdrA on ZvZ
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
August 05 2013 20:21 GMT
#33
Playing games life Freespace with this would be so cool
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
August 05 2013 21:55 GMT
#34
Your girlfriend's a keeper! :D

This is definitely really interesting though. I've given given a lot of thought to how different from real like a normal keyboard/mouse input is, as far as perspective and vision. I get motion sickness kinda easily though, so I'm definitely a little worried about how the oculus rift would work for me I blew the device off at first as a gimmick, but it really seems quite amazing and/or legitimate based on everything I've heard. It's really where we could be headed. Still wonder how we might be able to reconcile the visual display versus our movements, though. One day there might be a way that truly links to our brain or something, that lets us believe we are experiencing certain sensory inputs.
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
shindigs
Profile Blog Joined May 2009
United States4795 Posts
August 05 2013 23:17 GMT
#35
At the moment I've managed to "detach" myself to keep myself grounded in the real world, but that doesn't detract from really awesome moments in the game where you really feel like you're inhabiting the world. It took myself a few days to get used to the experience, but after that I feel pretty good at playing really fast paced FPS games. Ginger ale or anything ginger will help with motion sickness.

I tried to play some airplane sims and I actually got a bit queasy from that, so I'll probably need to ease myself into that as well.
Photographer@shindags || twitch.tv/shindigs
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
August 07 2013 07:21 GMT
#36
Definitely going to buy the oculus rift when it hits the consumer level... sounds so exiting but theres no way of truly knowing until I try it out for myself!
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Jetaap
Profile Blog Joined November 2010
France4814 Posts
Last Edited: 2013-08-07 13:37:22
August 07 2013 13:12 GMT
#37
Got my rift yesterday after a long wait. I was a bit sick before I even started using it so i'm trying to do it slowly. I started with titans of space, was a really cool demo to show to non gamers and it really showcase the sense of scale that only vr can bring. And it's in fucking space, who doesn't like space seriously?
After that I tried the rift coaster, meh as people said it's kind of overated. Ocean rift was kind of cool, but not really breathtaking.
This morning i tried Museum of the microstar it also had a great sense of scale, but has performance issues so it's a bit of a barf machine. It made me a little bit sick (especially jumping) so i tried something calmer, proton pulse rift. I was not expecting much of it but it was amazing to play in the rift, the simple graphics work well and it shows how amazing the head tracking is on the rift. The only issue i had was that i had quite a lot of drifting.

Overall the rift is what I expected, definitely not a consumer product but already an amazing piece of tech. Screen door is an issue, low res as well but the fov is already great, as the head tracking is.
I do feel a bit sick though, but nothing to extreme. I'll wait a bit to try hl2 i want to be in shape to watch ti3 tonight, hard life.

By the way if there are TLers in paris that are really interested to see the rift in action feel free to PM me i'll be in town until next monday probably.

edit: couldn't resist going back to VR, tried the 3D scan girl demo (http://ir-ltd.net/ir-oculus-rift-vr-demo/) , really an impressive piece of tech.
shindigs
Profile Blog Joined May 2009
United States4795 Posts
August 07 2013 19:45 GMT
#38
Each time I went to try HL2, the intro section was the hardest to stomach because if there's no action going on, I focus on the motion sickness. I may suggest jumping into the later parts of the game first if you feel queezy to see if that helps.

Also if you use TriDef, you can watch DotA2 TI3 in 3DDDDDDD, but you can barely read any text :D
Photographer@shindags || twitch.tv/shindigs
Jetaap
Profile Blog Joined November 2010
France4814 Posts
August 07 2013 19:51 GMT
#39
On August 08 2013 04:45 shindigs wrote:
Each time I went to try HL2, the intro section was the hardest to stomach because if there's no action going on, I focus on the motion sickness. I may suggest jumping into the later parts of the game first if you feel queezy to see if that helps.

Also if you use TriDef, you can watch DotA2 TI3 in 3DDDDDDD, but you can barely read any text :D

Ahah i actually tried it in a bot game, unfortunately the rift without head tracking is nothing more than an absolutely horrible 3D display ^^.
Thorakh
Profile Joined April 2011
Netherlands1788 Posts
August 08 2013 22:12 GMT
#40
On August 05 2013 06:56 snively wrote:
SWORD ART ONLINE
MY BODY IS READY

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