• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:09
CEST 05:09
KST 12:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Douyu Cup 2026: $20,000 Legends Event (June 26-28)8[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th156Weekly Cups (May 18-24): MaxPax wins doubles0
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? RSL S6 finale at Blizzcon Oliveira Would Have Returned If EWC Continued Team Liquid Map Contest #22: Results and Winners High level ptr replays? where can I find them?
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
Where is effort ? BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion vespene.gg — BW replays in browser Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8033 users

Forcefield

Blogs > SC2John
Post a Reply
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
Last Edited: 2013-07-30 16:01:25
July 30 2013 16:01 GMT
#1
Hmm...thinking about forcefields today. It's kind of ridiculous how different and 1-sided battles become when you use good FF. In a way, I really like how FF works and it's fun to use, but on the other hand, it really does force protoss into situations where they HAVE to rely on sentries and good FF micro or they lose. This is particularly true in ZvP, where it's just a given that zerg is going to be 50 supply ahead at some point in the game (~13:00-14:00). Kind of ugly :/.

Anyways, looking at some good FF techniques:

1) In conjunction with zealots, to stop retreat. Basically, just sandwiching marine/marauder or immortal/stalker or roach/zergling between zealots and FF. In this situation, not only are the zealots the big damage dealers, but also quite expendable as well.

2) To keep units away/slice the army in half. Generally, this means getting into a choke and FFing the first half of an army, moving back out of range of the other half and then killing the half you sliced off. From what I've learned, the moving back part is SO IMPORTANT. You can also use FF to push away units and keep them out of range (particularly roaches) and use your big damage dealers to kill them off (stalker/immortal/colossus).

3) To clump units up so they either become completely ineffective or colossus/storm fodder. If you block a choke, then place another FF wall behind the first one, you squash a bunch of units in between FF. This is very good in conjunction with colossus because it not only stacks a bunch of units, but also generally stacks them in a perfect line. There are, of course, also FF donuts which can force a bunch of units into a single square.

4) Ramp block. This is obvious, but I think something most players have forgotten about since HotS came out. With a FF or two, you can buy tons of time for yourself without having to fight a big engagement. I think the primary reason why people are generally not throwing down FFs at their natural to slow down attacks and such is that they're relying on photon overcharge to keep them safe and buy them time.

Last note: I'm having a lot of trouble with getting FFs down accurately and quickly, not sure why. It seems like half the time either the sentries are being dumb and trying to walk around my army or somehow the command just doesn't go through on the game. Holding F and clicking quickly in a line SHOULD be the fastest way to FF, but I'm still having trouble. Guess I just need to practice it some more.


_

*
StrategyAllyssa Grey <3<3
Wrongspeedy
Profile Blog Joined August 2010
United States1655 Posts
July 30 2013 22:57 GMT
#2
There are some practice maps that are really good for improving FF skill. If I remember correctly there is even a Blizzard made training exercise that focuses on ramp blocks. There are also some videos floating about of MC basically showing people how to FF correctly in different kinds of situations. IE Different shapes you can make with FF, a "Doughnut" FF for clumping units together for more effective AoE attacks (colossus and storm), and leaving spaces in-between your FF for luring units in. Practicing all those on practice maps or with a friend in custom games will really improve your play as a Toss. Being able to spam different types of FF strategies quickly makes a huge difference.
It is better to be a human dissatisfied than a pig satisfied; better to be Socrates dissatisfied than a fool satisfied.- John Stuart Mill
tl2212
Profile Joined April 2013
Belize731 Posts
July 31 2013 02:35 GMT
#3
practicing forcefield micro is probably one of the most important things for a protoss player. it is one of the only micro techniques they use, and it is VERY important. being able to use 3 forcefields instead of 4 or 5 is a huge difference in some situations, especially at the pro level.
economy over everything
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
July 31 2013 04:24 GMT
#4
On July 31 2013 11:35 tl2212 wrote:
practicing forcefield micro is probably one of the most important things for a protoss player. it is one of the only micro techniques they use, and it is VERY important. being able to use 3 forcefields instead of 4 or 5 is a huge difference in some situations, especially at the pro level.


Whoa whoa whoa, this is my race we're talking about, don't underestimate the amount of micro required. There seems to be this silly belief that somehow protoss micro is not as demanding or difficult as terran or zerg, and on a high level, this is simply not true. Protoss units in small numbers are very very weak unless micro'd perfectly; forcefield only enforces this idea (which is kind of the idea I'm getting at in this post).

To get at the idea I'm trying to get across, let's look at a maxed PvT engagement. If both players are engaging properly and microing exactly as they should, terran should almost always come out ahead in the engagement. What terran has to do:

1) scan/snipe observers
2) poach with ghosts and try to snipe templar then EMP the main army
3) shift-click vikings on colossus
4) start kiting with MMM(H)
5) split into 3 parts
(6. while doing 4 and 5, avoiding storms and sniping templar)
**NOTE: if you sit in any storm for too long, the entire army will just die**

For protoss, the engagement goes something like this:

1) Make sure your observers stay back and don't get sniped
2) poach with HT/blink stalkers to pick off ghosts
3) try to flank with individual templar
5) Guardian shield/FF (if possible)/time warps must be put down where you plan to engage
4) move command close to the terran army, then attack move
5) blink the stalkers under the vikings (out of the way of zealots) and shift-click the vikings
6) try to flank with templar (still)
7) when vikings are dead, pull everything back together
**NOTE: if you start losing by even a small margin, the entire army will die**

It's pretty even micro skills, to be honest, and it's easy on either side to just mis-control and die. This is especially complicated when you add in some more things like a speed prism with HTs or hellbats/mines in the composition. All this goes to point out that protoss is actually a very micro-intensive and positionally-related race.

But yes, 3 FFs as opposed to 4-5 is a pretty huge deal, I agree. I'm working on fixing my FF control and being able to do perfect walls and positioning.
StrategyAllyssa Grey <3<3
ETisME
Profile Blog Joined April 2011
12737 Posts
July 31 2013 06:31 GMT
#5
imo PvT only gets difficult when you get to high masters.
i even managed to beat low masters with my diamond toss which only has less than 100 games.

no one really does HT flanking except having some of the HTs at the back, it's almost as rare as terran using a medivac EMP drop
and terran also doesn't just shift click with vikings, they use them to poke and then use some marauders to snipe the stalkers you sent out to snipe the vikings.


其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Please log in or register to reply.
Live Events Refresh
Next event in 7h 51m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech97
StarCraft: Brood War
Rain 4871
GuemChi 3494
Mind 106
Sexy 45
NaDa 35
Dota 2
NeuroSwarm189
LuMiX1
League of Legends
JimRising 882
Super Smash Bros
hungrybox468
Other Games
summit1g13177
WinterStarcraft339
Maynarde107
ViBE54
Mew2King31
RuFF_SC230
Organizations
Other Games
gamesdonequick586
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 107
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo853
Upcoming Events
Wardi Open
7h 51m
OSC
20h 51m
Replay Cast
2 days
The PondCast
3 days
Replay Cast
3 days
OSC
3 days
CranKy Ducklings
4 days
BSL22 NKC (BSL vs China)
5 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
BSL22 NKC (BSL vs China)
6 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Liquipedia Results

Completed

Acropolis #4 - GSB
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.