• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:16
CET 18:16
KST 02:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview3herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)19Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
PhD study /w SC2 - help with a survey! StarCraft 2 not at the Esports World Cup 2026 Oliveira Would Have Returned If EWC Continued Rongyi Cup S3 - RO16 Preview herO wins SC2 All-Star Invitational
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Gypsy to Korea [ASL21] Potential Map Candidates Which foreign pros are considered the best? BW General Discussion BW AKA finder tool
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Azhi's Colosseum - Season 2
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1830 users

A New Type of FFE (PvZ)

Blogs > SC2John
Post a Reply
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
Last Edited: 2013-07-29 16:29:38
July 29 2013 15:48 GMT
#1
I've been looking at pro replays and noticing some differences in FFE's lately. Wanting to emulate them, I began to try to work on them as well.

The rough build order is as follows:
+ Show Spoiler +
9 pylon (in-base)
**3 chronoboosts on nexus**
**rally 15th probe to natural**
16 nexus
16 forge (in main)
16 pylon (at natural)
**scout**
18 gateway
18 cannon
18 double gas
23 core
27 zealot (optional)
29 pylon
31 warp gate
31 stargate (at natural walloff)

Initial probe scouts first base @3:30
second base @4:45


The primary difference with this build and other FFE is that you make your forge in your main and blindly make a nexus first. Why does this work? On large 4-player maps (such as Whirlwind and Red City), you're very safe in assuming that zerg will a) go hatch first and b) be unlikely to blindly 6pool as the rush distances are huge, especially cross-map. HOWEVER, in the case that our opponent DOES blindly go 6pool and scouts in the right direction, we have a contingency plan: all we need to do is build a cannon in the main mineral line and cancel the nexus and we've officially lost nothing. Piece of cake.

Now, when comparing this to a normal FFE with the forge on the low ground, we usually scout with our initial pylon probe, then make a forge on 15 and scout the other direction with the other probe. What's the outcome if our opponent 6pools? We cut probes, we build an extra pylon in the mineral line, build a cannon, and just accept that we're going to lose the forge + pylon at our natural. In this case, protoss is WAY behind and effectively screwed.

Now, for the wall-off. Because the forge is not in the wall, you generally have a gateway/core/pylon/stargate/pylon walloff. While it may seem counter-intuitive to place the stargate at the wall, the PvZ meta revolves around stargate play so 1) there's no reason to hide it and 2) you can rest assured knowing it's fairly safe. With void rays and cannons, you can hold off any kind of fast roach aggression. If your opponent goes mutalisks, the stargate is actually safer in the walloff than hiding in the back of your base. So, it makes sense. You can potentially walloff with a second gateway here and go for a fast 4-gate pressure as well. I wouldn't recommend placing a robo in the wall.

Now, obviously this build is not ideal for smaller maps like Neo Planet S or Akilon, where the rush distance is fairly short and a 9 scout followed by nexus would be easier. However, I really hate 6pools, so I'm still playing around with variants such as:

1) Placing my forge in my mineral line on 14, then going nexus, then walling off
2) Placing my first pylon and forge at my main ramp, scouting with nexus probe; if I spot an early pool, I can cancel the nexus, drop down a gateway and cannon on the ramp and be safe.
3) 9 scouting (with a pylon in main) and building a forge if I scout an early pool. This particular variant makes me super safe and super ahead of gas first speedling builds that zergs can attempt as I still have time to wall the ramp.

_

***
StrategyAllyssa Grey <3<3
Cracy
Profile Joined October 2011
Poland221 Posts
July 29 2013 16:15 GMT
#2
Am I missing something or your spoiler-BO lost the forge?
Oderint dum probent
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
July 29 2013 16:21 GMT
#3
On July 30 2013 01:15 Cracy wrote:
Am I missing something or your spoiler-BO lost the forge?


Thanks for the catch there. I had thought I had it in there, but I guess it got lost in all the ** notes**.
StrategyAllyssa Grey <3<3
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
July 29 2013 16:49 GMT
#4
I was hoping this would be a return of that old troll FFE guide where you are supposed to build a nexus as part of your wall in.
"See you space cowboy"
ASoo
Profile Joined November 2010
2865 Posts
July 29 2013 17:28 GMT
#5
Any thoughts on how/if this would hold early (but not 6-pool early) ling or ling/bane aggression, like Scarlett used against Hero in WCS?

Daily link for reference.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
July 29 2013 17:52 GMT
#6
On July 30 2013 01:49 Erik.TheRed wrote:
I was hoping this would be a return of that old troll FFE guide where you are supposed to build a nexus as part of your wall in.


Ahahaha, that was such a good topic though!

On July 30 2013 02:28 ASoo wrote:
Any thoughts on how/if this would hold early (but not 6-pool early) ling or ling/bane aggression, like Scarlett used against Hero in WCS?

Daily link for reference.


Assuming you're able to catch a scout of it before starting your natural wall, the direct counter to early gas builds is to just wall up your main ramp like old times with gate/core/zealot. In the worst case scenario, you will have to cancel your nexus, build 2 gateways and do the good old 3-gate expand (which, BTW, transitions very nicely into gateway aggression with MsC). In the case of really early baneling aggression, it's really easy to re-wall the main ramp (1 gate) as opposed to your natural ramp, so you should be pretty safe.

On a 4-player map, it's a little harder to say. If you scout them in the first position, you should be able to hold off, no problem. If you scout them cross-map, there's also a chance you might be okay just because the rush distance is so huge. Taking into account the size of the map, the banelings might not even come until ~6:00, giving you time to complete your standard FFE wall with a sentry. If you scout them in the 3rd position, you might be pretty much boned. I'll have to check on that last one.

It's a good question and probably the best answer is: Well, it doesn't work out well, but we just hope our opponent's not going to do that because the meta says they should hatch first or die.

I might also change the probe scout to directly after the nexus instead of after the pylon, so that might change things. Most pros don't scout AT ALL with this build lol.
StrategyAllyssa Grey <3<3
Mutaller
Profile Blog Joined July 2013
United States1051 Posts
July 29 2013 18:13 GMT
#7
FFEs vary on scouting. Bring down your first probe to make the first pylon @9 then scout bring 2nd probe down to make a forge @14ish supply I am not a protoss. Then use your probe to check expo then to check pool timing (ignore drone heading to natural) then check gas make expansion and cannons accordingly.
Refer to day9's qoute saying you have a strategy to can get there different ways but in the end you end up with those buildings.
You can Nexus first then use forge for defense very popular, Gateway first to get your tech out faster with forge defense. Either way you are getting the same stuff just different openers.

p.s. the build you showed us is FEF Fast Expand Forge. Same buildings different order in the end the same but different pros & cons.
"To practice isn't for you to get better now in the present. Practice will never betray you and will always come back for you in the future." -Jaedong
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
July 29 2013 23:15 GMT
#8
On July 30 2013 01:49 Erik.TheRed wrote:
I was hoping this would be a return of that old troll FFE guide where you are supposed to build a nexus as part of your wall in.


I missed this. Can someone link me please?
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
July 29 2013 23:21 GMT
#9
On July 30 2013 03:13 reps)squishy wrote:
FFEs vary on scouting. Bring down your first probe to make the first pylon @9 then scout bring 2nd probe down to make a forge @14ish supply I am not a protoss. Then use your probe to check expo then to check pool timing (ignore drone heading to natural) then check gas make expansion and cannons accordingly.
Refer to day9's qoute saying you have a strategy to can get there different ways but in the end you end up with those buildings.
You can Nexus first then use forge for defense very popular, Gateway first to get your tech out faster with forge defense. Either way you are getting the same stuff just different openers.

p.s. the build you showed us is FEF Fast Expand Forge. Same buildings different order in the end the same but different pros & cons.


...Hmm. Yeah, I can tell you don't play protoss. Basically, the only real difference here between a standard nexus first and this other build is that instead of placing your initial pylon and forge at the entrance to your natural, you place it behind your mineral line. It also does not scout until at least 16 supply (or in the case of most pros, not at all). So, yeah, it's almost EXACTLY the same thing as nexus first but with different timings.

I will note, however, that we recently saw MC do a gateway after nexus instead of forge and he managed to clean up a 10-pool with only 4 probe losses. I believe this was MC vs. Revival in the Semifinals of IEM Shanghai. (Found out: It's G2).

Also, about the scouting: on a 2-player map or if you scout the zerg first on a 4-player map, you have enough time to run into the main base, do a quick ring-around-the-hatchery to check for early pools/early gas, and then you move down to the natural to block the hatch from going down. Most zerg players will send down a drone prematurely, if there's no probe -> 15 hatch, if there is a probe -> 15 pool. Needless to say, if your probe prevents him from putting down the hatch, you automatically know he went 14/15 pool.
StrategyAllyssa Grey <3<3
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
Last Edited: 2013-07-29 23:25:04
July 29 2013 23:24 GMT
#10
On July 30 2013 08:15 jrkirby wrote:
Show nested quote +
On July 30 2013 01:49 Erik.TheRed wrote:
I was hoping this would be a return of that old troll FFE guide where you are supposed to build a nexus as part of your wall in.


I missed this. Can someone link me please?


http://www.teamliquid.net/forum/viewmessage.php?topic_id=333403

It was based on skytoss...an actually fairly interesting topic. The idea was to just throw down a nexus as part of the wall if the zerg player tried to hatch block; your economy wouldn't be too bad and you would be able to bank up a ton of chronoboost for void rays + MS. Most people claimed to have really high winrates with this strategy.

And, interestingly enough, the protoss to use it in professional play was Stardust...why am I not surprised hahaha.
StrategyAllyssa Grey <3<3
Please log in or register to reply.
Live Events Refresh
OSC
11:00
Season 13 World Championship
herO vs ClassicLIVE!
WardiTV1474
IndyStarCraft 230
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 230
ProTech132
JuggernautJason75
MindelVK 21
StarCraft: Brood War
Calm 3221
Rain 1836
Shuttle 471
GuemChi 438
ggaemo 287
Snow 215
BeSt 191
Dewaltoss 163
firebathero 151
Hyuk 133
[ Show more ]
Soulkey 118
Zeus 82
Hyun 66
Mind 36
scan(afreeca) 26
910 11
HiyA 11
Free 9
Dota 2
Gorgc6372
qojqva3100
Dendi616
Counter-Strike
fl0m3892
olofmeister1898
Other Games
gofns7691
Beastyqt685
ceh9386
Mlord343
RotterdaM270
allub218
crisheroes201
KnowMe179
Harstem158
Fuzer 158
QueenE134
DeMusliM131
ArmadaUGS109
Mew2King65
Livibee59
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Laughngamez YouTube
• Kozan
• IndyKCrew
StarCraft: Brood War
• blackmanpl 29
• FirePhoenix1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos2642
• TFBlade1199
Other Games
• WagamamaTV614
• Shiphtur253
Upcoming Events
RongYI Cup
17h 44m
Clem vs ShoWTimE
Zoun vs Bunny
Big Brain Bouts
23h 44m
Percival vs Gerald
Serral vs MaxPax
RongYI Cup
1d 17h
SHIN vs Creator
Classic vs Percival
OSC
1d 19h
BSL 21
1d 21h
RongYI Cup
2 days
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
2 days
BSL 21
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
[ Show More ]
OSC
4 days
WardiTV Invitational
4 days
WardiTV Invitational
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-01-20
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4 - TS4
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.