• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:53
CET 21:53
KST 05:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
LiuLi Cup: 2025 Grand Finals (Feb 10-16)9Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker7PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)12Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win Rongyi Cup S3 - Preview & Info Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April WardiTV Mondays
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
Gypsy to Korea Liquipedia.net NEEDS editors for Brood War ACS replaced by "ASL Season Open" - Starts 21/02 Recent recommended BW games [ASL21] Potential Map Candidates
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Escore Tournament StarCraft Season 1 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Nintendo Switch Thread Diablo 2 thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread Ask and answer stupid questions here! Russo-Ukrainian War Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ADHD And Gaming Addiction…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2174 users

Phalanx's Daily #44: Fixing up my Simcity

Blogs > Sir.Phalanx
Post a Reply
Sir.Phalanx
Profile Blog Joined April 2012
Japan195 Posts
June 26 2013 13:10 GMT
#1
Hello guys and thanks for checking out yet another daily by myself, Phalanx! I decided to change up my subject title from "Daily Ladder-age" to simply "Phalanx's Daily", mostly because I realized that quite a few things I've done so far (including today's daily) aren't always battle reports of ladder games. Not a real change, just something small for my own need.

So for today, I decided to work on my "SimCity" a little bit. I have recently come to notice that my building placement in the mid/late game is TERRIBLE. I often find myself making nice little pockets to allow marines to squeeze into or dead space between buildings because pylons are 2 hex and other buildings are 3. Although this is a little bit of an extreme example, if I'm in a really tight spot and start to stress out, my building placement gets to this level of terribleness.

[image loading]
In my defense, it was meant to be a fast remedy to fix my supply-block.

Yup, that definitely looks like a great base! By the way, this daily will mostly be self-help on building placement, but I'll try to write up a lot of my reasoning behind it so that it might benefit some others who may need help/never thought about it (also if it's bad reasoning, others can correct me! ).

VS Protoss building set up
+ Show Spoiler +

To start off, I just made a custom game to build myself what I might consider to be an "optimal" building placement for a PvP game. For the most part, I think that this match up is the least problematic for me. Drops are far less common, and it's not like there'll be any ling run-bys into my base. The basics of how I envision my building placement emphasizes getting up lots of pylons to overlap (Just in case something comes in) and keep tech near the center.

The early stage of the game; I build my first pylon right by the nexus to minimize the travel time wasted by the probe. I keep the pylon off of the nexus by 1 hex so that I don't accidentally block in rallied probe in the future. My gateway and cybernetics core are lined upto make sure I keep a square shape. 1 pylon is later placed behind my mineral line, mostly to be sneaky so that I can get my DT shrine up without being outright spotted.

[image loading]

For the mid game, I think that something along the lines of the next picture will be how I set up my buildings. I'll have 1 or 2 lines which will be dedicated pylon-placements, while keeping tech structures such as the robotics bay enclosed within other buildings. Gateways and stargates can of course be clustered as much as I need because they don't need a rally, but the robo will always have to stay on the outside. Making lines might take a bit of practice since I can't always just build down 1 at a time (due to power field constraints; don't wanna delay buildings for perfect simcity).

[image loading]

If I ever keep the mental concentration to actually keep building up properly, something like this might not be a bad set up for my buildings. I think I should have the most pylons in a line where there are the most buildings to be powered. Robos will be on the outside, tech in the center. Gateways can always just be added on along the edges, since if I ever get to the late game I'm sure I'll have plenty of those.

[image loading]

Perhaps my PvP building set up is still slightly off, but it's something. The basic things I need to make sure to follow are to build in lines and to keep tech at the center.


VS Terran building set up
+ Show Spoiler +

Against terran is the match up that i'm the most afraid of in terms of my building placement. Protecting buildings from drops can get really annoying, and them marines can sneak into any tiny nook. The early game is still basically the same, although the 2nd pylon isn't in a hidden place. I go for a fast expansion anyways so what matters more (in my opinion) is the build for early game.

[image loading]

For the mid game, I get my robo bay very quickly, so I'm thinking that something like this placement might be good. The robo is on the outside, all the tech is on the inside, and eventually I'll surround all of it with gateways and pylon lines. I was thinking that it might be good to make some open space to deal with drops, but I'm still not sure how the best way to do that would be. For now, I'll stick with trying to get buildings clumped up and safe.

[image loading]
FYI those red lines are for where the future pylons will be built.

For the late game situation, something like this might be what I'll aim to do. The whole pylons in a line thing will make it really easy to screw up and either place buildings in the wrong place or to block off where a pylon should go, but that'll just have to be overcome with practice. The templar archives might be a little bit too exposed in this picture, but it's still a hell of a lot less exposed than what I usually end up doing. The gateways once again surround all the shit with tech in the middle.

[image loading]


VS Zerg building set up
+ Show Spoiler +

Going against zerg, the biggest focus I'll need is at the natural as well as static defense by my other expansions. Starting off with a gateway expand, I think that the way to go is to use my pylon as part of the wall. While this might make my wall a lot weaker than using another gateway/forge, I think it's necessary in order to wall off in time if I scout a fast pool (even then it might be too slow, however). Since I don't get a forge very fast, my first stargate also is part of my wall-off at the natural.

[image loading]
This map's choke point probably wasn't the best to show my example on... it's pretty small. On larger ramps, my stargate (and often my 2nd pylon) are needed to close up the space too.

At expansions, I think that I need to try to use a mix of keeping the least surface area possible on the nexus while keeping pylons/cannons also fairly enclosed. I always get at least 2 pylons so that the cannons have a back up power, and cannons might be situated something like this to have them and the nexus mutually cover each other. When I have a lot more money or if there's a ramp nearby, I might also instead opt for a gateway wall off at the ramp with a zealot/sentry to guard the opening.

[image loading]

As for my main, I actually will not keep the structures clusted as much as I did for vs protoss or vs terran. The only thing that ever comes in to my tech is mutalisks; to them it'll make no difference whether my fleet beacon is smack dab in the middle of other structures or if it's exposed, since they attack from the fuckin' sky. I usually spread out my pylons a good deal, mostly to provide vision against nydus worms (it never hurts, ya know... just for in case). Keeping stuff separated might also be good to make for a pathway for stalkers to move around in case I make some of those against mutas. While more chaotic than the other building placements, I still will work to keep pylons/buildings created in lines.

[image loading]


I actually didn't practice such specific building placement as I wrote up in today's daily during the day. I think that I'll work on that tomorrow mostly, while getting some more ladder games in too (I'm under a 50% win rate this season! Oh nose!). This probably isn't really even the biggest problem I'm having, so I'll try to get some heavy duty practice in and get it over with. Every little thing may count once I get to masters (IF).

Just a final little summation for what I plan on doing;
-Keep tech structures surrounded by other structures, i.e. gateways, so that they are harder to reach
-Keep pylons in 1 line, keep other buildings in a separate line
-Use pylons/cannons to protect nexus against zerg

Not really anything extremely advanced or new here, but it does help me to actually go over it myself and show myself how I should be placing stuff. I hope some others out there might have also gotten a little something out of this read!

Thanks for reading, have a great day, and GL HF as always!

P.S.
Although no longer part of their community, Phalanx continues to support DarkOnyx.
www.facebook.com/DarkOnyxFTW

P.P.S.
Now part of Not A Chance Gaming, Phalanx provides a helpful link for you feeble folks support NAC!!
www.nacgaming.net
www.facebook.com/nacgaming

P.P.P.S.
Ok I'll actually use "P.P.S" instead of "P.S.S." from now on, just so I won't get others who complain

P.P.P.P.S.
I wonder if it's still correct to keep adding Ps eternally...

P.P.P.P.P.S.
Pandahat Corgies.

****
Go to school - Laddder - Sleep - repeat. Who needs a social life anyways.
CornMuscles
Profile Blog Joined November 2012
United States25 Posts
June 26 2013 14:02 GMT
#2
http://en.wikipedia.org/wiki/Postscript

Or if you don't want to follow, yes you just keep adding P's.
NewEyes
Profile Joined March 2012
Germany113 Posts
June 26 2013 15:15 GMT
#3
One thing about your pvp setup. The way you position your second pylon makes it very unsafe vs proxy Gates. A better postion would be for example to place it next to your Gas. (Position your gateway in a location where it is covered by 2 pylons).. Like this you can still hide your tech and be safer vs cheese. Rest seems good to me!
Sir.Phalanx
Profile Blog Joined April 2012
Japan195 Posts
June 26 2013 22:34 GMT
#4
On June 27 2013 00:15 NewEyes wrote:
One thing about your pvp setup. The way you position your second pylon makes it very unsafe vs proxy Gates. A better postion would be for example to place it next to your Gas. (Position your gateway in a location where it is covered by 2 pylons).. Like this you can still hide your tech and be safer vs cheese. Rest seems good to me!


I think I get what you mean... the map I was trying it on (Xel'Naga Caverns) is pretty cramped near the mineral line compared to the modern ladder maps too, so I was slightly compensating for that in the blog.
Go to school - Laddder - Sleep - repeat. Who needs a social life anyways.
Please log in or register to reply.
Live Events Refresh
Next event in 3h 7m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 571
SteadfastSC 235
UpATreeSC 134
BRAT_OK 110
ForJumy 52
StarCraft: Brood War
Mini 140
firebathero 71
Mong 44
NaDa 8
Dota 2
Gorgc5395
NeuroSwarm104
canceldota8
League of Legends
C9.Mang0116
Counter-Strike
pashabiceps2311
fl0m1755
shoxiejesuss1306
adren_tv47
Heroes of the Storm
Liquid`Hasu457
Khaldor163
Other Games
Grubby3880
summit1g2834
Sick288
ToD202
ArmadaUGS92
Trikslyr64
Mew2King58
KnowMe48
Organizations
StarCraft 2
angryscii 21
Other Games
BasetradeTV17
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• 80smullet 51
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV428
League of Legends
• imaqtpie2602
• TFBlade1719
Other Games
• Shiphtur286
Upcoming Events
Replay Cast
3h 7m
Escore
13h 7m
LiuLi Cup
14h 7m
Serral vs Zoun
Cure vs Classic
Big Brain Bouts
20h 7m
ByuN vs GgMaChine
Serral vs Jumy
RSL Revival
1d 6h
RSL Revival
1d 11h
LiuLi Cup
1d 14h
uThermal 2v2 Circuit
1d 15h
RSL Revival
1d 21h
Replay Cast
2 days
[ Show More ]
Sparkling Tuna Cup
2 days
LiuLi Cup
2 days
Replay Cast
3 days
Replay Cast
3 days
LiuLi Cup
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
4 days
WardiTV Winter Champion…
4 days
Replay Cast
5 days
WardiTV Winter Champion…
5 days
Replay Cast
6 days
The PondCast
6 days
KCM Race Survival
6 days
WardiTV Winter Champion…
6 days
Liquipedia Results

Completed

Proleague 2026-02-10
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.