• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:40
CEST 11:40
KST 18:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall7HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL41Weekly Cups (June 23-29): Reynor in world title form?12FEL Cracov 2025 (July 27) - $8000 live event16Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
Statistics for vetoed/disliked maps Esports World Cup 2025 - Final Player Roster The SCII GOAT: A statistical Evaluation How does the number of casters affect your enjoyment of esports? Weekly Cups (June 23-29): Reynor in world title form?
Tourneys
RSL: Revival, a new crowdfunded tournament series [GSL 2025] Code S: Season 2 - Semi Finals & Finals $5,100+ SEL Season 2 Championship (SC: Evo) FEL Cracov 2025 (July 27) - $8000 live event HomeStory Cup 27 (June 27-29)
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
[ASL19] Finals Recap: Standing Tall Help: rep cant save Player “Jedi” cheat on CSL Flash Announces Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET The Casual Games of the Week Thread [BSL20] ProLeague LB Final - Saturday 20:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Trading/Investing Thread The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread NBA General Discussion Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 644 users

Phalanx's Daily #44: Fixing up my Simcity

Blogs > Sir.Phalanx
Post a Reply
Sir.Phalanx
Profile Blog Joined April 2012
Japan195 Posts
June 26 2013 13:10 GMT
#1
Hello guys and thanks for checking out yet another daily by myself, Phalanx! I decided to change up my subject title from "Daily Ladder-age" to simply "Phalanx's Daily", mostly because I realized that quite a few things I've done so far (including today's daily) aren't always battle reports of ladder games. Not a real change, just something small for my own need.

So for today, I decided to work on my "SimCity" a little bit. I have recently come to notice that my building placement in the mid/late game is TERRIBLE. I often find myself making nice little pockets to allow marines to squeeze into or dead space between buildings because pylons are 2 hex and other buildings are 3. Although this is a little bit of an extreme example, if I'm in a really tight spot and start to stress out, my building placement gets to this level of terribleness.

[image loading]
In my defense, it was meant to be a fast remedy to fix my supply-block.

Yup, that definitely looks like a great base! By the way, this daily will mostly be self-help on building placement, but I'll try to write up a lot of my reasoning behind it so that it might benefit some others who may need help/never thought about it (also if it's bad reasoning, others can correct me! ).

VS Protoss building set up
+ Show Spoiler +

To start off, I just made a custom game to build myself what I might consider to be an "optimal" building placement for a PvP game. For the most part, I think that this match up is the least problematic for me. Drops are far less common, and it's not like there'll be any ling run-bys into my base. The basics of how I envision my building placement emphasizes getting up lots of pylons to overlap (Just in case something comes in) and keep tech near the center.

The early stage of the game; I build my first pylon right by the nexus to minimize the travel time wasted by the probe. I keep the pylon off of the nexus by 1 hex so that I don't accidentally block in rallied probe in the future. My gateway and cybernetics core are lined upto make sure I keep a square shape. 1 pylon is later placed behind my mineral line, mostly to be sneaky so that I can get my DT shrine up without being outright spotted.

[image loading]

For the mid game, I think that something along the lines of the next picture will be how I set up my buildings. I'll have 1 or 2 lines which will be dedicated pylon-placements, while keeping tech structures such as the robotics bay enclosed within other buildings. Gateways and stargates can of course be clustered as much as I need because they don't need a rally, but the robo will always have to stay on the outside. Making lines might take a bit of practice since I can't always just build down 1 at a time (due to power field constraints; don't wanna delay buildings for perfect simcity).

[image loading]

If I ever keep the mental concentration to actually keep building up properly, something like this might not be a bad set up for my buildings. I think I should have the most pylons in a line where there are the most buildings to be powered. Robos will be on the outside, tech in the center. Gateways can always just be added on along the edges, since if I ever get to the late game I'm sure I'll have plenty of those.

[image loading]

Perhaps my PvP building set up is still slightly off, but it's something. The basic things I need to make sure to follow are to build in lines and to keep tech at the center.


VS Terran building set up
+ Show Spoiler +

Against terran is the match up that i'm the most afraid of in terms of my building placement. Protecting buildings from drops can get really annoying, and them marines can sneak into any tiny nook. The early game is still basically the same, although the 2nd pylon isn't in a hidden place. I go for a fast expansion anyways so what matters more (in my opinion) is the build for early game.

[image loading]

For the mid game, I get my robo bay very quickly, so I'm thinking that something like this placement might be good. The robo is on the outside, all the tech is on the inside, and eventually I'll surround all of it with gateways and pylon lines. I was thinking that it might be good to make some open space to deal with drops, but I'm still not sure how the best way to do that would be. For now, I'll stick with trying to get buildings clumped up and safe.

[image loading]
FYI those red lines are for where the future pylons will be built.

For the late game situation, something like this might be what I'll aim to do. The whole pylons in a line thing will make it really easy to screw up and either place buildings in the wrong place or to block off where a pylon should go, but that'll just have to be overcome with practice. The templar archives might be a little bit too exposed in this picture, but it's still a hell of a lot less exposed than what I usually end up doing. The gateways once again surround all the shit with tech in the middle.

[image loading]


VS Zerg building set up
+ Show Spoiler +

Going against zerg, the biggest focus I'll need is at the natural as well as static defense by my other expansions. Starting off with a gateway expand, I think that the way to go is to use my pylon as part of the wall. While this might make my wall a lot weaker than using another gateway/forge, I think it's necessary in order to wall off in time if I scout a fast pool (even then it might be too slow, however). Since I don't get a forge very fast, my first stargate also is part of my wall-off at the natural.

[image loading]
This map's choke point probably wasn't the best to show my example on... it's pretty small. On larger ramps, my stargate (and often my 2nd pylon) are needed to close up the space too.

At expansions, I think that I need to try to use a mix of keeping the least surface area possible on the nexus while keeping pylons/cannons also fairly enclosed. I always get at least 2 pylons so that the cannons have a back up power, and cannons might be situated something like this to have them and the nexus mutually cover each other. When I have a lot more money or if there's a ramp nearby, I might also instead opt for a gateway wall off at the ramp with a zealot/sentry to guard the opening.

[image loading]

As for my main, I actually will not keep the structures clusted as much as I did for vs protoss or vs terran. The only thing that ever comes in to my tech is mutalisks; to them it'll make no difference whether my fleet beacon is smack dab in the middle of other structures or if it's exposed, since they attack from the fuckin' sky. I usually spread out my pylons a good deal, mostly to provide vision against nydus worms (it never hurts, ya know... just for in case). Keeping stuff separated might also be good to make for a pathway for stalkers to move around in case I make some of those against mutas. While more chaotic than the other building placements, I still will work to keep pylons/buildings created in lines.

[image loading]


I actually didn't practice such specific building placement as I wrote up in today's daily during the day. I think that I'll work on that tomorrow mostly, while getting some more ladder games in too (I'm under a 50% win rate this season! Oh nose!). This probably isn't really even the biggest problem I'm having, so I'll try to get some heavy duty practice in and get it over with. Every little thing may count once I get to masters (IF).

Just a final little summation for what I plan on doing;
-Keep tech structures surrounded by other structures, i.e. gateways, so that they are harder to reach
-Keep pylons in 1 line, keep other buildings in a separate line
-Use pylons/cannons to protect nexus against zerg

Not really anything extremely advanced or new here, but it does help me to actually go over it myself and show myself how I should be placing stuff. I hope some others out there might have also gotten a little something out of this read!

Thanks for reading, have a great day, and GL HF as always!

P.S.
Although no longer part of their community, Phalanx continues to support DarkOnyx.
www.facebook.com/DarkOnyxFTW

P.P.S.
Now part of Not A Chance Gaming, Phalanx provides a helpful link for you feeble folks support NAC!!
www.nacgaming.net
www.facebook.com/nacgaming

P.P.P.S.
Ok I'll actually use "P.P.S" instead of "P.S.S." from now on, just so I won't get others who complain

P.P.P.P.S.
I wonder if it's still correct to keep adding Ps eternally...

P.P.P.P.P.S.
Pandahat Corgies.

****
Go to school - Laddder - Sleep - repeat. Who needs a social life anyways.
CornMuscles
Profile Blog Joined November 2012
United States25 Posts
June 26 2013 14:02 GMT
#2
http://en.wikipedia.org/wiki/Postscript

Or if you don't want to follow, yes you just keep adding P's.
NewEyes
Profile Joined March 2012
Germany113 Posts
June 26 2013 15:15 GMT
#3
One thing about your pvp setup. The way you position your second pylon makes it very unsafe vs proxy Gates. A better postion would be for example to place it next to your Gas. (Position your gateway in a location where it is covered by 2 pylons).. Like this you can still hide your tech and be safer vs cheese. Rest seems good to me!
Sir.Phalanx
Profile Blog Joined April 2012
Japan195 Posts
June 26 2013 22:34 GMT
#4
On June 27 2013 00:15 NewEyes wrote:
One thing about your pvp setup. The way you position your second pylon makes it very unsafe vs proxy Gates. A better postion would be for example to place it next to your Gas. (Position your gateway in a location where it is covered by 2 pylons).. Like this you can still hide your tech and be safer vs cheese. Rest seems good to me!


I think I get what you mean... the map I was trying it on (Xel'Naga Caverns) is pretty cramped near the mineral line compared to the modern ladder maps too, so I was slightly compensating for that in the blog.
Go to school - Laddder - Sleep - repeat. Who needs a social life anyways.
Please log in or register to reply.
Live Events Refresh
Next event in 20m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 163
Crank 53
ProTech52
Tasteless 39
StarCraft: Brood War
Sea 3354
BeSt 694
Killer 524
ToSsGirL 418
GoRush 359
actioN 347
Mini 317
JYJ277
Larva 200
EffOrt 179
[ Show more ]
Nal_rA 120
Pusan 101
Light 87
Mong 61
Shinee 56
JulyZerg 55
Sacsri 36
Noble 36
Sharp 33
sSak 29
Rush 25
Mind 12
sorry 9
Bale 9
ajuk12(nOOB) 7
Movie 1
Dota 2
BananaSlamJamma467
XcaliburYe432
420jenkins5
League of Legends
JimRising 486
Counter-Strike
shoxiejesuss903
Stewie2K521
Super Smash Bros
Mew2King182
Heroes of the Storm
Khaldor140
Other Games
shahzam1257
ceh9650
Happy417
DeMusliM225
crisheroes205
rGuardiaN88
SortOf65
Organizations
Other Games
gamesdonequick830
StarCraft: Brood War
Kim Chul Min (afreeca) 601
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH325
• LUISG 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2109
League of Legends
• Stunt614
Upcoming Events
The PondCast
20m
RSL Revival
20m
ByuN vs Classic
Clem vs Cham
WardiTV European League
6h 20m
ByuN vs NightPhoenix
HeRoMaRinE vs HiGhDrA
Krystianer vs sebesdes
MaxPax vs Babymarine
SKillous vs Mixu
ShoWTimE vs MaNa
Replay Cast
14h 20m
RSL Revival
1d
herO vs SHIN
Reynor vs Cure
WardiTV European League
1d 6h
Scarlett vs Percival
Jumy vs ArT
YoungYakov vs Shameless
uThermal vs Fjant
Nicoract vs goblin
Harstem vs Gerald
FEL
1d 6h
Korean StarCraft League
1d 17h
CranKy Ducklings
2 days
RSL Revival
2 days
[ Show More ]
FEL
2 days
Sparkling Tuna Cup
3 days
RSL Revival
3 days
FEL
3 days
BSL: ProLeague
3 days
Dewalt vs Bonyth
Replay Cast
4 days
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.