• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:11
CET 11:11
KST 19:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 28 - Info & Preview11Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8
Community News
Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)38
StarCraft 2
General
HomeStory Cup 28 - Info & Preview StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win Oliveira Would Have Returned If EWC Continued herO wins SC2 All-Star Invitational
Tourneys
HomeStory Cup 28 KSL Week 85 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open!
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 510 Safety Violation Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained
Brood War
General
Can someone share very abbreviated BW cliffnotes? BW General Discussion [ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ Bleak Future After Failed ProGaming Career
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Let's Get Creative–Video Gam…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1759 users

Mirror Match-ups and Balance Metrics

Blogs > ChristianS
Post a Reply
ChristianS
Profile Blog Joined March 2011
United States3292 Posts
May 30 2013 15:12 GMT
#1
A Closer Look at How we Measure Balance


Starcraft players love discussing balance. And when they do, there's a variety of statistics they like to cite to support their claims. Some will cite win rates from Liquipedia or Aligulac, others will cite racial representation in Grandmaster League or some tournament, and others still will use metrics like total GSL champions for each race. Whatever the metric, the assumption is that with a sufficiently large player base, differences in skill between players will average out. What is left should be nothing more than a reflection of the absolute winningness of each race, or in a word, balance.

The underlying assumptions here are not always accurate. For example, the last metric listed is obviously quite poor. Even if it is assumed that racial balance is the only factor in determining GSL champions, a tally of GSL champions for each race still wouldn't reflect current SC2 balance; it would only reflect the accumulation of SC2 balance over its history since WoL release. For purposes of assessing the current state of the game, that is obviously useless, and I think most people on Team Liquid know that such a metric isn't good for much more than painting a broad, fuzzy picture of what WoL balance looked like.

But what about win rates or racial representation at the highest level as metrics? Most prefer to cite win rates because they are more statistically rigorous and have a larger sample size; some people prefer to cite racial representation at upper levels because it involves fewer arbitrary decisions about which games, regions, tournaments, etc. should be included in win rate data. But almost everyone will acknowledge that one or the other is pretty much an accurate representation of racial balance, aside from some statistical noise.

But there could be more at play here than statistical noise, specifically because of essential issues with the fact the Starcraft 2 is not one game, but six. Any given player does not just play Starcraft 2; they specifically play three different match-ups, each of which is radically different. Win rate analyses will generally respond to this issue by partitioning the data into particular matchups, and then analyzing balance in each matchup separately. This is probably the best way to salvage data taken from tournament games, but an essential sampling error is introduced when such a technique is employed. And this same error can interfere with racial representation in the higher levels of tournaments, poisoning that, too, as a metric for balance.

I'll explain this sampling error by a hypothetical. I do this partly because it's simpler and easier to understand in the abstract. But I also do this because balance is a notoriously heated issue, and it isn't my intention to argue that any particular match-up is or isn't imbalanced.

The Hypothetical

Imagine a hypothetical 2-race competitive game, with races A and B. The AvB match-up is highly skill-based, and quite balanced. The AvA and BvB match-ups are obviously balanced; but the AvA matchup is highly skill-based, while BvB wins are much more random, with highly skilled B players often losing to much worse B players simply because the matchup is much more chance-based. We'll also assume, for simplicity's sake, that a player's skill is the same in the AvB match-up as in their mirror match-up, even though in reality some players are obviously more skilled at one match-up than another.

A tournament is organized, with a large player pool of both A and B players, and the skill distribution appears to be quite even between the two races. In the first round, players are randomly paired and the winner advances. It doesn't much matter whether the format is single elimination, double elimination, or any other tournament format; all that matters is that each player is either playing the AvB match-up or their respective mirror match, and losers are eventually eliminated.

As stated previously, when the tournament begins the player pool had roughly equal skill of A players and B players. But by the end of the first round, a highly skilled B player is more likely to have been eliminated in a mirror matchup than a highly skilled A player, since the BvB matchup is so chaotic. Each round this pattern continues, until by the later stages of the tournament, the skill level of the B player pool is much lower than that of the A player pool. Obviously this quickly results in lower B representation in the upper levels of the tournament, since the now-weakened B player pool is more likely to fall in AvB matches.

How does this play out in the post-tournament balance statistics? Obviously anyone who looks at racial representation in the top 4, top 8, top 16, etc. will find see the A race dominating. More specifically, the racial representation will start out even, and then steadily drop for the B race as the tournament proceeds. Win rates in the AvB match-up will display a similar pattern; in the first round they should be perfectly balanced, but by the end of the tournament they will have shifted toward the A race. The effect is that an overall win rate of the AvB match-up will favor the A race, even though in a data set of games in which players are randomly paired and keep on playing win or lose, the match-up might appear to be balanced.

Conclusions

So what does that mean for Starcraft 2? Inevitably some balance warrior will use this argument to claim that Terran is actually more under-powered than balance statistics suggest, since the TvT match-up is often thought to be more skill-based than PvP or ZvZ. This is not the intention of this blog, and I believe that line of reasoning to be highly suspect. Starcraft 2 is not a hypothetical 2-race game; it is a real, complex 3-race game, and as such there are more considerations than just the randomness of the mirror match-up. For instance, if TvZ, TvP, and TvT all require quite different skills so very few Terrans are exceptionally good at all three, while all the Protoss match-ups require similar skills so being an all-around player is much more common, then both tournament representation and TvZ win rates would shift in favor of the Zerg race because talented Zergs are less likely to hit an unlucky match-up and get knocked out. There are so many confounding factors, I don't think much can be achieved by attempting to solve for and compensate for whatever error is introduced by this effect.

Ultimately, the only conclusion I wanted to draw is this: our current techniques for measuring balance have essential sampling errors in them. Because the winners in a tournament play more games than the losers, the win rate of any particular match-up is inevitably affected by the state of a race's other match-ups. Even if the other match-ups appear to be balanced, they could still throw off statistics by a disparity in the randomness with which wins are awarded.

*****
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
May 30 2013 15:52 GMT
#2
This is kind of the reason people say not to nerf things so quickly and it's also the reason some of us don't complain about the lack of toss players in GSL, there are just far more really good Terran and Zerg players.
11/5/14 CATACLYSM | The South West's worst Falco main
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
May 30 2013 17:40 GMT
#3
Wow, very interesting way of looking at game balance, 5/5. I feel almost silly for not having thought of this myself.
In Somnis Veritas
Antylamon
Profile Joined March 2011
United States1981 Posts
May 30 2013 19:01 GMT
#4
Finally, someone who puts my thoughts into words.

Great writeup, 5/5.
ChristianS
Profile Blog Joined March 2011
United States3292 Posts
May 30 2013 20:50 GMT
#5
On May 31 2013 00:52 Targe wrote:
This is kind of the reason people say not to nerf things so quickly and it's also the reason some of us don't complain about the lack of toss players in GSL, there are just far more really good Terran and Zerg players.

Wait, what? Did you read that in there somehow? Or am I misunderstanding you? My post wasn't about how many good players there are of each race, it was about how the characteristics of one match-up can throw off another match-up's statistics. + Show Spoiler +
Or at least, I think it was. I was pretty tired when I wrote it.
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
Last Edited: 2013-05-31 03:35:57
May 31 2013 03:35 GMT
#6
Every post like this that I read reinforces one message for me.

I do not understand statistics. I must not attempt to make any argument that relies on statistics for the majority of my evidence, ever.

Very nice post Thanks for writing it!
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
Last Edited: 2013-05-31 08:05:12
May 31 2013 07:10 GMT
#7
On May 31 2013 05:50 ChristianS wrote:
Show nested quote +
On May 31 2013 00:52 Targe wrote:
This is kind of the reason people say not to nerf things so quickly and it's also the reason some of us don't complain about the lack of toss players in GSL, there are just far more really good Terran and Zerg players.

Wait, what? Did you read that in there somehow? Or am I misunderstanding you? My post wasn't about how many good players there are of each race, it was about how the characteristics of one match-up can throw off another match-up's statistics. + Show Spoiler +
Or at least, I think it was. I was pretty tired when I wrote it.


I'm saying it's a similar idea, many people cite Protoss' lack of presence in the GSL as a reason for imbalance when actually there are less good toss players.

Edit: I do get the post, I was just relating it to toss' lack of dominance and why that shouldn't be used for balance.
11/5/14 CATACLYSM | The South West's worst Falco main
Please log in or register to reply.
Live Events Refresh
Next event in 1h 49m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 108
ProTech34
StarCraft: Brood War
Rain 1726
GuemChi 1656
Shuttle 1222
Hyuk 981
Larva 583
Horang2 482
BeSt 446
firebathero 395
Mini 254
Sharp 249
[ Show more ]
Zeus 178
Dewaltoss 158
Soma 145
Pusan 96
sorry 96
ggaemo 80
ToSsGirL 80
Hyun 79
EffOrt 59
Shinee 57
hero 50
Killer 43
Hm[arnc] 40
soO 36
910 32
NaDa 29
Backho 18
GoRush 16
Last 15
Terrorterran 11
PianO 8
SilentControl 8
Noble 5
Dota 2
NeuroSwarm143
XcaliburYe44
febbydoto4
Counter-Strike
allub257
Super Smash Bros
Westballz26
Heroes of the Storm
Khaldor59
Other Games
mouzStarbuck364
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH218
• StrangeGG 79
• Adnapsc2 20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota254
League of Legends
• Jankos1670
• Stunt452
Upcoming Events
HomeStory Cup
1h 49m
ShoWTimE vs sOs
Serral vs Reynor
Zoun vs HeRoMaRinE
Clem vs Lambo
OSC
2h 49m
Replay Cast
13h 49m
Replay Cast
1d 13h
Wardi Open
2 days
WardiTV Invitational
3 days
Replay Cast
3 days
The PondCast
3 days
WardiTV Invitational
4 days
Replay Cast
4 days
Liquipedia Results

Completed

Proleague 2026-01-31
OSC Championship Season 13
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
HSC XXVIII
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
LiuLi Cup: 2025 Grand Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.