• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:44
CEST 22:44
KST 05:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 229ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon415.0.16 Hotfix (June 30) - Balance + Bug Fixes40Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation0
StarCraft 2
General
Serral wins Maestros of the Game 2 Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) 5.0.16 Hotfix (June 30) - Balance + Bug Fixes Weekly Cups (June 29-July 5): Solar Doubles
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL CK #5 Race War HomeStory Cup 29 RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
Snow On New ASL S22 Map, Zerg Nerf ASL 22 Proposed Map Pool BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Starcraft vs Retro Category on Twitch
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6910 users

Mirror Match-ups and Balance Metrics

Blogs > ChristianS
Post a Reply
ChristianS
Profile Blog Joined March 2011
United States3304 Posts
May 30 2013 15:12 GMT
#1
A Closer Look at How we Measure Balance


Starcraft players love discussing balance. And when they do, there's a variety of statistics they like to cite to support their claims. Some will cite win rates from Liquipedia or Aligulac, others will cite racial representation in Grandmaster League or some tournament, and others still will use metrics like total GSL champions for each race. Whatever the metric, the assumption is that with a sufficiently large player base, differences in skill between players will average out. What is left should be nothing more than a reflection of the absolute winningness of each race, or in a word, balance.

The underlying assumptions here are not always accurate. For example, the last metric listed is obviously quite poor. Even if it is assumed that racial balance is the only factor in determining GSL champions, a tally of GSL champions for each race still wouldn't reflect current SC2 balance; it would only reflect the accumulation of SC2 balance over its history since WoL release. For purposes of assessing the current state of the game, that is obviously useless, and I think most people on Team Liquid know that such a metric isn't good for much more than painting a broad, fuzzy picture of what WoL balance looked like.

But what about win rates or racial representation at the highest level as metrics? Most prefer to cite win rates because they are more statistically rigorous and have a larger sample size; some people prefer to cite racial representation at upper levels because it involves fewer arbitrary decisions about which games, regions, tournaments, etc. should be included in win rate data. But almost everyone will acknowledge that one or the other is pretty much an accurate representation of racial balance, aside from some statistical noise.

But there could be more at play here than statistical noise, specifically because of essential issues with the fact the Starcraft 2 is not one game, but six. Any given player does not just play Starcraft 2; they specifically play three different match-ups, each of which is radically different. Win rate analyses will generally respond to this issue by partitioning the data into particular matchups, and then analyzing balance in each matchup separately. This is probably the best way to salvage data taken from tournament games, but an essential sampling error is introduced when such a technique is employed. And this same error can interfere with racial representation in the higher levels of tournaments, poisoning that, too, as a metric for balance.

I'll explain this sampling error by a hypothetical. I do this partly because it's simpler and easier to understand in the abstract. But I also do this because balance is a notoriously heated issue, and it isn't my intention to argue that any particular match-up is or isn't imbalanced.

The Hypothetical

Imagine a hypothetical 2-race competitive game, with races A and B. The AvB match-up is highly skill-based, and quite balanced. The AvA and BvB match-ups are obviously balanced; but the AvA matchup is highly skill-based, while BvB wins are much more random, with highly skilled B players often losing to much worse B players simply because the matchup is much more chance-based. We'll also assume, for simplicity's sake, that a player's skill is the same in the AvB match-up as in their mirror match-up, even though in reality some players are obviously more skilled at one match-up than another.

A tournament is organized, with a large player pool of both A and B players, and the skill distribution appears to be quite even between the two races. In the first round, players are randomly paired and the winner advances. It doesn't much matter whether the format is single elimination, double elimination, or any other tournament format; all that matters is that each player is either playing the AvB match-up or their respective mirror match, and losers are eventually eliminated.

As stated previously, when the tournament begins the player pool had roughly equal skill of A players and B players. But by the end of the first round, a highly skilled B player is more likely to have been eliminated in a mirror matchup than a highly skilled A player, since the BvB matchup is so chaotic. Each round this pattern continues, until by the later stages of the tournament, the skill level of the B player pool is much lower than that of the A player pool. Obviously this quickly results in lower B representation in the upper levels of the tournament, since the now-weakened B player pool is more likely to fall in AvB matches.

How does this play out in the post-tournament balance statistics? Obviously anyone who looks at racial representation in the top 4, top 8, top 16, etc. will find see the A race dominating. More specifically, the racial representation will start out even, and then steadily drop for the B race as the tournament proceeds. Win rates in the AvB match-up will display a similar pattern; in the first round they should be perfectly balanced, but by the end of the tournament they will have shifted toward the A race. The effect is that an overall win rate of the AvB match-up will favor the A race, even though in a data set of games in which players are randomly paired and keep on playing win or lose, the match-up might appear to be balanced.

Conclusions

So what does that mean for Starcraft 2? Inevitably some balance warrior will use this argument to claim that Terran is actually more under-powered than balance statistics suggest, since the TvT match-up is often thought to be more skill-based than PvP or ZvZ. This is not the intention of this blog, and I believe that line of reasoning to be highly suspect. Starcraft 2 is not a hypothetical 2-race game; it is a real, complex 3-race game, and as such there are more considerations than just the randomness of the mirror match-up. For instance, if TvZ, TvP, and TvT all require quite different skills so very few Terrans are exceptionally good at all three, while all the Protoss match-ups require similar skills so being an all-around player is much more common, then both tournament representation and TvZ win rates would shift in favor of the Zerg race because talented Zergs are less likely to hit an unlucky match-up and get knocked out. There are so many confounding factors, I don't think much can be achieved by attempting to solve for and compensate for whatever error is introduced by this effect.

Ultimately, the only conclusion I wanted to draw is this: our current techniques for measuring balance have essential sampling errors in them. Because the winners in a tournament play more games than the losers, the win rate of any particular match-up is inevitably affected by the state of a race's other match-ups. Even if the other match-ups appear to be balanced, they could still throw off statistics by a disparity in the randomness with which wins are awarded.

*****
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
May 30 2013 15:52 GMT
#2
This is kind of the reason people say not to nerf things so quickly and it's also the reason some of us don't complain about the lack of toss players in GSL, there are just far more really good Terran and Zerg players.
11/5/14 CATACLYSM | The South West's worst Falco main
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
May 30 2013 17:40 GMT
#3
Wow, very interesting way of looking at game balance, 5/5. I feel almost silly for not having thought of this myself.
In Somnis Veritas
Antylamon
Profile Joined March 2011
United States1981 Posts
May 30 2013 19:01 GMT
#4
Finally, someone who puts my thoughts into words.

Great writeup, 5/5.
ChristianS
Profile Blog Joined March 2011
United States3304 Posts
May 30 2013 20:50 GMT
#5
On May 31 2013 00:52 Targe wrote:
This is kind of the reason people say not to nerf things so quickly and it's also the reason some of us don't complain about the lack of toss players in GSL, there are just far more really good Terran and Zerg players.

Wait, what? Did you read that in there somehow? Or am I misunderstanding you? My post wasn't about how many good players there are of each race, it was about how the characteristics of one match-up can throw off another match-up's statistics. + Show Spoiler +
Or at least, I think it was. I was pretty tired when I wrote it.
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
Last Edited: 2013-05-31 03:35:57
May 31 2013 03:35 GMT
#6
Every post like this that I read reinforces one message for me.

I do not understand statistics. I must not attempt to make any argument that relies on statistics for the majority of my evidence, ever.

Very nice post Thanks for writing it!
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
Last Edited: 2013-05-31 08:05:12
May 31 2013 07:10 GMT
#7
On May 31 2013 05:50 ChristianS wrote:
Show nested quote +
On May 31 2013 00:52 Targe wrote:
This is kind of the reason people say not to nerf things so quickly and it's also the reason some of us don't complain about the lack of toss players in GSL, there are just far more really good Terran and Zerg players.

Wait, what? Did you read that in there somehow? Or am I misunderstanding you? My post wasn't about how many good players there are of each race, it was about how the characteristics of one match-up can throw off another match-up's statistics. + Show Spoiler +
Or at least, I think it was. I was pretty tired when I wrote it.


I'm saying it's a similar idea, many people cite Protoss' lack of presence in the GSL as a reason for imbalance when actually there are less good toss players.

Edit: I do get the post, I was just relating it to toss' lack of dominance and why that shouldn't be used for balance.
11/5/14 CATACLYSM | The South West's worst Falco main
Please log in or register to reply.
Live Events Refresh
OSC
17:00
Mid Season Playoffs
Cham vs YoungYakovLIVE!
ArT vs Harstem
Krystianer vs Iba
SteadfastSC174
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 483
SteadfastSC 174
IndyStarCraft 158
Railgan 77
JuggernautJason31
StarCraft: Brood War
Calm 1786
Mong 177
Dewaltoss 175
ggaemo 143
910 37
Dota 2
NeuroSwarm67
Counter-Strike
fl0m1590
Super Smash Bros
Mew2King76
Heroes of the Storm
Liquid`Hasu346
Other Games
Grubby3439
RotterdaM211
C9.Mang0177
mouzStarbuck175
UpATreeSC84
ArmadaUGS68
Organizations
Other Games
gamesdonequick35077
BasetradeTV357
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 38
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie895
• Shiphtur407
Upcoming Events
Replay Cast
3h 16m
Replay Cast
13h 16m
CrankTV Team League
14h 16m
OSC
16h 16m
Big Brain Bouts
19h 16m
Replay Cast
1d 3h
RSL Revival
1d 12h
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
1d 13h
Afreeca Starleague
1d 13h
Snow vs Jaedong
YSC vs hero
RSL Revival
2 days
Solar vs Rogue
Maru vs NightMare
[ Show More ]
Sparkling Tuna Cup
2 days
GSL
3 days
Replay Cast
4 days
WardiTV Weekly
4 days
The PondCast
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Heroes Pulsing #3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.