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So my faithful readers (and also those who are unfaithful to me... how dare you sleep with that ludder!)... today's daily will be a little bit different than usual. I don't quite have the time to get a ladder game in due to some commitments I've made to a friend as well as some community service, I'll not actually be reviewing a ladder game of my own today, but rather I will be writing up a theory I have for how a proxy tempest rush cheese could actually be a viable attack.
Call me crazy if you dare, but I believe that a proxy tempest rush is in fact very, very viable against a terran opponent. Why, oh why is this possibly useful? My opinion on why this would be a powerful cheese against terran is for two main reasons. 1) Most terrans proceed along with highly economic, often times greedy builds. This makes them extremely vulnerable to very fast attacks or even very fast tech paths. 2) The tempest is able to 2-shot both the marine and the SCV. This could have unbelievable potential in the early game, given the tempest's siege range. The tempest can shoot down marines and kite back without taking a single shot. The tempest can snipe down SCVs trying to construct a missle turret... and even snipe the missle turret from afar (time consuming).
Now some of you critical folks may still be wondering... what the hell's the point? A tempest can be shot down by a viking no prob-limo. Well, that's the catch in my theory; there is no viking. That's right folks, the viking is in fact a myth and doesn't exist! But no seriously, that's the thing... the tempest that is rushed out and proxied against the terran (and the others that follow shortly after) are capable of 2-shotting the SCVs trying to create gas, are capable of out-ranging any anti-air, and if micro'ed correctly, they can deny the creation of any air units by sniping the SCV constructing the star port. The tempest, if created fast enough and used in an efficient manner, is capable of both harrassing and completely denying the creation of any counter that could be made against it.
Just in case I haven't won you over yet... the last criticism you may have against me is that the tempest can't actually come into play fast enough to do all of these miracles.... Right?
I know you folks just need some pictures... so here you go.
Bam. with completely imperfect macro, a tempest can be out at 6:40. If this build is refined even further, I'm pretty sure that it'll be out much sooner as well (any masters out there, see how fast you can get one out!). Get convinced, people! Please?
Aaaand now I'm out of time to write! I hope that this theory crafting was enough to satisfy any of you people's desire to read this blog, and if you like my stuff, stay tuned for more! Thanks for reading!!!
P.S. Dark Onyx supports any political views you agree with. www.facebook.com/DarkOnyxftw
P.S.S One of the first images on the search "coffee corgi"... I don't knok what I expected.Coffee Corgi
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I used to exclusively do proxy carrier rushes vs terrans when I was in plat, worked pretty well for me XD Then I did a proxy tempest rush like yours for a funday monday vs a diamond, also worked very nicely :D now all we have to do is find a way to incoporate carriers/tempests into a macro PvT style......
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Funny buuuuut, what happens if the terran player just sets 4 scvs to auto repair while he gets a viking ?
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On May 22 2013 22:03 Geiko wrote: Funny buuuuut, what happens if the terran player just sets 4 scvs to auto repair while he gets a viking ?
Thats why proxy carrier is superior :D My BO goes like this 9 pylon 13 gate 14 gas 15 gas 17 pylon(non stop probe+chrono until you get cyber core) 18 cyber core, send probe to proxy pylon
resume probes until you have 24
proxy pylon when cyber core is half way done
stalker(no chrono) then stargate once cyber core's done
+1 air weapons asap
26 1x gateway
fleet beacon once stargate is done
dump minerals into 2 gate zealot, no chronos
carrier when you can afford it, constant chrono(should start at around 6:00 to 6:20, earlier if you skip stalker, assuming your chronos are constant, the carrier will arrive at around 7:30)
graviton catapult when you can afford it
send your gateway forces(1 stalker, 4-5 zealots) to front of enemy base
7:30 CARRIER HAS ARRIVED, bust the front bunker with everything you've got and if your gateway forces have evaporated and there are still >6 marines left over in the front, send the carrier into the main, make sure your interceptors are attacking something(depots/reactors/researching tech labs) while the carrier is heading towards the mineral line.
During all this you should be chronoing out a second carrier, getting a second stargate after the second carrier begins, rallying zealots nonstop and getting warp gate
You should be able to kill at least 6 scvs before your carrier has to fly away and regen shields/rebuild interceptors. Go in again when the second carrier is out, focus down any vikings and use the terran's building placement against the marines(fly over rows of raxes to evade marines while carriers are still killing them) once you can park them over the production facilities you win!
If he goes heavy turret defense, expand, mix in some tempests and start blasting down everything
Fun facts:
A +1 carrier can a-move and win vs 8 marines targeting the carrier itself with no upgrades, if micro'd(kiting while still attacking), a carrier can kill 8 combat shielded marines
A +1 carrier can a-move and win vs 3 vikings with no upgrades
A +1 carrier does around 30 dps to enemies with no armor
A carrier takes 120 seconds to complete, you can chrono it 4 times and it comes out in 80 seconds
Graviton catapult takes 60 seconds to finish
Carrier can attack while moving, launched interceptors can attack any target within 14 range while the carrier is moving(requires manual targeting) without recalling any interceptors, interceptors inside the carrier can be launched and attack anything within 8 range while the carrier is moving(only needs a-move) without recalling any interceptors
Happy cheeses :D
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I managed to get the first Tempest out at 6:25, with a 24-probe economy and 2 gates to warp in support Zealots. (Alternate, more trollish approach, build a Forge instead of the second Gate, and make cannons with your extra minerals to make a fallback position for your Tempests.)
Here's the replay. You can probably refine this further if you work at it, this is my very first successful execution of the build, and you'll notice I stop and start things several times, not knowing if I can afford it on top of Tempest production. I may be a Master, but my macro isn't impeccable, especially when I just made up the build fifteen minutes ago.
http://drop.sc/336325
The important things to note:
14 Gas. You should be able to do this WITHOUT CUTTING PROBES if your mineral pairing is good. Mineral pairing like this will help train you for literally any build you ever do, ever. Any build that opens gas (i.e, anything that isn't a proxy gate or Nexus first) in PvT should be a 14 Gas, not a 15 Gas, since you can afford it without a probe cut.
Pylon should go down at exactly 100 minerals. Your probe should be in a good position to proxy at this precise time.
Be sure to Chronoboost the Tempest twice. Two CB's is exactly the length of a Tempest being built. You can probably spend less CB's on probes in order to have two Tempests out at 7:05, and get the 24 probes slightly slower.
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On May 22 2013 22:03 Geiko wrote: Funny buuuuut, what happens if the terran player just sets 4 scvs to auto repair while he gets a viking ?
I'd say that one of the challenges for the terran player may be to react correctly to the tempest... but if need be, the tempest could be used to focus down marines instead. If the tempest can focus down enough marines, some sort of gateway follow up could definitely be a possibility (I haven't actually properly macro'ed yet, so I don't know the full extent as for how many gateways can be prepared by the time a tempest starts attacking).
Of course, this is all theory... who knows if this actually will work as well as I expect.
THAT'S WHY I HAVE TOMORROW! HAHAHAHAHA!!!
Edit: Oh oh I got reminded something by Salivianth's mentioning of 2 tempests; mass repair on SCVs is irrelevant when you have 2 tempests because they will be able to 1-shot an SCV, leaving no time to repair!
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I tested your gateway idea myself, and I came up with a follow-up idea. The idea is to go up to four Tempests ASAP (Four Tempests one-shot a Viking. More seems unnecessary) and make Zealots out of a single gateway while doing this. Then you throw up three more gates, in time to warp units in with the money you no longer need for Tempests as Tempest production stops. I made a replay of this, and managed to get four Tempests, four Stalkers, and four Zealots out by 9 minutes. Seems like a very powerful follow-up push, and the build flows beautifully. Imagine trying to defend your natural against 8-12 gateway units, AND your main against a Tempest fleet that can one-shot a Viking! Especially with the Tempests sniping Marines continuously.
Here's a replay against the AI.
http://drop.sc/336338
Keeping the Tempests alive with this build will probably be absolutely essential, since reaching that magic number will be extremely useful against SCV-backed Vikings. I'm guessing that conservative play with the Tempests will be the right move here. If you can snipe Stim research with the Tempests, I imagine this will become much stronger.
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Huk did a carrier build on his stream the other day.
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>:D Seems like you've been doing your stuff well Salivanth... Gonna check out that replay and try it on the ladder tonight!
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