• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:26
CEST 03:26
KST 10:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 236ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
BSL Season 22 Full Overview & Conclusion0BSL Season 22 Full Overview & Conclusion0Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon445.0.16 Hotfix (June 30) - Balance + Bug Fixes40
StarCraft 2
General
Serral wins Maestros of the Game 2 Most successful SC2 players of Q2 2026 MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Sea Duckling Open (Global, Bronze-Diamond) Crank Gathers Season 4: BW vs SC2 Team League GSL CK #5 Race War
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
BSL Season 22 Full Overview & Conclusion BGH Auto Balance -> http://bghmmr.eu/ ASL 22 Proposed Map Pool Starcraft vs Retro Category on Twitch 60% Keyboards Viable for Starcraft?
Tourneys
Escore Tournament StarCraft Season 2 Small VOD Thread 2.0 IPSL Spring 2026 Top 4! CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Summer Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7752 users

Dota 2 is a State of Mind affair

Blogs > Machz
Post a Reply
Machz
Profile Blog Joined February 2013
Costa Rica174 Posts
May 07 2013 08:37 GMT
#1
Dota 2 is a State of Mind Affair
Why Na'Vi.Puppey must trust his teammates.

Abstract:
Dota 2 is a complex game, where endless variables are part of a match result equation. All these variables converge into what it is called a State of Mind, where confidence (at individual and team level), cooperation and teamwork defines the disposition of a team towards the game, and is eventually the most important aspect of the game. In this opinion blog, a long thought idea is developed to reach what this State of Mind means, and examples among professional competitive Dota.


At a first glance, Dota is a simple game. Two teams of five players each, battle strategically to advance and conquer the opponent’s base. Yet, once the game starts at the pick and ban phase, thousands of variables enter the equation that yields the result of the match. A roster of more than a hundred unique heroes, an asymmetric map and players’ skill and experience are just an example. But, at the highest professional and competitive level, what is the key for success?

Throughout Dota’s competitive history, theories have come and go trying to find and explain the key to success: players’ skill and/or experience, preparation and training, strategy and hero drafts. All of them have rotated as answers.

Last month, iG.YYF stated in an interview that Dota is a state of mind game, and the reason they look unbeatable comes from the confidence gained after their victory at Seattle last year. Suddenly, all pieces fit together. The state of mind iG.YYF refers can be derived by not one, but all of the reasons that where stated above. The confidence he talks about coms from the fact that all of iG’s players are highly skilled and experienced. Their strict training regime prepares them to execute at the highest perfection possible, their time spent lets them study the opponent to understand it and create a successful strategy against it. All these factors converge in a confidence in themselves at an individual and team level, yielding a team with great teamwork and cooperation that works as one entity with tremendous concentration. The fact that they can play concentrated in their roles in the team, without worrying if whether your teammates are actually doing their job right, is definitely a strong attribute.

After the first The International at Gamescon Cologne, Germany, Dendi and ArtStyle (then captain of Na’Vi ) gave their thoughts and side of the story after their one million victory against EHOME. Out of what both said, two points should be highlighted: First, once the tournament began, they both knew that odds where heavily stacked in their favor to win. Second, ArtStyle, legendary captain and probably the most innovative in history, gave the reason why he was such a great leader: During his commanding and decisions, he always tried to involve his teammates and hear their thoughts, making sure they felt comfortable. In one of the video interviews in Cologne, he explained how he had to contain all the stress accumulated throughout the tournament to keep his team with confidence. Every error would be his his, and victories belong to themselves and the team, preserving the initial state of mind with which they reached the tournament and allowed them to cruise to victory.

Another example can be extracted from TL.Bulba’s Q&A with Team Liquid’s forum. In one occasion he stressed how bad it is to be taken out of your comfort zone while playing Dota. During his Invoker vs Templar Assassin mid matchup against iG.Ferrari_430 at TI2, the significance of such event and Ferrari’s skill were so overwhelming that he lost focus and freaked out. Such state would eventually lead him to commit several mistakes to lose the mid matchup heavily.

Alliance (NTH) internal issues with EternalEnvy can be studied from a State of Mind perspective. After a few shaky results and strategies post Dreamhack victory, EE himself stated how he started to take rushed in-game decisions, specifically when the team navigated aimlessly during games. His doubts about such decisions eventually spread through the team, undermining teamwork and confidence in leadership that resulted in bad performances. Enter EGM, and the team’s performance, at individual and team level, rises tenfold. Loda stops committing mistakes, Akke’s movement becomes sharper and S4 shows his brilliant skill and execution. Such a change in very short time can’t be explained with the removal and addition of a player by technical standards, but by how releasing EE uncluttered a clogged State of Mind among the time.

Going even further, small and up-and-coming teams exhibit such behavior and strengthen the argument. Just before the QPAD Red Pandas removed Wagamama from the drafting and carry position, Wagamama did one of his worst drafts ever with an ultra-defensive and passive Lich, Void, Nyx safe-lane tri-lane. Such a draft can be easily explained assuming his internal fear against errors coming from reckless plays. Such kind of thought eventually blinded him in the following way:
• Lack of confidence in his farm and carrying ability, makes him pick Void and play it passive.
• Fear on the team’s ability to hold itself during the laning stage results in Lich pick, normally a passive hero with little to no presence in the map.
• Ask Nyx to play passive and protect Void’s farm.
Such decisions in competitive level gameplay would eventually led the QPAD Red Pandas to lose control of the map, and eventually the game.

Last but not least, the greatest example of them all, Na’Vi whose internal conflicts leading to The International 2 where no secret. Lack of focus, complacency and over-confidence all added up for an atrocious start in the groups stage, barely avoiding the losers bracket. A wake up call, practice with Team Zenith during the break days and what could be describe as support from the “Home” crowd saw them resurrect and reach almost perfection in their games. You could see how they were enjoying the game, laughing during picks and bans and celebrating as one. Such behavior is expected when all the pieces of the optimal state of mind are present together.

Now Na’Vi, as a newly reformed team following the dismissal of LightOfHeaven and Smile to alleviate tensions among the team, faces the same problem. Puppey’s dismissal of his teammates thoughts and ideas, to favor what could be describes as old, slow and predictable ideas is making work against his team performance. One could understand this as lack of confidence towards his teammates on executing fresh new ideas that would give them an edge, fearing reckless mistakes. This is a point that almost any team Captain of Dota should have faced, and it is up to them to either follow ArtStyle steps and care for the team, or fall as many others have done it.


***
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Crank Gathers S4: Group Stage
CranKy Ducklings62
LiquipediaDiscussion
PSISTORM Gaming Misc
23:00
FSL Team League S11 POG vs ASH
Liquipedia
OSC
22:00
Vespene Cup #1
SteadfastSC153
davetesta25
Liquipedia
The PiG Daily
21:35
Best Games of HSC
Lambo vs SKillous
uThermal vs Gerald
SKillous vs Serral
ShoWTimE vs Arrogfire
Clem vs Elazer
Reynor vs Jumy
PiGStarcraft513
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft513
ViBE205
NeuroSwarm 189
SteadfastSC 153
RuFF_SC2 85
UpATreeSC 67
JuggernautJason44
StarCraft: Brood War
Terrorterran 6
ZergMaN 0
Counter-Strike
summit1g8971
C9.Mang0281
taco 163
Super Smash Bros
Mew2King124
Other Games
tarik_tv4434
JimRising 317
Maynarde126
PPMD27
Organizations
Other Games
gamesdonequick35266
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• RyuSc2 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21628
League of Legends
• Stunt115
Other Games
• Shiphtur261
Upcoming Events
RSL Revival
7h 34m
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
8h 34m
Afreeca Starleague
8h 34m
Snow vs Jaedong
YSC vs hero
SC Evo League
10h 34m
ByuN vs Classic
Cure vs Solar
IPSL
14h 34m
Dragon vs Ret
Patches Events
14h 34m
RSL Revival
1d 7h
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
1d 8h
IPSL
1d 14h
Bonyth vs Hawk
GSL
2 days
[ Show More ]
Replay Cast
2 days
WardiTV Weekly
3 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S3: W2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
ASL Season 22: Wild Card Qualifier
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.