• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:18
CET 09:18
KST 17:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
[BSL21] Ro.16 Group Stage (C->B->A->D)1Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win2RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2[TLMC] Fall/Winter 2025 Ladder Map Rotation14
StarCraft 2
General
Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge RSL Season 3: RO16 results & RO8 bracket RSL Season 3 - Playoffs Preview
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
Data analysis on 70 million replays 2v2 maps which are SC2 style with teams together? [BSL21] Ro.16 Group Stage (C->B->A->D) soO on: FanTaSy's Potential Return to StarCraft What happened to TvZ on Retro?
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET Small VOD Thread 2.0
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Nintendo Switch Thread Clair Obscur - Expedition 33 Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2157 users

Dota 2 is a State of Mind affair

Blogs > Machz
Post a Reply
Machz
Profile Blog Joined February 2013
Costa Rica174 Posts
May 07 2013 08:37 GMT
#1
Dota 2 is a State of Mind Affair
Why Na'Vi.Puppey must trust his teammates.

Abstract:
Dota 2 is a complex game, where endless variables are part of a match result equation. All these variables converge into what it is called a State of Mind, where confidence (at individual and team level), cooperation and teamwork defines the disposition of a team towards the game, and is eventually the most important aspect of the game. In this opinion blog, a long thought idea is developed to reach what this State of Mind means, and examples among professional competitive Dota.


At a first glance, Dota is a simple game. Two teams of five players each, battle strategically to advance and conquer the opponent’s base. Yet, once the game starts at the pick and ban phase, thousands of variables enter the equation that yields the result of the match. A roster of more than a hundred unique heroes, an asymmetric map and players’ skill and experience are just an example. But, at the highest professional and competitive level, what is the key for success?

Throughout Dota’s competitive history, theories have come and go trying to find and explain the key to success: players’ skill and/or experience, preparation and training, strategy and hero drafts. All of them have rotated as answers.

Last month, iG.YYF stated in an interview that Dota is a state of mind game, and the reason they look unbeatable comes from the confidence gained after their victory at Seattle last year. Suddenly, all pieces fit together. The state of mind iG.YYF refers can be derived by not one, but all of the reasons that where stated above. The confidence he talks about coms from the fact that all of iG’s players are highly skilled and experienced. Their strict training regime prepares them to execute at the highest perfection possible, their time spent lets them study the opponent to understand it and create a successful strategy against it. All these factors converge in a confidence in themselves at an individual and team level, yielding a team with great teamwork and cooperation that works as one entity with tremendous concentration. The fact that they can play concentrated in their roles in the team, without worrying if whether your teammates are actually doing their job right, is definitely a strong attribute.

After the first The International at Gamescon Cologne, Germany, Dendi and ArtStyle (then captain of Na’Vi ) gave their thoughts and side of the story after their one million victory against EHOME. Out of what both said, two points should be highlighted: First, once the tournament began, they both knew that odds where heavily stacked in their favor to win. Second, ArtStyle, legendary captain and probably the most innovative in history, gave the reason why he was such a great leader: During his commanding and decisions, he always tried to involve his teammates and hear their thoughts, making sure they felt comfortable. In one of the video interviews in Cologne, he explained how he had to contain all the stress accumulated throughout the tournament to keep his team with confidence. Every error would be his his, and victories belong to themselves and the team, preserving the initial state of mind with which they reached the tournament and allowed them to cruise to victory.

Another example can be extracted from TL.Bulba’s Q&A with Team Liquid’s forum. In one occasion he stressed how bad it is to be taken out of your comfort zone while playing Dota. During his Invoker vs Templar Assassin mid matchup against iG.Ferrari_430 at TI2, the significance of such event and Ferrari’s skill were so overwhelming that he lost focus and freaked out. Such state would eventually lead him to commit several mistakes to lose the mid matchup heavily.

Alliance (NTH) internal issues with EternalEnvy can be studied from a State of Mind perspective. After a few shaky results and strategies post Dreamhack victory, EE himself stated how he started to take rushed in-game decisions, specifically when the team navigated aimlessly during games. His doubts about such decisions eventually spread through the team, undermining teamwork and confidence in leadership that resulted in bad performances. Enter EGM, and the team’s performance, at individual and team level, rises tenfold. Loda stops committing mistakes, Akke’s movement becomes sharper and S4 shows his brilliant skill and execution. Such a change in very short time can’t be explained with the removal and addition of a player by technical standards, but by how releasing EE uncluttered a clogged State of Mind among the time.

Going even further, small and up-and-coming teams exhibit such behavior and strengthen the argument. Just before the QPAD Red Pandas removed Wagamama from the drafting and carry position, Wagamama did one of his worst drafts ever with an ultra-defensive and passive Lich, Void, Nyx safe-lane tri-lane. Such a draft can be easily explained assuming his internal fear against errors coming from reckless plays. Such kind of thought eventually blinded him in the following way:
• Lack of confidence in his farm and carrying ability, makes him pick Void and play it passive.
• Fear on the team’s ability to hold itself during the laning stage results in Lich pick, normally a passive hero with little to no presence in the map.
• Ask Nyx to play passive and protect Void’s farm.
Such decisions in competitive level gameplay would eventually led the QPAD Red Pandas to lose control of the map, and eventually the game.

Last but not least, the greatest example of them all, Na’Vi whose internal conflicts leading to The International 2 where no secret. Lack of focus, complacency and over-confidence all added up for an atrocious start in the groups stage, barely avoiding the losers bracket. A wake up call, practice with Team Zenith during the break days and what could be describe as support from the “Home” crowd saw them resurrect and reach almost perfection in their games. You could see how they were enjoying the game, laughing during picks and bans and celebrating as one. Such behavior is expected when all the pieces of the optimal state of mind are present together.

Now Na’Vi, as a newly reformed team following the dismissal of LightOfHeaven and Smile to alleviate tensions among the team, faces the same problem. Puppey’s dismissal of his teammates thoughts and ideas, to favor what could be describes as old, slow and predictable ideas is making work against his team performance. One could understand this as lack of confidence towards his teammates on executing fresh new ideas that would give them an edge, fearing reckless mistakes. This is a point that almost any team Captain of Dota should have faced, and it is up to them to either follow ArtStyle steps and care for the team, or fall as many others have done it.


***
Please log in or register to reply.
Live Events Refresh
Next event in 3h 42m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 163
ProTech24
StarCraft: Brood War
Calm 3244
Larva 344
PianO 263
Sacsri 51
soO 39
NotJumperer 22
ToSsGirL 14
Bale 7
Dota 2
monkeys_forever285
League of Legends
JimRising 712
Trikslyr28
Counter-Strike
shoxiejesuss0
Other Games
summit1g9202
WinterStarcraft307
C9.Mang0297
ceh9262
Happy239
Mew2King160
NeuroSwarm71
Dewaltoss12
Organizations
Other Games
gamesdonequick720
Dota 2
PGL Dota 2 - Main Stream326
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH183
• Adnapsc2 20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• LUISG 0
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1561
• Stunt526
• HappyZerGling120
Upcoming Events
Wardi Open
3h 42m
PiGosaur Cup
16h 42m
Replay Cast
1d
Wardi Open
1d 3h
OSC
1d 4h
Tenacious Turtle Tussle
1d 15h
The PondCast
2 days
Replay Cast
2 days
OSC
3 days
LAN Event
3 days
[ Show More ]
Replay Cast
3 days
Replay Cast
4 days
WardiTV Korean Royale
4 days
Sparkling Tuna Cup
5 days
WardiTV Korean Royale
5 days
Replay Cast
5 days
Wardi Open
6 days
Replay Cast
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
META Madness #9
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.