• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:56
CEST 13:56
KST 20:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
SC4ALL: II SC2 Complete Invited Player Lineup6StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)67Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2316
StarCraft 2
General
SC4ALL: II SC2 Complete Invited Player Lineup StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) Back to SC2 after 14 years - Protoss CTRL groups? How do you feel about the mass reverts in the 5.0.17 PTR? October World Ranking: herO stays #1, ByuN returns
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder Sagi.gg Launcher Released Fantasy returning? BSL Season 23 BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro8 Day 4 2v2v2v2 Tournament [ASL22] Ro8 Day 3
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10068 users

Dota 2 is a State of Mind affair

Blogs > Machz
Post a Reply
Machz
Profile Blog Joined February 2013
Costa Rica174 Posts
May 07 2013 08:37 GMT
#1
Dota 2 is a State of Mind Affair
Why Na'Vi.Puppey must trust his teammates.

Abstract:
Dota 2 is a complex game, where endless variables are part of a match result equation. All these variables converge into what it is called a State of Mind, where confidence (at individual and team level), cooperation and teamwork defines the disposition of a team towards the game, and is eventually the most important aspect of the game. In this opinion blog, a long thought idea is developed to reach what this State of Mind means, and examples among professional competitive Dota.


At a first glance, Dota is a simple game. Two teams of five players each, battle strategically to advance and conquer the opponent’s base. Yet, once the game starts at the pick and ban phase, thousands of variables enter the equation that yields the result of the match. A roster of more than a hundred unique heroes, an asymmetric map and players’ skill and experience are just an example. But, at the highest professional and competitive level, what is the key for success?

Throughout Dota’s competitive history, theories have come and go trying to find and explain the key to success: players’ skill and/or experience, preparation and training, strategy and hero drafts. All of them have rotated as answers.

Last month, iG.YYF stated in an interview that Dota is a state of mind game, and the reason they look unbeatable comes from the confidence gained after their victory at Seattle last year. Suddenly, all pieces fit together. The state of mind iG.YYF refers can be derived by not one, but all of the reasons that where stated above. The confidence he talks about coms from the fact that all of iG’s players are highly skilled and experienced. Their strict training regime prepares them to execute at the highest perfection possible, their time spent lets them study the opponent to understand it and create a successful strategy against it. All these factors converge in a confidence in themselves at an individual and team level, yielding a team with great teamwork and cooperation that works as one entity with tremendous concentration. The fact that they can play concentrated in their roles in the team, without worrying if whether your teammates are actually doing their job right, is definitely a strong attribute.

After the first The International at Gamescon Cologne, Germany, Dendi and ArtStyle (then captain of Na’Vi ) gave their thoughts and side of the story after their one million victory against EHOME. Out of what both said, two points should be highlighted: First, once the tournament began, they both knew that odds where heavily stacked in their favor to win. Second, ArtStyle, legendary captain and probably the most innovative in history, gave the reason why he was such a great leader: During his commanding and decisions, he always tried to involve his teammates and hear their thoughts, making sure they felt comfortable. In one of the video interviews in Cologne, he explained how he had to contain all the stress accumulated throughout the tournament to keep his team with confidence. Every error would be his his, and victories belong to themselves and the team, preserving the initial state of mind with which they reached the tournament and allowed them to cruise to victory.

Another example can be extracted from TL.Bulba’s Q&A with Team Liquid’s forum. In one occasion he stressed how bad it is to be taken out of your comfort zone while playing Dota. During his Invoker vs Templar Assassin mid matchup against iG.Ferrari_430 at TI2, the significance of such event and Ferrari’s skill were so overwhelming that he lost focus and freaked out. Such state would eventually lead him to commit several mistakes to lose the mid matchup heavily.

Alliance (NTH) internal issues with EternalEnvy can be studied from a State of Mind perspective. After a few shaky results and strategies post Dreamhack victory, EE himself stated how he started to take rushed in-game decisions, specifically when the team navigated aimlessly during games. His doubts about such decisions eventually spread through the team, undermining teamwork and confidence in leadership that resulted in bad performances. Enter EGM, and the team’s performance, at individual and team level, rises tenfold. Loda stops committing mistakes, Akke’s movement becomes sharper and S4 shows his brilliant skill and execution. Such a change in very short time can’t be explained with the removal and addition of a player by technical standards, but by how releasing EE uncluttered a clogged State of Mind among the time.

Going even further, small and up-and-coming teams exhibit such behavior and strengthen the argument. Just before the QPAD Red Pandas removed Wagamama from the drafting and carry position, Wagamama did one of his worst drafts ever with an ultra-defensive and passive Lich, Void, Nyx safe-lane tri-lane. Such a draft can be easily explained assuming his internal fear against errors coming from reckless plays. Such kind of thought eventually blinded him in the following way:
• Lack of confidence in his farm and carrying ability, makes him pick Void and play it passive.
• Fear on the team’s ability to hold itself during the laning stage results in Lich pick, normally a passive hero with little to no presence in the map.
• Ask Nyx to play passive and protect Void’s farm.
Such decisions in competitive level gameplay would eventually led the QPAD Red Pandas to lose control of the map, and eventually the game.

Last but not least, the greatest example of them all, Na’Vi whose internal conflicts leading to The International 2 where no secret. Lack of focus, complacency and over-confidence all added up for an atrocious start in the groups stage, barely avoiding the losers bracket. A wake up call, practice with Team Zenith during the break days and what could be describe as support from the “Home” crowd saw them resurrect and reach almost perfection in their games. You could see how they were enjoying the game, laughing during picks and bans and celebrating as one. Such behavior is expected when all the pieces of the optimal state of mind are present together.

Now Na’Vi, as a newly reformed team following the dismissal of LightOfHeaven and Smile to alleviate tensions among the team, faces the same problem. Puppey’s dismissal of his teammates thoughts and ideas, to favor what could be describes as old, slow and predictable ideas is making work against his team performance. One could understand this as lack of confidence towards his teammates on executing fresh new ideas that would give them an edge, fearing reckless mistakes. This is a point that almost any team Captain of Dota should have faced, and it is up to them to either follow ArtStyle steps and care for the team, or fall as many others have done it.


***
Please log in or register to reply.
Live Events Refresh
INu's Battles
20:00
INu's Battles#21
herO vs Classic
Percival vs Rogue
IntoTheiNu 785
LiquipediaDiscussion
Sparkling Tuna Cup
19:00
Weekly #149 (SHIN Mod Edition)
ByuN vs Krystianer
CranKy Ducklings176
CranKy Ducklings SOOP21
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech3
StarCraft: Brood War
Britney 29424
Shuttle 11387
FanTaSy 1632
Hyuk 1004
Horang2 543
BeSt 493
Pusan 284
Mini 283
Stork 211
EffOrt 151
[ Show more ]
Killer 146
Last 143
Zeus 127
Mind 88
ggaemo 74
Hyun 57
PianO 46
Snow 46
sorry 45
ToSsGirL 36
Bale 31
Hm[arnc] 28
JYJ 28
Aegong 23
zelot 19
Sacsri 12
ajuk12(nOOB) 10
Noble 7
Dota 2
Dendi492
XcaliburYe370
Counter-Strike
fl0m2382
byalli829
x6flipin715
Other Games
gofns34540
singsing2969
B2W.Neo848
Hui .111
Livibee83
ArmadaUGS75
Mew2King60
Organizations
Other Games
gamesdonequick684
Dota 2
PGL Dota 2 - Main Stream64
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Michael_bg 11
• FirePhoenix8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Shopify Rebellion Sundays
3h 4m
MilkiCow vs TBD
Clem vs TBD
BSL Open Qualifier
7h 4m
BSL Open Qualifier
7h 4m
Replay Cast
11h 4m
Afreeca Starleague
22h 4m
Rush vs Light
WardiTV Weekly
23h 4m
Monday Night Weeklies
1d 4h
Replay Cast
1d 11h
Afreeca Starleague
1d 22h
Soma vs Soulkey
INu's Battles
1d 23h
SHIN vs Cure
ByuN vs Zoun
[ Show More ]
PiGosaur Cup
2 days
The PondCast
3 days
INu's Battles
3 days
Replay Cast
5 days
BSL: Ladder Tournament
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
Copium Cup
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.