• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:30
CET 14:30
KST 22:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 28 - Info & Preview12Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win1RSL Season 4 announced for March-April5Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
HomeStory Cup 28 - Info & Preview StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win Oliveira Would Have Returned If EWC Continued
Tourneys
HomeStory Cup 28 RSL Season 4 announced for March-April $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) KSL Week 85 OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
Can someone share very abbreviated BW cliffnotes? Liquipedia.net NEEDS editors for Brood War BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion [ASL21] Potential Map Candidates
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread The Games Industry And ATVI Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1649 users

WCS and Competition

Blogs > Yapa
Post a Reply
RHWY
Profile Blog Joined December 2011
Ireland43 Posts
Last Edited: 2013-04-10 12:39:41
April 10 2013 12:37 GMT
#1
Competition


There has been so much interest in the recent WCS announcement with everyone having an opinion on the story. From a strictly competitive standpoint Koreans being involved in all three leagues should not make a difference. For the skill mastery orientated players such as Sase (who has already stated what his motivations are in Starcraft) meeting Koreans in the first round of a qualifier or in the knockout stages should not make too much difference. His aim is to be the best, and to be regarded as the best he should be beating Koreans consistently at any stage in a tournament. Players like Sase embody the spirit of competition and in this industry are much harder to find as esports becomes Global.

[image loading]


With the advent of jet setting Koreans travelling to more and more ‘foreign’ tournaments it was only a matter of time until Koreans dominating a knockout bracket (Incredible Miracle at Intel Extreme Masters) would become common place. Koreans have the distinct advantage of being able to play in Korea on the most competitive ladder in the world supplemented with the benefits of living in a Korean team house before being able to spend a week in another country to compete. Who are they competing against? They square off against ‘foreigners’ whose sole training consists of EU/NA laddering. You can see the difference in levels of difficulty from the various regions when some Koreans can come over for a tournament and achieve a top ladder rank during their short stay. The gulf in class is there for all to see. The majority of players need to do more to succeed but for many players it’s a case of ‘where do I start and how?’.

There are no physical or mental differences between Koreans and non-Koreans. The Koreans are just better trained and better prepared in general. Their entire infrastructure is set up to produce and cultivate talent and then turn them into machines that are mechanically sound. The sporting equivalent to this in mainstream sports would be Barcelona in football. Barcelona has arguably the best youth system in all of soccer/football. They produce world class footballers from their academy La Masia. Amazingly talented football players, who are training from a young age and brought up in an environment where everything revolves about soccer/football. Simply put, it is just a case of having the best training systems, infrastructure and coaches that create a perfect storm for talent development. The other facet revolves about the social conditioning in Korea. Much like Rugby in New Zealand and Soccer/Football in Brazil Korean culture is more accepting and encouraging towards kids/teenagers actively pursuing a career in esports. Due to the sheer amount of participation in Korea only the best will rise to the top, and those at the top will almost inevitably be the best in the world. If someone or a team is the best in the world then In my opinion they should have a chance to win everything they can.

Currently there are personalities commenting on the negative effects that the WCS will have on growth of regions and motivation of players. I have to agree with their sentiments. While from a competitive standpoint I don’t see anything wrong with the format for WCS it will most probably hinder a player’s motivation to succeed. A player who has to play a Korean who has spent months training in Korea in a Korean team house will usually feel less confident that playing someone who is primarily based in EU/NA. As more and more Koreans qualify from the three regions we will start to support the remaining foreign talent until only a handful are left. Competition breeds success. Competition breeds excellence. Competition breeds innovation. Competition is necessary but I would have hoped that Blizzard wouldn’t have set the bar so high.

Feel free to ask any questions or PM me and Ill try answer

Follow me on Twitter @eS_Performance

*****
@es_performance @LiquidTLO @LiquidRet
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
Last Edited: 2013-04-10 13:15:36
April 10 2013 13:09 GMT
#2
On April 10 2013 21:37 Yapa wrote:
Korean culture is more accepting and encouraging towards kids/teenagers actively pursuing a career in esports.

This really isn't true. Most parents here would be pissed/ban their kids from pursuing this sort of career instead of studying. Starcraft is a long long way down the chain of respectable sporting professions, even in Korea.

I agree completely about the superior infrastructure but in terms of social conditioning it's more the Korean work ethic and how well they work in a group living situation that I feel benefits them the most. Westerners do tend to be more individualistic whereas Koreans are very communal, thus they'd probably get more out of a team house setting. Koreans are also more likely to listen to and respect an older coach/player and listen to them than their western counterparts.
Yhamm is the god of predictions
RHWY
Profile Blog Joined December 2011
Ireland43 Posts
April 10 2013 13:21 GMT
#3
On April 10 2013 22:09 Scarecrow wrote:
Show nested quote +
On April 10 2013 21:37 Yapa wrote:
Korean culture is more accepting and encouraging towards kids/teenagers actively pursuing a career in esports.

This really isn't true. Most parents here would be pissed/ban their kids from pursuing this sort of career instead of studying. Starcraft is a long long way down the chain of respectable sporting professions, even in Korea.

I agree completely about the superior infrastructure but in terms of social conditioning it's more the Korean work ethic and how well they work in a group living situation that I feel benefits them the most. Westerners do tend to be more individualistic whereas Koreans are very communal, thus they'd probably get more out of a team house setting. Koreans are also more likely to listen to and respect an older coach/player and listen to them than their western counterparts.


It would be more accepting because of the infrastructure and social precedent already in place. Obviously there are more 'acceptable' jobs. I was alluding to it being more acceptable than western culture which is undeniable. Maybe Koreans are more adjusted to the teamhouse conditions present in Korea, there are a lot of other factors to take into account also.

@es_performance @LiquidTLO @LiquidRet
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
Last Edited: 2013-04-10 13:39:43
April 10 2013 13:33 GMT
#4
On April 10 2013 22:21 Yapa wrote:
Show nested quote +
On April 10 2013 22:09 Scarecrow wrote:
On April 10 2013 21:37 Yapa wrote:
Korean culture is more accepting and encouraging towards kids/teenagers actively pursuing a career in esports.

This really isn't true. Most parents here would be pissed/ban their kids from pursuing this sort of career instead of studying. Starcraft is a long long way down the chain of respectable sporting professions, even in Korea.

I agree completely about the superior infrastructure but in terms of social conditioning it's more the Korean work ethic and how well they work in a group living situation that I feel benefits them the most. Westerners do tend to be more individualistic whereas Koreans are very communal, thus they'd probably get more out of a team house setting. Koreans are also more likely to listen to and respect an older coach/player and listen to them than their western counterparts.


It would be more accepting because of the infrastructure and social precedent already in place. Obviously there are more 'acceptable' jobs. I was alluding to it being more acceptable than western culture which is undeniable. Maybe Koreans are more adjusted to the teamhouse conditions present in Korea, there are a lot of other factors to take into account also.

Sure there's the infrastructure and a precedent, but to compare it to NZ Rugby or Brazilian soccer's taking it way too far. Korean baseball/soccer would be similar, Starcraft's more on the level of pro volleyball. Having grown up in Australia and taught in SK I'd say there's at least pretty similar levels of parental resistance to the idea of pro-gaming (probably more-so in SK with the huge focus on study/education).
Yhamm is the god of predictions
gamingaddictmike
Profile Joined April 2011
Canada30 Posts
April 10 2013 14:09 GMT
#5
You guys are overanalyzing the depth of his analogies, he is just saying that because strong systems exist to pursue being the best at something, many people attempt it. Catz provided a good analogy where if you were told to get 100,000 to beat Michael Phelps in a swimming race, you probably wouldn't try. However, if you were told you can 50'000 for just beating your local champion (ie WCS with only NA players) it is a much more attainable goal. Then as you improve you might further pursue it to reach the level of being able to compete with phelps. Without this, why would you bother if the goal seems so far off?

That being said I think a lot of blizzards decision was based off the fact that the NA viewer numbers were low last year, and I kind of felt that was because it was tacked onto MLG...
RHWY
Profile Blog Joined December 2011
Ireland43 Posts
April 10 2013 15:03 GMT
#6
On April 10 2013 23:09 gamingaddictmike wrote:
You guys are overanalyzing the depth of his analogies, he is just saying that because strong systems exist to pursue being the best at something, many people attempt it. Catz provided a good analogy where if you were told to get 100,000 to beat Michael Phelps in a swimming race, you probably wouldn't try. However, if you were told you can 50'000 for just beating your local champion (ie WCS with only NA players) it is a much more attainable goal. Then as you improve you might further pursue it to reach the level of being able to compete with phelps. Without this, why would you bother if the goal seems so far off?

That being said I think a lot of blizzards decision was based off the fact that the NA viewer numbers were low last year, and I kind of felt that was because it was tacked onto MLG...


I was going to reply when I was free Mike, but your response is spot on, well said.
@es_performance @LiquidTLO @LiquidRet
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2013-04-10 15:58:42
April 10 2013 15:54 GMT
#7
There are no "strong systems" in place. There are less than 5 teams that can boast having these "systems". Three or four of these five were not even involved in Starcraft 2 until fairly recently (the Kespa teams). Pre-Kespa, Korean teams were poorly organized, poorly structured, and really just straight up poor financially.

Over the years we've heard a lot of stories about these all-powerful (as perceived by westerners who keep using them as an argument) team houses - from players having to contribute to the house from their own pockets, to being required to consistently maintain performance to be allowed to stay in the house. For most of these teams, the "house" was little more than a roof over the players' heads, a desk and a bunk bed to sleep in. There was no scheduling, no coaching, and there were certainly no sports psychologists or other specialized stuff. Just a bunch of kids trying to make a living, and one or two people that do general management of the team and the house. That's your "system".

Multiple teams have disbanded previously due to not being able to support themselves, and Korean players were desperate to sign with a foreign team, to the extent where many highly rated players signed for lesser foreign teams to get at least some form of support. In fact, a foreign-owned team (Axiom) was formed recently with the intent of helping the Korean players pursue their career under proper conditions. The founders of Axiom, if I remember correctly, stated that they feel there are many Korean players who are undersupported and underpaid relative to their foreign counterparts.

The notion that Korean players have anything easier in any conceivable category is misguided to the point of being borderline insulting. Everything, starting from life in general and cultural acceptance, to very serious personal sacrifices that have to be made and the consequences they have, is more difficult in Korea. For every mvp-tier player, there's a large number of kids that have wasted two or three years of their lives, only to ultimately fail to make a name for themselves or any money to their name. Combine that with the military service they're obligated to do, and you realize they've wasted the most productive and crucial years of their youth.

There are no external factors or systems that make them better players. The simple, blunt truth is that they live harder, work harder, and sacrifice a lot more individually - and to this day few even get paid for it. This is why they're good, because difficult environment and harsh competition breeds that level of excellence.

On the other hand, western response to harsh competition has been to roll into the fetal position and cry the Koreans away (with a few exceptions). Just take into account the fact that worlds have been moved to accommodate the foreign players - with teams and sponsors investing insane amount of money (often wastefully so) to build up the western scene, GOM opening a player house in Korea and giving countless seeds to foreigners, multiple partnerships made with Korean teams so that foreigners could go there and practice, competition formats and dates being reworked around them, team houses being established both in Korea and in the west, coaches and expert staff brought on, talented players being supported regardless of how badly they performed.

They have been given everything. Every conceivable solution has been attempted to make foreigners if not top tier players, then at least reasonably competitive ones. All failed. Now the argument some people have is that we should concede that foreigners will never really be true competitors, and organize tournaments so that they could play among themselves, thus making the competition in western SC2 (to quote a famous TLFE article) a farce.
RHWY
Profile Blog Joined December 2011
Ireland43 Posts
April 10 2013 16:08 GMT
#8
On April 11 2013 00:54 Talin wrote:

They have been given everything. Every conceivable solution has been attempted to make foreigners if not top tier players, then at least reasonably competitive ones. All failed. Now the argument some people have is that we should concede that foreigners will never really be true competitors, and organize tournaments so that they could play among themselves, thus making the competition in western SC2 (to quote a famous TLFE article) a farce.


IF you are right and every conceivable solution has been attempted and failed to help foreign players and all have failed then we have not conceived the correct solution. The solution is there but the infrastructure is lacking. If we take your statement whereby 'foreigners will never really be true competitors' and to relegate them to play amongst themselves into other sports we may as well tell 90% of countries to not bother entering the Olympics as they have no chance of winning. Then we are removing the most important part of competition, the act of competing itself.
@es_performance @LiquidTLO @LiquidRet
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2013-04-10 16:27:34
April 10 2013 16:26 GMT
#9
The only solution is in the players themselves, and how far they're willing to push themselves to succeed. The statement that foreigners will never be true competitors isn't mine. That is their own statement.

No level of infrastructure will get them there. All the solutions that have been tried so far were "infrastructural" in their nature, and not only did they fail, they even backfired. The general rule for foreign players so far has been that the more support they are given (financial and otherwise), the less they give back performance wise.

Furthermore, if we look up to and want to emulate the Korean style of building up progamers, then you can't only take the infrastructure out of it (which in itself is blown out of proportion, as I've pointed out). You need to emulate the environment entirely, including the hardships and pressure that every Korean player endures.

Foreign players already have an abundance of positive reinforcement. The only path that hasn't really been tried is negative reinforcement - which is very much present in the Korean scene.
RHWY
Profile Blog Joined December 2011
Ireland43 Posts
April 10 2013 17:02 GMT
#10
On April 11 2013 01:26 Talin wrote:

Foreign players already have an abundance of positive reinforcement. The only path that hasn't really been tried is negative reinforcement - which is very much present in the Korean scene.


Players can only work with the tools they are given. Should they want to build something more grandiose then they need help (please see my previous article on support networks). The coaching and competitive environment is simply better in Korea. Negative reinforcement is not the most efficient form of motivation long term. When I speak of infrastructure I do not mean monetary factors. You will find it difficult to overlay the Korean template to the west. It has been tried before in mainstream sport with varied success.
@es_performance @LiquidTLO @LiquidRet
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2013-04-10 18:24:04
April 10 2013 18:15 GMT
#11
You say that negative reinforcement is not the most efficient form of motivation, but the differences between Korean and western scene is much greater in terms of negative reinforcement and pressure to perform than it is in terms of things like coaching and player development. I feel it's a fallacy to cite infrastructure as the key behind Korean players' success and conveniently ignore a very harsh environment that they're subjected to and that molds them into the players that they are. Competitive environment is only better because it's harsher and more demanding.

They have very limited support groups (mostly just their teammates), and they do not have as good of a toolset and infrastructure at all. The bigger difference is that they simply must perform as once they get involved in progaming, they have very little to fall back on if they fail to make some sort of career out of it.

You compared Korean scene to Barcelona, but I would much sooner compare Starcraft in Korea to football in South American countries, specifically Argentina and Brazil. It's not football academies that make these countries the greatest exporters of football talent in the world. It's the fact that a lot of kids are prepared to pretty much go all-in on a footballing career.

I can't think of a tool that hasn't been given to foreign players so far. After everything that's been done for them, it's up to them to show that they want to be progamers rather than gamers that get paid.
RHWY
Profile Blog Joined December 2011
Ireland43 Posts
Last Edited: 2013-04-10 18:29:35
April 10 2013 18:29 GMT
#12
On April 11 2013 03:15 Talin wrote:
You say that negative reinforcement is not the most efficient form of motivation, but the differences between Korean and western scene is much greater in terms of negative reinforcement and pressure to perform than it is in terms of things like coaching and player development. I feel it's a fallacy to cite infrastructure as the key behind Korean players' success and conveniently ignore a very harsh environment that they're subjected to and that molds them into the players that they are. Competitive environment is only better because it's harsher and more demanding.

They have very limited support groups (mostly just their teammates), and they do not have as good of a toolset and infrastructure at all. The bigger difference is that they simply must perform as once they get involved in progaming, they have very little to fall back on if they fail to make some sort of career out of it.

You compared Korean scene to Barcelona, but I would much sooner compare Starcraft in Korea to football in South American countries, specifically Argentina and Brazil. It's not football academies that make these countries the greatest exporters of football talent in the world. It's the fact that a lot of kids are prepared to pretty much go all-in on a footballing career.


Koreans winning is not down to negative reinforcement. A harsh environment is not the reason why they are better. Koreans play Starcraft because they want a career in it. The have the best tools available to be good at the game. The system is not perfect but very good. They train on the best ladder, with the best players, in a competitive environment.

With regard Brazilians and football. Just because they historically the most famous exporter of footballing talent does not mean that every player has come from harsh surroundings with a will to succeed. Some Brazilian footballers are lazy, overpaid players taking space from hungry Western players. I really do not think our conflicting views will be sorted over forum postings. I am more than happy to continue the discussion if you want to PM me your Skype.
@es_performance @LiquidTLO @LiquidRet
StarStruck
Profile Blog Joined April 2010
25339 Posts
April 10 2013 19:33 GMT
#13
On April 11 2013 02:02 Yapa wrote:
Show nested quote +
On April 11 2013 01:26 Talin wrote:

Foreign players already have an abundance of positive reinforcement. The only path that hasn't really been tried is negative reinforcement - which is very much present in the Korean scene.


Players can only work with the tools they are given. Should they want to build something more grandiose then they need help (please see my previous article on support networks). The coaching and competitive environment is simply better in Korea. Negative reinforcement is not the most efficient form of motivation long term. When I speak of infrastructure I do not mean monetary factors. You will find it difficult to overlay the Korean template to the west. It has been tried before in mainstream sport with varied success.


Yapa are you the guy working with TLO? I think I came across a few of your blogs before. In either case well said and I shall continue to monitor your blogs.
RHWY
Profile Blog Joined December 2011
Ireland43 Posts
April 10 2013 19:57 GMT
#14
On April 11 2013 04:33 StarStruck wrote:

Yapa are you the guy working with TLO? I think I came across a few of your blogs before. In either case well said and I shall continue to monitor your blogs.


Yes thats me, I will be aiming for weekly blogs, even if its a small update or thought. Thanks for reading Starstruck, hope you find the blogs interesting.
@es_performance @LiquidTLO @LiquidRet
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#72
WardiTV690
IndyStarCraft 198
TKL 173
Rex152
IntoTheiNu 12
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 198
TKL 173
Rex 152
StarCraft: Brood War
Calm 6236
Sea 5827
Bisu 3330
Horang2 2080
Shuttle 1960
Flash 1353
Hyuk 986
GuemChi 570
BeSt 521
EffOrt 471
[ Show more ]
Stork 464
ZerO 429
Mini 424
Light 333
firebathero 304
Snow 281
actioN 268
ggaemo 238
Soulkey 236
Aegong 201
Zeus 155
hero 152
Hyun 131
Sharp 126
Pusan 121
Sea.KH 79
Mong 79
Killer 67
PianO 65
ToSsGirL 53
Barracks 43
Free 37
JYJ 29
IntoTheRainbow 28
Liquid`Ret 27
Backho 25
Yoon 25
Shinee 23
Hm[arnc] 18
SilentControl 16
Noble 16
Sacsri 15
Terrorterran 14
soO 14
scan(afreeca) 14
zelot 14
HiyA 14
910 13
yabsab 13
Shine 11
ajuk12(nOOB) 11
ivOry 6
Dota 2
singsing3085
qojqva1096
Dendi450
XcaliburYe109
Counter-Strike
olofmeister2038
fl0m1645
byalli652
zeus482
edward95
Super Smash Bros
Mew2King71
Other Games
Liquid`RaSZi1311
B2W.Neo1256
crisheroes329
Fuzer 291
Pyrionflax195
Sick136
hiko129
KnowMe58
ZerO(Twitch)19
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota263
League of Legends
• Nemesis4205
Upcoming Events
PiGosaur Cup
11h 30m
WardiTV Invitational
22h 30m
Replay Cast
1d 10h
The PondCast
1d 20h
WardiTV Invitational
1d 22h
Replay Cast
2 days
RongYI Cup
3 days
uThermal 2v2 Circuit
4 days
Replay Cast
5 days
Wardi Open
5 days
[ Show More ]
Monday Night Weeklies
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-02-02
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
LiuLi Cup: 2025 Grand Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.