• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:32
CEST 23:32
KST 06:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence5Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups3WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues
Tourneys
WardiTV TL Team Map Contest #5 Tournaments Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
[ASL20] Ro16 Preview Pt2: Turbulence BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ ASL20 General Discussion Playing StarCraft as 2 people on the same network
Tourneys
Is there English video for group selection for ASL [ASL20] Ro16 Group C [ASL20] Ro16 Group B [IPSL] ISPL Season 1 Winter Qualis and Info!
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread Nintendo Switch Thread Borderlands 3
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1440 users

WCS and Competition

Blogs > Yapa
Post a Reply
RHWY
Profile Blog Joined December 2011
Ireland43 Posts
Last Edited: 2013-04-10 12:39:41
April 10 2013 12:37 GMT
#1
Competition


There has been so much interest in the recent WCS announcement with everyone having an opinion on the story. From a strictly competitive standpoint Koreans being involved in all three leagues should not make a difference. For the skill mastery orientated players such as Sase (who has already stated what his motivations are in Starcraft) meeting Koreans in the first round of a qualifier or in the knockout stages should not make too much difference. His aim is to be the best, and to be regarded as the best he should be beating Koreans consistently at any stage in a tournament. Players like Sase embody the spirit of competition and in this industry are much harder to find as esports becomes Global.

[image loading]


With the advent of jet setting Koreans travelling to more and more ‘foreign’ tournaments it was only a matter of time until Koreans dominating a knockout bracket (Incredible Miracle at Intel Extreme Masters) would become common place. Koreans have the distinct advantage of being able to play in Korea on the most competitive ladder in the world supplemented with the benefits of living in a Korean team house before being able to spend a week in another country to compete. Who are they competing against? They square off against ‘foreigners’ whose sole training consists of EU/NA laddering. You can see the difference in levels of difficulty from the various regions when some Koreans can come over for a tournament and achieve a top ladder rank during their short stay. The gulf in class is there for all to see. The majority of players need to do more to succeed but for many players it’s a case of ‘where do I start and how?’.

There are no physical or mental differences between Koreans and non-Koreans. The Koreans are just better trained and better prepared in general. Their entire infrastructure is set up to produce and cultivate talent and then turn them into machines that are mechanically sound. The sporting equivalent to this in mainstream sports would be Barcelona in football. Barcelona has arguably the best youth system in all of soccer/football. They produce world class footballers from their academy La Masia. Amazingly talented football players, who are training from a young age and brought up in an environment where everything revolves about soccer/football. Simply put, it is just a case of having the best training systems, infrastructure and coaches that create a perfect storm for talent development. The other facet revolves about the social conditioning in Korea. Much like Rugby in New Zealand and Soccer/Football in Brazil Korean culture is more accepting and encouraging towards kids/teenagers actively pursuing a career in esports. Due to the sheer amount of participation in Korea only the best will rise to the top, and those at the top will almost inevitably be the best in the world. If someone or a team is the best in the world then In my opinion they should have a chance to win everything they can.

Currently there are personalities commenting on the negative effects that the WCS will have on growth of regions and motivation of players. I have to agree with their sentiments. While from a competitive standpoint I don’t see anything wrong with the format for WCS it will most probably hinder a player’s motivation to succeed. A player who has to play a Korean who has spent months training in Korea in a Korean team house will usually feel less confident that playing someone who is primarily based in EU/NA. As more and more Koreans qualify from the three regions we will start to support the remaining foreign talent until only a handful are left. Competition breeds success. Competition breeds excellence. Competition breeds innovation. Competition is necessary but I would have hoped that Blizzard wouldn’t have set the bar so high.

Feel free to ask any questions or PM me and Ill try answer

Follow me on Twitter @eS_Performance

*****
@es_performance @LiquidTLO @LiquidRet
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
Last Edited: 2013-04-10 13:15:36
April 10 2013 13:09 GMT
#2
On April 10 2013 21:37 Yapa wrote:
Korean culture is more accepting and encouraging towards kids/teenagers actively pursuing a career in esports.

This really isn't true. Most parents here would be pissed/ban their kids from pursuing this sort of career instead of studying. Starcraft is a long long way down the chain of respectable sporting professions, even in Korea.

I agree completely about the superior infrastructure but in terms of social conditioning it's more the Korean work ethic and how well they work in a group living situation that I feel benefits them the most. Westerners do tend to be more individualistic whereas Koreans are very communal, thus they'd probably get more out of a team house setting. Koreans are also more likely to listen to and respect an older coach/player and listen to them than their western counterparts.
Yhamm is the god of predictions
RHWY
Profile Blog Joined December 2011
Ireland43 Posts
April 10 2013 13:21 GMT
#3
On April 10 2013 22:09 Scarecrow wrote:
Show nested quote +
On April 10 2013 21:37 Yapa wrote:
Korean culture is more accepting and encouraging towards kids/teenagers actively pursuing a career in esports.

This really isn't true. Most parents here would be pissed/ban their kids from pursuing this sort of career instead of studying. Starcraft is a long long way down the chain of respectable sporting professions, even in Korea.

I agree completely about the superior infrastructure but in terms of social conditioning it's more the Korean work ethic and how well they work in a group living situation that I feel benefits them the most. Westerners do tend to be more individualistic whereas Koreans are very communal, thus they'd probably get more out of a team house setting. Koreans are also more likely to listen to and respect an older coach/player and listen to them than their western counterparts.


It would be more accepting because of the infrastructure and social precedent already in place. Obviously there are more 'acceptable' jobs. I was alluding to it being more acceptable than western culture which is undeniable. Maybe Koreans are more adjusted to the teamhouse conditions present in Korea, there are a lot of other factors to take into account also.

@es_performance @LiquidTLO @LiquidRet
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
Last Edited: 2013-04-10 13:39:43
April 10 2013 13:33 GMT
#4
On April 10 2013 22:21 Yapa wrote:
Show nested quote +
On April 10 2013 22:09 Scarecrow wrote:
On April 10 2013 21:37 Yapa wrote:
Korean culture is more accepting and encouraging towards kids/teenagers actively pursuing a career in esports.

This really isn't true. Most parents here would be pissed/ban their kids from pursuing this sort of career instead of studying. Starcraft is a long long way down the chain of respectable sporting professions, even in Korea.

I agree completely about the superior infrastructure but in terms of social conditioning it's more the Korean work ethic and how well they work in a group living situation that I feel benefits them the most. Westerners do tend to be more individualistic whereas Koreans are very communal, thus they'd probably get more out of a team house setting. Koreans are also more likely to listen to and respect an older coach/player and listen to them than their western counterparts.


It would be more accepting because of the infrastructure and social precedent already in place. Obviously there are more 'acceptable' jobs. I was alluding to it being more acceptable than western culture which is undeniable. Maybe Koreans are more adjusted to the teamhouse conditions present in Korea, there are a lot of other factors to take into account also.

Sure there's the infrastructure and a precedent, but to compare it to NZ Rugby or Brazilian soccer's taking it way too far. Korean baseball/soccer would be similar, Starcraft's more on the level of pro volleyball. Having grown up in Australia and taught in SK I'd say there's at least pretty similar levels of parental resistance to the idea of pro-gaming (probably more-so in SK with the huge focus on study/education).
Yhamm is the god of predictions
gamingaddictmike
Profile Joined April 2011
Canada30 Posts
April 10 2013 14:09 GMT
#5
You guys are overanalyzing the depth of his analogies, he is just saying that because strong systems exist to pursue being the best at something, many people attempt it. Catz provided a good analogy where if you were told to get 100,000 to beat Michael Phelps in a swimming race, you probably wouldn't try. However, if you were told you can 50'000 for just beating your local champion (ie WCS with only NA players) it is a much more attainable goal. Then as you improve you might further pursue it to reach the level of being able to compete with phelps. Without this, why would you bother if the goal seems so far off?

That being said I think a lot of blizzards decision was based off the fact that the NA viewer numbers were low last year, and I kind of felt that was because it was tacked onto MLG...
RHWY
Profile Blog Joined December 2011
Ireland43 Posts
April 10 2013 15:03 GMT
#6
On April 10 2013 23:09 gamingaddictmike wrote:
You guys are overanalyzing the depth of his analogies, he is just saying that because strong systems exist to pursue being the best at something, many people attempt it. Catz provided a good analogy where if you were told to get 100,000 to beat Michael Phelps in a swimming race, you probably wouldn't try. However, if you were told you can 50'000 for just beating your local champion (ie WCS with only NA players) it is a much more attainable goal. Then as you improve you might further pursue it to reach the level of being able to compete with phelps. Without this, why would you bother if the goal seems so far off?

That being said I think a lot of blizzards decision was based off the fact that the NA viewer numbers were low last year, and I kind of felt that was because it was tacked onto MLG...


I was going to reply when I was free Mike, but your response is spot on, well said.
@es_performance @LiquidTLO @LiquidRet
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2013-04-10 15:58:42
April 10 2013 15:54 GMT
#7
There are no "strong systems" in place. There are less than 5 teams that can boast having these "systems". Three or four of these five were not even involved in Starcraft 2 until fairly recently (the Kespa teams). Pre-Kespa, Korean teams were poorly organized, poorly structured, and really just straight up poor financially.

Over the years we've heard a lot of stories about these all-powerful (as perceived by westerners who keep using them as an argument) team houses - from players having to contribute to the house from their own pockets, to being required to consistently maintain performance to be allowed to stay in the house. For most of these teams, the "house" was little more than a roof over the players' heads, a desk and a bunk bed to sleep in. There was no scheduling, no coaching, and there were certainly no sports psychologists or other specialized stuff. Just a bunch of kids trying to make a living, and one or two people that do general management of the team and the house. That's your "system".

Multiple teams have disbanded previously due to not being able to support themselves, and Korean players were desperate to sign with a foreign team, to the extent where many highly rated players signed for lesser foreign teams to get at least some form of support. In fact, a foreign-owned team (Axiom) was formed recently with the intent of helping the Korean players pursue their career under proper conditions. The founders of Axiom, if I remember correctly, stated that they feel there are many Korean players who are undersupported and underpaid relative to their foreign counterparts.

The notion that Korean players have anything easier in any conceivable category is misguided to the point of being borderline insulting. Everything, starting from life in general and cultural acceptance, to very serious personal sacrifices that have to be made and the consequences they have, is more difficult in Korea. For every mvp-tier player, there's a large number of kids that have wasted two or three years of their lives, only to ultimately fail to make a name for themselves or any money to their name. Combine that with the military service they're obligated to do, and you realize they've wasted the most productive and crucial years of their youth.

There are no external factors or systems that make them better players. The simple, blunt truth is that they live harder, work harder, and sacrifice a lot more individually - and to this day few even get paid for it. This is why they're good, because difficult environment and harsh competition breeds that level of excellence.

On the other hand, western response to harsh competition has been to roll into the fetal position and cry the Koreans away (with a few exceptions). Just take into account the fact that worlds have been moved to accommodate the foreign players - with teams and sponsors investing insane amount of money (often wastefully so) to build up the western scene, GOM opening a player house in Korea and giving countless seeds to foreigners, multiple partnerships made with Korean teams so that foreigners could go there and practice, competition formats and dates being reworked around them, team houses being established both in Korea and in the west, coaches and expert staff brought on, talented players being supported regardless of how badly they performed.

They have been given everything. Every conceivable solution has been attempted to make foreigners if not top tier players, then at least reasonably competitive ones. All failed. Now the argument some people have is that we should concede that foreigners will never really be true competitors, and organize tournaments so that they could play among themselves, thus making the competition in western SC2 (to quote a famous TLFE article) a farce.
RHWY
Profile Blog Joined December 2011
Ireland43 Posts
April 10 2013 16:08 GMT
#8
On April 11 2013 00:54 Talin wrote:

They have been given everything. Every conceivable solution has been attempted to make foreigners if not top tier players, then at least reasonably competitive ones. All failed. Now the argument some people have is that we should concede that foreigners will never really be true competitors, and organize tournaments so that they could play among themselves, thus making the competition in western SC2 (to quote a famous TLFE article) a farce.


IF you are right and every conceivable solution has been attempted and failed to help foreign players and all have failed then we have not conceived the correct solution. The solution is there but the infrastructure is lacking. If we take your statement whereby 'foreigners will never really be true competitors' and to relegate them to play amongst themselves into other sports we may as well tell 90% of countries to not bother entering the Olympics as they have no chance of winning. Then we are removing the most important part of competition, the act of competing itself.
@es_performance @LiquidTLO @LiquidRet
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2013-04-10 16:27:34
April 10 2013 16:26 GMT
#9
The only solution is in the players themselves, and how far they're willing to push themselves to succeed. The statement that foreigners will never be true competitors isn't mine. That is their own statement.

No level of infrastructure will get them there. All the solutions that have been tried so far were "infrastructural" in their nature, and not only did they fail, they even backfired. The general rule for foreign players so far has been that the more support they are given (financial and otherwise), the less they give back performance wise.

Furthermore, if we look up to and want to emulate the Korean style of building up progamers, then you can't only take the infrastructure out of it (which in itself is blown out of proportion, as I've pointed out). You need to emulate the environment entirely, including the hardships and pressure that every Korean player endures.

Foreign players already have an abundance of positive reinforcement. The only path that hasn't really been tried is negative reinforcement - which is very much present in the Korean scene.
RHWY
Profile Blog Joined December 2011
Ireland43 Posts
April 10 2013 17:02 GMT
#10
On April 11 2013 01:26 Talin wrote:

Foreign players already have an abundance of positive reinforcement. The only path that hasn't really been tried is negative reinforcement - which is very much present in the Korean scene.


Players can only work with the tools they are given. Should they want to build something more grandiose then they need help (please see my previous article on support networks). The coaching and competitive environment is simply better in Korea. Negative reinforcement is not the most efficient form of motivation long term. When I speak of infrastructure I do not mean monetary factors. You will find it difficult to overlay the Korean template to the west. It has been tried before in mainstream sport with varied success.
@es_performance @LiquidTLO @LiquidRet
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2013-04-10 18:24:04
April 10 2013 18:15 GMT
#11
You say that negative reinforcement is not the most efficient form of motivation, but the differences between Korean and western scene is much greater in terms of negative reinforcement and pressure to perform than it is in terms of things like coaching and player development. I feel it's a fallacy to cite infrastructure as the key behind Korean players' success and conveniently ignore a very harsh environment that they're subjected to and that molds them into the players that they are. Competitive environment is only better because it's harsher and more demanding.

They have very limited support groups (mostly just their teammates), and they do not have as good of a toolset and infrastructure at all. The bigger difference is that they simply must perform as once they get involved in progaming, they have very little to fall back on if they fail to make some sort of career out of it.

You compared Korean scene to Barcelona, but I would much sooner compare Starcraft in Korea to football in South American countries, specifically Argentina and Brazil. It's not football academies that make these countries the greatest exporters of football talent in the world. It's the fact that a lot of kids are prepared to pretty much go all-in on a footballing career.

I can't think of a tool that hasn't been given to foreign players so far. After everything that's been done for them, it's up to them to show that they want to be progamers rather than gamers that get paid.
RHWY
Profile Blog Joined December 2011
Ireland43 Posts
Last Edited: 2013-04-10 18:29:35
April 10 2013 18:29 GMT
#12
On April 11 2013 03:15 Talin wrote:
You say that negative reinforcement is not the most efficient form of motivation, but the differences between Korean and western scene is much greater in terms of negative reinforcement and pressure to perform than it is in terms of things like coaching and player development. I feel it's a fallacy to cite infrastructure as the key behind Korean players' success and conveniently ignore a very harsh environment that they're subjected to and that molds them into the players that they are. Competitive environment is only better because it's harsher and more demanding.

They have very limited support groups (mostly just their teammates), and they do not have as good of a toolset and infrastructure at all. The bigger difference is that they simply must perform as once they get involved in progaming, they have very little to fall back on if they fail to make some sort of career out of it.

You compared Korean scene to Barcelona, but I would much sooner compare Starcraft in Korea to football in South American countries, specifically Argentina and Brazil. It's not football academies that make these countries the greatest exporters of football talent in the world. It's the fact that a lot of kids are prepared to pretty much go all-in on a footballing career.


Koreans winning is not down to negative reinforcement. A harsh environment is not the reason why they are better. Koreans play Starcraft because they want a career in it. The have the best tools available to be good at the game. The system is not perfect but very good. They train on the best ladder, with the best players, in a competitive environment.

With regard Brazilians and football. Just because they historically the most famous exporter of footballing talent does not mean that every player has come from harsh surroundings with a will to succeed. Some Brazilian footballers are lazy, overpaid players taking space from hungry Western players. I really do not think our conflicting views will be sorted over forum postings. I am more than happy to continue the discussion if you want to PM me your Skype.
@es_performance @LiquidTLO @LiquidRet
StarStruck
Profile Blog Joined April 2010
25339 Posts
April 10 2013 19:33 GMT
#13
On April 11 2013 02:02 Yapa wrote:
Show nested quote +
On April 11 2013 01:26 Talin wrote:

Foreign players already have an abundance of positive reinforcement. The only path that hasn't really been tried is negative reinforcement - which is very much present in the Korean scene.


Players can only work with the tools they are given. Should they want to build something more grandiose then they need help (please see my previous article on support networks). The coaching and competitive environment is simply better in Korea. Negative reinforcement is not the most efficient form of motivation long term. When I speak of infrastructure I do not mean monetary factors. You will find it difficult to overlay the Korean template to the west. It has been tried before in mainstream sport with varied success.


Yapa are you the guy working with TLO? I think I came across a few of your blogs before. In either case well said and I shall continue to monitor your blogs.
RHWY
Profile Blog Joined December 2011
Ireland43 Posts
April 10 2013 19:57 GMT
#14
On April 11 2013 04:33 StarStruck wrote:

Yapa are you the guy working with TLO? I think I came across a few of your blogs before. In either case well said and I shall continue to monitor your blogs.


Yes thats me, I will be aiming for weekly blogs, even if its a small update or thought. Thanks for reading Starstruck, hope you find the blogs interesting.
@es_performance @LiquidTLO @LiquidRet
Please log in or register to reply.
Live Events Refresh
Next event in 2h 28m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ZombieGrub237
UpATreeSC 177
NeuroSwarm 174
JuggernautJason70
Lillekanin 17
StarCraft: Brood War
Shuttle 713
sSak 17
ajuk12(nOOB) 16
Dota 2
Fuzer 176
LuMiX1
Counter-Strike
Foxcn379
Stewie2K310
Super Smash Bros
PPMD66
Heroes of the Storm
Liquid`Hasu547
Other Games
Grubby4052
FrodaN3604
summit1g1941
shahzam321
mouzStarbuck315
C9.Mang0120
ToD113
SortOf83
Trikslyr63
rGuardiaN39
Nathanias16
fpsfer 2
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 22 non-featured ]
StarCraft 2
• RyuSc2 30
• davetesta26
• sitaska17
• Psz 9
• IndyKCrew
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• RayReign 28
• FirePhoenix12
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2999
• masondota22275
• Ler90
League of Legends
• TFBlade600
Other Games
• Scarra1332
• imaqtpie1036
Upcoming Events
OSC
2h 28m
Sparkling Tuna Cup
12h 28m
Afreeca Starleague
12h 28m
Light vs Speed
Larva vs Soma
2v2
13h 28m
PiGosaur Monday
1d 2h
LiuLi Cup
1d 13h
RSL Revival
2 days
Maru vs Reynor
Cure vs TriGGeR
The PondCast
2 days
RSL Revival
3 days
Zoun vs Classic
Korean StarCraft League
4 days
[ Show More ]
RSL Revival
4 days
[BSL 2025] Weekly
4 days
BSL Team Wars
4 days
RSL Revival
5 days
Online Event
5 days
Wardi Open
6 days
Liquipedia Results

Completed

BSL 20 Team Wars
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.