My Dota 2 Journal - Page 3
Blogs > pullarius1 |
![]()
520
United States2822 Posts
| ||
Malecious
Finland167 Posts
On July 09 2013 05:24 scintilliaSD wrote: I like the way this blog started out with Treant Protector and Visage three months ago and people were lambasting you for picking a useless hero. He also predicted the bloodstone buff... Maybe he is icefrog? | ||
pullarius1
United States522 Posts
On July 09 2013 05:24 scintilliaSD wrote: I like the way this blog started out with Treant Protector and Visage three months ago and people were lambasting you for picking a useless hero. I know it's crazy! Hopefully that means that Spirit Breaker is next! I actually get kind of protective of underpowered heroes after I figure out how to make them work, so it makes me a bit uncomfortable that both are 1st pick/ban material now, especially Treant, since it happened because of buffs. I really haven't liked playing Treant since the patch because Living Armor is SO good that any build that doesn't max it just seems stupid. As a result, odd builds like the one below are no longer viable unless you're playing with friends and really don't care about maximizing utility. My favorite pet Treant build was the Bounty Hunter build. I prioritized Leech Seed and Nature's Guise over healing, and would essentially just soak up experience in the off-lane while harassing and last-hitting out of Guise. Two Treant smacks + Leech Seed is 250+ damage, which is really brutal in the (pub game) laning phase. Then I'd go Orb of Venom/Drums/Vlads and just run around the lane/enemy jungle smacking things and disappearing. Leech Seed is 300 damage + a slow + a 300hp heal on a 10s cooldown at level 4. Also, Overgrowth is so much better as a ganking tool than a teamfight ability. Even one-on-one, Leech + Overgrowth + Leech all while smacking them for 150 damage a swipe is an easy way to get kills. If the lane/jungle was too tough to fight, I'd just sit invisible and prioritize Armor again. You can cast it while invisible, so you can just sit there all through the early game gaining levels and healing stuff from afar. In a (Team Liquid, I think) pro game recently I saw a Visage who sat in the tree line offlane and did nothing but soak up experience for like 5 levels. I thought "Treant is the king of that! AND he has a global presence." They would never even have to know where you are. If you wanted to be super sneaky, you could even go for a Hand of Midas rush. Using it doesn't break invisibility, so you can farm without any danger at all. The only issue with all of this is mana. Permanent invisibility costs 4 mana/sec at level one, but rapidly drops to 2.7, 1.6, and then 1 mana a second. HOWEVER: One awkward thing about my DotaBuff "records" page is that my top GPM and XPM games are STILL one of the very first games I played as Treant. http://dotabuff.com/matches/51161854 My whole team abandoned so I suddenly got a huge flood of money, which I used to just buy the recommended items in order, since I was terrible. But I ended up going 17-3-1 against my equally terrible opponents. The teamfights were hilariously fun and it was my first experience of being able to 1v5 a team. Now, I have this theory that people tend to latch on to the first extremely positive experience they have in a game and spend the next big chunk of time trying to recreate it like a desperate heroine addict. That is, for instance, why people get stuck cheesing in the gold league of SC2 forever, or trying to wake-up-ulti in Street Fighter, or trying to make that one carry-Omni build that was awesome that one time work over and over again. I suspect this is the reason I swear that a ganking Treant build can work, and that everything I said above is nonsense. Someday, though, I'll manage to recreate that first high, and I'll be able to move on with my Dota 2 life. | ||
| ||