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Map Vetos and Matchmaking

Blogs > hoby2000
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hoby2000
Profile Blog Joined April 2010
United States918 Posts
March 04 2013 18:32 GMT
#1
I play a lot of Smash bros. locally. Project M, a mod for Smash Bros. Brawl (and WAY better than brawl in every single way possible....) came out about a year ago, so I've been playing A LOT with the local scene. It's not a big scene, but big enough that I face a plethora of different characters.

The best part about this is that when we're deciding what stage to play, it's easy for us to settle on one we both like. Or we go random. Either way, there's a conversation before hand where we settle what map we're going to play by agreeing through discussion or stage striking or we just hit random and fucking go at it. There's conversation bits before and after relating to the game or just funny shit you thought of while playing. This doesn't happen very often, if at all in SC2.



I think Blizzard should implement their matchmaking differently. First, the veto system should happen AFTER you get matched with your opponent. This gives you the ability to want to practice a certain map or even settle on a map with your opponent where both of you feel comfortable. Not only that, but this would give opponents a chance to talk to each other before the game. Some peopl will still be assholes, and I get that, but I think a lot more people are going to be more willing to get to know someone after they've had a 30 second or minute conversation with them before the game.

Not only that, but we've all wanted to take a small break before hitting the orange button of doom. How bad ass would it be to know that you have easily a minute before every game regardless to bull shit around, or talk to the opponent, or get your music going. You don't have to use it to talk to them, but I think more people will feel like they're part of a community of players, than just solo laddering.

It could be pretty similar to LoL's matchmaking. I know that's a team game, and you can only chat with the opponent after the countdown begins (actually, i thought you could before but someone told me that wasn't true yesterday - i haven't played in months so I don't remember). But instead of picking champions, you would ban maps back and forth until you settled on a map to play on. Then you can briefly meet your opponent, wish them GL, and get straight into the game.


I'm not going to write a neato conclusion or anything. This is something I thought of yesterday and was wondering people's opinions.

*****
A lesson without pain is meaningless for nothing can be gained without giving something in return.
Solarsail
Profile Joined July 2012
United Kingdom538 Posts
March 04 2013 20:02 GMT
#2
This would add a lot of time to matches that would only be appreciated by the top <1% of competitive players. In LoL the 1 minute of picking is acceptable for a 40min game, but in SC2 games are only 15mins.

If you really care, then play customs with your dedicated practice group or team on the map you want.
Everyone left over is a member of the OP race and you have to figure out which one of them is the least OP. - CosmicSpiral
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
Last Edited: 2013-03-04 20:50:10
March 04 2013 20:45 GMT
#3
^ Uhm, you get 45-60 (not sure) seconds in LoL Per ban / pick. thats 6 bans and 10 picks + 1 minute of waiting time + loading times (which always take forever due to some wooden PC anyway) its easily 10-15 mins of "picking" and some LoL games are over in 20. (In fact alot of them are, and even more in 30) so thats 50-75% of the gametime in picks. Of course picks can be faster, although alot of the time still close to 10 minutes.

A short veto session where you each veto 2 maps or decide on one will literally only last like 30 seconds, in a game that can be over in no less then 5 minutes, average is about 12-15 mins thats still a huge decrease %-wise compared to LoL's system.

Its a good idea actually and i'd love to see something like it done.

EDIT: To take numbers to another level, lets take your LoL gametime (40 min) and my short SC2 game (5min) with 10 min LoL picks and 1 min SC2 vetos (believe me, LoL picks are 10 mins)

LoL 40/10 = 25%
SC2 1/5 = 20%

40 mins is the supposed average of a LoL game.
5 mins is the absolute minimum of an SC2 game.

There is still a smaller % in SC2 then there is LoL at its absolute worst example and millions of angry nerds wait patiently in that game.

With his suggested system, if you really are to roidragenerd or dont give a f**k you can happily choose the map of the opponents choice or just spam-pick your vetoes.

Chances are every SC2 player has his vetoes in mind already so it really dont take long if u dont want to discuss with people.
Useless wet fish.
Dingodile
Profile Joined December 2011
4139 Posts
March 04 2013 21:09 GMT
#4
This is incredible frustating for people like me, I play without veto since season2. I just dont care which map I play. I wish Blizzard implement 4-8 more maps, 8 are just not enough for me.
Grubby | ToD | Moon | Lyn | Sky
Solarsail
Profile Joined July 2012
United Kingdom538 Posts
March 04 2013 23:20 GMT
#5
Capped, I haven't got to Ranked yet. I won't play Ranked because of the super long times if that's accurate.
Everyone left over is a member of the OP race and you have to figure out which one of them is the least OP. - CosmicSpiral
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
March 05 2013 06:25 GMT
#6
On March 05 2013 08:20 Solarsail wrote:
Capped, I haven't got to Ranked yet. I won't play Ranked because of the super long times if that's accurate.


Your playing blind pick i guess. Draft pick is exactly the same as this all the time. Ranked is draft pick
Useless wet fish.
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