• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:04
CEST 19:04
KST 02:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror4[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)75Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups Results (Sep 28-Oct 4) SC4ALL: II SC2 Complete Invited Player Lineup Back to SC2 after 14 years - Protoss CTRL groups?
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Sagi.gg Launcher Released 20-year-old Valorant player starting StarCraft BGH Auto Balance -> http://bghmmr.eu/ Fantasy returning? BSL Season 23
Tourneys
[ASL22] Semifinal B [ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread Dating: How's your luck? Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9804 users

My First Game Jam, Pt. 2

Blogs > AsmodeusXI
Post a Reply
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
February 26 2013 15:17 GMT
#1
Hello again Team Liquid. The N3rd Dimension is back again this week with the second part in the tale of my first game jam! If you enjoyed the first part, here's the thrilling (read: not thrilling) conclusion!



This is the second part of the story of my first ever game jam! Part One is here. Without it, this will be very unclear.

Well, I was wrong. In the planning phases of the game, several things became clear. The first was that the person who originally championed my game idea wasn’t actually interested in the original concept, but instead the potential applications of the concept’s technology. So, unfortunately, NOM went from being a zombie-finds-and-consumes-heart game to a slightly gamified walking tour app, making it neither a real game nor appropriately named. While I should have noticed this degeneration when my co-creator fell asleep in the planning meeting, I remained overly optimistic, assuming that whatever we made would be fun to create and a decent learning experience. Secondly, my teammates self-assigned roles weren’t entirely accurate. My co-creator and I are definitely both programmers, but we’re both new to game programming, so we weren’t sure how helpful we’d be. Unfortunately our “senior” programming expert wasn’t that much better than we were, only specializing in back end functionality, meaning the two of us learned less than we could have. Then there were our two “designers.” One was a graphic designer rather than a game designer, so the artist tag would’ve been more accurate for her. The other was a preschool teacher with an interest in game creation, but no experience in the process. In fairness, the “Designer” tag was actually a “Designer/Other” tag, so that bit of confusion is more GGJ’s fault than his. While none of this was bad in itself, it made for a misleading (though very cheerful and cooperative) team dynamic (though our sound guy was legit and amazing, fwiw). Finally, some of my teammates were in the “we don’t play games” contingent, which explains why I had trouble relating to them on the subject and why their ideas didn’t result in a real game. Perhaps it was in my best interest to walk away from the project in these telling early stages, but I was so psyched about the whole thing (initially) that leaving didn’t seem like an option.


In the next two days, we moved on to development, which, ironically (it being the whole point of the jam), is the least interesting bit to write about. There are plenty of technical details I could discuss, but they only merit a list: using Javascript and Python, finding Google GPS APIs, utilizing the jQuery mobile library for UI and Bitbucket for version control, creating graphics with Adobe Illustrator, editing files in Vim or Espresso. The various successes and struggles of the process were standard ones in a coding project, especially one with a short deadline: figuring out the nicest UI, forcing complex features to work properly, the occasional commit overwrite or error, obtaining information and assets from outside, and all of the testing. GGJ’s administrators kept us well-fed and well-caffinated, making the weekend very pleasant overall, with the exception of sitting in the same room for 30+ hours and my on-and-off cold. When the jam deadline arrived on Sunday, we had cobbled together a program that resembled our original concept, but was still buggy, particularly due to last minute changes. At this point, I (read: everyone) was tired, frustrated, and ready to be back home, which made the upcoming presentations that much more unpalatable.

Obviously we couldn’t leave the jam without seeing the fruits of our 48-hour labors. It is honestly incredible to be presented with a bunch of half-formed ideas on a Friday, then see actual fully-formed games on the following Sunday. It’s just unfortunate that we needed to make a presentation about them. Every game was great in certain respects, though my favorites were EKG Runner and Monster Healthcare. Regardless of the flaws of the presented games, all of them were, in fact, games, which made presenting our non-game rather… embarrassing. It felt odd to stand in front of all the accomplished game developers and present neither a game nor a working product. It didn’t help that I was already cranky, being exhausted and all. Yet such is the learning process. Again, perhaps I should have avoided the project with which I became involved, but it was even valuable to learn signs of what to avoid. That being said, next year, I’d like to make a real game.

Despite what could certainly be called a “bad jam experience,” there will be a next year for me and game jams. The jam taught me a ton about making games, if if they’re small and simple. I became far more proficient with the Vim editor and learned a ton about HTML, CSS, and Javascript over the weekend. I also recognized the power of HTML5 and Javascript game creation libraries, which were elements of some of the most robust and fun games at the jam. I confronted the fatigue induced by working one’s brain and heart for days to create something that you hope will be cool and fun. I identified some of the signs of a project that will inevitably bore you. And I found the confidence to keep going to jams. The nervousness I felt at the beginning was replaced with the knowledge that these jams would be able to teach me something even if I had little to offer, and the certainty that I would inevitably contribute something to any project in which I took part. I’ll keep going to game jams (and Global Game Jam in particular) because I love games and I’d love to be able to make them the way I see them in my head. If you feel the same way, no matter who you are, you should try a jam too.



You can read more inspirational tales like this one at the N3rd Dimension.

*****
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Please log in or register to reply.
Live Events Refresh
Next event in 6h 56m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 215
ProTech157
UpATreeSC 114
BRAT_OK 57
StarCraft: Brood War
Calm 3741
Bisu 1832
Soulkey 1171
EffOrt 732
Mini 541
Larva 342
Horang2 250
ZerO 241
actioN 166
ggaemo 159
[ Show more ]
Dewaltoss 138
hero 85
Mind 77
Sharp 76
Shinee 51
sorry 51
Snow 43
Hyun 41
Barracks 37
Bale 34
Trap 29
Terrorterran 21
ToSsGirL 19
NaDa 18
Rock 13
scan(afreeca) 13
Sacsri 12
ajuk12(nOOB) 8
Noble 8
zelot 6
Dota 2
Gorgc5817
Dendi1419
420jenkins397
XaKoH 352
League of Legends
Reynor73
Counter-Strike
fl0m3727
pashabiceps694
Fnx 655
edward28
x6flipin0
Heroes of the Storm
crisheroes406
Liquid`Hasu183
Other Games
Liquid`RaSZi1509
hiko807
FrodaN703
Grubby556
XBOCT251
Livibee186
TKL 123
QueenE96
C9.Mang073
Mew2King35
ZerO(Twitch)23
Organizations
Other Games
WardiTV216
Dota 2
PGL Dota 2 - Main Stream25
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 71
• Reevou 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 45
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV696
League of Legends
• Nemesis4041
• TFBlade899
Other Games
• Shiphtur514
• imaqtpie0
Upcoming Events
PiGosaur Cup
6h 56m
Patches Events
22h 56m
The PondCast
1d 16h
INu's Battles
1d 17h
Percival vs TBD
Zoun vs herO
OSC
2 days
Replay Cast
2 days
OSC
3 days
BSL: Ladder Tournament
4 days
Sparkling Tuna Cup
4 days
Patches Events
4 days
[ Show More ]
BSL Open Qualifier
5 days
BSL Open Qualifier
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
HCC Season 3
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.