• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:30
CEST 08:30
KST 15:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool StarCraft open world shooter announced at BlizzCon Balance hotfix patch 5.0.16b (July 16)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
ASL22 General Discussion Syncronization issues and can't find games [ASL22] Ro16 Preview: Holy Diver BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[ASL22] Ro16 Group D [ASL22] Ro16 Group C KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3712 users

My First Game Jam, Pt. 2

Blogs > AsmodeusXI
Post a Reply
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
February 26 2013 15:17 GMT
#1
Hello again Team Liquid. The N3rd Dimension is back again this week with the second part in the tale of my first game jam! If you enjoyed the first part, here's the thrilling (read: not thrilling) conclusion!



This is the second part of the story of my first ever game jam! Part One is here. Without it, this will be very unclear.

Well, I was wrong. In the planning phases of the game, several things became clear. The first was that the person who originally championed my game idea wasn’t actually interested in the original concept, but instead the potential applications of the concept’s technology. So, unfortunately, NOM went from being a zombie-finds-and-consumes-heart game to a slightly gamified walking tour app, making it neither a real game nor appropriately named. While I should have noticed this degeneration when my co-creator fell asleep in the planning meeting, I remained overly optimistic, assuming that whatever we made would be fun to create and a decent learning experience. Secondly, my teammates self-assigned roles weren’t entirely accurate. My co-creator and I are definitely both programmers, but we’re both new to game programming, so we weren’t sure how helpful we’d be. Unfortunately our “senior” programming expert wasn’t that much better than we were, only specializing in back end functionality, meaning the two of us learned less than we could have. Then there were our two “designers.” One was a graphic designer rather than a game designer, so the artist tag would’ve been more accurate for her. The other was a preschool teacher with an interest in game creation, but no experience in the process. In fairness, the “Designer” tag was actually a “Designer/Other” tag, so that bit of confusion is more GGJ’s fault than his. While none of this was bad in itself, it made for a misleading (though very cheerful and cooperative) team dynamic (though our sound guy was legit and amazing, fwiw). Finally, some of my teammates were in the “we don’t play games” contingent, which explains why I had trouble relating to them on the subject and why their ideas didn’t result in a real game. Perhaps it was in my best interest to walk away from the project in these telling early stages, but I was so psyched about the whole thing (initially) that leaving didn’t seem like an option.


In the next two days, we moved on to development, which, ironically (it being the whole point of the jam), is the least interesting bit to write about. There are plenty of technical details I could discuss, but they only merit a list: using Javascript and Python, finding Google GPS APIs, utilizing the jQuery mobile library for UI and Bitbucket for version control, creating graphics with Adobe Illustrator, editing files in Vim or Espresso. The various successes and struggles of the process were standard ones in a coding project, especially one with a short deadline: figuring out the nicest UI, forcing complex features to work properly, the occasional commit overwrite or error, obtaining information and assets from outside, and all of the testing. GGJ’s administrators kept us well-fed and well-caffinated, making the weekend very pleasant overall, with the exception of sitting in the same room for 30+ hours and my on-and-off cold. When the jam deadline arrived on Sunday, we had cobbled together a program that resembled our original concept, but was still buggy, particularly due to last minute changes. At this point, I (read: everyone) was tired, frustrated, and ready to be back home, which made the upcoming presentations that much more unpalatable.

Obviously we couldn’t leave the jam without seeing the fruits of our 48-hour labors. It is honestly incredible to be presented with a bunch of half-formed ideas on a Friday, then see actual fully-formed games on the following Sunday. It’s just unfortunate that we needed to make a presentation about them. Every game was great in certain respects, though my favorites were EKG Runner and Monster Healthcare. Regardless of the flaws of the presented games, all of them were, in fact, games, which made presenting our non-game rather… embarrassing. It felt odd to stand in front of all the accomplished game developers and present neither a game nor a working product. It didn’t help that I was already cranky, being exhausted and all. Yet such is the learning process. Again, perhaps I should have avoided the project with which I became involved, but it was even valuable to learn signs of what to avoid. That being said, next year, I’d like to make a real game.

Despite what could certainly be called a “bad jam experience,” there will be a next year for me and game jams. The jam taught me a ton about making games, if if they’re small and simple. I became far more proficient with the Vim editor and learned a ton about HTML, CSS, and Javascript over the weekend. I also recognized the power of HTML5 and Javascript game creation libraries, which were elements of some of the most robust and fun games at the jam. I confronted the fatigue induced by working one’s brain and heart for days to create something that you hope will be cool and fun. I identified some of the signs of a project that will inevitably bore you. And I found the confidence to keep going to jams. The nervousness I felt at the beginning was replaced with the knowledge that these jams would be able to teach me something even if I had little to offer, and the certainty that I would inevitably contribute something to any project in which I took part. I’ll keep going to game jams (and Global Game Jam in particular) because I love games and I’d love to be able to make them the way I see them in my head. If you feel the same way, no matter who you are, you should try a jam too.



You can read more inspirational tales like this one at the N3rd Dimension.

*****
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Please log in or register to reply.
Live Events Refresh
Next event in 4h 30m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech170
StarCraft: Brood War
Shuttle 2704
Rain 1353
GuemChi 1027
Aegong 37
NaDa 37
Noble 18
Icarus 12
ajuk12(nOOB) 5
Britney 0
League of Legends
JimRising 647
Other Games
summit1g9405
WinterStarcraft511
Happy414
XaKoH 280
Mew2King274
ceh9105
Organizations
Other Games
gamesdonequick732
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH288
• Letter144
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2165
League of Legends
• Rush1575
• Stunt524
Upcoming Events
IntoTheTV X SOOP
4h 30m
Cure vs SHIN
herO vs Solar
Percival vs Classic
ByuN vs Rogue
OSC
15h 30m
Replay Cast
17h 30m
IntoTheTV X SOOP
1d 4h
Replay Cast
1d 17h
GSL
2 days
Replay Cast
2 days
GSL
3 days
Shopify Rebellion Sundays
3 days
Spirit vs Mixu
Replay Cast
3 days
[ Show More ]
Afreeca Starleague
4 days
Shine vs Rush
WardiTV Weekly
4 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Light vs EffOrt
PiGosaur Cup
5 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.