• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:41
CET 15:41
KST 23:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
$5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle screp: Command line app to parse SC rep files How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1969 users

My First Game Jam, Pt. 2

Blogs > AsmodeusXI
Post a Reply
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
February 26 2013 15:17 GMT
#1
Hello again Team Liquid. The N3rd Dimension is back again this week with the second part in the tale of my first game jam! If you enjoyed the first part, here's the thrilling (read: not thrilling) conclusion!



This is the second part of the story of my first ever game jam! Part One is here. Without it, this will be very unclear.

Well, I was wrong. In the planning phases of the game, several things became clear. The first was that the person who originally championed my game idea wasn’t actually interested in the original concept, but instead the potential applications of the concept’s technology. So, unfortunately, NOM went from being a zombie-finds-and-consumes-heart game to a slightly gamified walking tour app, making it neither a real game nor appropriately named. While I should have noticed this degeneration when my co-creator fell asleep in the planning meeting, I remained overly optimistic, assuming that whatever we made would be fun to create and a decent learning experience. Secondly, my teammates self-assigned roles weren’t entirely accurate. My co-creator and I are definitely both programmers, but we’re both new to game programming, so we weren’t sure how helpful we’d be. Unfortunately our “senior” programming expert wasn’t that much better than we were, only specializing in back end functionality, meaning the two of us learned less than we could have. Then there were our two “designers.” One was a graphic designer rather than a game designer, so the artist tag would’ve been more accurate for her. The other was a preschool teacher with an interest in game creation, but no experience in the process. In fairness, the “Designer” tag was actually a “Designer/Other” tag, so that bit of confusion is more GGJ’s fault than his. While none of this was bad in itself, it made for a misleading (though very cheerful and cooperative) team dynamic (though our sound guy was legit and amazing, fwiw). Finally, some of my teammates were in the “we don’t play games” contingent, which explains why I had trouble relating to them on the subject and why their ideas didn’t result in a real game. Perhaps it was in my best interest to walk away from the project in these telling early stages, but I was so psyched about the whole thing (initially) that leaving didn’t seem like an option.


In the next two days, we moved on to development, which, ironically (it being the whole point of the jam), is the least interesting bit to write about. There are plenty of technical details I could discuss, but they only merit a list: using Javascript and Python, finding Google GPS APIs, utilizing the jQuery mobile library for UI and Bitbucket for version control, creating graphics with Adobe Illustrator, editing files in Vim or Espresso. The various successes and struggles of the process were standard ones in a coding project, especially one with a short deadline: figuring out the nicest UI, forcing complex features to work properly, the occasional commit overwrite or error, obtaining information and assets from outside, and all of the testing. GGJ’s administrators kept us well-fed and well-caffinated, making the weekend very pleasant overall, with the exception of sitting in the same room for 30+ hours and my on-and-off cold. When the jam deadline arrived on Sunday, we had cobbled together a program that resembled our original concept, but was still buggy, particularly due to last minute changes. At this point, I (read: everyone) was tired, frustrated, and ready to be back home, which made the upcoming presentations that much more unpalatable.

Obviously we couldn’t leave the jam without seeing the fruits of our 48-hour labors. It is honestly incredible to be presented with a bunch of half-formed ideas on a Friday, then see actual fully-formed games on the following Sunday. It’s just unfortunate that we needed to make a presentation about them. Every game was great in certain respects, though my favorites were EKG Runner and Monster Healthcare. Regardless of the flaws of the presented games, all of them were, in fact, games, which made presenting our non-game rather… embarrassing. It felt odd to stand in front of all the accomplished game developers and present neither a game nor a working product. It didn’t help that I was already cranky, being exhausted and all. Yet such is the learning process. Again, perhaps I should have avoided the project with which I became involved, but it was even valuable to learn signs of what to avoid. That being said, next year, I’d like to make a real game.

Despite what could certainly be called a “bad jam experience,” there will be a next year for me and game jams. The jam taught me a ton about making games, if if they’re small and simple. I became far more proficient with the Vim editor and learned a ton about HTML, CSS, and Javascript over the weekend. I also recognized the power of HTML5 and Javascript game creation libraries, which were elements of some of the most robust and fun games at the jam. I confronted the fatigue induced by working one’s brain and heart for days to create something that you hope will be cool and fun. I identified some of the signs of a project that will inevitably bore you. And I found the confidence to keep going to jams. The nervousness I felt at the beginning was replaced with the knowledge that these jams would be able to teach me something even if I had little to offer, and the certainty that I would inevitably contribute something to any project in which I took part. I’ll keep going to game jams (and Global Game Jam in particular) because I love games and I’d love to be able to make them the way I see them in my head. If you feel the same way, no matter who you are, you should try a jam too.



You can read more inspirational tales like this one at the N3rd Dimension.

*****
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Please log in or register to reply.
Live Events Refresh
OSC
14:00
King of the Hill #234
SteadfastSC42
iHatsuTV 3
Liquipedia
WardiTV 2025
11:00
Playoffs
Clem vs CreatorLIVE!
Scarlett vs Spirit
ShoWTimE vs Cure
WardiTV1479
ComeBackTV 1296
TaKeTV 413
IndyStarCraft 203
Rex134
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko401
Harstem 205
IndyStarCraft 203
Rex 126
ProTech42
SteadfastSC 42
StarCraft: Brood War
Britney 31877
Calm 5117
GuemChi 2392
Rain 2322
Bisu 2094
Horang2 875
Stork 844
actioN 600
Shuttle 407
firebathero 275
[ Show more ]
Larva 268
Mini 234
ggaemo 180
Mind 162
hero 109
Hyun 103
Killer 95
Aegong 77
Zeus 73
Snow 65
Barracks 62
JYJ 62
Sea.KH 60
Bale 58
ToSsGirL 50
Shinee 47
soO 26
Mong 25
910 21
zelot 20
Sacsri 16
sorry 16
ajuk12(nOOB) 15
scan(afreeca) 15
JulyZerg 14
GoRush 14
Yoon 14
Terrorterran 13
Shine 8
SilentControl 7
Dota 2
Gorgc4410
singsing3404
qojqva1630
XcaliburYe140
LuMiX1
League of Legends
C9.Mang0375
Counter-Strike
allub297
oskar109
Other Games
B2W.Neo1595
hiko480
crisheroes413
Fuzer 315
XaKoH 125
djWHEAT57
Trikslyr27
Organizations
StarCraft: Brood War
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis1613
Upcoming Events
Big Brain Bouts
2h 19m
YoungYakov vs Jumy
TriGGeR vs Spirit
The PiG Daily
6h 19m
SHIN vs ByuN
Reynor vs Classic
TBD vs herO
Maru vs SHIN
TBD vs Classic
CranKy Ducklings
19h 19m
WardiTV 2025
20h 19m
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
21h 49m
Ladder Legends
1d 4h
BSL 21
1d 5h
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
1d 19h
Ladder Legends
2 days
BSL 21
2 days
StRyKeR vs TBD
Bonyth vs TBD
[ Show More ]
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
3 days
WardiTV Invitational
4 days
Replay Cast
5 days
WardiTV Invitational
5 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.