• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:01
CET 11:01
KST 19:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Team TLMC #5: Winners Announced! What's the best tug of war? The Grack before Christmas Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ What are former legends up to these days? BW General Discussion How soO Began His ProGaming Dreams Klaucher discontinued / in-game color settings
Tourneys
[Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET [BSL21] WB & LB Finals - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Has Anyone Tried Kamagra Chewable for ED? 12 Days of Starcraft The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Saturation point
Uldridge
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1626 users

My First Game Jam, Pt. 2

Blogs > AsmodeusXI
Post a Reply
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
February 26 2013 15:17 GMT
#1
Hello again Team Liquid. The N3rd Dimension is back again this week with the second part in the tale of my first game jam! If you enjoyed the first part, here's the thrilling (read: not thrilling) conclusion!



This is the second part of the story of my first ever game jam! Part One is here. Without it, this will be very unclear.

Well, I was wrong. In the planning phases of the game, several things became clear. The first was that the person who originally championed my game idea wasn’t actually interested in the original concept, but instead the potential applications of the concept’s technology. So, unfortunately, NOM went from being a zombie-finds-and-consumes-heart game to a slightly gamified walking tour app, making it neither a real game nor appropriately named. While I should have noticed this degeneration when my co-creator fell asleep in the planning meeting, I remained overly optimistic, assuming that whatever we made would be fun to create and a decent learning experience. Secondly, my teammates self-assigned roles weren’t entirely accurate. My co-creator and I are definitely both programmers, but we’re both new to game programming, so we weren’t sure how helpful we’d be. Unfortunately our “senior” programming expert wasn’t that much better than we were, only specializing in back end functionality, meaning the two of us learned less than we could have. Then there were our two “designers.” One was a graphic designer rather than a game designer, so the artist tag would’ve been more accurate for her. The other was a preschool teacher with an interest in game creation, but no experience in the process. In fairness, the “Designer” tag was actually a “Designer/Other” tag, so that bit of confusion is more GGJ’s fault than his. While none of this was bad in itself, it made for a misleading (though very cheerful and cooperative) team dynamic (though our sound guy was legit and amazing, fwiw). Finally, some of my teammates were in the “we don’t play games” contingent, which explains why I had trouble relating to them on the subject and why their ideas didn’t result in a real game. Perhaps it was in my best interest to walk away from the project in these telling early stages, but I was so psyched about the whole thing (initially) that leaving didn’t seem like an option.


In the next two days, we moved on to development, which, ironically (it being the whole point of the jam), is the least interesting bit to write about. There are plenty of technical details I could discuss, but they only merit a list: using Javascript and Python, finding Google GPS APIs, utilizing the jQuery mobile library for UI and Bitbucket for version control, creating graphics with Adobe Illustrator, editing files in Vim or Espresso. The various successes and struggles of the process were standard ones in a coding project, especially one with a short deadline: figuring out the nicest UI, forcing complex features to work properly, the occasional commit overwrite or error, obtaining information and assets from outside, and all of the testing. GGJ’s administrators kept us well-fed and well-caffinated, making the weekend very pleasant overall, with the exception of sitting in the same room for 30+ hours and my on-and-off cold. When the jam deadline arrived on Sunday, we had cobbled together a program that resembled our original concept, but was still buggy, particularly due to last minute changes. At this point, I (read: everyone) was tired, frustrated, and ready to be back home, which made the upcoming presentations that much more unpalatable.

Obviously we couldn’t leave the jam without seeing the fruits of our 48-hour labors. It is honestly incredible to be presented with a bunch of half-formed ideas on a Friday, then see actual fully-formed games on the following Sunday. It’s just unfortunate that we needed to make a presentation about them. Every game was great in certain respects, though my favorites were EKG Runner and Monster Healthcare. Regardless of the flaws of the presented games, all of them were, in fact, games, which made presenting our non-game rather… embarrassing. It felt odd to stand in front of all the accomplished game developers and present neither a game nor a working product. It didn’t help that I was already cranky, being exhausted and all. Yet such is the learning process. Again, perhaps I should have avoided the project with which I became involved, but it was even valuable to learn signs of what to avoid. That being said, next year, I’d like to make a real game.

Despite what could certainly be called a “bad jam experience,” there will be a next year for me and game jams. The jam taught me a ton about making games, if if they’re small and simple. I became far more proficient with the Vim editor and learned a ton about HTML, CSS, and Javascript over the weekend. I also recognized the power of HTML5 and Javascript game creation libraries, which were elements of some of the most robust and fun games at the jam. I confronted the fatigue induced by working one’s brain and heart for days to create something that you hope will be cool and fun. I identified some of the signs of a project that will inevitably bore you. And I found the confidence to keep going to jams. The nervousness I felt at the beginning was replaced with the knowledge that these jams would be able to teach me something even if I had little to offer, and the certainty that I would inevitably contribute something to any project in which I took part. I’ll keep going to game jams (and Global Game Jam in particular) because I love games and I’d love to be able to make them the way I see them in my head. If you feel the same way, no matter who you are, you should try a jam too.



You can read more inspirational tales like this one at the N3rd Dimension.

*****
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Please log in or register to reply.
Live Events Refresh
Next event in 1h 59m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 75
StarCraft: Brood War
Jaedong 781
Larva 460
EffOrt 136
Sharp 114
910 96
Leta 90
ZerO 80
Shuttle 78
sorry 62
NotJumperer 60
[ Show more ]
Soma 50
Mind 42
soO 32
zelot 29
Sacsri 28
Rush 27
NaDa 26
ZergMaN 25
Barracks 20
GoRush 11
Shine 10
ajuk12(nOOB) 9
yabsab 5
Dota 2
NeuroSwarm223
Fuzer 151
League of Legends
C9.Mang0504
JimRising 446
Counter-Strike
summit1g9808
olofmeister1626
shoxiejesuss806
edward2
Other Games
ceh9509
Mew2King95
ZerO(Twitch)12
Organizations
Other Games
gamesdonequick730
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 63
• naamasc250
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1771
• HappyZerGling130
Upcoming Events
Wardi Open
1h 59m
OSC
1d 1h
Solar vs MaxPax
ByuN vs Krystianer
Spirit vs TBD
OSC
4 days
Korean StarCraft League
4 days
OSC
5 days
OSC
5 days
OSC
6 days
uThermal 2v2 Circuit
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 19: Qualifier 2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W2
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.