• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:28
CET 02:28
KST 10:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Blizzard Classic Cup - Tastosis announced as captains2Weekly Cups (March 2-8): ByuN overcomes PvT block2GSL CK - New online series13BSL Season 224Vitality ends partnership with ONSYDE20
StarCraft 2
General
Blizzard Classic Cup - Tastosis announced as captains Weekly Cups (March 2-8): ByuN overcomes PvT block GSL CK - New online series Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE
Tourneys
Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
Recent recommended BW games ASL21 General Discussion BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/ BSL Season 22
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1536 users

My First Game Jam, Pt. 1

Blogs > AsmodeusXI
Post a Reply
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
February 21 2013 03:22 GMT
#1
Hey TL! Today I have another post from the N3rd Dimension, this time about game jams! I wanted to share the experience of my first game jam with anyone interesting in participating in one. Hope you enjoy!



This year I did something I’ve never done before. I went to a game jam. A game jam is a meet-up at which a group of programmers, designers, artists, and sound engineers band together to make a video game. The catch is that the group must complete the game by the end of the jam, which only lasts one or two days. While the concept is straightforward, the execution thereof is… daunting. For those who don’t make games with frequency, it’s difficult to understand how labor-intensive it is to create even the smallest and simplest games. As such, making a functional, playable, and enjoyable game so quickly is really, really hard. Which, of course, is what makes it fun.

It was a long weekend, but I found Global Game Jam 2013 (my first jam of choice) to be a lot of fun. In the beginning, I was extremely nervous, since I had never participated in a jam before, much less made a game. Nevertheless, when my initial discomfort dissipated, I thoroughly enjoyed myself. Planning what kind of game to make, meeting the people who were interested in game creation, and seeing the products that emerged at the end of the weekend was a engaging learning experience.

So I’m going to tell you about the whole thing.

Walking into my first game jam was a lot like walking into my first day of high school: nerve-wracking, doubt-instilling, and lecture-ridden. It’s true: the first event at Global Game Jam 2013 was a spiel on creating simple, educational games by one of MIT’s GameLab professors. However, this man was far more charismatic and animated than your average high school teacher, making the lesson far more pleasant. While I couldn’t hear the whole speech, the parts I caught were fascinating. You’d be hard-pressed to find a better way to start a weekend of game development.

After the lecture, the real jam began, so I should mention that while I’m a programmer by trade, I don’t think I’m a very good programmer. I can think logically, I’m good at reading and interpreting code, and I’m proficient at understanding and translating for programmers, but I’m not sure that programming is one of my stronger skills. Also, I mostly program in Java, which is one of the less frequently used languages in game creation. As such, I went to this event with my brain, my love of games, and sub-par programming skills in a language I didn’t think would be used. This was not encouraging. In fact, I wasn’t entirely sure I wanted to go. But I did anyways. So there.

Following the talk was an “administrator encouraged” meet-and-greet with the Game Jam participants in the lecture hall. While randomly introducing myself to people has never been one of my strong suits, it turns out that “Why are you here?” is an easy way to start a conversation. Sure enough, I discovered some cool and surprising things about my jamming colleagues. First off, it was awesome to see many ethnicities, nationalities, and gender identities represented at the jam, especially considering A) we were in Boston (not the world’s most diverse city) and B) we were at a game jam (game development isn’t the most diverse occupation either, see #onereasonwhy). It was pretty damn wonderful to have such a wide cast of characters; after all, it was a global game jam. Secondly, the attendees weren’t just programmers, artists, and other typical “game development” types. I met a psychologist, a graphic designer, and a preschool teacher, all interested in game creation, despite knowing little about it overall. Finally, and most surprisingly, not everyone who came were gamers. Several members of my eventual team, in fact, didn’t play “traditional” games at all, but were professionally involved with them (though not in the games industry) and wanted to learn more. This was fascinating to me: as an avid gamer, it’s hard for me to understand a motivation for making games when you’re not interested in playing them. Needless to say, the crowd with whom I watched the Jam’s opening ceremony was far different from what I had expected.

I don’t know if all game jams have opening ceremonies or not, but it was a great part of the Global Game Jam. Along with the inspirational (and practical) advice, the initial videos emphasized that your site was one of dozens, all making games at the same time. Which was amazing. Sometimes it’s hard to remember that games are made all over the world, but GGJ reminded me (in spectacular fashion) that gaming is a worldwide hobby. Yet the most important part of the opening ceremony was the theme of the jam. Most game jams give their developers a theme to include in their game, though how it’s included is entirely up to the developing team’s creativity. The theme is an exercise in discovering what kinds of developmental diversity can emerge from a single source, and the results are usually awesome. There are also optional constraints for additional challenges (the achievements of game development, if you will). The theme of GGJ13 was the sound of a heartbeat. “Put your hand to your chest and you’ll hear it,” they told us. That’s all. Then we grabbed some dinner and were off to the races.

Giving birth to a game concept was step one. Armed with falafel, shawarma, and potato chips, the jamming masses split into smaller rooms to brainstorm heartbeat-related game ideas and share them with the group for feedback and (hopefully) approval. Then, they’d be submitted to the entire jam to see if anyone was interesting in making it. As expected, the various answers to “How do you make a game about a heartbeat?” were as dissimilar as they were intriguing. The first proposal I heard was a game which spurred the player’s avatar to frighten NPCs, attempting to fill a heart rate meter by scaring them witless. The intent of the game was to subvert the player’s understanding of the game’s “objective,” illustrating that avatar’s horrible behavior is a precursor to assault, discrimination, and sexual violence. Regardless of your opinion on the game’s conceit, it was certainly not the first thing that I considered, proving immediately how vareigated these game designs could become. Other concepts discussed were a tower-defense style game in which a heart fought off the destructive effects of butter and sugar, a strategic Civ-style game in which the player acted through the policy decisions of the last two decades to try and sway public opinion in their favor (“winning hearts and minds”), and a maze game in which the player was required to ignore their eyes in favor of following a heartbeat. My own submission was an AR-style mobile game where the player stalked the sound of a heartbeat through the real world, eventually requiring you to look through the camera to “find and eat” it (you are a zombie). Our room brought nine game ideas to the group when we reconvened, nine concepts waiting to be born.

Step two of the jam was an idea auction: you pitch your idea to the whole group and convince them that it is the game they want to make. Each presenter was given a minute to explain what their game was, why it was cool, and why you should want to make it a reality. Once again, I was impressed and entertained by all of the possibilities concocted by the jammers. There was the occasional conceptual overlap, but when the speeches were concluded, nearly 40 distinct ideas to choose from had been pinned to the lecture room’s chalkboard. Then came one of the more complex parts of the jam: staffing the projects in such a way that people were working on projects they were interested in, but each project had resources enough to actually create the game. After all, a project with two designers and no programmers isn’t going very far (and we had twelve sound engineers, making everything even more interesting). Since only 100-150 people attended the jam, not all of the games could be made, but when all was said and done, everyone was part of a project in which they were at least slightly interested. Then it was back to the classrooms to begin planning the game.

After seeing all the presentations, I didn’t intend to do my own (tentatively called NOM because… you know, zombies). When the jammers began assigning themselves to projects, I assumed mine wasn’t going to attract much attention because it wasn’t as intriguing (even to me) as some of the concepts presented by others. However, when the first wave of interested parties stepped away from the board, someone had chosen my idea. I was stoked, but didn’t expect much to come of it. But then the person (a designer) that picked my game idea was asked to defend it in an attempt to attract additional interest. The defense was mediocre overall (“I think it would end up being pretty interesting…”), but it lured in a programmer with experience in smartphone GPS technology, the backing architecture for a location-based cellphone game. I was so flattered and intrigued by this that I convinced myself and NOM‘s co-creator to jump back on the NOM bandwagon. When everyone was finally assigned to a project, our team was comprised of (according to the labels given to us at the beginning) three programmers, two designers, and one sound engineer. I was excited: this game that I helped to dream up was going to be made!

To be continued in Part II.



You can read posts like this and more at the N3rd Dimension.

*****
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Steam101
Profile Joined November 2011
Argentina47 Posts
February 21 2013 15:01 GMT
#2
Wow this sounds really cool. Never heard of a game jam before but it sounds like great medium for collective innovation. Congratz for attending and thanks for the write up. Can't wait to read more about this and how the games turned out
a serious place on serious earth
kierpanda
Profile Blog Joined May 2011
United States757 Posts
February 22 2013 00:24 GMT
#3
I'm glad you enjoyed your game jam experience!

I did a volunteer one at my office. Did not have a pleasant experience though. :\ Oh well!
I cook things! :3 | Twitter: @kierpanda | www.eatgamelive.com
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#72
davetesta24
EnkiAlexander 13
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft565
RuFF_SC2 172
ProTech130
gerald23 36
StarCraft: Brood War
GuemChi 2025
Artosis 729
Shuttle 274
NaDa 27
Dota 2
LuMiX0
Super Smash Bros
hungrybox1236
C9.Mang0366
AZ_Axe176
Other Games
summit1g14725
Maynarde119
ViBE57
Organizations
Other Games
gamesdonequick2253
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 95
• HeavenSC 12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 18
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
GSL
8h 33m
WardiTV Team League
10h 33m
The PondCast
1d 8h
WardiTV Team League
1d 10h
Replay Cast
1d 22h
Replay Cast
2 days
CranKy Ducklings
3 days
RSL Revival
3 days
WardiTV Team League
3 days
uThermal 2v2 Circuit
3 days
[ Show More ]
BSL
3 days
Sparkling Tuna Cup
4 days
RSL Revival
4 days
WardiTV Team League
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
5 days
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Team League
6 days
Liquipedia Results

Completed

Spring Cup 2026
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.