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Protoss Pride

Blogs > Falling
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Falling
Profile Blog Joined June 2009
Canada11555 Posts
Last Edited: 2013-02-16 16:40:18
February 16 2013 08:00 GMT
#1
This blog is different in that I won't be analyzing SC2 gameplay. Rather in honour of the TLS, I just want to give a few thoughts on why I think Protoss is so great to play (and by extension why you should watch the TLS to see dRaW today. And G5, dewalt and our race-pickers in future TLS gameplays.)

No doubt a higher level player could say more, but there it is.

[image loading]
Time to learn about the manly race.

Probe- as weak as they are, you wouldn't think they would have much combat power (compared to say the SCV.) However, if you think Huk's probe is irritating, you've seen nothing until you've seen the Bisu probe. This is largely due to the perfect speed between probes and most of the tier 1 units. As long as the probe keeps moving, they cannot be caught. Not too slow that they would be immediately killed and denied scouting. Not too fast so that it is no challenge to keep them alive.

If you shift-click waypoints, the probe will slow them down so zerglings, etc can catch up. Therefore, the probe must be constantly on the move and with the right control can even kill off workers. But they are often just a couple seconds away from dying if left alone.

It is also not uncommon to see the scouting probe fight along a couple early pressure zealots to decrease the zealot hits by one to kill.


Core

Zealot- The first unit that gets saddled with the 1a2a3a label. And certainly most beginner Protoss' will stumble upon some version of the 2 gate zealot rush. However, I think Plexa writes it best that zealots are made interesting by their relation to other units. Unit Interactions These are tough buggers and just 4 zealots dropped into a mineral line will wreak significant damage.

They are very good at clumping and so it is all about spreading them out with conga lines and magic boxes to negate the massive amounts of splash damage that will finish them off. And you need to spread them out to turn Terran's splash against them: spider mines and Overkill tanks. And then there are zealot bombs

Dragoon-
The second unit that I think is unfairly labelled 1a2a3a unit. They are also the #1 examples used when people want to complain about BW units. Certainly they do both, but that is short-changing them.

The great thing with the dragoon is its hold-position micro. The early game is often composed of short intense micro wars as the dragoons attack-retreats back across the map. Get four or more of them and suddenly the retreat will about turn and pick off a tank or two. Then you combine the dragoon-vulture micro wars, particularly when dragoons are forced to pick off spider mines without the aid of vultures. It is the fine line between awesome skill and having it all blow up in your face. Preciseness and skilled control is what makes dragoons great.
[image loading]


The two shall become one.

Together zealots and dragoons form the core of the Protoss army. vP and vT, dragoons will typically be massed first with zealots added after. vZ, Zealots will push out onto the map after surviving the early game to establish to threaten any vulnerable bases. Zealots will bear the brunt of zergling and tank attacks, while dragoons will clear out vultures and lurkers. Both form a sort of symbiosis protecting each other from their respective weaknesses.

But if we just had those 2 units we could truly call Protoss 1a2a3a and leave it at that. And a boring race it would be indeed.

Support

High Templar- I absolutely love the ht. So much raw power placed in my hands for me to personally control. It is hard to get off a lot of storms, but each storm will shred the enemy to pieces. As a result, the ht is used to defend expansions with nought but cannons and a handful of units. They are brought up for the main attack, to lay down their destruction. The core army of Zerg will melt to these storms and most of the Terran army will be shredded. This in turn forces hydra storm dodging.
[image loading]

They are consistently used to level worker lines. One storm will destroy half a worker line. Two will destroy them all. Of course the enemy knows this and will scramble to save the workers and so it becomes a head-game of where the workers will run and where to best drop the ht to storm them all.

Storm drops are perhaps my favourite thing about Protoss and if you agree or you are curious, you should watch today's TLS with dRaW.
[image loading]

Archon- Tanks a lot of damage and can murder a lot of zerglings with splash if it doesn't get surrounded. One of the interesting interactions is Muta vs Archon. The Archon is pretty fast and if it can ever catch the muta they'll feel the pain. Especially if they already ate a partial storm. But the muta are faster still, if they keep moving. Beware to the mutas that pause and there is an archon or two nearby.

Dark Templar-
This is the unit that gives Artosis nightmares. This is the unit that gave Bisu his reputation as multi-tasker extraordinaire. To control a corsair fleet, independent of multiple dark templars harassing across the maps while macroing... my poor multi-tasking cannot keep up.

DT's are truly fearsome as they can be upgraded to one shot workers- particularly drones. So while the corsairs clear the skies of Overlords, the DTs slip in and assassinate workers. It takes an aware opponent to catch them. But they are expensive to lose and one would not wish to lose them without causing some damage.

Dark Archon-
Rarely made due to cost and efficacy, but I'm fine with this. Maelstrom is good on occasion to stun bio units and then storm them. Anymore prevalent and it would be very irritating to play against.
[image loading]

All of this and we are just on Gateways. Why ever would you go Robo with only one slow attack unit in it?

Robotics Facility

Observer- Pretty straightforward what obs do. Very important for map awareness, but long lived probes and corsairs means you won't die to something completely un-expected despite needing an observatory to get obs.

Shuttle/Reaver- One might as well say the Reaver lives in the shuttle. Without one or the other, neither would be near so epic. It is one thing to have a shuttle. It is another thing to have something worth putting in it for harass (dragoons aren't it.) There are just so many options to harass with Zealots, HT, DT, Reavers. The harass becomes especially potent once speed is upgraded.

But Reaver harass is a special sort of harass. You often need to be constantly moving shuttle to keep up speed. With burst shot and splash damage, the Reaver fires off one shot and can be immediately picked up to fly away. That one shot if aimed correctly can explode a great stack of workers. Or perhaps pick off stray units, knock out tank clusters, etc. It is the fencing sword of the Protoss arsenal. Dancing in and out, looking for holes to exploit. Dropping zealots to force the tanks to fire, dropping the reaver behind, picking it up and racing out again before the tanks can fire.

Honestly it is one of those things that must be seen. It cannot be properly described.
[image loading]

Reavers are again a unit that can sit behind a cluster of cannons and face the oncoming Zerg swarm. They can be used to harass the enemy mineral lines or tech buildings or reinforcing units. They can pick off reinforcement lines. They can push up with the main army to bulldog down the front door. They can join the main army. However, their micro-intensiveness prevents them from snowballing out of control. Corsair-Shuttle/Reaver is among the harder Protoss builds.

Air

Corsair- stack them with a trapped worker and clear the skies of Overlords and fight back the Muta. I should probably do an entire blog on the scourge, but the speed difference between scourge and corsairs and shuttles is just perfect to create such tense air maneuvers.

Carrier-
When (or before) mech Terran gets too tough, there is always the tech switch to Carriers. What could be a boring a-move unit is saved by a very cool micro trick (described best by NoNy Carrier Micro) Their counter is typically the ground-based goliath. This Air to Ground battle means positioning is everything. Cliff abuse and endless attack-retreat micro is the name of the game.

Arbiter- Mech play (mine fields, cannon fodder and harass units, anti-air and the all-mighty Siege Tank) could easily have become an unbeatable ground force. However in the mid to late game, the Protoss' best mobility weapon can be brought online.

Cloaking fields- Arbiters are fast and cloaking fields allow your units to close the distance to get into range of the siege tanks. At a certain point range attack units reach a critical mass and it becomes difficult for melee (zealots) to be effective. Cloaking fields help melee over-come this issue.

Stasis- Too prevalent and this too would be irritating to play against. However, they are late game and cost a lot of energy... and there are patrolling Science Vessels with EMP. Stasis can best freeze out clumped units (thus forcing spread on tanks and the like.)

Recall-
Late game recalls gives Protoss tremendous mobility in the lategame. Terran gets ever so strong that it becomes hard to fight them directly when they are set-up. Speedy arbiters move around the map and recall in multiple locations, pulling the Terran army in multiple directions. This forces the Terran into engagements where they are not necessarily entrenched.

Scouts-
The humiliation unit. Build it to diss your opponent or to do the Stove http://www.teamliquid.net/forum/viewmessage.php?topic_id=94911 . Although if Guardians appear, they can be useful. Also, I understand that on big money maps allying with Terran and going Tank, Cannon, Scout is pretty powerful. They also can be stacked with a trapped worker. With their burst damage and speed upgrade, they are pretty manoeuvrable.


Big Picture/Summary

What I like about Protoss is there great mobility and the variety of units that can be used not only to attack, but also to defend, and to harass. Blizzard may have first described them as the expensive, hard to replace army. And that may be true vZ, but vT, Protoss is not the thin-red line, but the enveloping flanks of the Zulu.
[image loading]

The aggressor-defender may shift during the game. (vZ Protoss fast expand, puts Protoss on the backfoot, but soon after zealots can be ranging the map.)

Protoss is mobile. Protoss forms concaves. Protoss surrounds. Protoss forms concaves. Protoss harasses with Corsairs, zealots, reavers, high templar, and dark templar. Protoss attacks at different different angles and tries to find weak spots with Arbiters or Carriers. For all these reason more I love Protoss. The race of Dragons, the race of the Man Toss and the Manlot. The race of the Revolutionist, the Commander, the Dreamer, and the Almighty.

Protoss Fighting!

****
ModeratorDavid Duke, Richard Spencer, Nick Fuentes, Daily Stormer... "Some very fine people on both sides"
Shebuha
Profile Blog Joined May 2011
Canada1335 Posts
February 16 2013 08:20 GMT
#2
Haha, great blog! Dragoons are my favourite unit because microing them correctly makes them 1000x more effective vs. Terran and Zerg's pesky Mutalisks.

Protoss Fighting!
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
February 16 2013 09:03 GMT
#3
Even though I'm a Terran player, I love dragoons when micro'd and all the protoss units. Seeing reavers, storms, arbiter, dt etc... used to their full extent is such eye candy that it makes me want to switch to protoss lol
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
February 16 2013 09:22 GMT
#4
good write up. fuck toss but good write up :D
Why would I play sctoo when I can play BW?
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
February 16 2013 09:27 GMT
#5
hahaha loins!

Awesome writeup, I love protoss too :D
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
February 16 2013 09:42 GMT
#6
Fucking glorious race. Protoss fo life yo!
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2013-02-16 12:13:13
February 16 2013 12:12 GMT
#7
Good write up, very good indeed, however, your grammar needs some work.

Try re-reading that out loud to find a good amount of errors that I just found.

And this... this... what game are you talking about here?

Dark Archon- Rarely made due to cost and efficacy, but I'm fine with this. Dark swarm is good on occasion to stun bio units and then storm them. Anymore prevalent and it would be very irritating to play against.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
imPermanenCe
Profile Joined July 2011
Netherlands595 Posts
February 16 2013 14:06 GMT
#8
On February 16 2013 17:00 Falling wrote:
[image loading]

Tempest!
Micro at its best is like an elegant dance between two people trying to achieve a similar end.
Falling
Profile Blog Joined June 2009
Canada11555 Posts
February 16 2013 16:15 GMT
#9
On February 16 2013 21:12 3FFA wrote:
Good write up, very good indeed, however, your grammar needs some work.
Try re-reading that out loud to find a good amount of errors that I just found.
And this... this... what game are you talking about here?

Show nested quote +
Dark Archon- Rarely made due to cost and efficacy, but I'm fine with this. Dark swarm is good on occasion to stun bio units and then storm them. Anymore prevalent and it would be very irritating to play against.

I was rushing to get this out last night. I think I've now gotten rid of the worst errors including dark swarm :S I was going with the dark theme apparently.
ModeratorDavid Duke, Richard Spencer, Nick Fuentes, Daily Stormer... "Some very fine people on both sides"
mynameisgreat11
Profile Joined February 2012
599 Posts
February 16 2013 16:23 GMT
#10
you should be ashamed to parade your love of this evil, pussy race
EchOne
Profile Blog Joined January 2008
United States2906 Posts
February 16 2013 16:24 GMT
#11
Fuck off, birthday boy.
面白くない世の中, 面白くすればいいさ
Falling
Profile Blog Joined June 2009
Canada11555 Posts
February 16 2013 16:27 GMT
#12
On February 17 2013 01:23 mynameisgreat11 wrote:
you should be ashamed to parade your love of this evil, pussy race

It is a manly race for manly players.


[image loading]
I rest my case.
ModeratorDavid Duke, Richard Spencer, Nick Fuentes, Daily Stormer... "Some very fine people on both sides"
HereBeDragons
Profile Joined May 2011
1429 Posts
February 16 2013 16:54 GMT
#13
Dragoons micro might be fun to watch, until you get the chance to try it yourself. My little fuckers could never pass a ramp
Falling
Profile Blog Joined June 2009
Canada11555 Posts
February 16 2013 17:02 GMT
#14
On February 17 2013 01:54 HereBeDragons wrote:
Dragoons micro might be fun to watch, until you get the chance to try it yourself. My little fuckers could never pass a ramp

Naw. They're fun to do as well. I'm not particularly good, but I much prefer playing vT early game just because I can sit a handful of dragoons at the front of their base and then slowly retreat back. The little micro battles that can develop are so much fun.

Practicing against is a couple comps was actually helped a little bit for me because they always rush bio. Getting into the habit of small engagements while doing a proper build order and keeping your money down at the same time is hard, but super rewarding.
ModeratorDavid Duke, Richard Spencer, Nick Fuentes, Daily Stormer... "Some very fine people on both sides"
MasterOfPuppets
Profile Blog Joined March 2011
Romania6942 Posts
February 16 2013 17:19 GMT
#15
1/5 no picture of or reference to Reach in the OP.

"my shaft scares me too" - strenx 2014
Ryan307 :)
Profile Blog Joined January 2004
United States1289 Posts
February 16 2013 19:41 GMT
#16
The most beautiful game ever
Dont let the action of factual things fracture your casual swing
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
February 16 2013 20:41 GMT
#17
When is the reach shit gonna die. Its not funny anymore.
Why would I play sctoo when I can play BW?
Falling
Profile Blog Joined June 2009
Canada11555 Posts
February 16 2013 21:53 GMT
#18
On February 17 2013 05:41 puppykiller wrote:
When is the reach shit gonna die. Its not funny anymore.

Probably around the same time Protoss= pussy dies.
ModeratorDavid Duke, Richard Spencer, Nick Fuentes, Daily Stormer... "Some very fine people on both sides"
MasterOfPuppets
Profile Blog Joined March 2011
Romania6942 Posts
February 16 2013 22:23 GMT
#19
On February 17 2013 05:41 puppykiller wrote:
When is the reach shit gonna die. Its not funny anymore.


heathen pls

"my shaft scares me too" - strenx 2014
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
February 16 2013 22:50 GMT
#20
I can make that deal.
Why would I play sctoo when I can play BW?
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