• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:16
CET 06:16
KST 14:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Blizzard Classic Cup - Tastosis announced as captains3Weekly Cups (March 2-8): ByuN overcomes PvT block2GSL CK - New online series13BSL Season 224Vitality ends partnership with ONSYDE20
StarCraft 2
General
Blizzard Classic Cup - Tastosis announced as captains Weekly Cups (March 2-8): ByuN overcomes PvT block GSL CK - New online series Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE
Tourneys
Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
Recent recommended BW games ASL21 General Discussion BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/ BSL Season 22
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1452 users

Evolution of the DyiithJhinn (Retribution p2)

Blogs > IskatuMesk
Post a Reply
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
January 30 2013 15:05 GMT
#1
The wheels of time have turned, and so has our mechanism of creation. Throughout the long months of this year I will be forging project Retribution. Within recent days, I meet an odd sense of nostalgia, as I am returning to a race whom I last worked with back in 2004 - nearly a decade ago.

[image loading]
The DyiithJhinn first taking shape, an era ago...

[image loading]
... but, really, it was only yesterday. Time is a strange thing to someone like me.

The machine devils, the DyiithJhinn, took a back seat during the era of 2004-2009, when I was focused on, at best, other areas of my world. During the revision process of my novel and, indeed, the various projects surrounding Black Sun, the DyiithJhinn still remained in the backdrop, though I consciously acknowledged my desire to bring them to life once more.

The DyiithJhinn play a large part in my writing, but only in the second novel. The first is some 600 thousand words, at 1300 pages, and hasn't been worked on in three years. It will likely never be worked on again. Thus, the much-needed revision of their design, their image, and their role in the universe had been unnecessary and thus ignored. Until recently.

[image loading]
In 2004 I was using Rhino 3d to model the sprites in nurbs. The necessity for efficiency and detail had been lost on me. This allowed their designs to remain smooth and nearly organic, while I struggled to figure out meaningful lore to their mechanics. WarGiant had created many of the awesome building graphics for them, as well as some of the units.

[image loading]
Trivia: The DyiithJhinn's command center, if compiled with RetroGRP normally, would crash starcraft because RetroGRP's algorithm could not handle the sharp edges of its spinning animations. I had to blur the frames to get it into the game.

[image loading]
Picture, if you will, Bisu spotting the most unusual of contraptions with his fast obs. The Cyclops, a siege tank that flips over to siege so it can attack air, and the Scorpion, a light hovertank, and the Enslaver, another hovertank variant that attacks with both autocannons and missiles. How times have changed!

[image loading]
The Terrorfiend was an important model for me due to the complexity of its weapons. However, rendering the tiny SC-size frames with lighting for the muzzle flashes took 30+ minutes a frame. Technology!

[image loading]
The original DyiithJhinn schemes used simple camo textures. Later on, as their lore developed, they assumed two major materials - A glossy steel-blue, and a very glossy gray. As lore later evolved, the steel-blue material is a composite nanite-assisted elemental plating, and the glossy material is an extremely conductive element used for distributing Proteus elemental power throughout units.

[image loading]
[image loading]
The DyiithJhinn Steel-blue was used for the Undead in ITAS (circa 2004) as well, since I couldn't replicate their real appearance inside Brood War.

[image loading]
Heidomus Kaladonmus ("The Legend of Heidomus"), the total conversion in which the DyiithJhinn saw first major spectacle, focused on the story of the Heidomus, which involved few DyiithJhinn space forces. It was the first and last conversion I ever did music composition for that was actually used in the project itself.


One of the last modplug tracker pieces I ever made.


DyiithJhinn music in 2003-2004 was envisioned to be sort of a mix between electronic, gothic, and industrial. During my early and only experiments to make such music I turned to Audition for some unusual flanges. My experiments ended as quickly as they began and I abandoned the prospect of ever being able to make that style of music. To this day I wish I had such things at my disposal.

The Heidomus Kaladonmus project was important for my short-lived composition skills. In the distance between 2001ish and 2006 I was attempting to compose music. I was fucking horrible. As it turned out, music was probably the hardest skill I could have ever attempted to learn. I would have done myself better to have tried to learn programming. Too late now!


Whew! Who knew I'd spend literally almost half a day digging through my 14 terabytes of garbage trying to find this fucking title track? Well, I found it! So simple, yet it set the stage for Heidomus Kaladonmus, and was amongst the first tracks to help establish the sound of the universe as a whole.

This project saw the shift from modplug tracker to Cakewalk/gigastudio compositing. I had made tracks from both sources during its brief glimpse of life, and it greatly, greatly changed how I viewed my world musically. I've yet to find an actual composer/artist who makes music that sounds like what I envision my world as. I probably never will.




The work in Heidomus Kaladonmus lead to the establishment of what is called the "Fury OST", a selection of pieces I made in Cakewalk that greatly determine the baseline musical style I wanted to achieve with the universe. However, being incompetent, I could only scrape at shadows to bring it to life.


So much history, however, would be forgotten. In 2006 I dropped music composition, frustrated with my inability to understand the process of bringing things out of my head and to life. Melody escaped me, learning forever a damnable disability. Days darkened in 2006 beyond reconcile, and an age of shadow began. It wouldn't be another 6 years before, once more, the DyiithJhinn returned to the forge.

My world had evolved since the old days of yore. I had long since bid Starcraft farewell, and had endured great hardships at the hands of life. I had wisened, and my dreams had aged. The time had come to rebuild this race, its image, and its place in my creations.

Of course, all old assets are entirely worthless now. They were nurbs models, after all. Attempting to translate the legendary Dreadnaught into polygons was a folly venture, as the model easily clocked in at around 5 million polies once converted. Sure, you could put 5 million polies into any game worth its bear semen and not really have a problem. The problems, of course, come from the conversion process and formats. Not going to pan out sir, oh no!

I needed to model new ships, and in the process, rebuild the image of the machine devils from the ground up.

[image loading]
[image loading]
With Apex, a Starcraft 2 campaign, I established a set of techniques for the Necropolis that would transition to the DyiithJhinn. Apex predictably died, but the legacies left behind by its short-lived existence lived on in more important matters.

[image loading]
This sinfully ugly pile of shit was going to be one of the only ships I had ever made for the original HK project. Now, with project Retribution, it was one of only two designs I would use to build our new DyiithJhinn from.
[image loading]
[image loading]
[image loading]
The new Singularity takes fold. Its engine doubles as its weapon.

[image loading]
This is the Dreadnaught, one of the few DyiithJhinn models not to actually make it into the HK project. Many efforts were made to port this to polygons. They all failed. It is up to me to rebuild it!
[image loading]
[Girl Blog] It'll be tougher than it sounds... but force is the answer to everything!

Along the way, we've made some new friends!

[image loading]
[image loading]


The battle isn't over yet. There's still 30-40 DyiithJhinn ships waiting to be made. The legacy of project Retribution is carved into each and every single one of these images, and into others, too. The DyiithJhinn are only a tiny piece of a tremendous puzzle. And what good is a fleet... without a battlefield to fight in?

[image loading]

But that is, as they say, a tale for another day...



Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#72
PiGStarcraft374
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft378
StarCraft: Brood War
GuemChi 2013
Shuttle 315
Dewaltoss 152
Leta 117
ggaemo 77
Icarus 8
Dota 2
LuMiX1
Super Smash Bros
Mew2King155
Other Games
summit1g11127
C9.Mang0373
Maynarde83
Tasteless77
Organizations
Other Games
gamesdonequick1282
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH152
• practicex 34
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• Diggity6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Lourlo1259
• Rush845
• Stunt295
Other Games
• Scarra2085
Upcoming Events
GSL
4h 45m
WardiTV Team League
6h 45m
The PondCast
1d 4h
WardiTV Team League
1d 6h
Replay Cast
1d 18h
Replay Cast
2 days
CranKy Ducklings
3 days
RSL Revival
3 days
WardiTV Team League
3 days
uThermal 2v2 Circuit
3 days
[ Show More ]
BSL
3 days
Sparkling Tuna Cup
4 days
RSL Revival
4 days
WardiTV Team League
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
5 days
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Team League
6 days
Liquipedia Results

Completed

Spring Cup 2026
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.