• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:06
CEST 18:06
KST 01:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage3Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3
StarCraft 2
General
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
GSL CK - monthly team event Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion Pros React To: JaeDong vs Queen [BSL22] RO32 Group Stage so ive been playing broodwar for a week straight. Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group F Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group E
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1360 users

Art of the Run

Blogs > AsmodeusXI
Post a Reply
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
Last Edited: 2013-01-29 16:33:59
January 29 2013 16:31 GMT
#1
Howdy TL! Guess I was particularly tired yesterday because I forgot to post this entirely! Nevertheless, there's a new post on the N3rd Dimenion! This week, I discuss an outsider's perspective on the awesomeness that is speedrunning. I know there are a lot of speedrunners on TL (having recently been featured in Pony Tales), so I hope those of you who are tell me what I got right and wrong! Thanks!



What’s the longest time you’ve ever taken to beat a game? If I were to consider the games that have an actual endpoint (you know, not League of Legends, DotA2, Starcraft 2, Guild Wars 2, etc.), my longest play time is probably between 80 and 100 hours (on Persona 3 or 4, Final Fantasy VII, X, or Tactics). That’s downright paltry compared to some. It’d be easy to break that record with heavy side-quest, multiple ending, or grind-oriented games like Skyrim, Pokemon (any generation with EV training), or Tales of the Abyss. I once spoke to a girl in Japan who had spent over 300 hours playing Star Ocean 3. THREE. HUNDRED. HOURS. Even for me, that is insane*. Those games that we play for hours and hours and hours are the ones that normally stick in our memory, the time spent an indication of how much we favor the game.

* lol ive totally done dat

So let’s flip it: what’s the shortest time you’ve ever taken to complete a game?

Shortest completion time isn’t something most gamers consider. Usually, if you’ve completed a game unusually quickly it’s because the game was very short, you ignored the side quests, or you just didn’t care to spend the extra time on it. There are only a few short games I’ve really enjoyed; games like The Act, Bastion, Portal which are memorable in part because of their brevity. Their narrative beauty is designed to be conveyed in short bursts. Yet these games are the exception, rather than the norm. Typically, the reason we don’t think much of the games that don’t last very long is that most gamers view video games as a way to experience an sweeping, epic storyline, unique, complex gameplay, or incredibly-rendered graphics. If you didn’t want to take any time truly experiencing the game, it must not have been worthwhile. Right? What other way could you view the game, if not as a gameplay and/or narrative experience?

What if you played the game as if it were a race? A race in which you skip anything that might take up precious seconds. Where you advance past every cutscene, rush every dialogue box, ignore every sidequest, and cut every corner (occasionally with a sword). Where you take the fastest path possible to get to the end of the game, with as few frills, unessentials, and… well… intended gameplay features as possible. Instead of playing for the gameplay or story, one would play the game to find the optimal path through it, beating not just the game but even the idea of how to play it. As fast as humanly possible.

It’s called a speed run. They’re awesome.

I’ll start with an example. All of you have (probably) played Legend of Zelda: Ocarina of Time. It’s widely regarded as one of, if not the, best video game ever created. Whether or not you’d personally assign it that superlative, it remains one of gaming’s greatest achievements: a wonderful and whimsical fantasy story, an innovative, next-gen take on classic Zelda gameplay, and a beautiful and expansive world, the likes of which had never been seen before (3D OMG). I was rather young when it came out, so I spent a long time on the game (the Water Temple can still go fuck itself). Even to the older gamers, Ocarina of Time could yield hours of fun. And I’m just considering the primary storyline; one could spend far longer collecting the various extras in the game, from every Heart Container to all the Golden Skulltulas.

The record for fastest 100% completion of of Ocarina of Time is six hours and 35 minutes. SIX. AND A HALF. HOURS. If you’re not going for the 100%, you can cut it down to under an hour and a quarter. And with certain techniques… 20 minutes.

That is bonkers. If you don’t believe me, take a look (though reserve a good chunk of time, this is addicting).



Madness I say. Any gamer could attest to the difficulty of all tasks performed, to say nothing of the insane matter in which they were completed. How is this game-race accomplished and why?

For a successful speedrun, there are three requirements: exceptional game-playing skills, a memorized and extensively-planned route, and the ability to exploit various glitches or optimizations. The first is obvious: if you can’t play the game extremely well, there’s no way you’ll manage a record breaking run. You may think you’ve seen someone who’s good at video games, but it’s doubtful that you’ve seen a true master until you’ve seen a speedrunner. Have you ever made a fatal twitch of the joystick? Do you ever accidentally jump or roll into an enemy? A practiced speedrunner never will; they’ll only take action exactly when necessary. Or at least they do once they’ve practiced, which may be the most impressive part. The amount of practice required to know precisely when to attack, what time the character must jump, or how to complete a room without taking damage is mind-blowing. Speedrunning demands consistency, so a runner must completely understand the game to make a competitive run. I cannot imagine taking the time to achieve that level of competency on an easy game like Ocarina, much less a challenging one like Dark Souls. Comprehending the essential effort, however, makes watching speedruns that much more gratifying.

Of course, no amount of skill can fully prepare a runner for a level they’ve never played; you can only do so much when you lack information. Which is why speedrunners memorize and plan every in-game moment. “Oh, this room? It has two guards: one with a machete, one with a gun. The former will start by moving left, the latter, right. You can beat them in ten seconds by taking two steps to the right, firing once, doing a dodge roll, then firing again.” A speedrunner knows their game with that level of detail: every treasure, each obscured enemy, and all of the special powerups are known to them. Of particular note will be the elements of the game determined by random chance, which, as you might imagine, are a speedrunner’s worst enemies. Many runs are stopped by the poor outcome of an RNG (random number generator). Yet that rarely stymies the enthusiasm of a runner, who will proceed to memorize the set of possibilities for those encounters. Using this compiled knowledge, speedrunners create “routes” through the game, series of steps which, when followed exactly, will complete a game in a fraction of the typical playtime. Routes are constantly refined, for minute changes are often the difference between a world record and just another run. These routes must also be practiced and memorized: after all, time spent thinking is time on the clock.

Unadulterated skill and comprehensive routes cut down on run time to a point, but the true magic of speedruns lies within the exploitation of the game. Yes, you can maximize your skill or knowledge of the game’s events to a certain extent, but even then you are playing confined by the rules created by the developers. In other words, you’ll only ever be as fast as the game’s rules allow. Luckily, video games are written in code, and code, regardless of how well constructed it is, always contains glitches and unintended results. Discovering and taking advantage of these programmatic quirks is integral to the art of speedrunning, as these bugs become techniques used to decrease run time. Exploitable glitches run the gamut from graphically “slicing” through walls with a sword to input sequences that prompt a door into loading an entirely unexpected area. One glitch technique employed in Super Mario 64 allows Mario to perform a “backwards long jump,” allowing him to pass through theoretically impassible areas (such as the Endless Staircase) with ease. In other games, certain algorithms or programming techniques have unintended results that are manipulated by speedrunners. One example is in Final Fantasy IX, where the number of consecutive continuous steps increases the risk of a monster encounter. The simple solution: if you pause (very) briefly between each step, your chance of random encounters stays extremely low. Occasionally, triggering these glitches is as simple as talking to the correct sequence of people, but there are also glitches that can only be activated in certain frames, requiring split-second timing. A speedrunner playing by the “rules” is one thing, but when they break the game, shit gets real.

Considering all the work needed for a record-breaking speedrun, learning how demands intense dedication. Naturally, the love for this specific gaming accomplishment created a vibrant speedrunning community (as nerds do so often). On one hand, the speedrunning community is based in intense competition: if you don’t hold your game’s record time, then you’ll practice, theorize, and route-plan until you do. In spite of this, the community appears to be extremely friendly, willing to congratulate and learn from those who prove themselves to be the speediest. Knowledge tends to be widely shared in the community, empowering any interested player to begin a speedrunning habit. The most impressive demonstrations of the greatness of the community are the yearly SpeedDemosArchives charity marathons, during which hundreds of thousands of dollars are raised for cancer research while great games are broken to pieces and good times are had by all.

If there’s one thing that writing this blog has taught me, it’s that I love discovering gaming subcultures. Of all those I’ve chanced upon so far, the speedrunning community may be my favorite. While I’ve been acquainted with the idea of speedrunning for a while, I became fully aware of the community while watching one of the aforementioned charity marathons: the 2013 Awesome Games Done Quick Marathon. It was honestly one of my favorite nerd experiences in recent memory. Bundles of happy thoughts and positive reinforcement, coupled with inspiring gaming skills and strategic intelligence. Not to mention that seeing the main character of Pokemon: Yellow walk out of his house and into the Pokemon League Hall of Fame (literally) was one of the coolest things ever. I pledged during those (many, many) hours watching the marathon that it would not be the last speedrunning event for which I tuned in. You can be damn sure I’ll keep that promise.

The next time you’re playing a game, try to envision it as a race track, with your avatar as the car and your fellow gamers as other racers. Test to see if you find a rush in spotting the fastest path from point A to point B. Figure out if you are pleased to uncover the small developmental errors that allow you to proceed past the bridge without giving the guard his bottle of fish. Look deep, and determine whether or not you’d like to see your name at the top of a long list, sporting the shortest timestamp of them all.

If so, you might want to go for a run.



You can read many more posts about many more nerdy subjects at the N3rd Dimenion

*****
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Ruscour
Profile Blog Joined April 2011
5233 Posts
January 30 2013 05:50 GMT
#2
Great blog. Speedruns make you think about everything differently. Makes me wanna go read up on my old classics and try speedrunning them.
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
January 30 2013 14:30 GMT
#3
On January 30 2013 14:50 Ruscour wrote:
Great blog. Speedruns make you think about everything differently. Makes me wanna go read up on my old classics and try speedrunning them.


Glad you enjoyed it. It's always interesting what people think "winning" is. For most of us, it's beating the game. For the eSports/competitive-minded, it's improvement. For the people who love speedrunning, it's timing and alacrity and defeating the game itself (or, at least, so it would seem).

Personally, I'm too attached to how I play games now to try speedrunning myself (I just don't have the patience for that kind of repetition). But godDAMN do I love seeing my favorite games glitched and conquered like hell. It's amazing.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Please log in or register to reply.
Live Events Refresh
Next event in 7h 54m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .278
LamboSC2 251
trigger 135
UpATreeSC 4
BRAT_OK 2
StarCraft: Brood War
Calm 4217
Bisu 2244
Jaedong 2039
Soma 1132
Shuttle 790
ZerO 761
Larva 631
Snow 543
EffOrt 520
ggaemo 454
[ Show more ]
Stork 409
Light 333
Rush 320
Soulkey 290
Mini 275
firebathero 152
JYJ 96
Sharp 76
Shinee 67
hero 53
Backho 48
sSak 33
Terrorterran 25
Movie 25
910 16
GoRush 8
Dota 2
Gorgc6106
qojqva2536
Counter-Strike
fl0m2097
oskar100
ceh964
adren_tv4
Other Games
Grubby2223
hiko807
FrodaN724
B2W.Neo562
ArmadaUGS117
XaKoH 100
QueenE95
KnowMe87
Mew2King73
Trikslyr28
ZerO(Twitch)22
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• iHatsuTV 12
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV772
• lizZardDota271
League of Legends
• Nemesis3696
Other Games
• Shiphtur128
Upcoming Events
PiGosaur Cup
7h 54m
Replay Cast
16h 54m
Kung Fu Cup
18h 54m
Replay Cast
1d 7h
The PondCast
1d 17h
CranKy Ducklings
2 days
WardiTV Team League
2 days
Replay Cast
3 days
CranKy Ducklings
3 days
WardiTV Team League
3 days
[ Show More ]
uThermal 2v2 Circuit
3 days
BSL
4 days
Sparkling Tuna Cup
4 days
WardiTV Team League
4 days
BSL
5 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.