Things focused on: Just laddered
Completion of Focus: Feeling more comfortable with Protoss
End of Day Placement: Silver
Recap:
Nothing real amazing of note today, though I did learn that against Protoss I'm not a huge fan of my 5 gate I've been learning. I had some success the other day, but played mostly PvP today and have found that it doesn't work as well as I thought it was going to. I also learned that I want to scout later against Protoss, as I show up and see nothing other than a pylon and a gateway, which is the same for almost ALL Protoss builds (I'm seeing).
So with those two things in mind I am going to tweak things a little. For PvP I'm going to do more of a 3 gate robo sort of build with a little later scouting. If I scout an expansion I will expand and if I see him on one base I'll stay on one base and build a bigger army to defend. (lost a game today where I couldn't scout him, expanded then had to cancel my expansion)
As far as PvT and PvZ goes I think I only had one of each (EVERYONE was playing Protoss tonight!) And I won both of those and liked they way they worked. My PvZ 5 gate attack hit him at just the right time and he had no hope to hold it off (then spread out and built as many hatcheries as possible and repeatedly burrowed his last 3 roaches just to be annoying *shrug*). PvT really wasn't much of a game. He did a huge 3 rax proxy barracks with 2 bunkers. So I held off his reapers and then attacked his completely unguarded main and won pretty easily.
I also played around a little with dark templar (and even made 2 archons!). Dark templar can be great, but I think I have to be able to scout a lack of detection on their part for it to work very well, or do it VERY early. And most of the people I play build way too much defense, so cute little things like DTs probably won't work as well as just macroing and using the fact that they're wasting a bunch of minerals on static defense they won't need. Of course if I could just macro properly then I'd destroy them anyway since they're macroing so bad that small advantages really don't matter.
Things to work on
Macro: Now that I've added a lot of units and things that I didn't use before in the Staircase I need to work on my macro a little more than I have been. Gonna have to spend some time in the build order testers and actually see where my macro is faililng. I think it's because I'm not real comfortable with my openings yet and have to think about what to make next sometimes which will slow me down.
Micro: While not nearly as important as macro, my micro is pretty atrocious, especially fancy (and sometimes VERY important) things like forcefield. I also rarely get blink. I really love charge, but blink can be badass as well and I should get some practice with it.