• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:16
CEST 01:16
KST 08:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[$1250] International ShieldBattery League32Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War1295.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0
StarCraft 2
General
No more sc2 streamers on team liquid? Server Blocker SCII needs to put more weight on strategy and tact Terran AddOns placement How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) Master Swan Open (Global Bronze-Master 2) $3,500 WardiTV Not-Summer Championship
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Rollback Netcode in Brood War Hands of Pluto Mineral gathering rate (boosted) for each patch Practice Partners (Official)
Tourneys
[ASL22] Grand Finals [$1250] International ShieldBattery League [Megathread] Daily Proleagues 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread The Chess Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion!
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
ShieldBattery on Mac
Kraekkling
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9770 users

Mind of a Diamond vs GM player - Page 2

Blogs > gfever
Post a Reply
Prev 1 2 All
netherh
Profile Blog Joined November 2011
United Kingdom333 Posts
December 22 2012 12:57 GMT
#21
I'm a crappy diamond player (scraped into masters last season, then dropped back).

On December 22 2012 12:49 gfever wrote:
People say its the lack of play time. For the majority of diamond players that would be true but while some not so much. I have friends who are diamond and play almost everyday and never get into masters.


I think what you're doing with play time is more important. How do you practice? Only ladder? Ladder + watch replays looking for specific things? Practice with partners doing the same builds? Practice builds vs AI, then ladder? How is your time spent, and what are you thinking about when you do it?


What about APM? I'll counter this question with, what about strategy? If your APM is low wouldn't you atleast have better strategy? I mean I see people with the dumbest strategies and just are so retarded.


No. Of course not. Diamond players are sloooooow. Being slow means you barely have time (or don't have time) to keep up macro and move your army around. Thinking takes even more time than that. Way more. If I start thinking too hard in game I'll stop doing everything else, and may as well just leave.


Their army position is terrible and their defense weak as hell. Some just land their 3rd with no army and hope they don't get attacked. People a move their army towards the enemy base and don't think about counter attacks? I mean wtf? Why don't diamond players think about this stuff if their apm is lower or higher. Why do people all rally their army in one place instead of spread them in two spots to cover both main and natural if they know some sort of drop or all in would occur? Instead you find ppl just get 10 scvs killed. Don't you think about a couple games you would think to think of a way to counter this? Why don't you scout a certain angle so you know where to position your army?


Probably because 19 times out of 20 it's utterly irrelevant. Maybe you can spot the adjustment you need to make after one lost game, or you play a lot more. Most diamond players probably think "oops" and move on.


I mean I could get into masters by just clicking on the hotkeys or just make only marines. Its definately not the question of your build, unless you do something greedy.


Not just making marines, you couldn't. Also, builds are pretty important - how do I tell if I'm being greedy? What builds can I get away with doing this against, and what can't I? What do I need to scout? There's just so many variations to be aware of.


Another thing is, some diamond players watch pro streams and GSL games but yet have no clue how to handle the army. I see diamond players run their entire army of infestors with their army attacking instead of pulling them away. If you see them die all the time why the fuck don't you change your hotkeys so you have infestors one key and army in another. I know you diamond players see the mistake there but are you stubborn to change your ways? Lazy? Or you don't care?

Why do you take a 4th base in the middle of the map and position your army in your natural and get ur 4th base killed? WTF!! I may seem like im venting steam here but this is just ridculous.

I play this custom game where you have a microer and a macroer and I was macroing for this diamond player and we are doubled the supply of the enemy in a TvT. This diamond player was so afraid of seige tanks even tho we have 3/3 vs 1/1 and doubled supply we could've crushed him multiple times. Why isn't it after so many games played you still can't look at an army and say, "Oh yea, I can definately crush that".


Enh. Well I don't do these things. :p

I know when I can win an engagement or not. Sometimes I'll lose the engagements I should win though, because I engage wrongly / mis-micro.


Edit: I am more of asking how come lower leaguers don't try to fix these problems even tho they have identified them instead of them not being able to execute it? If you keep forgeting to do something how come you don't fix it? Yet after a couple season its still a problem for you?


I think it's a mixture of reasons.

1. e.g. My upgrades are bad. I know I should make a special effort to check them more often, and keep them in mind. Doing so on ladder means I'll probably lose several games due to not keeping my army in the right place / not paying attention to whatever. I should either do it in several games vs the AI, or not care at all about the losses. Either solution takes time from what I actually enjoy (winning on ladder) - it's difficult to stop laddering. I guess this is just laziness / lack of discipline - preferring the possibility of pleasure now, over the very slightly increased possibility of pleasure later. Going back to my first response: it doesn't matter how much time you spend if you're spending it wrongly.

2. Some things I don't know how to fix - mainly builds / scouting. I 1 rax expand most games, and lose every time I encounter a proxy robo build. I just don't know how to change my play against one-basing protoss. How do I tell if it's a robo, stargate, dts, dts / robo? I don't know. Should I withdraw into my main? Should I make turrets? How many bunkers? Do I keep half my army in my main? Is it a build order loss???

It becomes easier to just not fix it - auto-lose half the proxy builds and keep stomping most macro games.
Greenhit
Profile Blog Joined December 2010
United States200 Posts
December 22 2012 12:59 GMT
#22
This blog is basically you just stroking your e-peen. Seriously the subject is "Why Cant THEY be as good as ME." Sorry man, we cant all be uber gosu like you lol.
"And where do you live Simon?" "In the weak and the wounded, Doc."
y0su
Profile Blog Joined September 2011
Finland7871 Posts
December 22 2012 13:24 GMT
#23
On December 22 2012 13:09 gfever wrote:
That still doesn't answer the question about the mere amount of time playing starcraft. Its like also saying that if you practice the piano a lot you should be good at it after a while. I got players who been playing since release and still silver and I mean constant playing, not on and off. There is something going on in their minds that I can't explain.


To learn to play the piano you need very specific practice. Although ladder play can be used for that kind of practice most people just focus on 'beating their opponent'. Playing the piano is relatively straight forward and easy to practice alone, spot and correct mistakes.

Give me a challenge with a metric and I'll spend as much time as it takes until I'm able to meet it (yabot was great for this when I first started, probably helped me get to plat). However, when all I now have to go on is why did I win/lose the last game it's a lot harder to improve. Also, going back to the piano analogy since each (ladder) game can be so much different it would be like practicing a different song each time I play an instrument - and possibly different instruments.

Quartal
Profile Joined April 2011
140 Posts
December 22 2012 13:30 GMT
#24
If your APM is low wouldn't you atleast have better strategy?

For Low-Level players, there is no time to think about this stuff. The constant mantra of probes and pylons, pay attention to the minimap, maybe micro your units, is hard when you are battling the computer to get what you want done. When I was in Bronze, I remember, a large problem for me was utilising control groups, hotkeys and boxing units accurately. If you want to get an idea of what this feels like, try switching mouse acceleration on/off (depending on what you have), changing mouse sensitivity and keyboard hotkeys.

I see people with the dumbest strategies and just are so retarded. Their army position is terrible and their defense weak as hell. Some just land their 3rd with no army and hope they don't get attacked. People a move their army towards the enemy base and don't think about counter attacks? I mean wtf?

I believe that this is due to people thinking in general too much about strategy in 'builds' and 'unit counters'. When you watch GSL or something, it is often hard to appreciate the reasoning behind the positioning of units, feigning of pressure, etc, when what's being talked about is how fast the build up to hive is, what an interesting build is being used, whats happening in a battle, etc. This means that when low-level players take replays/vods to learn from (far to few actually study a replay/replay pack in depth), the player looks for builds and benchmarks, which is very good for improving macro, not so good for improving insight into the game.

Why do people all rally their army in one place instead of spread them in two spots to cover both main and natural if they know some sort of drop or all in would occur?

I know you diamond players see the mistake there but are you stubborn to change your ways? Lazy? Or you don't care?

Ummm, I think I'll go with lazy on this one. Most often, these are just habits that players can't be bothered changing. They definitely should, but I think I'll blame this on an overemphasis on macroing well (which is still very important) over a more holistic approach to improvement. The message that macroing better will get you into higher leagues is misrepresented/interpreted. What I think it means is that the greatest difference between players of different calibres is their macro (which I believe to be true), and therefore improvement in macro should be prioritised. It does not mean that other aspects of play should be ignored for improvement.
NotoriousBig
Profile Blog Joined May 2012
Germany301 Posts
December 22 2012 13:43 GMT
#25
I am a high master player and experience weird stuff with m friends, most of them don´t even want to improve even though i offer my help to get them to master.

But i ask myself why do these people play this game when they don´t want to challenge or improve yourself, without the Esport aspect and the challenge you get from it, it´s pretty frustrating and it makes no sense for me how people can ejoy it without knowing anything about the game (which is sadly true in platinum to gold level).
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
December 22 2012 14:50 GMT
#26
I'm a previous Diamond, now Masters level player

What really made me stuck in Diamond as a Terran was the fact that I sometimes just didn't know what to look for in a replay when looking at my own play (aka I didn't know what I was doing wrong)

when I played, I have pretty decent mechanics, and I pride myself on my micro, especially within the first 10 minutes

However, when it got to it, I'd just get rolled over late game and I would watch the replay and be like WELL I WON THE FIRST 10 MINUTES, but absolutely got demolished in the last 10. And I'd have no idea why.

So my friend (high master/GM lvl) watched my replay, and basically told me a few things like

1) macro better during battles
2) tank production in TvT and TvZ is spotty until I get a 3rd base, which means when I do get that 3rd, it's late cause I always get it denied
3) Whenever I sutter-stepped or engaged an army, my guys were always not in an arc

Even though I could see these problems, I never thought it was the biggest problem and never tried to fix it. So basically I fixed them and now I'm Master league
gfever
Profile Blog Joined July 2010
United States180 Posts
Last Edited: 2012-12-22 19:19:53
December 22 2012 19:18 GMT
#27
Thanks for the responses guys, but most of you are answering what diamond players are obviously doing wrong but not answering the question about why they don't want to change or fix those problems. If they can somehow learn how to fix it themselves then they can take each problem and find their way to improve it. Its like the give a man a fish feed them a day, but teach them how to fish feed them for a lifetime ideology. It can be a cultural thing, lack of confidence, etc.

On December 22 2012 22:43 NotoriousBig wrote:
I am a high master player and experience weird stuff with m friends, most of them don´t even want to improve even though i offer my help to get them to master.

But i ask myself why do these people play this game when they don´t want to challenge or improve yourself, without the Esport aspect and the challenge you get from it, it´s pretty frustrating and it makes no sense for me how people can ejoy it without knowing anything about the game (which is sadly true in platinum to gold level).


Yeah I get this a lot. Its like they know they are doing dumb things but their tone and actions shows they just don't care. While diamonds who really want to get into masters is something i can't figure out. If they really wanted to improve and they actually spent time to seek help(a coach), do they really care?

On December 22 2012 21:57 netherh wrote:
2. Some things I don't know how to fix - mainly builds / scouting. I 1 rax expand most games, and lose every time I encounter a proxy robo build. I just don't know how to change my play against one-basing protoss. How do I tell if it's a robo, stargate, dts, dts / robo? I don't know. Should I withdraw into my main? Should I make turrets? How many bunkers? Do I keep half my army in my main? Is it a build order loss???

It becomes easier to just not fix it - auto-lose half the proxy builds and keep stomping most macro games.


How come you don't spend time eliminating these doubts? Like practice with 3 bunkers whenever you fight this build. Learn when Dts should be on the map so you don't make too early of turrets. Why not try to find a build that stops all possible one base protoss builds? I'm assuming you are doing a macro build. Doesn't this stuff cross your mind or you just don't have the patience to experiment?

On December 22 2012 22:24 y0su wrote:
Show nested quote +
On December 22 2012 13:09 gfever wrote:
That still doesn't answer the question about the mere amount of time playing starcraft. Its like also saying that if you practice the piano a lot you should be good at it after a while. I got players who been playing since release and still silver and I mean constant playing, not on and off. There is something going on in their minds that I can't explain.


To learn to play the piano you need very specific practice. Although ladder play can be used for that kind of practice most people just focus on 'beating their opponent'. Playing the piano is relatively straight forward and easy to practice alone, spot and correct mistakes.

Give me a challenge with a metric and I'll spend as much time as it takes until I'm able to meet it (yabot was great for this when I first started, probably helped me get to plat). However, when all I now have to go on is why did I win/lose the last game it's a lot harder to improve. Also, going back to the piano analogy since each (ladder) game can be so much different it would be like practicing a different song each time I play an instrument - and possibly different instruments.



Difference with starcraft and piano is that starcraft you get to interact with other players. So you can see a difference between you and your opponent. Thats like saying you can watch your teacher play the piano but the teacher doesn't actually say anything to you. So its based on how well you can take that and adapt to your problem solving skills and mimic your teacher.
Stream: http://www.twitch.tv/gamfvr, My Terran Guide: http://www.teamliquid.net/blogs/viewblog.php?id=297764
netherh
Profile Blog Joined November 2011
United Kingdom333 Posts
December 22 2012 20:12 GMT
#28
On December 23 2012 04:18 gfever wrote:
Show nested quote +
On December 22 2012 21:57 netherh wrote:
2. Some things I don't know how to fix - mainly builds / scouting. I 1 rax expand most games, and lose every time I encounter a proxy robo build. I just don't know how to change my play against one-basing protoss. How do I tell if it's a robo, stargate, dts, dts / robo? I don't know. Should I withdraw into my main? Should I make turrets? How many bunkers? Do I keep half my army in my main? Is it a build order loss???

It becomes easier to just not fix it - auto-lose half the proxy builds and keep stomping most macro games.


How come you don't spend time eliminating these doubts? Like practice with 3 bunkers whenever you fight this build. Learn when Dts should be on the map so you don't make too early of turrets. Why not try to find a build that stops all possible one base protoss builds? I'm assuming you are doing a macro build. Doesn't this stuff cross your mind or you just don't have the patience to experiment?


Partly laziness, mainly unwillingness to attempt finding a practice partner.
y0su
Profile Blog Joined September 2011
Finland7871 Posts
December 22 2012 20:46 GMT
#29
On December 23 2012 04:18 gfever wrote:
Show nested quote +
On December 22 2012 22:24 y0su wrote:
On December 22 2012 13:09 gfever wrote:
That still doesn't answer the question about the mere amount of time playing starcraft. Its like also saying that if you practice the piano a lot you should be good at it after a while. I got players who been playing since release and still silver and I mean constant playing, not on and off. There is something going on in their minds that I can't explain.


To learn to play the piano you need very specific practice. Although ladder play can be used for that kind of practice most people just focus on 'beating their opponent'. Playing the piano is relatively straight forward and easy to practice alone, spot and correct mistakes.

Give me a challenge with a metric and I'll spend as much time as it takes until I'm able to meet it (yabot was great for this when I first started, probably helped me get to plat). However, when all I now have to go on is why did I win/lose the last game it's a lot harder to improve. Also, going back to the piano analogy since each (ladder) game can be so much different it would be like practicing a different song each time I play an instrument - and possibly different instruments.



Difference with starcraft and piano is that starcraft you get to interact with other players. So you can see a difference between you and your opponent. Thats like saying you can watch your teacher play the piano but the teacher doesn't actually say anything to you. So its based on how well you can take that and adapt to your problem solving skills and mimic your teacher.


Maybe this is part of it, but I don't really follow what you mean by the last sentence.

My main point was that most players (of all leagues) focus on simply winning. As long as they win 50% of the time they feel they are doing well. They often don't see what they could/should really improve (beyond the simple stuff like energy on queen/nexus, supply blocks, scouting/reaction or army position/micro).

Also, players that have played many games are going to have some trouble changing their mechanics to improve (or aren't willing to take the ladder losses while they relearn something).
Poopi
Profile Blog Joined November 2010
France13022 Posts
December 22 2012 20:51 GMT
#30
On December 23 2012 05:12 netherh wrote:
Show nested quote +
On December 23 2012 04:18 gfever wrote:
On December 22 2012 21:57 netherh wrote:
2. Some things I don't know how to fix - mainly builds / scouting. I 1 rax expand most games, and lose every time I encounter a proxy robo build. I just don't know how to change my play against one-basing protoss. How do I tell if it's a robo, stargate, dts, dts / robo? I don't know. Should I withdraw into my main? Should I make turrets? How many bunkers? Do I keep half my army in my main? Is it a build order loss???

It becomes easier to just not fix it - auto-lose half the proxy builds and keep stomping most macro games.


How come you don't spend time eliminating these doubts? Like practice with 3 bunkers whenever you fight this build. Learn when Dts should be on the map so you don't make too early of turrets. Why not try to find a build that stops all possible one base protoss builds? I'm assuming you are doing a macro build. Doesn't this stuff cross your mind or you just don't have the patience to experiment?


Partly laziness, mainly unwillingness to attempt finding a practice partner.

Why would you even need a practice partner before GM/pro level?
o;o
WriterMaru
netherh
Profile Blog Joined November 2011
United Kingdom333 Posts
December 22 2012 21:19 GMT
#31
On December 23 2012 05:51 Poopi wrote:
Show nested quote +
On December 23 2012 05:12 netherh wrote:
On December 23 2012 04:18 gfever wrote:
On December 22 2012 21:57 netherh wrote:
2. Some things I don't know how to fix - mainly builds / scouting. I 1 rax expand most games, and lose every time I encounter a proxy robo build. I just don't know how to change my play against one-basing protoss. How do I tell if it's a robo, stargate, dts, dts / robo? I don't know. Should I withdraw into my main? Should I make turrets? How many bunkers? Do I keep half my army in my main? Is it a build order loss???

It becomes easier to just not fix it - auto-lose half the proxy builds and keep stomping most macro games.


How come you don't spend time eliminating these doubts? Like practice with 3 bunkers whenever you fight this build. Learn when Dts should be on the map so you don't make too early of turrets. Why not try to find a build that stops all possible one base protoss builds? I'm assuming you are doing a macro build. Doesn't this stuff cross your mind or you just don't have the patience to experiment?


Partly laziness, mainly unwillingness to attempt finding a practice partner.

Why would you even need a practice partner before GM/pro level?
o;o


Because I'd be able to do what gfever says, and try different things vs one build.
gfever
Profile Blog Joined July 2010
United States180 Posts
December 22 2012 21:54 GMT
#32
On December 23 2012 06:19 netherh wrote:
Show nested quote +
On December 23 2012 05:51 Poopi wrote:
On December 23 2012 05:12 netherh wrote:
On December 23 2012 04:18 gfever wrote:
On December 22 2012 21:57 netherh wrote:
2. Some things I don't know how to fix - mainly builds / scouting. I 1 rax expand most games, and lose every time I encounter a proxy robo build. I just don't know how to change my play against one-basing protoss. How do I tell if it's a robo, stargate, dts, dts / robo? I don't know. Should I withdraw into my main? Should I make turrets? How many bunkers? Do I keep half my army in my main? Is it a build order loss???

It becomes easier to just not fix it - auto-lose half the proxy builds and keep stomping most macro games.


How come you don't spend time eliminating these doubts? Like practice with 3 bunkers whenever you fight this build. Learn when Dts should be on the map so you don't make too early of turrets. Why not try to find a build that stops all possible one base protoss builds? I'm assuming you are doing a macro build. Doesn't this stuff cross your mind or you just don't have the patience to experiment?


Partly laziness, mainly unwillingness to attempt finding a practice partner.

Why would you even need a practice partner before GM/pro level?
o;o


Because I'd be able to do what gfever says, and try different things vs one build.


Technically I never really had a practice partner till I was already gm. I basically did trail and error till I found a build that could adapt to anything my opponent would throw at me and focus most of my strategy around macro play. I rarely ever did 1 base builds after I started to 1 rax expand well.
Stream: http://www.twitch.tv/gamfvr, My Terran Guide: http://www.teamliquid.net/blogs/viewblog.php?id=297764
netherh
Profile Blog Joined November 2011
United Kingdom333 Posts
December 22 2012 22:53 GMT
#33
On December 23 2012 06:54 gfever wrote:
Technically I never really had a practice partner till I was already gm. I basically did trail and error till I found a build that could adapt to anything my opponent would throw at me and focus most of my strategy around macro play. I rarely ever did 1 base builds after I started to 1 rax expand well.


Hmm. Well then I guess it goes back to laziness / focus on winning games instead of improving.

I find remembering to actually focus on something while playing is really, really hard. If I play in single player, I can remember what I'm focussing on (e.g. perfect upgrades), but in the ladder, it all goes to shit because I'm trying to do everything else as well, and am unwilling to lose because of making myself think, and therefore play slower.
Krakoskk
Profile Blog Joined December 2012
United Kingdom51 Posts
Last Edited: 2012-12-23 00:06:17
December 23 2012 00:04 GMT
#34
The answer is tunnel vision. Diamond players have tunnel vision - If they attack they get focused on that, if they expand they get focused on that... the difference to a decent master is escaping the tunnel vision... being relaxed enough to expand AND attack AND protect expansions.

As in:

They don't improve because they can't yet expand their mind to consider multiple things at one time.
Poopi
Profile Blog Joined November 2010
France13022 Posts
December 23 2012 00:15 GMT
#35
On December 23 2012 07:53 netherh wrote:
Show nested quote +
On December 23 2012 06:54 gfever wrote:
Technically I never really had a practice partner till I was already gm. I basically did trail and error till I found a build that could adapt to anything my opponent would throw at me and focus most of my strategy around macro play. I rarely ever did 1 base builds after I started to 1 rax expand well.


Hmm. Well then I guess it goes back to laziness / focus on winning games instead of improving.

I find remembering to actually focus on something while playing is really, really hard. If I play in single player, I can remember what I'm focussing on (e.g. perfect upgrades), but in the ladder, it all goes to shit because I'm trying to do everything else as well, and am unwilling to lose because of making myself think, and therefore play slower.

Focus on winning games is what makes you learn faster.
1 allin / match-up and allin till you are master. Then learn the game. Better to learn how to play properly against the best possible opposition than against weak opponents.
WriterMaru
Harrad
Profile Blog Joined October 2010
1003 Posts
Last Edited: 2012-12-23 00:36:31
December 23 2012 00:17 GMT
#36
Hi gfever, first off, thanks a lot for your mechanics guide, it's been a great help to me. I think the answers to your question are actually quite simple:

1. Most people aren't very intelligent (very blunt I know, but I do believe it's that simple).
2. Most people aren't very competitive (therefore they don't make a conscious effort to improve, which means they can play 1k+ ladder games without getting better).
3. Most people are complacent.

So for all those diamonds or lower you see with lots of games it's likely that 1. and/or 2. and 3. apply.

Also, a lot of people have trouble applying the work mentality needed on SC2, they think "whatever it's just a game" or "it's a game, i want to relax and have fun".

Keep in mind that starcraft is much harder than most other games nowadays where you just mindlessly grind until you
eventually reach a high level/the end game. Meticulously working on different aspects of their play through deliberate practice is a foreign concept to more people than you might think.

I see that you have a stream, I love to watch good terrans (read: better than me), so I'll definitely be tuning in
gfever
Profile Blog Joined July 2010
United States180 Posts
Last Edited: 2012-12-23 02:41:22
December 23 2012 02:39 GMT
#37
On December 23 2012 09:17 Harrad wrote:
Hi gfever, first off, thanks a lot for your mechanics guide, it's been a great help to me. I think the answers to your question are actually quite simple:

1. Most people aren't very intelligent (very blunt I know, but I do believe it's that simple).
2. Most people aren't very competitive (therefore they don't make a conscious effort to improve, which means they can play 1k+ ladder games without getting better).
3. Most people are complacent.

So for all those diamonds or lower you see with lots of games it's likely that 1. and/or 2. and 3. apply.

Also, a lot of people have trouble applying the work mentality needed on SC2, they think "whatever it's just a game" or "it's a game, i want to relax and have fun".

Keep in mind that starcraft is much harder than most other games nowadays where you just mindlessly grind until you
eventually reach a high level/the end game. Meticulously working on different aspects of their play through deliberate practice is a foreign concept to more people than you might think.

I see that you have a stream, I love to watch good terrans (read: better than me), so I'll definitely be tuning in


How would you answer about players who seek help and are trying hard and have the time to do so? Yet they can't break master? That I don't understand. If their main focus is starcraft, wouldn't those type of diamonders able to eventually learn to learn...

thanks for reading my guide, tho i stream occasionally, im sort of waiting for hots before I mass game again.
Stream: http://www.twitch.tv/gamfvr, My Terran Guide: http://www.teamliquid.net/blogs/viewblog.php?id=297764
Harrad
Profile Blog Joined October 2010
1003 Posts
Last Edited: 2012-12-23 04:27:04
December 23 2012 04:17 GMT
#38
Well, apparently they don't. I'd consider being able to improve at SC2 a skill in itself. I would say you, for example, are at least somewhat talented at RTS. Sometimes trying hard just doesn't cut if you a) don't have some degree of talent and b) don't practice efficiently/optimally.

So yeah, most people just aren't talented at RTS and just don't have the tools they need in order to improve..
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
08:00
Continental Nation League S1
CranKy Ducklings20
Liquipedia
BSL Open Qualifier
04:00
Pro & Gosu - Last Chance #2
ZZZero.O155
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 98
JuggernautJason51
StarCraft: Brood War
Shuttle 826
Artosis 550
ZZZero.O 155
ProTech131
NaDa 21
yabsab 10
Dota 2
Gorgc11026
monkeys_forever233
NeuroSwarm120
League of Legends
Reynor75
Counter-Strike
Fnx 1204
Super Smash Bros
C9.Mang0348
Heroes of the Storm
Grubby3216
Liquid`Hasu361
Other Games
summit1g7756
FrodaN1609
JimRising 483
KnowMe135
PiGStarcraft117
Maynarde82
Organizations
Other Games
gamesdonequick1054
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 66
• musti20045 29
• CranKy Ducklings SOOP6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki32
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 5026
League of Legends
• Scarra616
Other Games
• imaqtpie1300
• Shiphtur510
Upcoming Events
WardiTV Weekly
11h 45m
IntoTheTV X SOOP
1d 11h
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
IntoTheTV X SOOP
3 days
FEL
5 days
FEL
6 days
Sparkling Tuna Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

ASL Season 22
Blizzard Classic Cup 2026
Copium Cup

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.