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Is Kickstarter News Anymore?

Blogs > AsmodeusXI
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AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
Last Edited: 2012-11-26 23:18:01
November 26 2012 23:05 GMT
#1
Hello again Liquidians! It's Monday and there's a new post from the N3rd Dimension. Today's topic: Kickstarter! Specifically, why the fuck to we care about it anymore? Read on, friends!

==================================================


On Monday, November 19, the Star Citizen Kickstarter closed after a month of availability. Star Citizen is a space simulator PC title created by Chris Roberts, developer of Wing Commander, and his company, the Cloud Imperium Games Corporation. Wing Commander is a highly-acclaimed game published in 1990, and its popularity was so great that it spawned half a dozen sequels and a movie release starring Freddy Prinze Jr. (so the results were mostly good). After Roberts left Origin Games (original publisher of Wing Commander), he founded Cloud Imperium Games Co. with the intention of returning to the Wing Commander universe and releasing a spiritual sequel to his beloved creation. On October 10, 2012, he announced Star Citizen, the new game set in the WC universe. Nine days later, a Kickstarter project to fund this game was announced. Word got around. A month later, the Kickstarter closed. The goal of the Kickstarter drive was to raise $500,000 dollars to fund the game’s development.

As of closing, Star Citizen had nearly 35,000 backers and raised about SIX. MILLION. DOLLARS.

But Star Citizen is just one of several games that have gathered massive crowdfunded resources over the past year (though it now holds the record). One of the first Kickstarter-funded games to receive ridiculous amounts of money was Double Fine Adventure, a rather nondescript title from Double Fine Studios and it’s lead designer, Tim Schafer, creator of cult-classics Grim Fandango and Psychonauts. Double Fine Adventure raised 3.3 million dollars, eclipsing it’s original goal by 2.9 million. Shadowrun Returns, a new chapter in the Shadowrun series, which began as a pen-and-paper RPG, raised 1.8 million dollars to create a Mac/PC/tablet game. Obsidian Games, developers of Star Wars: Knights of the Old Republic 2 and Neverwinter Nights 2, Kickstarted a “party-based computer RPG set in a new fantasy world” (never heard that one before) to the tune of 3.9 million dollars. Wasteland 2, a sequel to Fallout-precursor and post-apocalyptic tactical RPG Wasteland, raised 2.9 million dollars to fund their creative endeavors. Even some indie games, such as FTL, a recently acclaimed space-simulation roguelike, and The Banner Saga, a gorgeously-animated strategy RPG, have raised funds many times what they expected.

Great. Can we stop talking about Kickstarter and video games now?

Don’t get me wrong: using Kickstarter to finance new and/or exciting video game titles is a great idea. If there’s one thing that we’ve learned from our media overlords during the past few years, it’s that new intellectual property is not highly valued. In 2012, despite the emergence of new AAA IPs such as Dishonored, the biggest games of the year were mostly sequels: Final Fantasy XIII-2, Torchlight 2, Borderlands 2, Resident Evil 6, Max Payne 3, Halo 4, Assassin’s Creed 3… the list goes on and on. And this trend shows no signs of stopping, as the anticipated titles of 2013 are ones like Tomb Raider, Starcraft 2: Heart of the Swarm, DmC, and Bioshock Infinite - sequels and reboots all. With the attention of the video game industry focused on tried-and-true IPs, most innovation will come from the indie development scene, where the biggest problem is money. So, in that respect, Kickstarter is a revolution for video game development. Instead of Marketing Directors being the only influence on what titles are published, gamer fans give money directly to the games they want to play. This doesn’t only yield new IPs, but the return of older ones that may have never seen a resurgence without the aid of dedicated fans and intrigued newcomers. Kickstarter helps gamers to play what they want to play, and, hopefully, this will eventually force game publishers to note these trends and start developing games based on crowdfunding trends.

But, despite its usefulness, there’s nothing novel about Kickstarter anymore. Huge names in game development have already made use of the site, from Tim Schafer to Chris Roberts to Peter Molyneux, the creator behind Populus, Black & White, and Fable, who announced that his new game, Godus, would get its initial funding from Kickstarter. Literally millions of dollars have been donated to various gaming projects, and more and more projects pop up every day. So guess what? This is no longer news. At the beginning of the year, sure. We were seeing a brand new trend in gaming: a developer placing a bet that people would enjoy their brain child, then attempting to cash their chips online. And it worked. It was new, it was interesting, it was unique. But now so many people have funded so many projects with so much money that we shouldn’t be reporting about every one as if it were the first. This may be the future of investment in games, perhaps even investment in the arts as a whole. But it’s not a surprise. Okay, so the one that trumps Star Citizen‘s record sum will be worth mentioning, but, overall, it’s time switch our focus when it comes to Kickstarter.

What we need to do is to stop discussing the beginnings of Kickstarted projects and discuss the ends instead. Since a Kickstarted project is now about as common as any game in development (hyperbole, but you get the picture), I don’t really care which is which. Gamers rarely consider the source of the funding for their favorite games, at least as far as I can tell. We’re more interested in playing the games. So when a game has a legendary, record-breaking, Kickstarted pool ‘o’ money, I want to hear about how that money is being spent. At this point, the games that have been Kickstarted for millions (Double Fine Adventure, Star Citizen, etc.) don’t have playable alphas or in-game footage, much less packaged games. Obviously, a game that requires that much money is going to spend a long time in development (something I appreciate as a programmer), but it’s that journey that should be discussed rather than the funding itself. Certain studios are already on top of this; the Double Fine Adventure development blog documents the creation of the game, showing the investors the progress made on their investment. On the other hand, after the Haunts: The Manse Macabre Kickstarter earned over a quarter of a million dollars, the development studio fell apart, leaving their backers in the cold. Which sucks, but it’s more gripping than writing about the growth of Project Whatever on Kickstarter. These are the interesting stories now: who keeps their backers best informed, what is the status of these games, what do we have to look forward to, and how might these developers fail? You know, like with most games.

I don’t want to know about the beginnings of Kickstarters anymore. I don’t need to see them as headlines on gaming news sites. If a project demands my attention, I would expect the people who want the money to make me aware – after all, I am their target demographic. Let’s start focusing instead on the real story instead. Not how a game got funded, but where it is in development and when it will hit stores. Kickstarter was a paradigm shift in 2012, but we should concentrate on results rather than the method of funding. Instead of wondering about who will Kickstart something next, let’s ask what Kickstarted games will look like when finished, how they will be different from other games, and which audiences will appreciate them the most. The story of the money was interesting, but now let’s look more closely at the story of game that it’s buying.

==================================================


You can read all this and more at the N3rd Dimension.

***
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2012-11-26 23:16:58
November 26 2012 23:16 GMT
#2
Xcom isn't a new IP, by the way. There are tons of Xcom games. I'm glad that they made a new Xcom game, and I'm not complaining about it. I'm just letting you know, because it seems like you thought Xcom was a new intellectual property.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
November 26 2012 23:17 GMT
#3
On November 27 2012 08:16 vOdToasT wrote:
Xcom isn't a new IP, by the way. There are tons of Xcom games. I'm glad that they made a new Xcom game, and I'm not complaining about it. I'm just letting you know, because it seems like you thought Xcom was a new intellectual property.


DERP. So much for my fact-checking.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2012-11-26 23:48:13
November 26 2012 23:42 GMT
#4
I agree with the general meaning of your article.

If there's a new idea for a game on Kickstarter, I'm interested because of what the game is going to be. I'll read about the game, and decide whether I want to contribute or not. Or, if I'm out of money, whether I want to keep my eye on it and look forward to it or not. If there's news about a game that's being funded by Kickstarter, I might be interested in the game itself, but not the fact that it's being funded by Kickstarter.

And like you said, some writers seem to think a game successfully being funded by Kickstarter is newsworthy. I don't think that is newsworthy. What IS newsworthy is that a game came out or is being made, which has interesting gameplay or whatever.

tldr;

I might be interested in a game that was funded by Kickstarter, depending on what it's like. But I'm not interested in how much money it got from from donations.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
radscorpion9
Profile Blog Joined March 2011
Canada2252 Posts
Last Edited: 2012-11-27 04:07:35
November 27 2012 04:04 GMT
#5
I think its still a big deal in some cases where it gives you a glimpse as to how popular a particular type of game is among gamers, and how much people still want to play certain genres (true RPGs like Wasteland 2). So all of that is indicated by the amount of funding being received.

But besides that I'm not sure where you're getting this impression that everyone is only talking about Kickstarter or the beginnings of games rather than what the game (or project) is itself. Where have you noticed this trend, and how can you generalize? To what degree does the funding model or Kickstarter need to be referred to before it seems like a central point of discussion for you? In most of the places I've read about a project being started, I simply read "check it out on Kickstarter", or its being funded by Kickstarter. Its no more than a mention of how its being funded (at least from the sparse articles I've read mentioning such games).

Besides that I read various posts of jubilation on websites dedicated to that game (or having a sub-forum for people to talk about it) at how much money a game has already attracted. But that comes from people who already love the game and know what its going to be about, and so have turned their focus to observing how much funding its receiving in hopes of finding that their game can be A) created and maybe B) polished and with extra features. So in that sense its perfectly justifiable for people to discuss the beginning of the project, because they already are familiar with the ends and at the moment funding is the only obstacle towards creating a decent game.

So I guess you'd need to clarify who you're referring to exactly.

Personally I love hearing about how much funding a game is getting because it shows how popular certain games can be. But besides that I will obviously look into the game itself and try to understand whether its something I would be interested in.

But if people are going overboard obsessing about whether a game is only valuable based on how much funding it has received, then I would agree with you, it probably is a bit silly. But to my knowledge I don't really see this happening anywhere.
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
Last Edited: 2012-11-27 14:14:38
November 27 2012 14:13 GMT
#6
The stories I'm referring to are those like the following, each of which came out within the last 24 hours, both from what I consider to be one of the best news sources for gaming out there, Polygon.

http://www.polygon.com/2012/11/26/3695662/don-daglow-suspends-kickstarter-campaign-after-smartphone-only-game
http://www.polygon.com/2012/11/27/3696632/dizzy-returns-designers-defend-their-decision-to-crowdfund-on

To keep this brief (because I'm at work >_<), these seem more like stories about Kickstarter than about the games, and Kickstarter, while certainly a novel development in game creation earlier this year, is not that new. The first one just failed. Okay. So it failed. That a Kickstarter failed is not news to me and the only thing that seems to make it "gaming news" is that the guy in the picture is a game developer. But it just means a game might not get made, so it ends up being a purely Kickstarter story. The second one is almost a recopy of the developer's explanation on THEIR Kickstarter about why they are doing it. Which should just be ON THEIR KICKSTARTER. I don't know why it's part of an article. And I feel as if I'm seeing these KINDS of stories all the time.

So I dunno. I guess a better target would be "Don't Write Not-News" but that's a little broad and not very nerd-related. I feel like the Kickstarter stories at this point (read: things like what I linked, not things like 'where the game is now') are meaningless in the scope of the gaming world. I think that refocusing stories about Kickstarted project on to the progress of the actual games would be much more beneficial.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Ryalnos
Profile Joined July 2010
United States1946 Posts
November 27 2012 16:32 GMT
#7
Kickstarter is a bubble, imo.
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