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Blizzard just made my day

Blogs > TroW
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TroW
Profile Blog Joined June 2011
United States67 Posts
November 10 2012 02:49 GMT
#1
What few of you actually read my previous blog posts on game design may remember that I made a lengthy post about the unit death system in SC2 compared to that in Myth 2. I just watched a video that HD posted on Youtube of the new unit death animations in HotS and I must say I am vastly more impressed than I ever anticipated I would be. It's not exactly what I want, but it's a damn good improvement and I'm quite excited to see that in action as a player and spectator!

They made everything far more physics based and added ground-altering effects that persist for a short duration. Overall I think it will be vastly more satisfying to watch units die both in isolation and in massacres such as seen in this video. I wish it would last a wee bit longer myself, though I can understand that having that much debris on the screen would make for an extremely cluttered battlefield if it didn't fade relatively quickly.

I felt compelled to share this for those who have not yet seen it, because I find it very exciting

***
"A thinker sees his own actions as experiments and questions--as attempts to find out something. Success and failure are for him answers above all." - Friedrich Nietzsche
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
Last Edited: 2012-11-10 03:22:43
November 10 2012 03:18 GMT
#2
Looks goofy I think. And probably going to end up being yet another reason for pros to play with LQ graphics. If you think HQ creep clutters the screen, this is going to be unbearable.

Edit: Some of them aren't too bad tho.
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
TroW
Profile Blog Joined June 2011
United States67 Posts
November 10 2012 03:32 GMT
#3
On November 10 2012 12:18 Djzapz wrote:
Looks goofy I think. And probably going to end up being yet another reason for pros to play with LQ graphics. If you think HQ creep clutters the screen, this is going to be unbearable.

Edit: Some of them aren't too bad tho.


Yeah I can see what you mean, some of them do seem a bit over the top. Personally I would like to see less straight up ragdoll of the entire corpse and instead smaller fragments of the units flying. Myth was entirely small pieces, this seems like it is about 50/50 with intact corpses and fragments. I think a 20/80 ratio would probably be the best compromise. The end result would be less visual clutter and, in my opinion, a more realistic appearance to the carnage. The amount of acceleration on a lot of the death animations is also a bit absurd in my opinion. If they were to scale it back a bit on the force imparted to the death objects (less insane trajectories) I think it would be easier on the eyes. I suppose it's always possible they will tweak it, seeing as it is still in beta...

That said, I'm still pretty happy about it
"A thinker sees his own actions as experiments and questions--as attempts to find out something. Success and failure are for him answers above all." - Friedrich Nietzsche
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
November 10 2012 04:24 GMT
#4
hahaha yeah it does seem a bit comical, though the change is pretty cool. Maybe a bit less of stuff flying around and some more kind of visceral models and whatnot and maybe more lasting postdeath models. P cool for sure.
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2012-11-10 05:58:38
November 10 2012 05:58 GMT
#5
It probably won't be as ridiculous when not everything is ragdolling cuz one army isn't pure tanks. It is over the top though haha, but I like the approach
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Trasko
Profile Blog Joined July 2010
Sweden983 Posts
November 10 2012 06:05 GMT
#6
I like the direction they're heading with this!
Jaedong <3
imPermanenCe
Profile Joined July 2011
Netherlands595 Posts
November 10 2012 10:37 GMT
#7
Good that it at least made one person very exciting
It's a nice extra, but I hope you can turn it off, because I'm sure I wouldn't want flying corpses during ladder play.
For single player it's nice, though.
Micro at its best is like an elegant dance between two people trying to achieve a similar end.
SnipedSoul
Profile Joined November 2010
Canada2158 Posts
November 10 2012 10:44 GMT
#8
Seeing infestors get blown up like that made my day too!
DwmC_Foefen
Profile Blog Joined March 2007
Belgium2186 Posts
November 10 2012 11:11 GMT
#9
Zealots are like fireworks
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4373 Posts
November 10 2012 11:31 GMT
#10
Sc2 has got so many problems and blizz is focusing on death animations?
https://www.youtube.com/watch?v=e7PvoI6gvQs
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
November 10 2012 11:38 GMT
#11
If it was already very messy to see what's happening to your units behind all the shiny lasers and bright explosions before, now with flying corpses it gets even worse.

Fun for viewers who only watch for the show, horrible for players and viewers who are interested on what is happening on the field.
"When the geyser died, a probe came out" - SirJolt
ForumErik
Profile Joined June 2012
Netherlands52 Posts
November 10 2012 12:14 GMT
#12
That's it. After preaching good balance since I bought this game I have now concluded Terran will be OP in HotS!

They have the best death animations of all!
Hoi
diehilde
Profile Joined September 2008
Germany1596 Posts
November 10 2012 12:34 GMT
#13
On November 10 2012 20:31 iPlaY.NettleS wrote:
Sc2 has got so many problems and blizz is focusing on death animations?

If blizz knew whats important it wouldnt have so many problems to begin with...
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
Illiterate
Profile Blog Joined January 2011
Netherlands49 Posts
November 10 2012 12:49 GMT
#14
Am I the only one that thinks they just tweaked the death animations for Diablo 3 and ported it straight to SC2? It looks uncannily familiar.
It's better to be silent and thought a fool than to speak and remove all doubt.
ETisME
Profile Blog Joined April 2011
12621 Posts
Last Edited: 2012-11-10 12:54:01
November 10 2012 12:52 GMT
#15
On November 10 2012 21:49 Illiterate wrote:
Am I the only one that thinks they just tweaked the death animations for Diablo 3 and ported it straight to SC2? It looks uncannily familiar.

you can't just port one game's animation to another game though, unless the engine is similar/same/extremely easy to port over

personally I think they are looking really nice, one of the maps I can't remember which or maybe not even in Hots, the broken parts actually fly up, I think it is one of the newest map in GSL.
Pretty excited to see this effect with the new death animation
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Sadist
Profile Blog Joined October 2002
United States7297 Posts
November 10 2012 13:03 GMT
#16
I hope this doesn't cause massive lag on those of us without super high end PC's.

I am sure you can turn it off, but when maybe the units would just disappear when they die which is almost as bad?
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
Gheed
Profile Blog Joined September 2010
United States972 Posts
November 10 2012 13:22 GMT
#17
On November 10 2012 21:34 diehilde wrote:
Show nested quote +
On November 10 2012 20:31 iPlaY.NettleS wrote:
Sc2 has got so many problems and blizz is focusing on death animations?

If blizz knew whats important it wouldnt have so many problems to begin with...


... the people who work on battle.net are not the same people who work on balance who are also not the same people who work on graphics. Do you think they can just take an artist and put them to work balancing the game?
iKill
Profile Blog Joined May 2011
Denmark861 Posts
November 10 2012 13:43 GMT
#18
On November 10 2012 21:52 ETisME wrote:
Show nested quote +
On November 10 2012 21:49 Illiterate wrote:
Am I the only one that thinks they just tweaked the death animations for Diablo 3 and ported it straight to SC2? It looks uncannily familiar.

you can't just port one game's animation to another game though, unless the engine is similar/same/extremely easy to port over

personally I think they are looking really nice, one of the maps I can't remember which or maybe not even in Hots, the broken parts actually fly up, I think it is one of the newest map in GSL.
Pretty excited to see this effect with the new death animation


Fairly sure D3 is made in SC2's engine
thepuppyassassin: "My god... the deathball's grown wings!"
TroW
Profile Blog Joined June 2011
United States67 Posts
November 10 2012 17:42 GMT
#19
On November 10 2012 20:38 fabiano wrote:
If it was already very messy to see what's happening to your units behind all the shiny lasers and bright explosions before, now with flying corpses it gets even worse.

Fun for viewers who only watch for the show, horrible for players and viewers who are interested on what is happening on the field.


This shouldn't be a problem if, like most professionals, you play on low or low-medium hybrid settings. If you just turn the physics way down it shouldn't happen at all, I would think. I personally never found explosions or gore particularly distracting as a spectator or a player, but I suppose that would vary person to person. I currently play on low graphics with medium shaders, though I'd be willing to change it to a higher setting if I felt like watching my enemy's or my own units die would actually be a spectacle worthy of repeated viewing (that is, not monotonous and always context-sensitive).

It could certainly be a problem when watching tournaments though, since they generally use the highest graphics and physics settings possible. If it becomes distracting enough I expect either Blizzard or the tournaments themselves will take steps to mitigate the clutter during big battles.

On November 10 2012 20:31 iPlaY.NettleS wrote:
Sc2 has got so many problems and blizz is focusing on death animations?


I don't expect the people working on this portion of the game have much to do with the other parts of the game that need work, as another poster mentioned. Regardless, I think that the unit death system is an important part of making the game exciting to watch and rewarding to play well. Killing 30 marines with banelings, at least in my mind, is a lot more dramatic as a spectator or rewarding as a player when the resulting carnage is more visually interesting and responsive to the unique context in which it occurred (as in accounting for the direction the banelings came from, the slope of the terrain, etc). Seeing every marine do the exact same death animation nearly simultaneously puts a damper on such moments on a more visceral level. Of course the play itself can still be impressive and could well be game-changing, and thus exciting for those reasons, but why not make it look good too?
"A thinker sees his own actions as experiments and questions--as attempts to find out something. Success and failure are for him answers above all." - Friedrich Nietzsche
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
November 10 2012 18:08 GMT
#20
saw this video a week or so ago, left wholly unimpressed (read, way too over the top).
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