• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:01
CET 03:01
KST 11:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ FlaSh on: Biggest Problem With SnOw's Playstyle screp: Command line app to parse SC rep files [BSL21] RO8 Bracket & Prediction Contest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Mechabellum Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1033 users

Smartcasting and offensive spell power

Blogs > GolemMadness
Post a Reply
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
November 07 2012 06:04 GMT
#1
In Starcraft 2, each race has one main offensive spell caster. Terran has the ghost, zerg has the infestor, and protoss has the high templar. Each one has two powerful offensive spells.

Back in the days of Brood War, spell casters weren't quite like this. Each one had, at most, one powerful offensive spell. Additionally, smartcasting didn't exist. Because of this, with the exception of science vessels in TVZ or a unique situation, you NEVER saw spellcasters being massed.

Zerg would steadily produce defilers in the late game vs terran bio because they'd get killed off by science vessels, but you'd never see a zerg army with 8 defilers. Defilers were absolutely essential for late game in that situation, but due to a variety of reasons, massing them just wouldn't accomplish anything.

High templar still had storm, possibly the most powerful spell in the game, but you still would usually see just 4-6 with a protoss army. This is largely because of two things: firstly, their secondary spell, hallucination, simply was not a powerful offensive spell. It could be used creatively to great effect in certain situations, but it couldn't kill your opponent's army. Secondly, with no smartcasting, storm was very difficult to use. You couldn't simply have 12 high templar in your army and spam storm all over the place.

Now, back to Starcraft 2. For some reason, despite the fact that smartcasting now exists, the main spell casters of each race have been overloaded with powerful offensive abilities. Why, though?

What if EMP was given to the raven, replacing the rarely used auto-turret, and the ghost were given a new, less powerful spell? Now in TVP, instead of just massing ghosts and spamming EMP and snipe all over the protoss army and high templar so that your army can mow it over in seconds, the terran can make some ghosts to snipe and some ravens to EMP. Obviously additional changes would be needed as the gas costs would be very high, but this results in a wider variety of units being used and more interesting game play.

What if the infestor simply didn't have infested terrans as an option anymore? Now, fungal growth is still an extremely powerful spell and neural can be as well, so infestors will still be an extremely important unit for zerg. But, will you really want to have 30 of them out at a time? Again: more variety of units, and one single unit doesn't decide the fate of the game so much.

These ideas obviously aren't completely fleshed out or anything, but I think it's something that should be considered for the future. A single spell caster simply should not be so strong as to determine the fate of a game on its own.

**
http://na.op.gg/summoner/userName=FLABREZU
Antylamon
Profile Joined March 2011
United States1981 Posts
November 07 2012 06:47 GMT
#2
Ghosts are somewhat of a non-issue in this problem since Snipe was nerfed against BLs and Ultras in TvZ, and cannot be used in groups of more than 6 because it wastes too much supply. Also, Lockdown was arguably an offensive spell when used on critical targets like BCs and Arbiters. However, EMP does cause the lategame to be too focused on a single spell. However, Blizz's endeavors to make mech viable, which will succeed when they start patching WoL units, can and will negate this problem.

I disagree that spellcasters have too many offensive spells. Sentries have Shield and Hallu, plus FF is very effective defensively. Ravens have PDD. Infestors... you got me there, but it's no mystery that they're imbalanced. My favorite spellcaster (besides HTs, of course) will be the Viper, which currently has no offensive spells whatsoever.

If you moved EMP to Raven, then Ghosts would be nerfed to non-viability. I would like to see a more interesting Ghost spell, and I would like to see Ravens used more often, but even with a new spell I feel that Ghosts simply wouldn't be made any more. I still like the idea, though. If someone can think of an interesting enough new spell for Ghosts, then I'm all for it, as long as Snipe gets buffed to 50 (-25 vs. Massive).

On Infestors, I think that IT shouldn't be able to be used while Infestors are burrowed. This makes Infestors harass a lot more difficult than it should be because you have to unburrow. Then give Fungal a 80-75% slow instead of root so that the workers (and any clump of units, for that matter) have a chance to split. Removing IT from Infestors completely is a unique concept that would cause Zergs to rely less on Infestors for AA, but if you want that you could simply prevent ITs from shooting up.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2012-11-07 10:23:18
November 07 2012 10:14 GMT
#3
Having lots of spell casters isn't a bad thing in itself. Having 15 infestors would be fine if 15 infestors made for interesting gameplay. If you only had 5 infestors instead of 15, they'd still be boring units. So I don't think this is the biggest problem, or even a problem in itself at all.

A good example of this is queens in Brood War. You'll often see 12 or more queens. Sometimes even 20, or 24. Does this make for boring games? No, it does not.

Also, science vessels. These days in TvZ people often transition in to mech, and therefor only make a few science vessels. But sometimes people still play the older style of massing science vessels, getting a huge cloud of them (and back when it was the most common playstyle, it still made for interesting games). HiyA did this in the SSL.

Edit: Ok, people who go mech can still get lots of science vessels eventually, once they get enough bases and enough gas.

Science Vessels have irradiate, an extremely powerful offensive spell. However, it's not a boring unit - to use, or to play against. Therefor, it's ok that you have large amounts of them. So again, the problem is boring unit design in itself, not the fact that making large amounts of the same spell caster is effective.

I also don't see why having multiple offensive spells on the same unit is necessarily a bad thing. I don't think that's the reason SC2 units are boring.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
iKill
Profile Blog Joined May 2011
Denmark861 Posts
November 07 2012 13:24 GMT
#4
On November 07 2012 15:47 Antylamon wrote:
On Infestors, I think that IT shouldn't be able to be used while Infestors are burrowed. This makes Infestors harass a lot more difficult than it should be because you have to unburrow. Then give Fungal a 80-75% slow instead of root so that the workers (and any clump of units, for that matter) have a chance to split. Removing IT from Infestors completely is a unique concept that would cause Zergs to rely less on Infestors for AA, but if you want that you could simply prevent ITs from shooting up.


If infestors couldn't AA, no one would ever make them in the midgame because of drops. Drops are already significantly harder to handle with infestors as the midgame weapon of choice than with mutas because of speed / mobility.
thepuppyassassin: "My god... the deathball's grown wings!"
Tooplark
Profile Joined October 2008
United States3977 Posts
Last Edited: 2012-11-07 13:54:15
November 07 2012 13:44 GMT
#5
On November 07 2012 19:14 vOdToasT wrote:
A good example of this is queens in Brood War. You'll often see 12 or more queens. Sometimes even 20, or 24. Does this make for boring games? No, it does not.


"often" might not be the word I would use here
Most queens in a game is probably not even 12.
Zero vs Bisu on Heartbreak Ridge is the only game with lots of queens that comes to mind:


counting them right now, will get back to you later

Five queens. And it's exceptionally rare that queens are built at all.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
don_kyuhote
Profile Blog Joined December 2009
3006 Posts
November 07 2012 14:43 GMT
#6
On November 07 2012 22:44 Tooplark wrote:

Zero vs Bisu on Heartbreak Ridge is the only game with lots of queens that comes to mind:
.

I guess you've missed out on Terran mech vs Zerg in the recent past.
Zergs don't always make queens against mech, but when they do, they make a lot. ( I so wanted to make that beer meme out of this )
For what shall it profit a man, if he shall gain the whole world, and lose his own soul?
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2012-11-07 14:57:06
November 07 2012 14:56 GMT
#7
On November 07 2012 23:43 don_kyuhote wrote:
Show nested quote +
On November 07 2012 22:44 Tooplark wrote:

Zero vs Bisu on Heartbreak Ridge is the only game with lots of queens that comes to mind:
.

I guess you've missed out on Terran mech vs Zerg in the recent past.
Zergs don't always make queens against mech, but when they do, they make a lot. ( I so wanted to make that beer meme out of this )


Yes, this guy is right. I was referring to ZvT.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
JohnChoi
Profile Blog Joined December 2007
1773 Posts
November 07 2012 15:44 GMT
#8
On November 07 2012 23:43 don_kyuhote wrote:
Show nested quote +
On November 07 2012 22:44 Tooplark wrote:

Zero vs Bisu on Heartbreak Ridge is the only game with lots of queens that comes to mind:
.

I guess you've missed out on Terran mech vs Zerg in the recent past.
Zergs don't always make queens against mech, but when they do, they make a lot. ( I so wanted to make that beer meme out of this )

yeah ive seen a lot of hydra/queen unit compositions vs a mech terran. usually its about 6-10 queens i think and they come in and attempt to broodling the tank line as much as possible and terran tries to emp those queens and you try to concave your hydras as best possible vs a (hopefully) diminished tank line..

bw just seems more epic.. too many spells makes it feel like dota
there was a game of cola vs shinee as an event match on sonics stream where cola does a flawless execution of a hydra queen build and eventually eats a command center and makes an infested terran O_O it was awesome haha
Antylamon
Profile Joined March 2011
United States1981 Posts
November 07 2012 20:26 GMT
#9
On November 07 2012 22:24 iKill wrote:
Show nested quote +
On November 07 2012 15:47 Antylamon wrote:
On Infestors, I think that IT shouldn't be able to be used while Infestors are burrowed. This makes Infestors harass a lot more difficult than it should be because you have to unburrow. Then give Fungal a 80-75% slow instead of root so that the workers (and any clump of units, for that matter) have a chance to split. Removing IT from Infestors completely is a unique concept that would cause Zergs to rely less on Infestors for AA, but if you want that you could simply prevent ITs from shooting up.


If infestors couldn't AA, no one would ever make them in the midgame because of drops. Drops are already significantly harder to handle with infestors as the midgame weapon of choice than with mutas because of speed / mobility.

I wasn't endorsing the idea of removing ITs, I was saying that there are better options than removing ITs. As I said, "I think that IT shouldn't be able to be used while Infestors are burrowed."
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:00
Best Games of Starcraft
SHIN vs ByuN
Reynor vs Classic
TBD vs herO
Maru vs SHIN
TBD vs Classic
PiGStarcraft676
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft676
StarCraft: Brood War
Shuttle 108
NaDa 49
GoRush 20
Mong 16
Hm[arnc] 11
Free 0
Counter-Strike
summit1g7557
Coldzera 1211
taco 138
Other Games
JimRising 364
ViBE144
Trikslyr67
PPMD32
Organizations
Other Games
gamesdonequick1071
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 102
• davetesta43
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22681
League of Legends
• Doublelift4260
Other Games
• Scarra1403
Upcoming Events
CranKy Ducklings
7h 59m
WardiTV 2025
8h 59m
Spirit vs Cure
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
10h 29m
Ladder Legends
16h 59m
BSL 21
17h 59m
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
1d 7h
Ladder Legends
1d 14h
BSL 21
1d 17h
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
2 days
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
WardiTV Invitational
4 days
Replay Cast
5 days
WardiTV Invitational
5 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.