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Whats good and whats bad about Heart of the Swarm

Blogs > TheMads
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TheMads
Profile Blog Joined May 2012
48 Posts
October 29 2012 19:34 GMT
#1
here is my 10 cents on Hots during me playing it so far:
1. A LOT of new interesting ways to do different strategies, ie. not only being able to go Infestor Broodlord in ZvP.
2. New ways or Zerg to contain/pressure Terran and Protoss, primarily in the form of the Swarm Host, but also by using the higher spped of hydras to have an mobile Roach Hydra army versus Mech and Protoss.
3. More opportunity to od what you want to do strategy wise such as going for Swarm host contain into mass expand ( my favorite ZvT style in HOTS).
4. The fact that players are being more creative as a result of a meta game not (really) having formed which reveals interesting uses for both the new untis but also some of the older units.

Hope you enjoyed my first blog i will hopefully make more in the future as the will to od so sohws itself !

Disclaimer: i am VERY biased because i primarily play zerg so anybody who dsiagrees i would love to hear your opinion!


*
Qwyn
Profile Blog Joined December 2010
United States2781 Posts
October 29 2012 20:03 GMT
#2
I've been saying this forever but I think the SH is silly. They initially concepted it as a unit able to function outside the deathball, but unless you have 7++ swarmhosts and significant support they won't be effective . They just can't function in pairs...not enough DPS. It's an issue with proxy units. As long as the SH remains as it is design-wise I won't really be satisfied with it - if you watch a lot of HOTS streams you see that zergs basically use it as a more effective broodlord to produce contains (with spines and vipers/corruptors).

That's not new, dynamic or entertaining at all. That's just stupid.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
October 29 2012 20:13 GMT
#3
At this point I don't think there is a good or bad about HOTS in general. The Protoss tweaking is justification enough, Blizzard has basically completely reworked the new Protoss units from their original intention. Terran has had two units completely removed from the game (I say removed for the shredder because lets be honest functionally the Widow Mine is completely different).

I personally think that abilities like Combat Drugs and HellBat mode for Reapers and Hellions respectively could merti being researchable upgrades for how good they are. Combat awareness is cool, I haven't watched enough Terran in HOTS to judge that one, it also just makes sense considering the unit's capabilities and function. I don't quite know what to make of Zerg, but it seems to be in the least state of flux between the three. That being said, I think that Swarm Hosts should be coming out of the Hydra Den rather than Infestation Pit, though the intention may have been to put even more emphasis on that structure as the lynch pin to Zerg tech.

Blizzard has made it clear, to an extent, the amount of working they are doing of the roles of the HOTS and WOL units and how they play together. Too soon to call one way or the other.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
October 30 2012 00:08 GMT
#4
On October 30 2012 05:03 Qwyn wrote:
I've been saying this forever but I think the SH is silly. They initially concepted it as a unit able to function outside the deathball, but unless you have 7++ swarmhosts and significant support they won't be effective . They just can't function in pairs...not enough DPS. It's an issue with proxy units. As long as the SH remains as it is design-wise I won't really be satisfied with it - if you watch a lot of HOTS streams you see that zergs basically use it as a more effective broodlord to produce contains (with spines and vipers/corruptors).

That's not new, dynamic or entertaining at all. That's just stupid.

The Swarmhost was always intended to be a midgame pressure unit.
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