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Let's Play Gnomoria!

Blogs > TOCHMY
Post a Reply
TOCHMY
Profile Blog Joined June 2010
Sweden1692 Posts
Last Edited: 2012-10-17 18:25:46
October 17 2012 18:11 GMT
#1
Gnomoria is a new game that I found via Steam Greenlight.

It's kind of like a sandbox game where you build stuff and mine and all that good jazz. I've heard that it's similar to Towns and Dwarf Fortress, but I can't say really since I haven't played those games.

You start off in a random generated world with 9 gnomes, some food and drinks, some basic armor and weapons and some tools. From there, you dig, build, fight off goblins and try your best to expand your kingdom!

This game is still in Alpha so it can be a bit buggy sometimes.

WARNING IMAGE HEAVY

+ Show Spoiler +
Lets get started!

[image loading]

I start off in this normal looking world with a bit of water, some trees, some natural strawberries, some appletrees and my 9 gnomes. All is well. The name of my world is Dyestupidity (there's some hilarious random generated names, for both worlds and gnomes).

[image loading]
These are my gnomes!


First things first. We need some wood to build stuff. We need stone as well. I send my 2 Woodcutter gnomes off to cut the clippings of the trees, so that we can plant more. After that I tell them to cut down the trees. My Farmergnomes go out to collect apples, strawberries and cotton. We need cotton to make beds, strawberries for wine and apples for food and wine.

[image loading]

In the meantime, let's dig for some stone. The surface depth is 0. This is where my gnomers are cutting wood and gathering resources. This is where I plan on setting up my little village. To get stone, we need to dig pretty far down, probably to somehwere between -5 and -10 depth.

[image loading]
Fizz dug for hours til he passed out on the stone steps leading down to the mine.

We found stone! Ridgespunkle and Fizz proceeds to dig out the floor. This floor will be the Great Hall in the future.
[image loading]

Meanwhile at topside, my builders Man Gnome and Strudlepunch start replacing the dirt with floor made of Pine logs. This will be the spot of our first workshop needed in our kingdom, the sawmill.

[image loading]
Man Gnome is taking a nap in the corner while Strudlepunch does all the hard work.
[image loading]
With planks, we can make better looking floor and walls. We can also make furniture.

Now that we have stone, logs and planks, we can continue building more workshops. Next, we need a Carpenter as well as a Stonecutter. Stonecutter will cut our rough stones into stone blocks wich will give us better looking floor. Carpenters, belive it or not, makes furniture.

I feel like I have to stop here for a sec and explain a few things. Besides looking generally better and giving us some kind of depth and dynamic in our kingdom, the real reason we want better looking walls, floors, furniture, statues, scuptures and all that stuff is because the better and more expensive the material is that we're building stuff from, the more worth it gives our kingdom. If you look at the first picture in this playthrough, you will see that the kingdoms total worth is 525 at start. Not a whole lot compared to the 1.5 million you need to get past 44 gnomes. The better our worth, the more gnomads (gnome nomads, lol) will want to live in our kingdom. On the flipside, higher total worth equals tougher enemies.

Back to Dyestupidity. My gnomies have built a Loom, where a tailor take cotton and makes it into cotton rolls.

While my other gnomers is out and working hard:

Planting trees
[image loading]
Gather logs
[image loading]
Mine stone
[image loading]

my carpenters workshop is done! Any woodcutter can be a carpenter and the first thing we need to do is build beds for our gnomes because right now, they fall asleep anywhere, and thats not good. We want well rested gnomes. Well rested gnomes work longer before they have to sleep.

[image loading]
We need 9 beds, one for each gnomeister.

After the beds were done, the carpenter carved some beautiful tables and chairs, as well as some doors and torches.

The miners mined out a small shack inbetween two floors for the gnomes to sleep in.

[image loading]
This will do!

NOTE:
+ Show Spoiler +
Now, I've played this game for 10-15 hours the last three days, and I only recently learned how to stack walls on top of eachother to make them look like houses. Basically, you need to build a wall, then build a staircase leading up to the wall, then build a floor on the wall, and then build the second layer of wall on top of the floor on top of the wall and then repeat, easy right?


Work in progress:
[image loading]


While my builders take care of the hard labour work of carrying stone and logs up staircases, my farmers have a relaxing time over at the farm, planting seeds for strawberries, apples and cotton.
[image loading]

Downstairs, my miners dug deeper down to find minerals. The green stuff is malachite, I'm not sure how it works, or what category it is in this game. It could be metal, but it could be gem, haven't gotten that far yet. I also found some coal. We need to dig deeper men! Or... gnomes?
[image loading]

Around this time, I noticed that I was starting to get low on drinks. That is never good... these little gnomes die of thirst before you know it. It was time for the last project of the day! To build a distillery. Unfortunately, it all happened so fast that I didn't even notice that it finished.

The end result of todays struggle:

The Outside
[image loading]

We have our 3 farms in the top left. Straight to the south of the farms we have our distillery, still no walls or roof there. Directly to the east of the distillery, we have a small "hut" protecting the stairs down to the mine. To the northeast of that, we have our Sawmill, enclosed by walls made of log and floor out of log, all pine ofcourse. We also have our Carpenter, still no "house" there. And the big brown stonehouse is where our Stonecutter and Loom reside with a storageroom on the floor above.

The Great Hall

[image loading]

Not much done in our Great Hall yet. This is the most important place for our gnomes. This is where they come to spend time when they got nothing else to do. They gather here to eat, get drunk, have parties, gossip, discuss important mining strategies and all the other things gnomes tend to do.

We have 5 tables with 10 chairs for out 9 gnomes. We have designated areas for food stock and drinks. Stuff that could be added is a kitchen, statues and better looking walls/floor. The Great Hall adds alot to the kingdoms Total Worth.

Statistics
[image loading]

Our population is still 9. That's good, no gnomes have starved to death yet. We have 5 workshops, 3 farms and 1 pasture for the Yaks to chill out. Our total kingdom worth now is 4404... That is still crap as hell.

[image loading]

We have a Sawmill, a Stonecutter, Carpenter, Loom and a Distillery. Pretty much the very very basic workshops needed for our kingdom to continue to flourish.



So that has been a quick look at Gnomoria! Hope you enjoyed. This is my first time doing this kind of blog/playthrough, and I'm not really that funny or witty, but I hope it wasn't a boring read.

If you want to see more, I recommend you checking out Yogscast Sips playthrough of Gnomoria. It's like a tutorial and for those new to the genre (like me) it's worth checking before jumping in to your Gnomoria adventures!

Link to Sips playing Gnomoria

You can buy it on Desura here

****
Yoona <3 ¯\_(ツ)_/¯ Look! It's Totoro! ☉.☉☂
iGrok
Profile Blog Joined October 2010
United States5142 Posts
October 17 2012 18:14 GMT
#2
Looks a LOT like dwarf fortress with StoneSense graphics. Interesting find!

Losing is FUN!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Ghin
Profile Blog Joined January 2005
United States2391 Posts
October 17 2012 18:31 GMT
#3
The mouse controls in this game need to be fixed. I sort of expect the mouse to work like in simcity (or every other game in existence). Aside from having to second guess myself or end up with my entire world covered in pasture whenever I move the mouse, its a fun game.
Legalize drugs and murder.
TOCHMY
Profile Blog Joined June 2010
Sweden1692 Posts
October 17 2012 18:34 GMT
#4
On October 18 2012 03:31 Ghin wrote:
The mouse controls in this game need to be fixed. I sort of expect the mouse to work like in simcity (or every other game in existence). Aside from having to second guess myself or end up with my entire world covered in pasture whenever I move the mouse, its a fun game.


I agree but it's really just a question of getting used to it. Fun game indeed!
Yoona <3 ¯\_(ツ)_/¯ Look! It's Totoro! ☉.☉☂
surfinbird1
Profile Joined September 2009
Germany999 Posts
October 17 2012 20:06 GMT
#5
I love that you linked a video of Sips playing the game :D
life of lively to live to life of full life thx to shield battery
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