• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:11
CEST 15:11
KST 22:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers12Maestros of the Game 2 announced52026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid23
StarCraft 2
General
MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - The Finalists
Tourneys
2026 GSL Season 1 Qualifiers GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Data needed ASL21 Strategy, Pimpest Plays Discussions [ASL21] Ro16 Preview Pt2: All Star BGH Auto Balance -> http://bghmmr.eu/ RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Ro16 Group D [ASL21] Ro16 Group C [ASL21] Ro16 Group B [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Dawn of War IV Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1352 users

Starcrafts "je na sais quoi" Strategy vs Mechanic

Blogs > Autofire2
Post a Reply
Autofire2
Profile Blog Joined May 2010
Pakistan290 Posts
October 10 2012 11:12 GMT
#1

I'm a lowly Gold level player trying to get better with limited time on my hands. SC2 is hard. SC2 is really hard. (PAX, all the BW vets out there already typing out an indignant response at 400 words per minute. A steel bar isn't as hard as a diamond. It's still really hard.)

I've put in a few hundred games into SC2. That averages out to about 100 hours sunk into the multiplayer of the game, maybe 125 hours counting training maps etc. That's nothing, NOTHING compared to most people who seriously play the game. Maybe 160 hours if you include reading and watching guides, reading help me threads etc.

But its enough to finish any other game, or become pretty darn good at it. Even Street Fighter 4, which had a pretty high skill cap as far as these things go, you could become pretty good with 125 hours sunk into it, if you were training properly. You could be pulling off Focus Attack Dash Cancels like a BOSS.

I've gotten pissed off and frustrated at the cruelly unforgiving mechanics at this game so many times, i've given long speeches to my friends about how Team Fortress 2 and SF4 (both of which I love) are so much better because games, after all, are meant to be fun AND rewarding to skill.

Why do I keep coming back to it, then? Why do I feel compelled to ladder though my heart is pounding and I know I'd do so much better in other multiplayer games?

SC has that special something that the French call Je ne sais quoi, literally "I don't know what". It transcends fun, which I always thought was a core requirement of good games. But in some ways SC2, especially when you're trying to get better, isn't fun. What it is, is satisfying in a way that no other game I can think of has ever been. Seeing those low minerals at the 15 min mark. Macroing up a third while pushing your army into his base. Seeing your rallied units arrive in greater bulk than his and knowing, knowing deep down that you're about to tip the balance you worked so hard to tip.

Which brings me to strategy vs mechanics. I used to be one of those people who wanted to do away with supply depots because, honestly, why the hell were they in the game? It's like playing an FPS except you need to type out "reload" every 30 seconds on the dot otherwise your gun will jam for upto 30 seconds. I want to be killing dudes, why are you crippling me because I didn't complete a mindless task? How is this a First Person Shooter? For that matter, how is SC2 Real Time Strategy?

And then I realized, slowly, so slowly, that if these mechanics make SC2 less of an RTS, it makes it more starcraft. I've played Supreme Commander and WC3 and CoH and all those games that are focused on tactics and micro and none of them, none of them had that compulsive attraction that Starcraft does. Those damnably annoying, seemingly inane mechanics MAKE SC2. And its better that way because here comes the big secrect that I, at least, didn't figure out for a long time:

PURE STRATEGY IN A GAME LIKE THIS ISN'T HARD.

Woah. My mind was blown when I figured it out so don't judge if you got it first time. I would always think I was roleplaying the brilliant historical generals we all know and admire (well, you do if you have intellectual/competitive aspirations) and being all like "maaan Genghis Khan didn't have to click B S to make supply depots why do I?"

But the thing is, what brilliant strategies do I and other noobies come up with, that we're so angry are thwarted by mundane things like supply mechanics?

1. Imma make him think im going ground and then go air MUHAHAHAHAH.
2. Imma hide invisible units around the border of his base, send in a strike team to take out his sensors and then autowin BWHAHAHAHAH
3. Imma hold the high ground with siege tanks outside his base, outrange everything, and build bunkers around it! INVINCIBLE!
4. I will lead a special ops team to disable their key installations. STEALTHY!


Any "imaginative" strategy we noobies come out with is usually obvious and stupid, and makes us think we're super smart and feel betrayed that our smarts are hampered by our slow ass hands. Protip, fellow noobies: we're not that smart. We're kids playing at being generals, whereas really we should be playing SC2. The strategy EMERGES from the mechanics of the game. It's the same reason you don't, in chess, go "well this is stupid if it were up to ME the horses would cavalry charge the pawns and open a path to the king". Wow, some Machievelli type calculation there.

If you want to roleplay, there are plenty of LARP fairs out there. If you want to play Starcraft, this is Starcraft. You build supply depots for the same reason that Knights in chess move in an L shape: its not a simulation of real war, its a game unto itself, and its limitations and demands define what a "good" strategy is.

I finally understand, though I don't always agree with, ex BW vets who lose their minds because autosplitting is now a thing (or whatever). It's because Starcraft, a game that transcends even fun, is a phenomenon that we have never seen the likes of. It has a certain something, a je na se qua. And when you start removing bits of it, there is always the fear, rational or irrational, that you are cutting into the flesh of that certain something, unwittingly and slowly crippling that mysterious X factor that makes a phenomenon what it is.

Anyway, sorry for the long post. I was just musing on it on a slow work day. Cheers!

****
dream-_-
Profile Blog Joined April 2006
United States1857 Posts
October 10 2012 12:55 GMT
#2
Nice thought process man, keep thinking. It goes a long way in this game (as well as other more important parts of life).

Opening paragraph made me chuckle as one of the indignant BW vets.
DueleR
Profile Joined May 2010
United States207 Posts
Last Edited: 2012-10-10 14:26:36
October 10 2012 14:17 GMT
#3
Nice post, makes sense to me. Especially the examples of strategy - at lower levels, it's really easy to think you're being clever with this game, when you're really not. But I do think there's quite a bit more beyond what you call "pure strategy": At higher levels, the examples you gave (like putting siege tanks on high ground etc.) are basically instinct/second nature, and not really strategy at all (maybe "tactics" would be a more appropriate word), and the real "strategy" comes from making the right decisions -- do I take a third now? do I push him now? how many units do I leave at home to stop drops? -- over and over throughout the course of a game.

Edit: I'm pretty sure there's an analogy to chess that can be made here, but I'm probably not familiar enough with chess to explain it accurately. Basically, "tactics" in chess are concerned more with short-term, small-scale sequences of moves, whereas strategy refers more to your overall position/game plan. A lot of what lower level players come up with in sc2, which you mention in your post, are tactics - cute moves or sets of moves, which could win you lower level games, but at higher levels are just a small piece of the puzzle. In order to get to higher levels, you also have to have a good understanding of overall "strategy," the bigger picture ebb and flow of the game.
MysteryMeat1
Profile Blog Joined June 2011
United States3292 Posts
October 10 2012 16:49 GMT
#4
Any "imaginative" strategy we noobies come out with is usually obvious and stupid, and makes us think we're super smart and feel betrayed that our smarts are hampered by our slow ass hands. Protip, fellow noobies: we're not that smart. We're kids playing at being generals, whereas really we should be playing SC2. The strategy EMERGES from the mechanics of the game. It's the same reason you don't, in chess, go "well this is stupid if it were up to ME the horses would cavalry charge the pawns and open a path to the king". Wow, some Machievelli type calculation there.


Wow i never heard of the cavalary charge. That seems pretty cool.
"Cause ya know, Style before victory." -The greatest mafia player alive
ymir233
Profile Blog Joined June 2010
United States8275 Posts
October 10 2012 16:54 GMT
#5
Finally, a unique perspective about strategy and mechanics in a blog.

5/5
Come motivate me to be cynical about animus at http://infinityandone.blogspot.com/ // Stork proxy gates are beautiful.
Kalingingsong
Profile Joined September 2009
Canada633 Posts
Last Edited: 2012-10-10 17:14:42
October 10 2012 17:13 GMT
#6
good point,

and if noobies really became generals in real life they'd be complaining about the following:

1) omg my brilliant strat failed because my officers didn't understand my orders properly (due to shitty communication skills), why do I have to do mundane things like communicate?
2) omg my brilliant strat failed because politicians at home wouldn't let me carry it out, why do I have to do mundane shit like politics?
3) omg my brilliant strat failed because hurricane caused oil shipping to fail and I can't secure enough gas for my tanks in time, why do I have to worry about mundane stuff like the weather?

etc etc
Dess.JadeFalcon
Autofire2
Profile Blog Joined May 2010
Pakistan290 Posts
October 10 2012 18:39 GMT
#7
On October 11 2012 02:13 Kalingingsong wrote:
good point,

and if noobies really became generals in real life they'd be complaining about the following:

1) omg my brilliant strat failed because my officers didn't understand my orders properly (due to shitty communication skills), why do I have to do mundane things like communicate?
2) omg my brilliant strat failed because politicians at home wouldn't let me carry it out, why do I have to do mundane shit like politics?
3) omg my brilliant strat failed because hurricane caused oil shipping to fail and I can't secure enough gas for my tanks in time, why do I have to worry about mundane stuff like the weather?

etc etc


Absolutely. We treat war games (which are not meant as simulations at all) like RPG's when really we should be treating them likes the GAMES they are and getting good at them. What most of us don't understand is that real generals who were brilliant often had an incredible set of core skills-communication with politicians and their officers, inspirational leadership ability, ability to think under unbelievable pressure, diplomatic skills, endurance skills- apart from their "we'll disguise people as trees and sneak up on the army".

The mundane stuff needs to be near-perfect, in actual army leadership and in starcraft, before you even think of trying cutesy stuff. And very few people will ever get what is laughably call the mundane stuff down anywhere close to perfectly.
BurnedRice
Profile Blog Joined July 2012
59 Posts
October 11 2012 19:36 GMT
#8
Now that you got to this point, you may be ready to make the next logical step. SC2 players aren't generals, they are trench diggers, first rate cannon fodder drafted straight out of highschool. You will be best when you follow the orders that the game gives to you with the highest discipline and the least amount of thought.
If you want to be a general or a banker, play supcom FA, a game where humans that have the instincts of the elites can enjoy themselves. If you enjoy being a slave soldier bound by the chains of supply limits, tiny maps, no camera zoom. If you get gratification from completing an assignment given to you from above with perfect precision, then play SC2. Don't delude yourself, that is just what you are. A soldier, not a general.
Please log in or register to reply.
Live Events Refresh
WardiTV Map Contest Tou…
12:30
Playoffs Day 1
herO vs Classic
SHIN vs Cure
Solar vs Percival
TKL 197
Liquipedia
Afreeca Starleague
10:00
Ro16 Group D
Barracks vs Leta
Royal vs Light
Afreeca ASL 15447
StarCastTV_EN352
Liquipedia
GSL
08:00
2026 Season 1: Qualifiers
herO vs Rogue
Cure vs TriGGeRLIVE!
SHIN vs Bunny
IntoTheiNu 409
CranKy Ducklings SOOP222
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko405
TKL 197
Rex 113
LamboSC2 58
StarCraft: Brood War
Britney 37383
Calm 13412
Sea 6665
Jaedong 5010
BeSt 1652
Rush 1220
Leta 1109
Horang2 754
Hyuk 551
Pusan 473
[ Show more ]
Mind 389
Zeus 222
Snow 149
JYJ 134
Larva 120
ToSsGirL 119
ggaemo 101
Sharp 91
[sc1f]eonzerg 58
Sea.KH 56
Sexy 50
Killer 32
Shine 21
Noble 21
Movie 16
Bale 13
Sacsri 13
SilentControl 13
GoRush 10
JulyZerg 9
Terrorterran 8
Rock 5
eros_byul 1
Dota 2
Gorgc5957
League of Legends
Reynor57
Counter-Strike
zeus1100
shoxiejesuss1078
x6flipin615
edward234
markeloff161
Super Smash Bros
Mew2King112
Heroes of the Storm
Trikslyr129
Other Games
singsing2178
hiko654
B2W.Neo444
Mlord387
crisheroes302
Happy297
XaKoH 159
Liquid`LucifroN126
QueenE53
DeMusliM1
Organizations
Dota 2
PGL Dota 2 - Main Stream8466
PGL Dota 2 - Secondary Stream5435
StarCraft 2
WardiTV592
StarCraft: Brood War
UltimateBattle 302
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 54
• 3DClanTV 41
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2104
• TFBlade1242
Other Games
• WagamamaTV109
Upcoming Events
RSL Revival
20h 49m
Replay Cast
1d 10h
The PondCast
1d 20h
KCM Race Survival
1d 20h
WardiTV Map Contest Tou…
1d 21h
Gerald vs TBD
Clem vs TBD
ByuN vs TBD
Rogue vs MaxPax
ShoWTimE vs TBD
CranKy Ducklings
2 days
Escore
2 days
RSL Revival
3 days
WardiTV Map Contest Tou…
3 days
Universe Titan Cup
3 days
Rogue vs Percival
[ Show More ]
Ladder Legends
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
Sparkling Tuna Cup
4 days
WardiTV Map Contest Tou…
4 days
Ladder Legends
5 days
BSL
5 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
Monday Night Weeklies
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-20
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.