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[HotS] Unit Interactions - Page 4

Blogs > Plexa
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ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
September 25 2012 22:27 GMT
#61
I just wanna point out ONE thing about viper abduct and collossus.

One day there will be a warp prism, and a collossus. The vipers will come close and the collossus go into the prism. When the abduct comes the prism drops the collossus and the collossus lives. It will happen one day. I am sure of it. And when it does, I and all other SC2 protoss players will flip our shit.

That is all.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
September 25 2012 22:34 GMT
#62
I feel so fucking stupid for not thinking of that before. I was going more along the lines of "yeah colossi will be shit, immortal storm will be the standard".
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
howLiN
Profile Blog Joined April 2011
Portugal1676 Posts
September 25 2012 23:05 GMT
#63
I haven't watched a lot of HotS so I don't know much about this, but aren't the dynamics between a zerg army with vipers and a protoss army with colossus + phase shield interesting (enphasis on the phase shield)? Seems to me that since the phase shield can be used as a specific counter to abduct and lasts for 5 seconds, there can be a nice management of timing windows on where and when to attack with your colossus. Is it something that is being explored?
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2012-09-26 01:15:09
September 26 2012 01:14 GMT
#64
Idk how viable that would be against decent zergs. Zerg can just feint in, force the preemptive phase shield, and run away until it runs out 5 sec later. Or the P could roll the dice and wait for the abduct to actually happen before phase shielding. Problem is, abduct pulls stuff pretty fast and phase shield range is tiny so you would need absolute lightning reflexes to get it.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
September 26 2012 04:54 GMT
#65
On September 26 2012 10:14 Fatam wrote:
Idk how viable that would be against decent zergs. Zerg can just feint in, force the preemptive phase shield, and run away until it runs out 5 sec later. Or the P could roll the dice and wait for the abduct to actually happen before phase shielding. Problem is, abduct pulls stuff pretty fast and phase shield range is tiny so you would need absolute lightning reflexes to get it.


This is exactly why its going to be so so awesome to watch.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2012-09-26 08:26:21
September 26 2012 08:22 GMT
#66
The window for Oracles is indeed very small, as with their low health/shield corruptors make very quick work of them. Perhaps a late game 200/200 shield upgrade (+150 perhaps?) could solve this? Since by that time players have (or should have) enough anti-air to shut down oracle harass, and people would pay that amount to stop their oracles from insta-dying to a few corruptors. Another thought I had is perhaps to make the Oracle cloak itself while stationary, sort of like one of the heroes from WC3, though that might be too strong,
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
September 26 2012 08:32 GMT
#67
What's the range on Phase Shield btw? It's not on Liquipedia yet.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
September 26 2012 08:46 GMT
#68
Ooh interesting stuff. Sounds pretty good actually, and perhaps we really could get a significant improvement in how fun the game is and in how high the skill cap is :3 thanks once again for the write-up~
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
Nazza
Profile Blog Joined August 2010
Australia1654 Posts
September 29 2012 03:54 GMT
#69
Interesting comparison of the swarm host to the lurker.

However I think the Swarm Host lacks the ability to rapidly shift from a strong area contain function to anything that involves aggression. While the lurker was good at keeping and holding ground, it was also possible to attack and swarm with lings to cut off a retreat, and then burrow lurkers nearby to deal damage to an army. In this regard, I still think swarm hosts are very one dimensional, as they only have one defined role.
No one ever remembers second place, eh? eh? GIVE ME COMMAND
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