this is an awful blog
sc2 is an inferior game
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Carnivorous Sheep
Baa?21242 Posts
this is an awful blog sc2 is an inferior game | ||
fabiano
Brazil4644 Posts
On September 13 2012 06:45 Embir wrote: Oh here comes one of them. Sorry pal, this picture more fits for you. Keep living in denial. OH SNAP! Poor me. | ||
Birdie
New Zealand4438 Posts
On September 13 2012 06:46 MysteryMeat1 wrote: Show nested quote + On September 13 2012 06:31 Birdie wrote: On September 13 2012 05:54 Itsmedudeman wrote: BW pros caught up in 3 months. Do you really believe SC2 players could do the same in BW? This, so much this. There are plenty of other things I could use to argue that BW is a harder game but this is the killing blow right here. Both games have skill ceilings that have not yet been reached but the low skill floor required to be able to play BW and do the same things as in SCII is much higher. You pretty much require 100+ APM to be able to macro and micro simultaneously even a little bit in SCBW; in SCII you can do it with 60 APM. Your post just shows that among top BW players, the differences between them are statistically the same as the differences between top SCII pros. ELO is an indicator of relative skill among players, and the ELO curve of one game should correlate very closely to the ELO curve of another, becase that is how ELO works ![]() So no one misses it: THE ELO CURVES OF TWO GAMES WILL ALWAYS BE ALMOST THE SAME Their is one flaw in your argument. While BW pro's did catch up in 3 months a lot of the mechanics are transferable to sc2. I mean besides learning some new hotkeys (don't really have to, just change them) all you have to do is learn new strategies. I would not argue that SC2 is easier but the players from Broodwar are just much better. But that still means that the OP's 'statistics' are irrelevant. I don't think anyone can deny these points: 1: BW has a higher mechanical skill floor to play at what is considered a basic level. 2: BW has a higher mechanical skill ceiling. 3: Both SCII and SCBW have theoretical skill ceilings for general skill (not just mechanical skill) than what has been reached so far. But the OP is claiming that because the win percentages for SCII and SCBW are very similiar, the games have similiar difficulty. This is blatantly wrong; the curves he is using SHOULD be very similiar, due to the nature of the curves. Most likely, the top 39 players of chess would also have similiar win percentages, or indeed any game you care to choose. | ||
empty.bottle
685 Posts
On September 13 2012 06:26 DRTnOOber wrote: It's turned into a religion/no religion argument! Thank you OP for attempting to provide some numbers. I agree with your sentiment, and your view. The difficulty of a game is not a "matter of opinion" - it is a real, measurable quality as long as you define what "difficulty" is in the first place, as the OP has. The difference between a Brood War player criticising SC2 at every turn for being "easy" and the OP, is that the OP has done some research, put some thought into the argument; and I honestly believe if that stats came back overwhelmingly in BW's favour they would have agreed - but they didn't. The math may not be perfect, but it is at least some evidence that contradicts the endless mind numbing SC2 bashing that lurks in every corner. Brood War was an incredible game, no-one is arguing otherwise, but that doesn't mean it's ok to diminish the experience of another group of people who play (and love) another game (SC2). 5/5 for the post. Thou there's the proof that you can't rate games at all. | ||
Zergneedsfood
United States10671 Posts
Also: Using force-fields perfectly to hit the right spots at the right times to get the absolute most out of your energy is an art form as skillful and beautiful as muta-stacking. Just one of the reasons why I can't take this blog seriously. The difference between a Brood War player criticising SC2 at every turn for being "easy" and the OP, is that the OP has done some research, put some thought into the argument; and I honestly believe if that stats came back overwhelmingly in BW's favour they would have agreed - but they didn't. Except people rarely listen to BW player's critiques on SC2 and instead uses umbrella statements like "elitists" to throw off the arguments as just pure nostalgia for an age long gone or anger that a game is more popular than the predecessor, when in reality, people have repeated the same shit over and over again and no one bothers to get it. On September 13 2012 06:55 Birdie wrote: Show nested quote + On September 13 2012 06:46 MysteryMeat1 wrote: On September 13 2012 06:31 Birdie wrote: On September 13 2012 05:54 Itsmedudeman wrote: BW pros caught up in 3 months. Do you really believe SC2 players could do the same in BW? This, so much this. There are plenty of other things I could use to argue that BW is a harder game but this is the killing blow right here. Both games have skill ceilings that have not yet been reached but the low skill floor required to be able to play BW and do the same things as in SCII is much higher. You pretty much require 100+ APM to be able to macro and micro simultaneously even a little bit in SCBW; in SCII you can do it with 60 APM. Your post just shows that among top BW players, the differences between them are statistically the same as the differences between top SCII pros. ELO is an indicator of relative skill among players, and the ELO curve of one game should correlate very closely to the ELO curve of another, becase that is how ELO works ![]() So no one misses it: THE ELO CURVES OF TWO GAMES WILL ALWAYS BE ALMOST THE SAME Their is one flaw in your argument. While BW pro's did catch up in 3 months a lot of the mechanics are transferable to sc2. I mean besides learning some new hotkeys (don't really have to, just change them) all you have to do is learn new strategies. I would not argue that SC2 is easier but the players from Broodwar are just much better. But that still means that the OP's 'statistics' are irrelevant. I don't think anyone can deny these points: 1: BW has a higher mechanical skill floor to play at what is considered a basic level. 2: BW has a higher mechanical skill ceiling. 3: Both SCII and SCBW have theoretical skill ceilings for general skill (not just mechanical skill) than what has been reached so far. But the OP is claiming that because the win percentages for SCII and SCBW are very similiar, the games have similiar difficulty. This is blatantly wrong; the curves he is using SHOULD be very similiar, due to the nature of the curves. Most likely, the top 39 players of chess would also have similiar win percentages, or indeed any game you care to choose. This post basically. The statistics are pretty brutally misleading, and the arguments that he throws out are pretty generic and kind of show how little he actually knows about BW, and thus can't make any reasonable comparison between the two games. Make no mistake, I can't either to any masterful degree, but that's not really the point here. | ||
Dfgj
Singapore5922 Posts
On September 13 2012 06:45 DRTnOOber wrote: Show nested quote + BW pros caught up in 3 months. Do you really believe SC2 players could do the same in BW? This is just hypothetical heresay, at least the OP tried to provide some knid of analytical evidence. I wouldn't be surprised if SC2 players could go and play well in BW within 3 months, but my opinion doesn't matter. Show me the evidence. Given that most top SC2 players were BW players beforehand, that couldn't compete with top BW players, I'd say the evidence for that already exists. | ||
imre
France9263 Posts
On September 13 2012 06:46 MysteryMeat1 wrote: Show nested quote + On September 13 2012 06:31 Birdie wrote: On September 13 2012 05:54 Itsmedudeman wrote: BW pros caught up in 3 months. Do you really believe SC2 players could do the same in BW? This, so much this. There are plenty of other things I could use to argue that BW is a harder game but this is the killing blow right here. Both games have skill ceilings that have not yet been reached but the low skill floor required to be able to play BW and do the same things as in SCII is much higher. You pretty much require 100+ APM to be able to macro and micro simultaneously even a little bit in SCBW; in SCII you can do it with 60 APM. Your post just shows that among top BW players, the differences between them are statistically the same as the differences between top SCII pros. ELO is an indicator of relative skill among players, and the ELO curve of one game should correlate very closely to the ELO curve of another, becase that is how ELO works ![]() So no one misses it: THE ELO CURVES OF TWO GAMES WILL ALWAYS BE ALMOST THE SAME Their is one flaw in your argument. While BW pro's did catch up in 3 months a lot of the mechanics are transferable to sc2. I mean besides learning some new hotkeys (don't really have to, just change them) all you have to do is learn new strategies. I would not argue that SC2 is easier but the players from Broodwar are just much better. EDIT: Its almost like a 400 meter track star begins running the 800 meter and is also really really good. basically you agree with the elephant theory so? | ||
MysteryMeat1
United States3291 Posts
On September 13 2012 07:01 sAsImre wrote: Show nested quote + On September 13 2012 06:46 MysteryMeat1 wrote: On September 13 2012 06:31 Birdie wrote: On September 13 2012 05:54 Itsmedudeman wrote: BW pros caught up in 3 months. Do you really believe SC2 players could do the same in BW? This, so much this. There are plenty of other things I could use to argue that BW is a harder game but this is the killing blow right here. Both games have skill ceilings that have not yet been reached but the low skill floor required to be able to play BW and do the same things as in SCII is much higher. You pretty much require 100+ APM to be able to macro and micro simultaneously even a little bit in SCBW; in SCII you can do it with 60 APM. Your post just shows that among top BW players, the differences between them are statistically the same as the differences between top SCII pros. ELO is an indicator of relative skill among players, and the ELO curve of one game should correlate very closely to the ELO curve of another, becase that is how ELO works ![]() So no one misses it: THE ELO CURVES OF TWO GAMES WILL ALWAYS BE ALMOST THE SAME Their is one flaw in your argument. While BW pro's did catch up in 3 months a lot of the mechanics are transferable to sc2. I mean besides learning some new hotkeys (don't really have to, just change them) all you have to do is learn new strategies. I would not argue that SC2 is easier but the players from Broodwar are just much better. EDIT: Its almost like a 400 meter track star begins running the 800 meter and is also really really good. basically you agree with the elephant theory so? ive been playing bw customs since i was like 6. I believe in flash the father | ||
Daozzt
United States1263 Posts
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Silentness
United States2821 Posts
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FlaShFTW
United States10014 Posts
On September 13 2012 06:45 Embir wrote: Oh here comes one of them. Sorry pal, this picture more fits for you. Keep living in denial. denial of what. an opinion? lol ok. | ||
Flip9
Germany151 Posts
life is not that simple. | ||
Shock710
Australia6097 Posts
The same can be applied to bw mechanics such as macro/rally point in sc2 u want to set rally point and macro? select hotkey of ur all ur production buildings go to point in map and click ur rally is set now u just hit the production unit key a couple of times. However in bw, its more demanding first remember theres no MBS so u normally have 5-0 or a set of hotkeys devoted to each production building and a screen hotkey such as f2 set over the area of buildings where u cant hotkey(u dont have enough hotkeys) now i want to set a rally point, i must set a screen hotkey for the place i want to rally lets say f3 first part is a bit easy u go to f3 5right click, 6right click,7right click ect thats ur hotkeyed buildings done but the next is a bit trickier u have to go to f2 select a building f3 rally that single building and repeat till all a done, doesnt sound that complicated? Well u have to do this every time u want to attack,stop attacking, defend, everytime u expand and need to change the rally point, the problem becomes how much time u spend on doing that, sure everyone can do this given enough time but can u do this while applying ur self to the rest of the game. Its more taxing and requires more in the same amount of time as rallying in sc2, there are videos of bw pros doing their rerallying and its amazing u go oooohhh so sexy and smooth, i cant say the same for sc2 rerallys. This is only one example but also why mutalisk micro is amazing do u really think its just purely the micro that is amazing? well maybe thats because u've spent a bit too much time on sc2. The amazing thing about jaedongs muta micro is he isnt missing a beat with his macro, making buildings, expanding (which are more taxing in apm than in sc2) i'm sure even someone like soO can have the "micro" beauty of jaedong (maybe a bit off) but he would be spending all his time microing the mutalisk and forgetting macro and other such things, which is not what he wants he would rather spend time into macroing which is why his mutalisk micro is not on par with jaedong, which brings me back to the point of Jaedong and his micro when we see him doing that micro we know in the back of our heads wow AND he is keeping up with his macro which is the amazing part. Now in sc2 the concept of that is the same with micro but the OTHER stuff away from the micro requires less hence why the beauty is diminished. | ||
DRTnOOber
New Zealand476 Posts
"A higher APM requirement" is not an explanation. I could equally say SC2 is a faster game, so mechanically it's harder to micro-manage battles, you have less time to respond when you scout an attack, etc. Things that make BW hard: - Older UI without massive control groups, less shortcut keys. - Less automated activity; worker rallying at mineral clusters, autorepair, etc. - Less "one trick pony" units, so unit choice is trickier. Things that make SC2 hard: - Faster pace of game means you have to be quicker at micro-management. Even from writing that it does look like BW is a "harder" game, mostly because of the older interface which doesn't automate/streamline the playing experience like SC2 does. Would like to see my lists expanded. | ||
babylon
8765 Posts
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Loanshark
China3094 Posts
On September 13 2012 08:19 DRTnOOber wrote: Lots of disagreement but no decent explanations. Let's say BW is a "harder" game - why? Be specific. I am an avid SC2 fan, but I would tend to agree BW was a "harder" game if someone gave a reasoned explanation which isn't an emotional defence of BW (which ends up being an emotional attack at SC2). "A higher APM requirement" is not an explanation. I could equally say SC2 is a faster game, so mechanically it's harder to micro-manage battles, you have less time to respond when you scout an attack, etc. Things that make BW hard: - Older UI without massive control groups, less shortcut keys. - Less automated activity; worker rallying at mineral clusters, autorepair, etc. - Less "one trick pony" units, so unit choice is trickier. Things that make SC2 hard: - Faster pace of game means you have to be quicker at micro-management. Even from writing that it does look like BW is a "harder" game, mostly because of the older interface which doesn't automate/streamline the playing experience like SC2 does. Would like to see my lists expanded. Brood War requires more APM to micro so therefore SC2 requires faster micro? Please tell me how this logic works. APM by definition is a measure of speed. How can a game that takes less APM need faster micro? | ||
Xiphos
Canada7507 Posts
On September 13 2012 08:19 DRTnOOber wrote: Lots of disagreement but no decent explanations. Let's say BW is a "harder" game - why? Be specific. I am an avid SC2 fan, but I would tend to agree BW was a "harder" game if someone gave a reasoned explanation which isn't an emotional defence of BW (which ends up being an emotional attack at SC2). "A higher APM requirement" is not an explanation. I could equally say SC2 is a faster game, so mechanically it's harder to micro-manage battles, you have less time to respond when you scout an attack, etc. Things that make BW hard: - Older UI without massive control groups, less shortcut keys. - Less automated activity; worker rallying at mineral clusters, autorepair, etc. - Less "one trick pony" units, so unit choice is trickier. Things that make SC2 hard: - Faster pace of game means you have to be quicker at micro-management. Even from writing that it does look like BW is a "harder" game, mostly because of the older interface which doesn't automate/streamline the playing experience like SC2 does. Would like to see my lists expanded. With the above items listed, it renders BW's barrier of entry that much thicker than StarTwo. Speaking of the unit design alone, Brood War allows the pilots to utilize them in definitively more potent than than the sequel. In StarCraft 2's bland unit's capability make each of them performing dull tasks that the players can manage to catch up with the pros at astounding rate. Not to mention the BO's volatility in the 'successor'. With the addition of Mules, CB, and Injects, this practically turned the scouting to be less effective. In Brood War, the emphasis on scouting because seeing is believing. So the opponents either are forced to continue with the original algorithm or abandon the strategy which would waste time so every tiny little actions in the game matters to the overall outcome. The OP have no recognition of BW's gameplay. | ||
Diglett
600 Posts
On September 13 2012 04:53 RenSC2 wrote:Perhaps one of the key differences between SCBW and SC2 is the way in which a player shows his superiority. A lot of people point to expert muta control as a defining factor in many top notch BW zergs. It is a visually obvious skill when the ball of mutas is staying tight and maximizing it's DPS on a point while minimizing enemy DPS. There are many other difficult micro tricks like this (reaver-shuttle, etc) that are very visually obvious high skill achievements. In SC2, many of the equivalent actions are not so obvious. Using force-fields perfectly to hit the right spots at the right times to get the absolute most out of your energy is an art form as skillful and beautiful as muta-stacking. Yet, the casual observer won't notice that the force-fields should have been one space further back or are overlapping by one space in a few spots. The elite protoss in SC2 will have extra force-fields to spend per the gas investment because they place their fields better, but it's so easy as an observer to overlook it and it's not really something a very knowledgeable caster can dwell on for too long as the action is pretty much guaranteed to get very hot. HAHAHAHAHA i thought it was serious until i read this part | ||
FullNatural
United States180 Posts
Another reason SC2 is easy. The majority of SC2 players with high ranks have terrible BW ranks. | ||
Sated
England4983 Posts
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