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Ah I already posted it on my personal blog (http://zhurai.com/139-xsplit-scene-switcher-version-1-0/) but I felt it's also relevant to the people here on Teamliquid (because of Streaming)
Reasoning/whatever
Ok so to start, I should say this was done as a proof of concept for myself, as well as a (probably bad) tool to push myself to actually learn the language (Python). Also it's to fill in a hole that I needed filled (cause I'm lazy) to switch the scene for more programs than just SC2 and LoL (such as using R1CH's or HellGreen's programs)
I also didn't want to learn .NET as I don't like it, and prefer to learn languages that can be run on (roughly) all the systems (and C/C++ memory stuff makes my brain hurt)
This should work for all (Windows) Systems, but I'm not sure. I know it works on Windows 7 64 bit at least..
(I'll probably update this less frequently... check site for the more/most up to date source code) (downloads once I have exe files would be updated here probably more frequently however)
Currently Detects (and somewhat acts upon) - Guild Wars 2 - SC2 Menu - SC2 "In Game" - Desktop - Xsplit Broadcaster (live and not) - ignores it however - (at least) windows 7 alt tab functionability ("Task Switching") - But also ignores it - Osu! - BW "In Game" - Meaning Main Menu, Lobby, and when you're actually ingame ... goes back to Desktop while you're in Battle.Net chat windows - Magic the Gathering Online (Not the crappy new beta version)
Requirements - Python 2.7 (NOT SURE ABOUT 3.x… maybe works, maybe not) - Auto-it - Python for Windows extentions (for the python version, in this case, 2.7) http://sourceforge.net/projects/pywin32/files/pywin32/Build 217/ - Have both Python 2.7 and Autoit both the same bit. as in 32 bit, or 64 bit. If your computer is 64 bit, you can use either 32 or 64 bit (I’m on a 64 bit computer, but I’m using 32 bit because pygame doesn’t support 64 bit too well)
See the blog post on my site for the license text (BSD), and my important notes about the program, as well as how Xsplit's Buttons are like atm (like what's Button1, Button2, etc)
Current Source (1.0) that I have at the moment... (sorry it's messy) --> EDIT: since the whitespace was truncated, I uploaded it to pastebin for now: http://pastebin.com/N3KEuSwN (save it as something like "Scene Switcher.py")
Changelog 9/1: 1.0 release (forgot what happened before cause I didn't have timestamps of what happened...)
NOTE: if you don't really know coding, I'd suggest you wait before trying to use this program for now... or rather wait until I have the program read configuration files...
Hope you all like it T_T, or at least find it interesting...
EDIT: Derp, the forum software kills the whitespace X_X, uploaded to pastebin
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Would it be possible to have this trigger local recording when you're in and out of a game? That is, when a game (in BW) starts, it starts local recording, and when you end the game, it ends local recording.
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On September 09 2012 17:41 Birdie wrote: Would it be possible to have this trigger local recording when you're in and out of a game? That is, when a game (in BW) starts, it starts local recording, and when you end the game, it ends local recording. hmm the problem with BW is that it doesn't have much of an indication (that I know of) that I can use to detect if it's in "ingame" or "bw menu" modes... (I assume using windowed-mode BW)
in SC2 I can detect if it's ingame or menu because of the registry changes (HKEY_CURRENT_USER\SOFTWARE\Razer\StarCraft2)
as for starting/ending local recording...it could be possible...but not via mouse clicks (because everyone has different x/y coordinates where their Xsplit is), so the best option could be to set a hotkey for start/stop local recording, and then make autoit send that...
possibly with http://www.autoitscript.com/autoit3/docs/functions/ControlSend.htm but I'll have to test it out later for that
but I'm not sure (yet) how to determine if it's BW menu (main menu/etc)/BW lobby/BW ingame states yet
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You'd have to detect memory address changes. You can use a debugger like OllyDBG, and search for changes from when out of a game and when in a game. Keep filtering it down until one is found that's stable for every game, then detect when that byte is changed to trigger the local recording.
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On September 10 2012 07:05 Birdie wrote: You'd have to detect memory address changes. You can use a debugger like OllyDBG, and search for changes from when out of a game and when in a game. Keep filtering it down until one is found that's stable for every game, then detect when that byte is changed to trigger the local recording. Well then mr. howdy doody, why don't you do this for him?
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On September 10 2012 07:15 CecilSunkure wrote:Show nested quote +On September 10 2012 07:05 Birdie wrote: You'd have to detect memory address changes. You can use a debugger like OllyDBG, and search for changes from when out of a game and when in a game. Keep filtering it down until one is found that's stable for every game, then detect when that byte is changed to trigger the local recording. Well then mr. howdy doody, why don't you do this for him? Ohi Cecil, it's Jack from SEN :D
I don't know Python, am not very good at programming, and don't have time for the next...3-4 weeks. Otherwise I would be happy to :D after Thursday I could probably have a look for an address that works but making it trigger anything is beyond me.
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On September 10 2012 07:05 Birdie wrote: You'd have to detect memory address changes. You can use a debugger like OllyDBG, and search for changes from when out of a game and when in a game. Keep filtering it down until one is found that's stable for every game, then detect when that byte is changed to trigger the local recording.
too... time... consuming T_T
On September 10 2012 07:15 CecilSunkure wrote:Show nested quote +On September 10 2012 07:05 Birdie wrote: You'd have to detect memory address changes. You can use a debugger like OllyDBG, and search for changes from when out of a game and when in a game. Keep filtering it down until one is found that's stable for every game, then detect when that byte is changed to trigger the local recording. Well then mr. howdy doody, why don't you do this for him?
Cecil graces this semi programming thread with his presence o..o
On September 10 2012 08:19 Birdie wrote:Show nested quote +On September 10 2012 07:15 CecilSunkure wrote:On September 10 2012 07:05 Birdie wrote: You'd have to detect memory address changes. You can use a debugger like OllyDBG, and search for changes from when out of a game and when in a game. Keep filtering it down until one is found that's stable for every game, then detect when that byte is changed to trigger the local recording. Well then mr. howdy doody, why don't you do this for him? Ohi Cecil, it's Jack from SEN :D I don't know Python, am not very good at programming, and don't have time for the next...3-4 weeks. Otherwise I would be happy to :D after Thursday I could probably have a look for an address that works but making it trigger anything is beyond me. I barely know python. like I said, this is my first _actual_ at all program in python anyways (I skipped hello world >> << >>) :DDDD
as for making it trigger...
I found that 1) trying to do Control+b, down (until local recording), enter...... doesn't actually do anything 2) trying to use ControlSend() function in autoit does absolutely nothing when trying to send anything to XSplit 3) the only thing that works is Send() (which technically just sends it globally to the computer from what I get?)
basically set a hotkey in the Xsplit for Local recording/live to something that you probably won't press (such as something like Shift+Ctrl+Alt+F12 or something) make the program send autoit the hotkey to the computer (Send() rather than ControlSend()) the hotkey ... if the address changes or whatever
using...for example
autoit.Send("!{F1}") (Sends basically Alt + F1 to the computer, which starts the XSplit Recording)
where... ! = alt + = shift ^ = ctrl
hmm I really should've had it as an EXE file and released it like that I guess... judging from the lack of replies or anything D:
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