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I've noticed that once in a blue moon, SC2 doesn't make you pay full price for buildings.
It all started when I got the game. When I was spamming B-A-B-A for assimilator I noticed it gave me the building option around 65 minerals, not 75. I thought this might just be a side effect of income (i.e. on the counter money is going up by 1, but the game automatically adds 5 to your mineral count) and continued on.
Then I noticed in custom games, where income is usually more fixed/slow (if any). So let's say I'm in a game of Star Battle, and I need an upgrade that costs 125 minerals. If I have, say, 115 minerals only, the game will tell me I have enough money (it will appear in white) and when I buy that upgrade, I will go to 0 as if I had those 10 extra minerals.
Back to ladder, I have a gut feeling that earlygame I'm buying pylons at 90 or 95, not 100. My assimilator definitely goes down when the number is flickering in the 60's. Two problems about this:
1. It goes by so fast that I can't slow the replay enough to figure out if I'm actually cutting costs on pylons, and
2. I don't have the APM to take advantage of this. I'm guessing maybe 300-400 to put the building down before mineral count goes back to the actual cost of the building. So by the time I click to put the pylon down I might be at 100-110 already.
I searched the site but couldn't find anything related to this. Has anyone else noticed this in their play?
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I have never once noticed this in play. I do know that the whole "income" incremental by 1 when logically its 5 leads to spending/gaining at rates that are too fast to notice. But I've never heard of being able to actually research something or build something when you really didn't have enough money.
Next time I lose my last cc and have 395 minerals with an scv it better let me build a cc.
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On July 17 2012 09:23 LuckyFool wrote: I have never once noticed this in play. I do know that the whole "income" incremental by 1 when logically its 5 leads to spending/gaining at rates that are too fast to notice. But I've never heard of being able to actually research something or build something when you really didn't have enough money.
Next time I lose my last cc and have 395 minerals with an scv it better let me build a cc.
Try it out and see if it lets you. Next time I play a custom and it happens (this is where I know I'm underpaying, again melee is a blur for me) I'm gonna try to remember to printscreen and show you guys.
But if you have 395 with an SCV, that's just shit luck
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is this some kind of overwritten-out troll post? this never happens.
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On July 17 2012 09:27 TylerThaCreator wrote: is this some kind of overwritten-out troll post? this never happens. What a useful post. Sentinel isn't the type to troll like this.
Sentinel, looking forward to some screenshots!
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On July 17 2012 09:27 TylerThaCreator wrote: is this some kind of overwritten-out troll post? this never happens.
I've put in too much quality time here to troll.
Once I get my math and chemistry packets done for school I'm devoting the rest of July to heavy StarCraft so I'll definitely have some up by the end of the month. Star Battle, maybe exceptional ladder games (w/ replays).
For now, I don't have any screenshots, all I have is a quote from a friend:
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my only answer is you HAVE to be getting income from somewhere and its just not displaying ur full amount when it lets you build. I find it hard to believe your friend was at 15 minerals standing with 0 income when it let him do that.
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Not full income, but even a little bit. Say one worker mining?
That would make sense in Star Battle because you are slowly getting one mineral per every few seconds. Hence the game thinks you'll have the required amount in some time. That said, the game gives you some benefit of the doubt and you can take advantage of this when you have few workers and are looking to save money.
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yeah this seems like one of those things where you think something is happening so you start to convince yourself that it is happening even if it makes no sense logically
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Yeah definitely an issue of how income works, like a worker will deliver minerals and the programming logic will increase your resources by 5 instantly but the counter on top right isn't instant it increases/decreases at a more fluid rate.
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Iv had this happen to me all the time. I think its a game mechanic :D and my explaination is the same as Lucky's. I only posted to add some assurance to you thinking.
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Ok if this is even slightly true this is a huge problem, anyone here have any proof? If not it feels like im around a bunch of people who all have ghosts stories.
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your Country52797 Posts
I think it seems to happen because you guys are getting income. A good way to tell is to open the spending tab and check :p
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It's probably a latency issue, I have seen it happen in Squadron defense never noticed it in ladder. Though no idea maybe your just receiving gifts from the blizzard gods.
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I've seen this numerous times in bw but never in sc2. I think it's just lag or the mineral count not updating immediately. You're not getting anything for free tho.
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I have only noticed this in Star Battle, usually when someone has dropped/ragequit. It would sometimes let you buy 10-15 minerals cheaper. Haven't focused enough for SC2 to see if it's the same there. I wonder if this would easily be replicable though.
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