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Ultima Online (A Diary of Videogames)

Blogs > DRTnOOber
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DRTnOOber
Profile Blog Joined February 2012
New Zealand476 Posts
June 25 2012 01:31 GMT
#1
Preamble: This isn't a review. It doesn't contain critical analysis, just the subjective opinions of one person. The intent is to remember the games I've come across in my life and share the nostalgia, nothing more. And some of those games I didn't play in great depth.

Ultima Online

Developer: Origin Systems
Platform: PC
Release Year: 1997
Stephen's Rating: 10/10

[image loading]

Richard Garriott's Ultima Online was the first hugely successful MMORPG game in history, set in the world of Britannia.

Basic Plot

Origin did create a plot device to explain the fact that there were multiple online servers each with a complete instance of the world. Anyone who knows the history of the Ultima series knows that in Ultima I: The First Age of Darkness the hero defeats Mondain the Wizard and shatters the Gem of Immortality. According to the game lore, each of the shattered remnants of the Gem of Immortality contained within it a completely parallel universe. Game servers were naturally called "shards" which was a nice touch.

Gameplay

This game set the tone for all MMORPG's that followed. When you started the game you got to choose which shard you wanted to connect to, and then customise your character including their gender and appearance, clothing, and you also got to choose two skills to raise up to apprentice level. Each player could create (from memory) five characters per shard.

Unlike modern MMORPG's such as World of Warcraft players had quite a different method of advancing their character. Instead of gaining levels and assigning skill points, the player gained skill by actually completing the activity you wanted to improve in. If you wanted to get better at swordsmanship you had to equip a sword and start whacking enemies. The stronger the enemy you took on, the faster your swordsmanship skill would rise. In fact as you progressed higher you needed to hit powerful creatures to get any benefit at all. Likewise if you wanted to become a grandmaster blacksmith you had to start making armour and weapons. You could pay an NPC trainer to gain skills up to 30/100, but from then on you had to increase them through action.

[image loading]
The Britain Bank was the most popular place in the game. It's where all trading happened.

Every skill went up from 0.0 to 100.0. Getting any skill to 100 meant that you were a "Grandmaster" in that skill which sometimes had benefits. For example; I was a Grandmaster carpenter. As a result, whenever I created a piece of furniture or a wooden shield my name would be attached to that item forever; "A wooden shield created by Scoot".

Any character had 700 skill points to work with in total, that meant each player could become grandmaster in 7 skills and no more. This became a quick way of describing how powerful your character was. I believe the best my brother or I ever got was "5x grandmaster". As you gained skills you also had strength, dexterity, and intelligence. You originally had 225 points to split between them, meaning generally if you were a warrior character you'd go for 100 strength and dexterity, 25 intellect. Likewise for a casting character you'd go for 100 intelligence and strength, 25 dexterity.

[image loading]
A boat.

Originally skills were independent of each other. This led to the dreaded "tank mage" which in my mind was summed up by guys running around riding on their llama's with a wizards robe on and a massive halberd in hand. They would cast spells to incapacitate you while occasionally walking close to clobber you over the head with their halberd.

Later they introduced a synergy system which I really liked and is something that Diablo II: Lord of Destruction also introduced. As a warrior you could now get "anatomy" skill to improve your critical strikes. A mage who learnt "poisoning" actually had stronger poison spells. What it removed was the tank mage, because you had to sacrifice too much power to be both a mage and a warrior without the synergies. There were many other synergies I haven't mentioned which essentially meant you needed 5 or more skills to become a maximally powerful fighter or mage.

[image loading]
Attacking a Ratman.

In the original game there was only one world. How it worked was that you were safe in town. If another player attacked you in the territory of a town, the AI town guards would teleport from thin air and kill them with 1 shot. It was a nice touch and helped new players survive a while as well as allowing merchant characters to get on with what they wanted to do. Outside of the city walls, anything was possible. There was a colour code system for players. Anyone with their name in "blue" was friendly and not aggressive (yet). Someone whose name was "grey" had just committed a crime and was temporarily a criminal. This meant that you could attack them on sight even in town without any implications (going grey yourself or guards coming). If you saw someone whose name was "red" then that was a "murderer", that is someone who had killed > 5 people in recent times. Some people spent their entire game life as murderers and would hang out with their murderer friends attacking anyone that was unfortunate enough to get near them.

A lot of people played the game quite differently. There were many merchant skills such as blacksmithing, mining, carpentry, lumberjack, tailoring, etc. Some people became very successful in the game simply by selling their goods. You could buy houses. Each shard had some areas which were open plains and you could buy a house deed (for a LOT of gold) and place it. There were all kinds of houses going right up to a castle - which cost so much money it still blows my mind that people even got them. I had a small tower which was small but had 3 stories. There was limited space for placing houses and this quickly ran out, so having a house was a privilege. Merchants could also sell their wares using NPC Vendor's which they could place outside their houses. This was fantastic and meant you didn't have to be online to sell your goods.

One of the other skills worth mentioning is animal taming. Mounts were a bit of a commodity in the game, the most famous for me being the Nightmare - a black horse that can shoot fireballs. You could even tame dragons and often outside the Britain bank there would be huge white wyverns and red dragons with their masters. There was begging - a pretty useless skill in the long run but you could "beg" off NPC characters for pretty much limitless money. There was also the bard class which I'll talk about later.

[image loading]
The aftermath of some horrible battle.

After a few years Origin did something I disagree with. They buckled under the pressure for players to make the game safer. What they did was on every shard they created two worlds - Trammel; a world in which no player could attack another player, and Felucca; PvP could still occur. They even styled Felucca differently - the trees were all burnt and falling. You could travel between worlds via moongate. I think Felucca was actually the original game world, and Trammel became a new space. I remember I had no house because there was no room, but when Trammel came online I immediately went and found a great spot near Britain in the new space available in Trammel. So why did it suck? Everyone went to Trammel. There was no risk anymore. It ruined the game. There would be a circle of murderers outside the moongate leading into Felucca waiting. If you went through the gate you died in about 0.007 seconds.

There was also a karma and fame system. Depending on your deeds you were given a title attached to your name. If your fame was high enough, other players could see that title. Maximum karma and fame gave the title "The Glorious Lord..." and maximum fame but minimal karma gave "The Dread Lord...". If you had minimal karma and fame you became "The Outcast..." and NPC characters wouldn't even trade with you.

Finally, Origin introduced game events. They would progress a kind of story that sometimes followed that of the original Ultima series. There were in-game events where you could fight alongside the great characters such as Dupre.

Positives

This game was groundbreaking. It was addictive, it was fun, and I am really fascinated by the psychological and sociological structures which occurred within the realms of this game. There was something wonderful about it which games like World of Warcraft just can't compete with. In WoW you "grind" your way through quests or dungeons to get XP, to level up and choose skills. It's linear. In Ultima Online it was more open and free. There was no overriding quest that had to be followed, you could simply explore, make friends or enemies, pick up a tool and start a trade - it was just... better.

I like the skill system. When you did something, you got better at it. It's more intuitive and satisfying than gaining "levels" and assigning points into skills.

[image loading]
The infamous Nightmare - a fire breathing death horse you could tame and ride.

Negatives

Firstly, the story and the game world were not consistent with the original Ultima series from which they came from. For one thing, the story theoretically takes place between the events of Ultima I and Ultima II (at least on release) back when there was no "Britannia" as it was still part of the larger world of Sosaria. Yet the game world was called Britannia, and geologically it was similar to the world map from Ultima 4-6. Although it was nice because to me this world was familiar, it doesn't make sense in the wider context of the series and I disagree with it.

The other thing that I object to was the splitting up of the game world into Trammel and Felucca. Have a PvP free world was... boring. It took the risk away from the game, and it also made Felucca a desolate wasteland where no-one except a hardy band of murderers and thieves would hang out waiting by the moongate to pounce on anyone who was foolish to cross the barrier between the worlds. Creating two worlds like this also doesn't make any sense in the wider context of the story, as these are the names of the moons of Britannia... There was nothing more exciting than mining when you knew someone might try and kill you at any moment. It was a thrill, and I would hotkey my recall scrolls and runes in preparation.

At the time I was on very slow broadband or dial up, so the game was very laggy. I think a similar game with modern internet speeds would be much nicer.

Memorable Moments

I started off on an American shard called Catskills because there were no Australasian servers at the time. I had a character who did mining and blacksmithing, and knew some magery. I joined this guild called the Miners of Minoc (MoM) who had this little guild house right outside Minoc right next to the mine. It was a pretty sweet location and I had some laughs. For some reason our guild attracted a lot of negative attention. I remember murderers attacking the guild house and slaying all of our members. The guild master went and got his mage character and came back. I remember him summoning a daemon and charging into battle to protect us. I owned a boat in that game because there were no spots for a house. It all came to a bad end though when my brother "accidentally" deleted my character...

[image loading]
A PvP tournament.

Luckily the new Oceania shard was up so I took the opportunity to join that. My main character "Scoot" was a lumberjack/miner/carpenter. Sounds boring, but I loved it. I also had a fighter called "Scooter" and a mage/tamer called "Thrash". Before the Trammel/Felucca split I would mine a lot which was exciting because often murderers would come and kill you, take all your ore, and split. I would always have a recall scroll ready to teleport to town if I saw a red name coming.

I found a really good way to make money before they patched against it. There were these NPC nobles who would offer to give you money if you took them from one location to another. Instead, I would entice them out of the city of Skara Brae using the bard skill "entice". They would sort of follow you out of town like zombies. Then once I was outside of the protection of the town guard I'd kill them. It was risky business because I'd go "grey" afterwards. If someone saw me they'd generally attack, so I had to use invisibility spells to hide after each kill. The rewards was worth it, 500 gold or more for each noble plus I'd sell their sword and clothes.

I'd love to hear you stories about Ultima Online. People still play this game and it has a loyal following, even though Richard Garriott hasn't been involved with it for many years.


*****
But I'm off creep... and so I slow down, what are hellions doing here? I don't belong here...
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
June 25 2012 01:45 GMT
#2
Sounds like a fun game. I really like the idea of your name going red/grey based on what you've done, that's a fun mechanic.

What are the repercussions of a death?
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
DRTnOOber
Profile Blog Joined February 2012
New Zealand476 Posts
June 25 2012 02:00 GMT
#3
On June 25 2012 10:45 Dalguno wrote:
Sounds like a fun game. I really like the idea of your name going red/grey based on what you've done, that's a fun mechanic.

What are the repercussions of a death?


Originally when you died your body fell to the ground and people could loot whatever they wanted from your corpse. You would spawn as a Ghost who was visible to other players but couldn't do anything. As a Ghost you also couldn't talk to other players which was amazing - unless you came across a mage who cast the "Séance" spell. If you tried to talk by entering text the only thing people saw was "OOooOooO OOoooOoOO oooOOooOo" which was quite funny.

In order to come back to life you had to go and find an NPC healer (which could be a LONG walk if you were out in the middle of no-where) or a player could cast the resurrect spell to bring you back as well. Either way, you lost everything you had on your posession except "bound" items (like your starting clothes, sword, and reward items, as well as spellbooks and runebooks).

Later on I think your body was un-lootable until a certain time had expired, plus if you looted a blue player's corpose you went grey.
But I'm off creep... and so I slow down, what are hellions doing here? I don't belong here...
Masq
Profile Blog Joined March 2009
Canada1792 Posts
June 25 2012 03:51 GMT
#4
Best game that was/ever will be made.
I don't have time to read this all, but I'll edit my post later

DRTnOOber
Profile Blog Joined February 2012
New Zealand476 Posts
June 25 2012 04:00 GMT
#5
On June 25 2012 12:51 Masq wrote:
Best game that was/ever will be made.
I don't have time to read this all, but I'll edit my post later



I understand, I did make a bit of a wall of words here... but I loved the game so much that I had a lot to say
But I'm off creep... and so I slow down, what are hellions doing here? I don't belong here...
Masq
Profile Blog Joined March 2009
Canada1792 Posts
Last Edited: 2012-06-25 05:03:49
June 25 2012 04:23 GMT
#6
On June 25 2012 13:00 DRTnOOber wrote:
Show nested quote +
On June 25 2012 12:51 Masq wrote:
Best game that was/ever will be made.
I don't have time to read this all, but I'll edit my post later



I understand, I did make a bit of a wall of words here... but I loved the game so much that I had a lot to say



I liked it, but I don't think the later patch (Inscription/Poisoning/Lumberjacking attributes, etc) removed tank mages, they were still pretty popular. Funny, I also played on Catskills too

And while "Ultima" is dead, Richard Garriott is actually remaking a new game RPG, with his new company Portalarium.

All the nostalgia is getting to me, I found this and im redownloading UO

http://www.uosecondage.com/

download is in the top right corner
3FFA
Profile Blog Joined February 2010
United States3931 Posts
June 25 2012 04:37 GMT
#7
Wow. That sounds awesome. Why couldn't I have been born a century earlier
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
ChristianS
Profile Blog Joined March 2011
United States3187 Posts
June 25 2012 06:51 GMT
#8
I've never played Ultima online, but I recognized the name immediately because it was the origin of one of my favorite internet events in, well, the history of the internet.
http://www.cracked.com/blog/the-7-biggest-dick-moves-in-history-online-gaming/
It's #3. You may have even heard about it, Richard Garriott decided to visit the game, and logged onto a server. The people on the server proceeded to kill him and revolt against his guards.
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
VenomBRA
Profile Joined September 2010
Netherlands168 Posts
June 25 2012 10:03 GMT
#9
Oh, man. Those were good days. I tried playing again in one of those free shards with Pre:Renaissance a few years ago, but could not get more than a couple of weeks of play. It just was not the same.
I had great times and funny stories in game back then, I think it's by far the game I've put more hours into.

There were some great websites with game related jokes and stuff I'd visit frenquently:
http://imanewbie.com/ great comics! Pretty much the life of every noob back then in the game (LOL @ the site layout!)
www.wtfman.com/ (this one had the funniest flash animations, but seems to be dead )

Thanks for posting! It's always great to revisit those good memories of early multiplayer gaming.
"We got a lot of nothing to say"
EPO
Profile Joined August 2009
Canada341 Posts
June 25 2012 11:17 GMT
#10
Fucking loved the shit out of this game.

Boat mining some mountains for the win. Sup valorite.
DRTnOOber
Profile Blog Joined February 2012
New Zealand476 Posts
June 25 2012 20:06 GMT
#11
I remember owning a set of Verite armour but I was too scared to wear it outside of town in-case someone murdered me and took it haha.
But I'm off creep... and so I slow down, what are hellions doing here? I don't belong here...
Masq
Profile Blog Joined March 2009
Canada1792 Posts
July 12 2012 18:21 GMT
#12
I saw this earlier today, Bioware is remaking ultima 4 into a new free to play MMO.

http://ultimaforever.com/

beta signups are available ;P
HardlyNever
Profile Blog Joined July 2011
United States1258 Posts
July 12 2012 18:42 GMT
#13
I always wanted to get into this back in the day, it sounded like what I imagined a MMO would be like initially.

I think in today's world it would get botted into oblivion, though. I don't know a lot about it but it seems like you just need to invest a lot of time in the game, mostly independently (i.e. no raids, groups), to get really powerful. That screams botting problems(not that it isn't in issue in other MMOs).
Out there, the Kid learned to fend for himself. Learned to build. Learned to break.
DRTnOOber
Profile Blog Joined February 2012
New Zealand476 Posts
July 12 2012 20:16 GMT
#14
On July 13 2012 03:21 Masq wrote:
I saw this earlier today, Bioware is remaking ultima 4 into a new free to play MMO.

http://ultimaforever.com/

beta signups are available ;P

Unfortunately you have to sign in to Origin to sign up for the beta, which no rational human being would do.
But I'm off creep... and so I slow down, what are hellions doing here? I don't belong here...
serum321
Profile Joined January 2012
United States606 Posts
Last Edited: 2012-07-12 22:24:50
July 12 2012 22:13 GMT
#15
I'm glad someone asked about death penalties because that is a big part of the game I thought you left out in the op.

Probably will always live on as my favorite mmo of all time in part most likely because I played the shit out of it during my wonder years.

I agree the opening of trammel sucked, but at least I was able to get a large brick house placed just 3 screens west of britain moongate (so it was a prime vendor area).

"Rares" were also a huge part of the game. Rares were items that spawned either infrequently around the world or only at shard up (shards would restart every morning). Many times you had to discover them on your own because ppl were cut throat and didn't want to share their secrets. Shortly before trammel was released blue bread appeared one one merchant in one city of the game with little to no foot traffic. The npc vendor sold them for ~20g a piece. Well before I learned of its whereabouts someone thought they were getting a steal selling them to me at 1k a piece, but I was in turn selling them for 20k a piece so we were both happy. That is how I was able to afford the deed to my large brick house right before trammel released.

I played on the Sonoma shard, which was the first or in the first batch of shards to allow housing in the new world, trammel. I camped my house location for probably 8 hours because no one knew exactly when it was going live and there were already other ppl camping my location as well because as the op said real estate went for a prime in this game. When it finally went live I attempted to place my house and the shard lagged for probably 5 minutes until I was standing inside my new home but not only were there the 3 or 4 other ppl camping my spot outside my house, but about 8 ppl. There were ppl hiding trying to get my spot also (there was a hiding skill in the game.)

But my most memorable moment ever playing the game (I quit around the time scrolls of power and shit came out) was in an effort to get ppl back into felucca for pvp they created a 4 faction pvp system. These factions could steal town sigils and if held in their respective stronghold for I believe 12 hours straight without being stolen from warring factions it became corrupted. If your faction corrupted a city your faction could do things like place faction guards, traps, and place taxes on the merchants.

A rival faction, the Council of Mages, were making an attempt to corrupt all the sigils. Their stronghold was actually very difficult to get into because there was only one way in and out and you couldn't get line of sight on the ppl inside easily. So my faction who was currently controlling all the towns started forming an army to get the sigils back. We attacked before and failed so we retreated to regroup and come back in larger numbers. After awhile of us regrouping I suppose they got tired of waiting and maybe in an effort to kill us before our numbers got too large went out looking for us unbeknownst to us. So we hit their stronghold again expecting fierce resistance, but instead just walk right on in. A theif steals the sigils and passes them to other players (you can only hold one at a time) and this turns your entire avatar/mount to a bright purplish hue, so basically it puts a big target on your back. Just as we loaded up the 8 sigils and get ready to journey back (you had to actually run back to your stronghold you couldn't teleport or take player gates) here returns the Council of Mages (you could see impending doom coming because character names appeared on the edge of your screen as they were approaching). So here we are literally trapped inside their own stronghold and the most epic battle ensues*(see below). I was brought down to low life so many times it was insane. When you had very low hp you lost dexterity/stamina and couldn't move so you were literally a sitting duck. And I was a sitting duck for awhile, but as someone tried to cast a quick fireball to try and finish me off my bandage would kick in just in time or one of my friendly mages would toss me a quick heal. We eventually won the battle and I was able to return the sigil.

*And pvp actually meant something in this game. Since losing all your items on death was a almost a certainty most everyone ran around in gm crafted player armor/weapons so everyone was on equal footing and you couldn't just 1 or 2 shot ppl so pvp actually required skill.

Edit - Oh and I forgot to mention I was able to upgrade my large brick house to a large tower and when I quit the game it sold on e-bay for $540. I was fresh out of high school at the time, so it was huge.
bigwig123
Profile Blog Joined September 2010
163 Posts
July 13 2012 20:55 GMT
#16
best game ever nuff said
Aurra
Profile Blog Joined March 2008
United States469 Posts
July 14 2012 00:51 GMT
#17
The Broodwar of the MMORPG genre.

Nice write up

Corp Por
Shelke14
Profile Blog Joined April 2010
Canada6655 Posts
July 14 2012 07:21 GMT
#18
It pains me to have to try and explain to kids these days what Ultima Online was like back in the day.... I know I am only 23 years old but I started this game back in 2001 and I fucking loved every second of it! It is so hard to play modern day MMO's because UO spoiled me to the point that the lack luster products that have been coming out almsot brings me to tears, add in the fact that after EA bought Origin and started to poop out expasions and ruining the content UO died out for me.

Lots of people try and tell me to go play free servers if I wish to enjoy "old-school" UO but I would just like a modern day 3D graphic game that had the same ideals as early 2000, would be a fucking blast!

There is this one MMO called archeage that I have been keeping my eye out for, hopefully it is good.

PS any mistakes in grammar, sentence structure, and or spelling sorry.
stoned_rabbit
Profile Blog Joined November 2009
United States324 Posts
July 14 2012 17:50 GMT
#19
Best MMO of all time. Close second is DAOC. Reading this thread made me nostalgia so hard lol. So many hours in middle school wasted on UO. I stopped playing when the game started to get weird, like a year after yearly rewards came out (eth llamas anyone?) I really wanna play UO now lol.
Shelke14
Profile Blog Joined April 2010
Canada6655 Posts
Last Edited: 2012-07-14 18:49:48
July 14 2012 18:47 GMT
#20
I loved ethy llamas dude . Anything Llama was badass when you PKed people on them.

EDIT: Not to make it sound like I was amazing or anything but when expansion after expansion came out with new classes and people started to rock out shit like necro/mage and other shit.... Nothing felt better than rocking out pure mage and owning those kids 1v1 or 2v1..

Pacific was the best!
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