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HotSContest: Some feedback for the Devs

Blogs > DtC Havoc
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DtC Havoc
Profile Blog Joined December 2011
3 Posts
June 15 2012 16:22 GMT
#1
I recently attended MLG Anaheim. I had an amazing time watching the games and meeting the players. But one thing that differentiated this MLG's from the others is that this MLG gave us a look at the new Starcraft 2 expansion:Heart of the Swarm. Fortunately, I got to the event at a time when there was completely no line!! So my friend and I were able to try out the game. This new expansion seems like it has a lot of potential, but I feel like some of the units in the game can be touched on quite a bit. One thing that I noticed, was that the Tempest( a long range anti-air/ground) took an extensive amount a time for a Protoss to add to their army. Although it did replace the carrier, I don't think that it should require a Fleet Beacon to be built. One thing that you can do is to lower the HP on the Tempest to maybe 3/4 what it is now, and maybe reduce it range a little bit. I think that this change could really strengthen Protoss in the Mid game. Another thing that I think should be tweaked, is the Spider Mine for Terran. I think that the concept for the unit is great but a little bit overpowered. One way to fix this is to make it so it is only effective vs ground units. I felt like the spider mine as it is now would to easy be used as an anti harass unit against air. Also, I think that that the price for one is a little bit on the cheap side. Instead of 75/25, I think that 100/50 is much more appropriate. As for Zerg, I feel like the Swarm Host should be taken out of the game completely and replace with something more mobile and versatile. I felt that the biggest problem with the Swarm Host is its mobility. I felt like the movement speed of the Swarm Host was just too slow to get them where I want them and when I want them there. Another problem with them is that their reproduction time on the locust is extensively long. I think that these two problems alone will make the Swarm Host completely unused not only on ladder, but in the pro scene too.



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