On June 13 2012 08:07 DRTnOOber wrote: @Sauwelios wow! That's amazing, I had no idea there was a competitive multiplayer community around this game! I admit that a friend and I did play quite a few 1v1 battles but one of us worked out that if you jumped backwards casting drain and force lightning alternately, you just couldn't be beaten. Well, we couldn't work out a way anyway, so we stopped playing. Thanks for your awesome reply though! The battles on those videos look intense!
Yeah the competitive scene used to be quite vibrant, mostly centered around the ESL, but it also had a very vibrant American branch with the BWN league (not sure if that one exists anymore though, been a while). The thing is that all competitive play, with minor exceptions, was done without force settings and with only the saber enabled. The reason for this can be easily inferred from your own observations: Force is a terribly imbalanced, unrefined and quite frankly boring aspect of the game. So yeah, except for the rare full-force fun tournament on the ESL, it was quite a no-go - which is great, if you ask me, because sabering is fantastic.
Would this mean that force jump was disabled as well? Since afaik a certain level of jump was necessary for certain moves.
Jump, attack and defense were kept maxed out at all times. I'm not even sure if you can disable them via the ingame menu - you can probably disable force jump somehow via the console, but if you set your server settings to 'disable force powers' via the menu, it will automatically disable everything except for jump, attack and defense.
Oh my seeing how you guys say force was all screwed up in JK3 brings tears to my eyes bcos in JK2 force brought SO MUCH depth to the game and skill. Force was 70% skill, saber 20%, and 10% being fast around the map and using it stategically. Ill post a video later when im home so you guys can see what it is all about.
I used to play Jedi Knight II: Jedi Outcast online until everybody started wallhacking/aimhacking. Was fun for the 8~ years it lasted! Never enjoyed Academy like Outcast tho, but the Single Player was cool!
Wallhack is part of the game Everyone has it, cant play without it. I know it sounds stupid but wallhack also brought a lot of depth and skill to the game. Its like force seeing only it doesnt require you to push a button every now and then.
Aimbots on the other hand are anoying but dont help that much to a player using them; if you are better then him, you are still going to win vs him evey time.
On June 13 2012 11:11 blade55555 wrote: I wish they would make a new one. I can only imagine how much fun a jedi knight game would be with today's graphics lol.
On June 13 2012 20:24 NukeD wrote: Wallhack is part of the game Everyone has it, cant play without it. I know it sounds stupid but wallhack also brought a lot of depth and skill to the game. Its like force seeing only it doesnt require you to push a button every now and then.
Aimbots on the other hand are anoying but dont help that much to a player using them; if you are better then him, you are still going to win vs him evey time.
I played patch 1.4 JK2 with Force on, meaning that with aimbot, every saber throw hit... Couldn't block it since it hit a blind spot every time. Not so fun imo
And wallhack was very abusive for those who tried to play legit, didn't add any depth and skill to the "scene" I was playing in It actually took away alot of skill and depth cuz you couldnt trick your opponent with a roll around the corner and quick blue saber style duck attack, or simply try to run away by juking and tricking your opponent. Like force push away fake high jump to mid jump rolling away etc. You get the point
Both released patches ruined the game drastically and people playing on those versions play no force all the time cos force is unplayable. Noone who plays te game 2+ years even plays those versions, I dont even know why you would put your self through that torture. If you downloaded the game now you would see that all servers run the vannila MP version ( btw its tricky too find that version if you want to download it, but its avalable for sure).
Saber throw is used to finish people off because its a useless power in any other scenario, put 3 points in saber defense and it deflects the saber automatically. Other than that you can kinda use it when fighting an absorb abusing light side user, put then you use it with forcepull which in turn gives him more force so its not a very smart strategy, but if you are good in push/pull fights you can pull it off most of the time. But there are more popular and smarter strategies against "absorb whores", as we like to call them, like just trying to kick or backstab them until their force runs out when you continue to use drain force power so you drain their force and prevent them from putting their absorb shield up again ( spamming drain in such fashion is called "drain whoring").
On the wallhack thing; I can see your concern but trust me it really adds in to the game. The problem you describe as it takes away the option to just run behind a corner is in my opinion a very good thing and the game would be unplayable without it. Problem is that it is indeed incredibly easy to just hide from your opponent by turning a few corners, and because running around the map escaping your opponent is a huge part of the game, people have gotten incredible at doing it and it would make killing your opponent nearly impossible. Now if you have wallhack you can see where your opponent is running but he can still outrun you and escape and thus reset the battle. Thats why i say this cat and mouse mechanic is a huge part of the game and is a skill on its own. If you want id love to get in more details how and why this dynamic exists, and what important role force powers drain ( if two dark side users are fighting) and absorb ( wgether its 2 light users, or light vs dark user) have in it. No wallhack would straight up kill this amazing part of the game.
I will post a few videos later, hoping you will understand and appreciate what people in the video are actually doing ( because its very hard to do so if you dont play the game) and how amazing some of the players are ( I will post it tonight).
Also, I would love to play with you if you have the will to do so and I would train you if you'd like. Just to avoid confusion; this post is regarding JK2 and not JK3 Jedi Academy which the OP talks about.
EDIT: Videos.
Basically all 3 videos show off ADBS skills ( with the last one showing how its done). ADBS= Air double backstab. Its very hard to do, you need to have lighning fast fingers, and its also hard to hit. There isnt much videos unfortunatelly showing other skills like push/pull, grip tricks, lame or any of the other stuff unfortunatelly.
On June 13 2012 11:11 blade55555 wrote: I wish they would make a new one. I can only imagine how much fun a jedi knight game would be with today's graphics lol.
Hmm. The same?
JKA uses the same game engine as Quake 3 did. It's an old engine that, despite how much many improvements have been made to it, has a lot of limitations compared to today's engines.
Graphics aside, imagine how cool a star wars game could be if it had "realistic" physics? It would be awesome if everything in the game world reacted realistically to lightsaber cuts, force blasts etc.
Woa cant believe it came out 2003, feels like yesterday that i played it. We used to play it on our small private lans duking it out in FFA lightsabre fights, it was really awesomel.
On June 13 2012 23:43 NukeD wrote: Both released patches ruined the game drastically and people playing on those versions play no force all the time cos force is unplayable. Noone who plays te game 2+ years even plays those versions, I dont even know why you would put your self through that torture. If you downloaded the game now you would see that all servers run the vannila MP version ( btw its tricky too find that version if you want to download it, but its avalable for sure).
Saber throw is used to finish people off because its a useless power in any other scenario, put 3 points in saber defense and it deflects the saber automatically. Other than that you can kinda use it when fighting an absorb abusing light side user, put then you use it with forcepull which in turn gives him more force so its not a very smart strategy, but if you are good in push/pull fights you can pull it off most of the time. But there are more popular and smarter strategies against "absorb whores", as we like to call them, like just trying to kick or backstab them until their force runs out when you continue to use drain force power so you drain their force and prevent them from putting their absorb shield up again ( spamming drain in such fashion is called "drain whoring").
On the wallhack thing; I can see your concern but trust me it really adds in to the game. The problem you describe as it takes away the option to just run behind a corner is in my opinion a very good thing and the game would be unplayable without it. Problem is that it is indeed incredibly easy to just hide from your opponent by turning a few corners, and because running around the map escaping your opponent is a huge part of the game, people have gotten incredible at doing it and it would make killing your opponent nearly impossible. Now if you have wallhack you can see where your opponent is running but he can still outrun you and escape and thus reset the battle. Thats why i say this cat and mouse mechanic is a huge part of the game and is a skill on its own. If you want id love to get in more details how and why this dynamic exists, and what important role force powers drain ( if two dark side users are fighting) and absorb ( wgether its 2 light users, or light vs dark user) have in it. No wallhack would straight up kill this amazing part of the game.
I will post a few videos later, hoping you will understand and appreciate what people in the video are actually doing ( because its very hard to do so if you dont play the game) and how amazing some of the players are ( I will post it tonight).
Also, I would love to play with you if you have the will to do so and I would train you if you'd like. Just to avoid confusion; this post is regarding JK2 and not JK3 Jedi Academy which the OP talks about.
Basically all 3 videos show off ADBS skills ( with the last one showing how its done). ADBS= Air double backstab. Its very hard to do, you need to have lighning fast fingers, and its also hard to hit. There isnt much videos unfortunatelly showing other skills like push/pull, grip tricks, lame or any of the other stuff unfortunatelly.
I guess we played in entirely different scenes then. You could say I was a "casual". Didn't enjoy that miedium saber style double back slash gameplay so I stuck with what I enjoyed, 1.4 force play.