• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:22
CET 01:22
KST 09:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
RSL Season 3: RO16 results & RO8 bracket4Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA10
StarCraft 2
General
SC: Evo Complete - Ranked Ladder OPEN ALPHA Mech is the composition that needs teleportation t RSL Season 3: RO16 results & RO8 bracket GM / Master map hacker and general hacking and cheating thread RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
$5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ FlaSh on: Biggest Problem With SnOw's Playstyle soO on: FanTaSy's Potential Return to StarCraft What happened to TvZ on Retro? SnOw's ASL S20 Finals Review
Tourneys
[BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues
Strategy
Current Meta How to stay on top of macro? PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Path of Exile [Game] Osu! Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33 Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Dyadica Evangelium — Chapt…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1434 users

Momodora II - The process of the musicking

Blogs > Elektrobear
Post a Reply
Elektrobear
Profile Blog Joined July 2010
108 Posts
June 07 2012 11:28 GMT
#1
On february 23rd this year I was sent a link to a forum post on tigsource. The poster was rdein and he was looking for a musician to compose for a metroidvania style game. A few days ago Momodora II was released to a very good reception.

To start with, rdein had sent me the theme of his previous game, Momodora as well as the theme from an unfinished game called Moonchild. He wanted me to take the main melody of the Momodora theme and do it in a similar style to the Moonchild theme. “No problem,” I said as I ventured into my basket of snes soundfonts, looking for something suited to the task at hand. I still remember the moment bright as day, when I opened up that one soundfont called Rock Organ. That single soundfont altered the course of the entired song, as well as the song following it. After an hour or so of composing I approached rdein with it. “Look,” I said. “I know this isn’t what you wanted, but it just needed to happen.” There’s this feeling that sometimes takes a hold of me, when I hear something amazing. I just completely lose control until I’ve fulfilled the task that the creative part of my brain requires me to.

My first attempt at a theme for Momodora II is on the OST, carrying the name Title C, and while rdein absolutely loved it, the song still wasn’t what he wanted in a theme. And so, I carried onwards to my next attempt.

That one is on the OST as well, named by rdein as Momodora Space Rock. Let’s just say I was working on a darker take on the theme when the damned Rock Organ grabbed hold of me again. It sounds pretty majestic though. I went through a third attempt, this time getting grabbed by the desire to funk, and again rdein said no. It wasn’t until April 1st that I somehow stumbled on exactly the right sound for a theme. Well, until rdein decided he wanted a musicbox style song for the title. Still, I am immensely proud of the theme I put together, Title B on the OST. It’s heavily orchestra focused, with some piano and drums filling in the rest of the soundscape.

Early on rdein made it very clear how he wanted the game to sound. Well, to a point anyway. His original request went something like this “make it like cave story or chrono trigger.” I instantly took his meaning to be a mix of these two clashing style which would probably not work out. So I set out and started listening to some chrono trigger songs, as well as other songs from the era. I also worked on acquiring more soundfonts so I could more easily diversify my sound as it suited my creative vision. In the end we settled on a relatively ambient score with some orchestra elements, as well as other instruments, depending on what I was into at the time. Most of the songs include some sort of melody but I always took extra care as to not make it the driving force between the song, as I am want to do in my other music.

We went through a similar process almost every time. First he handed me the list of areas, with relatively descriptive names. However I usually wouldn’t start working on a particular area song unless he had the area either completed or playable in some form so I could try and get a feel for what mood he was trying to communicate in each particular area. In some cases I put together a song for some of my other projects that turned out to be fitting for one of the ingame areas, so I went through the process of converting them.

It’s interesting to look at actually, I’m starting to feel like the sound changes as the game goes on, it becomes more and more like my other work, more melodic and less ambient, while still retaining all of the moodyness required. I think Demon Jazz and Immemorial realm especially show that, where the sound had shifted more and more to a piano focus, while still retaining some orchestra elements.

What was perhaps the biggest struggle of them all was the ending song. Rdein provided me with a list of his all-time favourite video game ending songs, as well as telling me some things he’d like to see in the song. After some time and lots of experimenting with piano medleys, I sent two songs to him. One of them is a very solemn and sweet piano song that becomes more and more endearing every time you hear it. The other was also a slow piano song, more sad and designed around incorporating a leitmotif of the main momodora melody into the song at one point. Rdein decided to go with the solemn and sweet piano song, and while I was not completely satisfied with it, the song itself has grown on me alot in these past few weeks.

The ending song was the final piece of the puzzle and the game was finally ready for release. And released it was, to a great reception, with high praise for gameplay, graphics and music alike.

In the end it was quite an experience to finally see my first video game music project through to its completion. Over this span of five months I’ve started approximately sixty songs and finished fourty. Of those songs, twenty made it onto the soundtrack release and twelve made it into the game. I think that number is a testament to how adamant rdein was about getting the perfect sound to compliment his game. Even so, there were some hurdles along the way, mostly having to do with me creating something I considered really awesome and him calling me out on how completely off it was for the area in question. The hardest part for me was to control my desire to go crazy with my musicking instead of focusing on what he wanted. So I just kind of embraced it instead and made a ton of music, giving him the pickings of all my creations.

You can find the game over at www.bombservice.com and the soundtrack here.

Please log in or register to reply.
Live Events Refresh
Next event in 7h 8m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 153
ProTech122
SpeCial 113
UpATreeSC 97
StarCraft: Brood War
Britney 13180
Calm 2361
Shuttle 371
NaDa 10
Dota 2
monkeys_forever156
League of Legends
Trikslyr47
Super Smash Bros
hungrybox976
AZ_Axe74
Mew2King50
Heroes of the Storm
Khaldor95
Other Games
Grubby5097
summit1g2037
shahzam627
Day[9].tv258
ViBE146
C9.Mang0123
RotterdaM113
Maynarde108
Organizations
Other Games
gamesdonequick556
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• davetesta32
• Adnapsc2 9
• intothetv
• sooper7s
• Migwel
• LaughNgamezSOOP
• IndyKCrew
• AfreecaTV YouTube
• Kozan
StarCraft: Brood War
• 80smullet 23
• Azhi_Dahaki18
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21844
League of Legends
• Doublelift2630
• TFBlade835
Other Games
• Scarra1414
• imaqtpie1121
• WagamamaTV428
• Day9tv258
Upcoming Events
RSL Revival
7h 8m
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
OSC
12h 38m
BSL: GosuLeague
20h 38m
RSL Revival
1d 7h
WardiTV Korean Royale
1d 11h
RSL Revival
2 days
WardiTV Korean Royale
2 days
IPSL
2 days
Julia vs Artosis
JDConan vs DragOn
BSL 21
2 days
TerrOr vs Aeternum
HBO vs Kyrie
RSL Revival
3 days
[ Show More ]
Wardi Open
3 days
IPSL
3 days
StRyKeR vs OldBoy
Sziky vs Tarson
BSL 21
3 days
StRyKeR vs Artosis
OyAji vs KameZerg
Replay Cast
3 days
Monday Night Weeklies
4 days
Replay Cast
4 days
Wardi Open
5 days
Replay Cast
6 days
Wardi Open
6 days
Tenacious Turtle Tussle
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.