• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:35
CET 15:35
KST 23:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice4Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Team Liquid Map Contest - Preparation Notice How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
BW General Discussion Soma Explains: JD's Unrelenting Aggro vs FlaSh It's March 3rd BGH Auto Balance -> http://bghmmr.eu/ CasterMuse Youtube
Tourneys
[Megathread] Daily Proleagues BWCL Season 64 Announcement The Casual Games of the Week Thread [LIVE] [S:21] ASL Season Open Day 1
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread Diablo 2 thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Just Watchers: Why Some Only…
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1899 users

Momodora II - The process of the musicking

Blogs > Elektrobear
Post a Reply
Elektrobear
Profile Blog Joined July 2010
108 Posts
June 07 2012 11:28 GMT
#1
On february 23rd this year I was sent a link to a forum post on tigsource. The poster was rdein and he was looking for a musician to compose for a metroidvania style game. A few days ago Momodora II was released to a very good reception.

To start with, rdein had sent me the theme of his previous game, Momodora as well as the theme from an unfinished game called Moonchild. He wanted me to take the main melody of the Momodora theme and do it in a similar style to the Moonchild theme. “No problem,” I said as I ventured into my basket of snes soundfonts, looking for something suited to the task at hand. I still remember the moment bright as day, when I opened up that one soundfont called Rock Organ. That single soundfont altered the course of the entired song, as well as the song following it. After an hour or so of composing I approached rdein with it. “Look,” I said. “I know this isn’t what you wanted, but it just needed to happen.” There’s this feeling that sometimes takes a hold of me, when I hear something amazing. I just completely lose control until I’ve fulfilled the task that the creative part of my brain requires me to.

My first attempt at a theme for Momodora II is on the OST, carrying the name Title C, and while rdein absolutely loved it, the song still wasn’t what he wanted in a theme. And so, I carried onwards to my next attempt.

That one is on the OST as well, named by rdein as Momodora Space Rock. Let’s just say I was working on a darker take on the theme when the damned Rock Organ grabbed hold of me again. It sounds pretty majestic though. I went through a third attempt, this time getting grabbed by the desire to funk, and again rdein said no. It wasn’t until April 1st that I somehow stumbled on exactly the right sound for a theme. Well, until rdein decided he wanted a musicbox style song for the title. Still, I am immensely proud of the theme I put together, Title B on the OST. It’s heavily orchestra focused, with some piano and drums filling in the rest of the soundscape.

Early on rdein made it very clear how he wanted the game to sound. Well, to a point anyway. His original request went something like this “make it like cave story or chrono trigger.” I instantly took his meaning to be a mix of these two clashing style which would probably not work out. So I set out and started listening to some chrono trigger songs, as well as other songs from the era. I also worked on acquiring more soundfonts so I could more easily diversify my sound as it suited my creative vision. In the end we settled on a relatively ambient score with some orchestra elements, as well as other instruments, depending on what I was into at the time. Most of the songs include some sort of melody but I always took extra care as to not make it the driving force between the song, as I am want to do in my other music.

We went through a similar process almost every time. First he handed me the list of areas, with relatively descriptive names. However I usually wouldn’t start working on a particular area song unless he had the area either completed or playable in some form so I could try and get a feel for what mood he was trying to communicate in each particular area. In some cases I put together a song for some of my other projects that turned out to be fitting for one of the ingame areas, so I went through the process of converting them.

It’s interesting to look at actually, I’m starting to feel like the sound changes as the game goes on, it becomes more and more like my other work, more melodic and less ambient, while still retaining all of the moodyness required. I think Demon Jazz and Immemorial realm especially show that, where the sound had shifted more and more to a piano focus, while still retaining some orchestra elements.

What was perhaps the biggest struggle of them all was the ending song. Rdein provided me with a list of his all-time favourite video game ending songs, as well as telling me some things he’d like to see in the song. After some time and lots of experimenting with piano medleys, I sent two songs to him. One of them is a very solemn and sweet piano song that becomes more and more endearing every time you hear it. The other was also a slow piano song, more sad and designed around incorporating a leitmotif of the main momodora melody into the song at one point. Rdein decided to go with the solemn and sweet piano song, and while I was not completely satisfied with it, the song itself has grown on me alot in these past few weeks.

The ending song was the final piece of the puzzle and the game was finally ready for release. And released it was, to a great reception, with high praise for gameplay, graphics and music alike.

In the end it was quite an experience to finally see my first video game music project through to its completion. Over this span of five months I’ve started approximately sixty songs and finished fourty. Of those songs, twenty made it onto the soundtrack release and twelve made it into the game. I think that number is a testament to how adamant rdein was about getting the perfect sound to compliment his game. Even so, there were some hurdles along the way, mostly having to do with me creating something I considered really awesome and him calling me out on how completely off it was for the area in question. The hardest part for me was to control my desire to go crazy with my musicking instead of focusing on what he wanted. So I just kind of embraced it instead and made a ton of music, giving him the pickings of all my creations.

You can find the game over at www.bombservice.com and the soundtrack here.

Please log in or register to reply.
Live Events Refresh
Next event in 9h 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko573
StarCraft: Brood War
Sea 47128
Britney 39342
Calm 5896
Hyuk 1136
Larva 856
Mini 629
Soma 448
PianO 400
Light 382
ZerO 333
[ Show more ]
Aegong 253
Last 192
Rush 150
Sharp 87
[sc1f]eonzerg 52
Dewaltoss 44
ToSsGirL 41
sorry 36
Hm[arnc] 30
soO 29
Yoon 21
sSak 19
GoRush 14
Rock 14
Shine 13
yabsab 13
Sacsri 12
NaDa 11
ajuk12(nOOB) 10
NotJumperer 9
Terrorterran 5
Dota 2
Gorgc2308
qojqva1737
Counter-Strike
fl0m2057
olofmeister1869
x6flipin282
Other Games
singsing2356
B2W.Neo980
hiko581
crisheroes264
Fuzer 201
XaKoH 156
Hui .146
oskar51
mouzStarbuck36
ZerO(Twitch)14
QueenE9
Organizations
Counter-Strike
PGL73
Other Games
BasetradeTV27
StarCraft: Brood War
lovetv 15
Kim Chul Min (afreeca) 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1072
Upcoming Events
Replay Cast
9h 25m
The PondCast
19h 25m
KCM Race Survival
19h 25m
WardiTV Winter Champion…
21h 25m
Classic vs Nicoract
herO vs YoungYakov
ByuN vs Gerald
Clem vs Krystianer
Replay Cast
1d 9h
Ultimate Battle
1d 21h
Light vs ZerO
WardiTV Winter Champion…
1d 21h
MaxPax vs Spirit
Rogue vs Bunny
Cure vs SHIN
Solar vs Zoun
Replay Cast
2 days
CranKy Ducklings
2 days
WardiTV Winter Champion…
2 days
[ Show More ]
Replay Cast
3 days
Sparkling Tuna Cup
3 days
WardiTV Winter Champion…
3 days
Replay Cast
4 days
Replay Cast
4 days
Monday Night Weeklies
5 days
OSC
5 days
Liquipedia Results

Completed

Proleague 2026-03-03
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.