• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:15
CET 12:15
KST 20:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Clem wins HomeStory Cup 282HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
HomeStory Cup 28 - Info & Preview Clem wins HomeStory Cup 28 Stellar Fest "01" Jersey Charity Auction StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win
Tourneys
HomeStory Cup 28 RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly) $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
2024 BoxeR's birthday message Liquipedia.net NEEDS editors for Brood War BSL Season 21 - Complete Results Bleak Future After Failed ProGaming Career [ASL21] Potential Map Candidates
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Path of Exile Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Join illuminati in Windhoek Namibia+27 83 510 7000
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1343 users

Momodora II - The process of the musicking

Blogs > Elektrobear
Post a Reply
Elektrobear
Profile Blog Joined July 2010
108 Posts
June 07 2012 11:28 GMT
#1
On february 23rd this year I was sent a link to a forum post on tigsource. The poster was rdein and he was looking for a musician to compose for a metroidvania style game. A few days ago Momodora II was released to a very good reception.

To start with, rdein had sent me the theme of his previous game, Momodora as well as the theme from an unfinished game called Moonchild. He wanted me to take the main melody of the Momodora theme and do it in a similar style to the Moonchild theme. “No problem,” I said as I ventured into my basket of snes soundfonts, looking for something suited to the task at hand. I still remember the moment bright as day, when I opened up that one soundfont called Rock Organ. That single soundfont altered the course of the entired song, as well as the song following it. After an hour or so of composing I approached rdein with it. “Look,” I said. “I know this isn’t what you wanted, but it just needed to happen.” There’s this feeling that sometimes takes a hold of me, when I hear something amazing. I just completely lose control until I’ve fulfilled the task that the creative part of my brain requires me to.

My first attempt at a theme for Momodora II is on the OST, carrying the name Title C, and while rdein absolutely loved it, the song still wasn’t what he wanted in a theme. And so, I carried onwards to my next attempt.

That one is on the OST as well, named by rdein as Momodora Space Rock. Let’s just say I was working on a darker take on the theme when the damned Rock Organ grabbed hold of me again. It sounds pretty majestic though. I went through a third attempt, this time getting grabbed by the desire to funk, and again rdein said no. It wasn’t until April 1st that I somehow stumbled on exactly the right sound for a theme. Well, until rdein decided he wanted a musicbox style song for the title. Still, I am immensely proud of the theme I put together, Title B on the OST. It’s heavily orchestra focused, with some piano and drums filling in the rest of the soundscape.

Early on rdein made it very clear how he wanted the game to sound. Well, to a point anyway. His original request went something like this “make it like cave story or chrono trigger.” I instantly took his meaning to be a mix of these two clashing style which would probably not work out. So I set out and started listening to some chrono trigger songs, as well as other songs from the era. I also worked on acquiring more soundfonts so I could more easily diversify my sound as it suited my creative vision. In the end we settled on a relatively ambient score with some orchestra elements, as well as other instruments, depending on what I was into at the time. Most of the songs include some sort of melody but I always took extra care as to not make it the driving force between the song, as I am want to do in my other music.

We went through a similar process almost every time. First he handed me the list of areas, with relatively descriptive names. However I usually wouldn’t start working on a particular area song unless he had the area either completed or playable in some form so I could try and get a feel for what mood he was trying to communicate in each particular area. In some cases I put together a song for some of my other projects that turned out to be fitting for one of the ingame areas, so I went through the process of converting them.

It’s interesting to look at actually, I’m starting to feel like the sound changes as the game goes on, it becomes more and more like my other work, more melodic and less ambient, while still retaining all of the moodyness required. I think Demon Jazz and Immemorial realm especially show that, where the sound had shifted more and more to a piano focus, while still retaining some orchestra elements.

What was perhaps the biggest struggle of them all was the ending song. Rdein provided me with a list of his all-time favourite video game ending songs, as well as telling me some things he’d like to see in the song. After some time and lots of experimenting with piano medleys, I sent two songs to him. One of them is a very solemn and sweet piano song that becomes more and more endearing every time you hear it. The other was also a slow piano song, more sad and designed around incorporating a leitmotif of the main momodora melody into the song at one point. Rdein decided to go with the solemn and sweet piano song, and while I was not completely satisfied with it, the song itself has grown on me alot in these past few weeks.

The ending song was the final piece of the puzzle and the game was finally ready for release. And released it was, to a great reception, with high praise for gameplay, graphics and music alike.

In the end it was quite an experience to finally see my first video game music project through to its completion. Over this span of five months I’ve started approximately sixty songs and finished fourty. Of those songs, twenty made it onto the soundtrack release and twelve made it into the game. I think that number is a testament to how adamant rdein was about getting the perfect sound to compliment his game. Even so, there were some hurdles along the way, mostly having to do with me creating something I considered really awesome and him calling me out on how completely off it was for the area in question. The hardest part for me was to control my desire to go crazy with my musicking instead of focusing on what he wanted. So I just kind of embraced it instead and made a ton of music, giving him the pickings of all my creations.

You can find the game over at www.bombservice.com and the soundtrack here.

Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 80
CranKy Ducklings62
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 209
ProTech146
StarCraft: Brood War
Britney 7630
Killer 4722
Rain 2372
Sea 2327
Horang2 1646
Flash 1276
Bisu 1177
Hyuk 631
Jaedong 631
Larva 474
[ Show more ]
Soma 298
BeSt 291
Leta 246
Stork 230
actioN 219
Soulkey 216
Light 192
Snow 176
Mini 154
Last 139
Dewaltoss 117
Hyun 106
hero 79
ZerO 78
Shuttle 66
Mind 50
Sharp 50
Aegong 47
Sea.KH 47
Rush 46
ToSsGirL 35
Backho 28
sSak 27
JYJ 25
JulyZerg 21
Shinee 21
IntoTheRainbow 18
GoRush 16
zelot 16
sorry 15
NotJumperer 13
Terrorterran 8
SilentControl 8
[sc1f]eonzerg 3
Dota 2
NeuroSwarm116
XcaliburYe103
League of Legends
JimRising 335
Counter-Strike
shoxiejesuss1394
allub261
x6flipin135
Super Smash Bros
Mew2King574
Heroes of the Storm
Khaldor202
Other Games
B2W.Neo877
ceh9473
crisheroes210
ZerO(Twitch)13
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 1109
lovetv 25
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos3957
• Stunt784
Upcoming Events
WardiTV Invitational
45m
YoungYakov vs MaxPax
ByuN vs herO
SHIN vs Classic
Creator vs Cure
Replay Cast
12h 45m
RongYI Cup
1d 23h
herO vs Maru
uThermal 2v2 Circuit
3 days
Replay Cast
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
4 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-02-04
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.