We could resume our game to two basic mechanics which works together well.
The one I'll be covering in this post is the Light mechanics.
Later I will write about the chain physics and finally about the interaction between the two.
First let's look a quick video.
You can get the basic elements of lightning.
The campfire is a temp graphic but you get the idea.
You have torches that you can move and fixed light sources. They both can light each other as long as one is burning to begin with (Yeah, that's how we use the english, in our mother finland)
The second thing you can notice on the video is the green fog. The player can't pass it but it will fade out if the area is lit.
What you can't see on the video are the interection with monsters. You also don't see much of the real-time shadows but let's focus on the mechanics.
The light eater is a little monster that won't kill you, it will simply run toward the light and turn it off.
The Ghost will be scared of the lights but will hunt you down if you go in the dark.
That's the whole short update of this evening.
Level design is progressing.
28/48 levels done.
7 days to the deadline
Our skeleton (who doesn't care about lights) now has a walking animation
Now follow us at: http://www.facebook.com/DungeonsOfHerwood
And if you haven't read previous blogs, there are 5 more already written this week, check them out
Love to TL