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Status Update on the New Custom Hotkey Layout - Page 2

Blogs > JaKaTaK
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huStl.e
Profile Joined March 2012
United Kingdom104 Posts
May 30 2012 17:36 GMT
#21
Damn you Jak i only just worked out why the hotkey files werent showing up the game client (wrong dir >.<) now i have to wait
Bill Hicks <3 stream: www.twitch.tv/hustler91
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
May 30 2012 19:25 GMT
#22
On May 31 2012 02:36 huStl.e wrote:
Damn you Jak i only just worked out why the hotkey files werent showing up the game client (wrong dir >.<) now i have to wait


Good to see you have that all worked out so that you will be able to take advantage of that for the new layout :D
Commentatorhttps://www.youtube.com/JaKaTaKtv
Doomaflatchi
Profile Joined February 2012
United States5 Posts
May 31 2012 09:04 GMT
#23
So, one thing I'm curious about... it seems like the previous DarkGrid layout tried to put control groups on the pointer finger (speaking from a right-handed perspective) and then worked to keep commands off the pinkie finger, as it's one of the most difficult fingers to control dexterously, and seems more susceptible to fatigue. However, this new sheet looks like you're moving more commands back onto the pinkie again. Why this change? Can you talk a bit about the design philosophy of orienting the commands this way?

Thanks, mate. I'm looking forward to this layout, and I'd appreciate your thoughts.
"The path that leads to truth is littered with the bodies of the ignorant." -- Miyamoto Musashi
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
May 31 2012 17:09 GMT
#24
We'll absolutely be walking everyone through all of our decisions who is interested in the process. The Big difference between this layout and darkgrid is that darkgrid utilizes a 1+3 split as opposed to the new layout which utilizes a 2+2 split. What that means is that control groups are pressed with the index and middle fingers instead of only the index. This makes it much easier to add units to control groups and avoids many of darkgrid's repetitive finger strokes of the index finger.

As far as the pinky is concerned, we literally made the change from I as attack on JIOP to J as attack yesterday. The reason for utilizing the pinky for attack is the same reason the same reason that build basic and advanced are in the corner and pressed with the thumb ( / and . ) This is to make key combinations as smooth as possible. The control groups combine better with J than they do with I which makes actions overall more comfortable and faster.

Thanks for the question. We really look forward to the release. :D
Commentatorhttps://www.youtube.com/JaKaTaKtv
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