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Blogs > VGhost
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VGhost
Profile Blog Joined March 2011
United States3621 Posts
April 22 2012 20:03 GMT
#1
Introduction

(T)HiyA playing in defense of his ODT seed last night gave us a spectacle we have not seen for a long time - possibly ever: a gamer competing in a KeSPA-sanctioned tournament without a team. For almost fifteen years now, Korean competition has been held together by the authority, in some cases a practical tyranny, of KeSPA, and the teams which both fall under its rules and serve as its enforcers.

Rooting Complications

Me, I root for Woongjin Stars. Why? Mainly because I liked (P)free[gm] as a player, and now (Z)ZerO and (Z)Neo.G_Soulkey are also among my favorites. Now the team counts. If (T)hOn_sin played (P)Stork in Proleague, I would root for hOn_sin. But If Stork played hOn_sin in the OSL - well, I would root for Stork, who is also one of my favorite players.

I am not alone. Look through any live report thread. You will find these sorts of statements: "I'm rooting for STX but with Bisu winning." "KT needs this win but it sucks that that means Hydra will have to lose." - or in the starleagues, "I'm rooting for Movie but it's okay if TurN wins because GO KHAN."

Of course, this are hardly more complicated than any other sports' rooting interests: at the end of the Big Ten basketball season, for instance, as a Michigan fan I found myself rooting for Ohio State - for those of you who don't follow American sports, imagine a Real Madrid fan rooting for Barcelona for some reason - so that Michigan would get a part of the title. Whatever the intricacies of rooting bias, though, the stakes are clear and the system is structured - and because it is clearly defined, its vagaries and petty highhandedness can be tolerated, and the system endures. (Compare the apparently random nature of NFL fines for a similar instance.)

GOM vs KeSPA

Nothing illustrated this stranglehold as well as the failure of GOM's attempt to break into the market. Eventually success required cutting in on a new game - and it is both ironic and instructive to see GOM now mirroring some part of KeSPA's exclusivity in their GSL competition for Starcraft II. There is not quite the same level of organizational paranoia: GSL Code A sports players from 7 teams right now, and Code S adds another 5 - matching, in numbers, the height of KeSPA's Starcraft domination and including foreign teams such as Liquid and Complexity. GOM has shown more flexibility in working with foreign partnerships (notably MLG and IPL) than KeSPA ever did.

We remember the difficulty players like (T)IdrA, (Z)Ret, and (P)NonY had getting to teams, let alone getting playing time. Of course, the foreign Brood War scene, such as it was, was minor league at best by comparison. Whatever struggles foreign Starcraft II players have had dealing with Koreans training under a strict practice regimen, there are enough results that we cannot honestly make a similar dismissal - at least not yet, though the doomsayers' ranks seem to grow by the minute.

Considerations from Other Sports

I spent a year in South Korea after college, doing the ESL thing. I made it to my share of Brood War matches, but the most fascinating sports takeaway actually came not from Brood War but from the Korean baseball league. Every team had a few "foreign" players, mostly either pitchers or sluggers. Foreign players' numbers are limited - judging from current rosters the limit is two per team (though coaching does not seem similarly restricted). I believe the Japanese majors are similarly restricted, and I am almost certain that several European soccer leagues have the same sort of rule.

What is being preserved in all these instances is identity. Team identity; cultural identity; league identity. It is worth noting that in contrast most major American sports leagues have no similar restrictions - and while the NFL and NBA are largely dominated by American-born players, this is not at all true for the NHL and MLB, who draw large amounts of talent from Northern Europe and Latin America, respectively. My best guess as to why this works? American public culture is mostly self-consciously inclusive and multi-cultural - not necessarily in reality, but in goals and "self identity" - and at the same time curiously provincial. On the playing field, as in few other places in the actual culture, this comes together. "My team" - white or black or Asian, straight or gay or Dennis Rodman (I mean, even as a Pistons fan, what was with that guy?) - as long as the team is from Here, wherever here is.

Organization as Key

Now the confession. When it comes to Starcraft II, although I like and appreciate the game, I don't feel any connection to the players or teams. The only player I take any real interest is MKP - largely, I suspect, because I caught his debut, because he had a unique approach, and because he generated a storyline: silver medalist. I root for Prime a little, because it's MKP's team. I like Maru's play quite a bit. And I look at all that and say to myself, "Huh, I'm rooting for Koreans again."

But the fact of the matter is that there is not an American league to follow. The professional leagues based in North America - MLG, IPL, NASL - are, as many complain, overrun with Koreans. The only storyline is Korea vs foreigners - and as the American political mess makes clear, two-party systems make for a catastrophe. But the bigger problem is that none of these are leagues in the sporting sense or on the organized Korean model. In terms of organization Starcraft II currently sits somewhere between tennis - an individual event looks a lot like the average open - and some fighting league with its sporadic fights and sometimes almost unaccountable "players"; only with a lot less money than either.

The closest thing there is to an actual league organization is the (amateur) CSL. I have a suspicion that - like most American sports relatively recently - any professional league will grow from that foundation. Although that would require them getting some publicity first.

TL:DR - Structure, Accountability, Localization.

***
#4427 || I am not going to scan a ferret.
Jinsho
Profile Joined March 2011
United Kingdom3101 Posts
April 22 2012 21:26 GMT
#2
While some things you say are not unreasonable, the conclusions are. Localizing the scene and forcefully restricting it would kill it.

Juliette
Profile Blog Joined September 2010
United States6003 Posts
April 22 2012 21:37 GMT
#3
I agree completely. I actually wrote some thoughts on a similar idea, but yes basically. Its too easy to not really care who wins. take right now, I'm watching polt and thorzain and I really don't care who wins.
OKAY FROM THAT PERSPECTIVE I SEE WHAT YOU'RE TALKING ABOUT
kerpal
Profile Blog Joined June 2009
United Kingdom2695 Posts
April 22 2012 22:55 GMT
#4
I've loved the teamleagues in sc2, like IPL TAC2 because I could root for 'liquid, which is the only sc2 team I feel any connection with..
I agree that having a team to root for is very important as it draws you emotionally into a contest that you actually have no part in.
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
April 23 2012 00:29 GMT
#5
I'm sorry but as a fellow Michigan fan, I was rooting for a meteor to crash and hit the basketball court. (I'm assuming you're talking about the OSU v MSU game where we got a share of the title)
sam!zdat
Profile Blog Joined October 2010
United States5559 Posts
April 23 2012 00:46 GMT
#6
Localizing teams is a great idea but there are not enough high-level players. If we had 100 players on the level of mkp, drg, genius, etc then it would work, but as it is we only really get high level games in the very top tiers of gsl. It would be all minor leagues.
shikata ga nai
docvoc
Profile Blog Joined July 2011
United States5491 Posts
April 23 2012 02:51 GMT
#7
I think plexa wrote an article arguing the exact opposite, no?
User was warned for too many mimes.
VGhost
Profile Blog Joined March 2011
United States3621 Posts
April 23 2012 03:35 GMT
#8
On April 23 2012 11:51 docvoc wrote:
I think plexa wrote an article arguing the exact opposite, no?


Yes and no. He does argue that "East vs. West" is the selling point. I disagree. I think it's already almost overplayed and will shortly become irrelevant - but this could be because I personally find it infuriating. I followed BW, which is decidedly "Eastern" and so most of the players I root for are the Koreans - MKP and Maru I mentioned, Ganzi and MVP as ex-Stars players. But I'm a Westerner by geography and background. Where does that leave me?

I don't think we're as divided - whatever the different reasons - in applications. Plexa seems to be looking for talent, and so he argues that there should be more opportunities for players to step up. He equates this with, essentially, more tournaments: more qualifiers is the one he mentions but (for instance) MLG is already an unwieldy size for a a live event. "More qualifiers" can only mean two things. Either a tournament "season" extends from a weekend to something longer, or extra tournaments - either an expanded league or boosting the status of another league - have to be added.

I am looking at another angle, considering how leagues need to be organized internally. Almost everyone would agree Korea's organization gives them an advantage. But why? MLG or Dreamhack has by any objective consideration at least the cachet of the GSL in terms of the quality of the players, the difficulties of the win, the "validity" of the results. What neither one has is continuity or a "captive" player base. What I'm arguing for is to start incorporating teams into tournaments as partners: the same as pretty much every other sport. Of course, there's the odd technicality that Starcraft is an individual competition on a game-by-game basis, so I could be wrong. But one way or another my theory wouldn't be incompatible with expanding competitions.
#4427 || I am not going to scan a ferret.
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